What I stated is the overall concept---sort of an TK experiment done by Trinity after the character mustered out of the Legion.
(snip)
The main concern is that I don't want telekinesis to step on the toes of Algesis (Vitakinesis). If it takes a Doc a score of Algesis 5 to make someone's heart just stop beating, and a score of 4 to provoke an aneurism, then it's very unbalancing to allow a TK to do basically the same thing with even less investment by pinching the aorta. Even upping the TK requirement wouldn't solve the problem since shutting down the human body is almost all Algesis does while Telekinesis is immensely useful in varied areas and is probably already the most versatile mode. If I allowed it, you'd basically make an entire mode obsolete, replaced by an uber one.
That's the crux of my problem with the concept right there.
I never got a chance to play Darkness Revealed or use the freeform psi rules. I'll have to think about a concept and get back to you tomorrow.
I think I have the entire series of books (and I have read DR, though it has been years, but don't have a problem ignoring things I have no way to know IC.) Probably the only game I ever fully pursued. Funny considering how little I got to play it.
Initially I hoped for players who hadn't read Darkness Revealed but I am going to have to lower my standards.
Welcome aboard and I trust you won't freshen up on the campaign books.
Quote:
Originally Posted by Hafrogman
So Telethesia + Psychonavigation. . . maybe 2+1
Attribute Priorities
Mental (fairly balanced)
Social (appearance and charisma over manipulation)
Physical (shifted towards speed over strength)
I gonna go with an ISRAns that was part of the Quadiyya faction (Investigators). Since he's a full Aeon operatve and this is at first a routine investigation, he'll be nominally the team leader.
TK won't work, so I'll try another Psi concept I've haven't played in a while.
Ghost is from the rural FSA. His a big, almost freakishly tall, and so pale almost to the point of albinoism. And he burns things... a lot. Picked up by the Legions (luckily for him), he did a lot of tracking/infiltration sort of work as part of Special Ops in the Second (its amazing how well that boy can hide). Currently on hire to Trinity at its discretion.
Physical primary, with some Intrusion/Stealth skills as well (2 dots in PK can affect electronics, does this include assisting in bypassing electro-locks? Not subtle, but it gets the job done]).
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
TK won't work, so I'll try another Psi concept I've haven't played in a while.
Ghost is from the rural FSA. His a big, almost freakishly tall, and so pale almost to the point of albinoism. And he burns things... a lot. Picked up by the Legions (luckily for him), he did a lot of tracking/infiltration sort of work as part of Special Ops in the Second (its amazing how well that boy can hide). Currently on hire to Trinity at its discretion.
That works fine.
Quote:
Physical primary, with some Intrusion/Stealth skills as well (2 dots in PK can affect electronics, does this include assisting in bypassing electro-locks? Not subtle, but it gets the job done
Using pyrokinesis to help bypass electronics? Well, I guess if you melt the lock...
Yeah, you can damage electronics by superheating the air around it. The device gets to roll its failsafe rating in an opposed roll, though. Security lock tend to have high rating (it's their whole point!). It can be done, but can end up being surprisingly exhausting if it takes several tries. Rank 4 (liquefy) is much more foolproof in that regard, because failsafe rating has nothing to say on the matter. Melt the damn thing.
Yeah, you can damage electronics by superheating the air around it. The device gets to roll its failsafe rating in an opposed roll, though. Security lock tend to have high rating (it's their whole point!). It can be done, but can end up being surprisingly exhausting if it takes several tries. Rank 4 (liquefy) is much more foolproof in that regard, because failsafe rating has nothing to say on the matter. Melt the damn thing.
True, but he has to work w/ what he has.
Starting chars can only go up to 3 in a mode, correct?
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
I don't have the Player's Guide: Anything relevant for Ghost?
Amongst the combat skills;
Heavy Weapons (Strenght) amd Demolitions (Perception) seems immediately relevant.
Military Science (Intelligence), Gunnery (Wits), Artillery (Perception) and VARG (Dexterity) are the others military skills to appear in PG or be split from the original skills.
---
The freeform power system from the Player's Guide allows a bit more fantasy. Basically, instead of having set powers, you get parameters of things you can achieve at your skill level and you can do anything that fits the parameter. For example, With PK 2, you can heat gas. So you can do heat lash attacks just like the core book suggest, but anything else that you can imagine that involve heating gas can be done. You can blow a sealed container by increasing the pressure (heating gas within) for example.
You just state what you want to do and, if the GM agrees that it is within the parameter of what you can try, he sets a difficulty and you roll your Psi. You can purchase 2 successes by burning 1 psi point. Basically, that's it.
Starting chars can only go up to 3 in a mode, correct?
You can get higher with freebie points.
When I ran it live, one character was a PK with 4 rank in pyrokinesis and nothing else. He had the dysfunction and everything. Amusingly, that hothead (literally) was the only full-member of Trinity and therefore the nominal leader.
A dysfunction occurs when you have too much of one mode and not enough of others.
Specifically, it happens when you have 5 in one mode while at least one of the other mode is at 0 or 1.
A pyrokinesis dysfunction results in hyperactivity and higher than average body temperature. It causes social penalties and making you easier to spot through infrared. Other mode result of course in different side effects.
Last edited by Mal Malenkirk; 29th August 2008 at 06:51 AM..
btw- What is going on with this site? Is it just me? I haven't been using enworld much in the last months and just wandered through the other night and saw your recruitment. But I'm getting terrible terrible load times for this site. Is this something just happening over the last couple days or ongoing?
Edited to tone down my irritation
Last edited by Ithuriel; 30th August 2008 at 01:06 AM..
Thanks, Mal. It all looks good. I'll write some background and such forth is a bit.
Quote:
Originally Posted by Ithuriel
btw- What is going on with this site? Is it just me? I haven't been using enworld much in the last months and just wandered through the other night and saw your recruitment. But I'm getting terrible terrible load times for this site. Is this something just happening over the last couple days or ongoing?
Edited to tone down my irritation
The servers have become severely over taxed lately. We just finished a fund raising drive, with some major donations. They're discussing what to buy, and then once the change occurs, everything should be good.
__________________
SOUL: Secret Organization for Underground Levity
You can't stop the laughter!
THE HIVE: One Mind, No Purpose. Public Member of the Secret Fraternal Order of the Hive.
You can give me a wish list (especially for the device background). I'll take a look at your overall backgrounds (Ressources and status mostly) to determine what you can actually start with.
But as a tip, this starts as a routine investigation by Trinity sending a earth based team to the Moon. Trinity has influence, but it isn't a law enforcement agency. You won't be allowed to bring heavy ordinance on the trip to Luna.
Therefore, I recommend that every character with a lot of ressources also purchase decent contacts and savvy rating if he wants to fully enjoy the benefits of wealth; that will allow him to purchase in the pits (Luna's underworld) what he wasn't allowed to bring from Earth.