Quick question has anyone speak about the region of the dwarves? I was thinking in designing them like neandertals. Living in a frozen tundra, hunting big animals and digging their homes underground. If anyone has said anything about dwarves I'll get to write something up.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
I would actually be cool with that, and would make sense in the case of the character. Hmm....to make it fair, Im guessing the choice to switch between the two funtions be part of the daily preparations?
Actually, I was thinking of a more permanent decision, as in one you make on during character creation. If you like the idea, then I will allow you to make the change now. I am lenient on making changes to your character in the early stages of the campaign either because something didn't work out the way you thought it would or because there were options you didn't realize were available.
And Voda Vosa, we actually do have a write-up on dwarves, who are mostly enslaved by orcs and live in the mountains to the south. I'm not sure the neanderthal angle would work well anyway without deviating from the core rules. Dwarves are just as intelligent as any other race, though the idea of living in the frozen tundra would have been interesting.
I didn't meant to say they would be stupid, not that the Neanderthals were stupid at all (heck, they even had better tools than we did!); it's the living style what I was pursuing.
Well, if there are any other core race that need some background let me know.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Why should the grease have the property of lit? I think the spell should note if the substance created has the potential to burn or not, but it don't say anything. Also the grease is created on the surface, not covering the enemies. I think it can be used to cover objects though.
Reading the spell component, it says pork rind or buttern, none of which lit like hydro carbonated oils.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Yes, I am rather of the strict interpretationist school of thought when it comes to the rules of the games. If the grease spell does not say it makes the subject readily flammable, then does not do so. That doesn't mean that you cannot try to be creative in the application of spells, but such an admixture of benefits forming something that is greater than the sum of its parts is not generally going to happen. You'll note in the case of some spells, like web, you do get additional benefits for igniting the web while a person is trapped inside. When such is the case, it will be clearly stated in the spell description.
Actually, I was thinking of a more permanent decision, as in one you make on during character creation. If you like the idea, then I will allow you to make the change now. I am lenient on making changes to your character in the early stages of the campaign either because something didn't work out the way you thought it would or because there were options you didn't realize were available.
And Voda Vosa, we actually do have a write-up on dwarves, who are mostly enslaved by orcs and live in the mountains to the south. I'm not sure the neanderthal angle would work well anyway without deviating from the core rules. Dwarves are just as intelligent as any other race, though the idea of living in the frozen tundra would have been interesting.
(Oh...well this will put us at a bit of a disadvantage against undead, but yea, fits the character so I would be fine with the alternative)
Since it is positive energy, you can still use the ability as a touch attack against undead if you wish. Maybe not as great an effect as turning them, but then turning them can't be used to heal. I will leave it up to you as to which ability you prefer. I just thought I would offer it since having healing is often difficult at low levels.
Since it is positive energy, you can still use the ability as a touch attack against undead if you wish. Maybe not as great an effect as turning them, but then turning them can't be used to heal. I will leave it up to you as to which ability you prefer. I just thought I would offer it since having healing is often difficult at low levels.
(As I said, sounds good! After all, Defenders are the turners of the order, diviners are.)
Figured it was time I stopped putzing and posted something new I have been working on. If you were planning something with them although Voda, still go for it...
The Lost Kingdom of the Red
In the mountains to the east of the Arm of Luthes, there is said to be the ruins of the once proud city of the Red. Legend tells that before the time of the dream a Great Red Dragon ruled the city of his lesser counterparts and their Koboldian servants. Thanks to the wealth in materials around the area, the city had grown in power...power that was only kept in check by the landscape that it was within. The great city unfortunately fell soon after the time of dreams as while the Red was some how able to protect the city from the nightmares, it was at the cost of his own life. Without the lead of the great ruler, the City fell into turmoil as the lesser dragons constantly vied for power. Now all that remains of the City's former glory are the many remains of the great buildings it formerly had, and several small warrior tribes of the dragons former servants.
The chromatics (red, white, green, black, and blue) are evil while the metallics (gold, silver, copper, bronze, and brass) are good. Either might rule over a city, but the style of rule would be markedly different based on the dragon's alignment. I'd suggest looking over the dragon descriptions and seeing what fits your idea. Now you could always come up with an entirely new type of dragon...
As i have read, a Green or a Blue does fit better as this was a city ruled by power...and a ruler who would of done everything not to loose such power...
On the subject of a new dragon...that is an idea I must think on cause i have never done a creature creation before.
My point being an evil creature would never sacrifice itself, as self-sacrifice is a selfless act and evil creatures are inherently selfless. An evil creature would allow its servants to die first before dying in their stead.
My point being an evil creature would never sacrifice itself, as self-sacrifice is a selfless act and evil creatures are inherently selfless. An evil creature would allow its servants to die first before dying in their stead.
Hmm...Well...my reasoning was that the dragon believed he had the power to control and defend the city agianst the nightmares, and that loosing the territory and its power to that of his lesser ones by running away would be foolish, unfortunently he made a dire miscalculation that caused him to die soon after the end of the dream, with no heir to his throne.
I think your idea would work well if merged with the Bronze Forest idea. Have kobolds be born of bone and branch. Give 'em a bronze tinge to their scales and have them be druidic types fighting to clear their forest of taint. Slightly different take and kinda makes kobolds the good guys, depending on how extreme their methods are.
I think your idea would work well if merged with the Bronze Forest idea. Have kobolds be born of bone and branch. Give 'em a bronze tinge to their scales and have them be druidic types fighting to clear their forest of taint. Slightly different take and kinda makes kobolds the good guys, depending on how extreme their methods are.
Sounds intreging...will rattle my brain a little and get back