Sorry to see you go, DH. Good luck with the contract.
Pip (or Ranver) would make fine Leaders, either Cleric or Warlord. I wrote both concepts to be flexible for situations just like this.
A second rogue isn't the burden you make it out to be Redclaw. Means we have TWO who can be effective scouts.
Which class do we want more - Warlord or Cleric? With multiple rogues, I'm thinking a Warlord would be good, to help them position... but by the same token, with multiple rogues maybe more healing would be better.
Well. Im sadly announcing that i got a new big work contract and will have my internet time reduced a bit. As this game havent started yet i rather pull out so i dont make the posting unnecessarily slow as im in other games as well that will alone keep me busy.
Have fun people and im sorry i cant join.
-DH
Bummer. Good luck with the new contract.
I would rather that Sparky play the leader, since uhhhh he(?) was playing the wild card from the beginning. That being said, if you REALLY wanna play a leader Redclaw, go ahead.
Whoever does end up playing the leader and if it's a cleric, please let me know what god/goddess the cleric venerates.
I'm just about ready to go on the quests but the presence of a cleric presents some opportunities.
***UPDATE***
I also invited the player of Horta to join so that we still have six players. I like that number. It feels right. Horta's a defender, so we'll definitely want Sparky to play the leader.
Also, the issue of the Caller still hasn't been decided. It'd probably just be easier if I pick someone, so if you DONT want to be the Caller, please speak up.
__________________ Wandering Star - All hail the Master Orb . . .
Hah! Didn't even notice we had OOC thread until now. I'm still in. I'll mod Zarathas' stats a bit. I think it will do me good to have higher Con. Afterall, the Dragonborn racial features have much benefits from Con...
Hah! Didn't even notice we had OOC thread until now. I'm still in. I'll mod Zarathas' stats a bit. I think it will do me good to have higher Con. Afterall, the Dragonborn racial features have much benefits from Con...
Hah hah. That's funny. So you probably just thought it was another pbp game dying a premature death, huh?
__________________ Wandering Star - All hail the Master Orb . . .
Although I have quite a lot of computer time available it can be very erratic so it would probably not suit for me to be the caller - unless you're desperate of course!
In my experience, Callers work better in face-to-face games, as a way to focus the group (that can rapidly get sidetracked into conversations and other distractions). PbP doesn't suffer from that.
It DOES suffer from waiting on individuals. Adding an individual that the DM is waiting for isn't a good thing, IMO.
What's worked in the PbP games that I've been a part of is a guaranteed 'bump day.' A day in the week where the DM moves the plot along based on what's been discussed. Now, that's not to say the DM can't move the plot along faster if the players have been posting lots.
It's a friendly way of saying 'we won't wait for you,' but also 'it's okay if you miss a week here and there.' Does that make sense?
---
PbP Advice for our new-to-PbP DM:
Momentum is the most key element of keeping PbP going. Slow or fast, a steady rate is the surest way to keep a game kicking (that's why the 'bump day' method works well.
Which leads me to the The Player's Corrolary.
The Bump Day Corrolary: It is ALSO the players' responsibility to maintain the momentum of a PbP game. If a good span of time (a week is a good baseline) but you're not posting because you're waiting on other players or the DM, it's time to post again.
Sometimes players need to wait on the results of a roll or something like that, but that doesn't mean you can't post. Post an inner monologue. If you're character's not introspective (or you as a player don't like posting in 3rd person omniscient), post something more about the events that are happening. If the group isn't in combat and other players are lagging, it is important to keep the group moving, make a decision. (Sparky note: I don't want to hold up the game, so if I miss posting and you guys do stuff that my PC wouldn't have done or supported, I'll roll with it, because there's a meta-contract between all of us that we want to do this together. That means, if I'm not posting, I don't get a say.)
A post that lets the players and especially the DM know that people are still checking the game threads and invested. OOC posts don't count. IC posts do.
In my experience, Callers work better in face-to-face games, as a way to focus the group (that can rapidly get sidetracked into conversations and other distractions). PbP doesn't suffer from that.
It DOES suffer from waiting on individuals. Adding an individual that the DM is waiting for isn't a good thing, IMO.
Interesting. I hadn't thought of it this way. I may need to have a caller in my RL group. They've been rather unfocused ever since we switched over to 4E.
Quote:
What's worked in the PbP games that I've been a part of is a guaranteed 'bump day.' A day in the week where the DM moves the plot along based on what's been discussed. Now, that's not to say the DM can't move the plot along faster if the players have been posting lots.
Interesting. What I'm most worried about is asking for a decision and the players discussing what to do but never really stating "this is our decision." From your experience that's not as much of a problem?
Quote:
PbP Advice for our new-to-PbP DM:
Momentum is the most key element of keeping PbP going. Slow or fast, a steady rate is the surest way to keep a game kicking (that's why the 'bump day' method works well.
I shall keep this well in mind as we go.
__________________ Wandering Star - All hail the Master Orb . . .
Interesting. What I'm most worried about is asking for a decision and the players discussing what to do but never really stating "this is our decision." From your experience that's not as much of a problem?
Not in my experience. That's not to say there aren't disagreements, though the disagreements are usually IC. And I've seen them resolved more often than not.
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Q: What do you want to rule about "table talk"?
I've found it handy to allow Players to discuss and help eachother - not to kibbitz 'bad' moves - but remind eachother about powers or bonuses or story tidbits that they may have forgotten. It's especially helpful when there might be long periods between posts.
