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Old 1st October 2008, 05:38 AM   #141 (permalink)
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I like the map, hafrogman. Good work.

I like the connecting of the two forests, though we can say there is a thinning of the forests between the Vale and the Forest of Bronze. It could be more like the two woods grew separately and eventually met each other in the middle so they might be made up of entirely different kinds of trees even.

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Sounds fine with me, although for area reasons Id have to say this split is to the east of the road(so the road is in the Veil). Nothing wrong with it, just keeps the main road out of "the forest few have entered since the time of nightmares"
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Old 1st October 2008, 05:50 AM   #142 (permalink)
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The way I picture it, the forest just comes up to the edge of the road. So no one has gone east off the road into the forest.
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Old 1st October 2008, 07:36 AM   #143 (permalink)
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The way I picture it, the forest just comes up to the edge of the road. So no one has gone east off the road into the forest.
I was thinking more that the river even would be the "official" dividing line. So people travel up and down the river, but hug the western bank at that point. I tried to place the road like that specifically. It skirts around the Forest of the Bronze Dragon, and then crosses over to the Lawless Hills, which may be crawling with bandits, but at least it's better than walking through the haunted moorlands.
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Old 1st October 2008, 08:12 AM   #144 (permalink)
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I was thinking more that the river even would be the "official" dividing line. So people travel up and down the river, but hug the western bank at that point. I tried to place the road like that specifically. It skirts around the Forest of the Bronze Dragon, and then crosses over to the Lawless Hills, which may be crawling with bandits, but at least it's better than walking through the haunted moorlands.
Heh...I like it. Kinda makes the river a very diverse wildlife habitat, and a good fishing hole for the risky adventurer.
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Old 1st October 2008, 04:18 PM   #145 (permalink)
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Umm...about to post something small, but wanted to quickly check with you guys on if it would make sense for their to be Gleaner mages around to help support farms?
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Old 1st October 2008, 05:26 PM   #146 (permalink)
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Umm...about to post something small, but wanted to quickly check with you guys on if it would make sense for their to be Gleaner mages around to help support farms?
Like an order of wizards who just help with harvests? Seems a little bit beneath them, to be honest.

But I could see a handful (perhaps otherwise retired) who volunteer their time. Or a group of wizards who view it as a charity event, and do other things through the rest of the year. Or perhaps more like hedge wizards (adept class, perhaps) who live in the villages as farmers and use their magic to lend a hand.

But really, anything can fit if you throw in the ideas behind it. Why they do it, etc.
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Old 1st October 2008, 06:20 PM   #147 (permalink)
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I like the idea of hedge wizards, or some other type of group who practices magic but who never wields something truly dangerous or powerful. Perhaps there are a group of wizards who flunk out of being an apprentice but still learn enough to be helpful to the villages they return.
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Old 1st October 2008, 07:13 PM   #148 (permalink)
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Like an order of wizards who just help with harvests? Seems a little bit beneath them, to be honest.

But I could see a handful (perhaps otherwise retired) who volunteer their time. Or a group of wizards who view it as a charity event, and do other things through the rest of the year. Or perhaps more like hedge wizards (adept class, perhaps) who live in the villages as farmers and use their magic to lend a hand.

But really, anything can fit if you throw in the ideas behind it. Why they do it, etc.
Hmm...Mage was probably the wrong term. Im speaking mostly of this class Giant In the Playground Games as I figured there would be such natural casters out there to support farm, and in times of trouble.

Actually thinking about it now, that kinda makes me think I should try to make an organization or something...heh
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Old 1st October 2008, 07:37 PM   #149 (permalink)
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I would be ok with it, as long as they aren't as common as popcorn. It should be an unusual gift that is highly treasured among common folk. Perhaps gleaners have a special mark or something. They are important in a way adventurers can never be important in that they help hold a community together.
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Old 1st October 2008, 07:48 PM   #150 (permalink)
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I would be ok with it, as long as they aren't as common as popcorn. It should be an unusual gift that is highly treasured among common folk. Perhaps gleaners have a special mark or something. They are important in a way adventurers can never be important in that they help hold a community together.
Noted!
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Old 1st October 2008, 09:39 PM   #151 (permalink)
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Walkers on the Shattered Path
When the Dreamer came, the world changed. The humans were divided, the goblin empire was broken, the elves were twisted by darkness, the gnomes were touched with madness, the halflings were cast adrift, and the dwarves were cast down. But we, the orcs, the greatest race, only we were strong enough to withstand the Dreamer. We overcame, and were raised above all other peoples.