Because IC threads are wonderfully narrative in a way that few of my face-to-face games have been, "table talk" in the OOC thread doesn't detract in the same way as it does from face-to-face games.
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Cool note for the shiny new forums... you can use hot-keys to place tags... ctrl-I makes italic tags, ctrl-b makes bold tags. Very handy.
Made some significant changes. Let me know what you think. I'm trying to stay flexible with my secondary scores since I haven't committed to any one path yet. May have to slightly tweak my backstory, but nothing major.
Tide of Iron (standard; at will, martial, weapon)
+8 vs AC; 1d8+4 damage, and push the target 1 square if it is large or smaller than large. I may shift into the square the target occupied.
Covering Attack (standard; encounter, martial, weapon)
+8 vs AC; 2d8+4 damage, and an adjacent ally may shift 2 squares.
Villian's Menace (standard; daily, martial, weapon)
+8 vs AC; Hit: 2d8+4 damage, and I gain +2 attack and +4 damage against target until end of encounter. Miss: I gain +1 attack and +2 damage against this target until end of encounter.
Vision: Normal Skill Bonuses: +2 Acrobatics, +2 Thievery Bold: +5 to saves vs. Fear Nimble Reaction: +2 racial bonus to AC vs. OAs Second Chance: Encounter, Immediate interrupt, Force enemy to reroll a successful attack roll, they must keep the second roll
At Will Powers
Righteous Brand Sacred Flame
Encounter Powers
Channel Divinity: Divine Fortune or Turn Undead Healing Smite Healing Word Healing Word Second Chance
Daily Powers
Beacon of Hope
Other Class Features
Bonus to Defense: +2 Will
Channel Divinity
Healer's Lore (+3 to powers with the Healing keyword)
Healing Word
Ritual Caster
Feats
Lost in the Crowd
Half Fish (Flavor)
Born to Sail
Character Information
Background
The son of a fisherman and pearl-diver, Pip grew up half on the deck of a ship and half in the water. His family was large and periodically sent its youth to Helen's Reach "fer schoolin' proper like" and to get in touch with those "high falutin'" Helen's Reach Tidechasers. Pip's knowlege of sea trade and travel was recognized by his well-to-do uncle, and he soon found himself aboard a Heirata ship that criss-crossed the Reaches.
Until that ship stopped to pick up a marooned young woman... One Charlotte Threeflagons.
Demeanor
Temp
Appearance
Temp
Equipment
Chain mail Armor (worn, 40lbs) 40gp
Clothes (worn, Breeches, Shirt, Sash, Hat, Boots)
- Holy Symbol (neck, 1lb) 10g
- Dagger (boot right, 1lb) 1gp
Vision: Normal Bonus Skill: Choose 1 extra trained Class Skill (History) Bonus Feat: Choose 1 extra Feat (Linguist) Bonus At-Will Powerl: Choose 1 extra At-Will class power (Righteous Brand) Human Defense Bonus: +1 racial bonus to Fort, Reflex, Will
At Will Powers
Lance of Faith Righteous Brand Sacred Flame
Encounter Powers
Cause Fear Channel Divinity: Divine Fortune or Turn Undead Healing Word Healing Word
Daily Powers
Guardian of Faith
Other Class Features
Bonus to Defense: +2 Will
Channel Divinity
Healer's Lore (+4 to powers with the Healing keyword)
Healing Word
Ritual Caster
Feats
Linguist
Linguist (Bonus Human Feat)
Character Information
Background
I've lived in Helen's Reach all my life. Swam in her stinking lagoon, climbed the facade of the Vault of Years to eat clams in the shadow of the golden dome when it was the only one we had. Nobody really much notices a guy like me until I do something that gets me noticed. That’s why, when I ran afoul of the Guard Watch (I mean, really... I have relatives to honor in the catacombs like anyone else, why do I have to visit them during daylight hours? The shades don’t know any different, it’s dark down there.
My punishment was assignment to the Archive under a seemingly daft old crone, Sister Anhela. She's far from daft. A crone, yes. The work was dusty and more than a little unsettling... a joint effort between the Priests and Priestesses of Ioun and the Raven Queen to maintain records relating to the history of the Reaches and, my job specifically, escorting Sister Anhela as she went to query The Interred in the catacombs to learn more of our great and glorious history.
Sister Anhela first turned me on to Gulafar's Spirits and the old bag even joins me for a pint from time to time.
Planning ahead, would you allow content from dragon? Especially I'm thinking the feats from the Ecology of Dragonborn article: http://www.wizards.com/default.asp?x=dnd/dreo/20080709 . Adaptable Breath & Admixture Breath would be cool.
Sparky, one rules note, in 4E the cleric doesn't start with shield proficiency. You need to spend a feat for it.
On a curiosity note, why lean to battle cleric with the halfling, when its charisma bonus points to a devoted cleric?
Right you are, I just like shields. There is absolutely no penalty for wielding one that you aren't proficient with (unlike Armor).
The CHA bonuses are only worth it IMO if you really pour points into CHA and for most powers, they're just perks to the power. I wanted Pip to be a Healing-focused Cleric which means he had to credibly land Healing Smite - hence the STR. It also gives him more options as he levels.
I wanted Ranver to be a brainy, sleuthing, Cleric who knows too much (Ioun). A sorta Indiana Jones. Humans can only focus on one stat, so I picked WIS, since its, in my opinion, the one stat you need to be good to be a half-decent cleric at all.
You'll further note my disregard for CHA bonuses in Ranver's build which is much more plainly the 'devoted' build. I don't go in for builds, necessarily, I pick a few things I like and build around that.