The other races were fools. They sought to fight against the Dreamer. But ours has always been a different path. We embraced the Dreamer, and rode with him to glory. Others could stand beside us, but in their ignorance they resisted the truth of Chaos, and were swept aside before our tide.

Before the time of the Dreamer, the Chief of our tribe captured a human. But this was no ordinary human, for he had wisdom and clarity normally denied to his race. He claimed membership with the Order of the Changing Sky, and this intrigued the Chief, who spared him his life for a while. These humans had taken the first steps along the true path, but they did not understand the power they could wield if they were willing to use it. From Chaos comes truth, the truth of the past, the truth of the now, and most importantly, the truth of the future.

The Chief ripped the secrets of the order from the human, and took them unto himself. But he would not content himself with the limits that the humans set on themselves. They were weak, he was strong. He stared deep into the heart of Chaos, deeper than any human would ever dare, and there he found the truth.

It nearly drove him mad, and he clawed out one of his own eyes in the exstacy brought on by the visions of true Chaos. But it was a small price to pay, for with it came the ability to see much, much more. He was the first Walker on the Shattered Path. He fortold the coming of the Dreamer, and laid out the path for his people. He started a trusted few on the path with him, claiming an eye from each as the price of wisdom.

When Chaos made itself known on the face of the earth, when the Dreamer dreamed, the orcs were ready. The Walkers led the tribe as it wandered through Chaos. But Chaos holds no fears for those who have embraced the path. The Walkers could see where to lead the people, where to step, where to avoid. And eventually, the Walkers led us here, to Stonheim where we cast down the dwarves, and orcs now rule.

In the time since the dreaming, some have forgotten what we owe to the Walkers of the Shattered Path, but do not think their time has passed. They still walk among us, marked by the eye they sacrificed for their power. They see all, and their time will come again, when Chaos will reign, and then the orcs shall rise to greater heights. To rule not one mountain, but the world. And all shall tremble at our coming.
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Old 1st October 2008, 11:46 PM   #152 (permalink)
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Quote:
Originally Posted by airwalkrr View Post
I like the map, hafrogman. Good work.

I like the connecting of the two forests, though we can say there is a thinning of the forests between the Vale and the Forest of Bronze. It could be more like the two woods grew separately and eventually met each other in the middle so they might be made up of entirely different kinds of trees even.

Arcanaman, any chance you'll be able to join us in the IC soon? Not trying to rush you. If need be you can always jump in at a later point so take your time. Just let me know where you are at.
sorry it's taking me a little longer then I thought to make my character
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Old 2nd October 2008, 05:40 AM   #153 (permalink)
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Kenku17 and arcanaman, make sure to keep track of what spells you have prepared at any given time. Once the spell is cast, indicate so by placing an asterisk by it.
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Old 2nd October 2008, 09:36 AM   #154 (permalink)
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Right, Ill get a spell list gathered, and up ASAP
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Old 3rd October 2008, 05:23 PM   #155 (permalink)
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I like that little status bar you use for Kylest, Hafrogman. It's a nice trick.
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Old 4th October 2008, 12:44 PM   #156 (permalink)
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I have a quick note on XPs. Generally XP awards for combat encounters will come after a good night's rest of at least six hours. Story awards and roleplaying XP can come at any time.
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Old 4th October 2008, 07:52 PM   #157 (permalink)
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never mind
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Last edited by GlassEye; 5th October 2008 at 05:19 AM..
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Old 5th October 2008, 12:59 PM   #158 (permalink)
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By the way, Kenku, I don't remember if I suggested it, but because the cleric's turn undead ability is such a niche ability, I would be ok with allowing you to swap it for another effect. Something like a healing touch might be beneficial. I think along the lines of expending a turn attempt to heal 2d6 + cleric's level + Charisma modifier would be fine. It would also let you actually use your spells for something other than healing. And if later you decided you wanted to have the ability to turn undead, I would be ok with you spending a feat to get it back.
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Old 5th October 2008, 01:58 PM   #159 (permalink)
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Insomnia strikes again so what better way to spend my time than with a new class? Enjoy.
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Old 5th October 2008, 09:02 PM   #160 (permalink)
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By the way, Kenku, I don't remember if I suggested it, but because the cleric's turn undead ability is such a niche ability, I would be ok with allowing you to swap it for another effect. Something like a healing touch might be beneficial. I think along the lines of expending a turn attempt to heal 2d6 + cleric's level + Charisma modifier would be fine. It would also let you actually use your spells for something other than healing. And if later you decided you wanted to have the ability to turn undead, I would be ok with you spending a feat to get it back.
I would actually be cool with that, and would make sense in the case of the character. Hmm....to make it fair, Im guessing the choice to switch between the two funtions be part of the daily preparations?
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