The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
First I would like to say a few things about this product. One I got the PDF free for purposes of this review. Second I will honestly say I had no intention of buying this product at first. ... [Read More]
Ok this is my very first adventure review. To be totally honest I am a bit unsure how to review a adventure with out spoiling to much, while still giving you enough information to purchase it if you... [Read More]
The fantasy role-playing game Dragon Warriors has a healthy following and the Lands of Legend have been around for many years; as such there are a lot of stories to tell from around this vast... [Read More]
There are several issues with War: he shouldn't get homunculus without expendind a feat because of racial levels substitution. Same for retain essesnce. And I don't understand Warhorse Effigy - is that something you agreed with him? Also, packmate doesn't CREATE potions, he just distributes them, unless again there is something I don't know.
Finally, there is +1 bonus on will save that I cannot trace. +4 is base +4 from CON (thanks to durable will - bad trade for divine grace that would give him +3 to all), but +1 is unknown...also I cannot check on his skills as he provided only totals...
Hey, sorry for not being on enworld for a couple of weeks, but I'vebeen having problems with my internet and little else but my mail willload, and it seems nothing will change that. If you could let the group know this and I will try to get on as soon as I can get to a library or something. I'll be at a friends house this Wednesday forsome tabletop gaming and I'll see if I can do something then.
__________________ Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust... - Vertexx69
____________________
MyGames
Living Eberron - OOC RGIC
ToH - IC
Death of the Dragons - RGIC
B5 Outrageous Fortune - ICOOC
Music Inspired Insanity - OOCRGIC
Welcome to Slimy Lake - OOCRGIC
Muare Castle - OOC RG IC
It takes a full round action to remove gauntlets as they are strapped onto your hands (why you can't be disarmed when attacking with spiked gauntlets). The way I do it is to say they are fingerless so that claws/unarmed attacks can still work with them on.
Stone bones takes a standard action to use, but you are making a full attack which is a full round action. You didnt have stone bones readied (according to your sheet) anyway, so it just never happened.
There are only a few manuevers that can be used with a full attack. aside from boosts, and swordsages don't get any of them until higher lvl. to that end I would have burning blade readied as it can coat all your natural weapon (your body) with an extra 1d6+3 fire dmg for 1 round.
Hey Hellzie I had to change a couple of my manuevers as I just learned that within each class a maneuver can only be readied once. So since I had a couple readied more than once I chose other things for the extras.
__________________ Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust... - Vertexx69
____________________
MyGames
Living Eberron - OOC RGIC
ToH - IC
Death of the Dragons - RGIC
B5 Outrageous Fortune - ICOOC
Music Inspired Insanity - OOCRGIC
Welcome to Slimy Lake - OOCRGIC
Muare Castle - OOC RG IC
Argh, I forgot about changing maneuvers! You're right about it. Stone bones were readied in initital char write-up, I changed that for cloak of deception when we started this as I expected more stealth then direct combat. I'll edit my post to reflect this.
Other things:
Brute gauntlets are just leather gloves so they aren't strapped to forearm like gauntlets would be.
My understanding is that you can do ONE standard action in a round, whether that be part of full attack or not. I couldn't do flurry of blows (two attack to use one maneuver and one stunning fist, but using ONE of those is (by the rules) allowed. Now, that said, I can't cite exact page, but I had similar discussion about it in another thread. I'll dig it up and copy it here. There are some rules lawyers and I believe them.
Hellrazor, can we get the ruling on this? If Marius cannot get the gloves off he instead of attacking, shadow jaunts to healers ... he cannot afford low AC and another hit of 30+hp without that extra boost.
Your getting your versions mixed up your thinking of 4th edition. in 3.5 you get a swift/immediate and EITHER, a full action with 5ft step, or a move action and standard action.
__________________ Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust... - Vertexx69
____________________
MyGames
Living Eberron - OOC RGIC
ToH - IC
Death of the Dragons - RGIC
B5 Outrageous Fortune - ICOOC
Music Inspired Insanity - OOCRGIC
Welcome to Slimy Lake - OOCRGIC
Muare Castle - OOC RG IC
And besides, I executed charge with stunning fist attack on the end and you said nothing. before, I attacked weretiger with flurry and (I believe it was asme round) stunning fist.
One attack is standard action; full attack uses all attacks anyone of which could be said standard action of which you get only one in round.
Consider how your version would weaken warblades when they have choice of executing one (and only one) attack-maneuver or making full attack with potential multiple damage on hits and criticals.
EDIT: Altough, now that I re.read it, I don't see Stunning fist is described as standard action , it only says you can use it once in a round. So I guess that is OK then. Well, not counting Stone bones Marius action stands as written then.
EDIT2: I read the other posts I referred earlier. DM in that particular game allows "attack actions" as part of full attack, but not activating magic items and such. So it's possible to do Disarm/Trip/standard attack as part of full action. Rule lawyers AGREE with Vertexx so I guess it's up to hellrazor to allow or disallow maneuvers as part of full attacks.
Last edited by Neurotic; 26th May 2009 at 07:57 AM..
these questions are why so many DMs just automatically disallow Bo9S, even though I happen to really like it I figured most of these things out when I made a high lvl archer with manyshot. I thought I could use each shot of my full attack to launch multiple arrows, until it was brought to my attention that manyshot can only be beused as part of a standard action, and not with the full attack. Just like flurry of blows or rapid shot can only be used with full.
__________________ Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust... - Vertexx69
____________________
MyGames
Living Eberron - OOC RGIC
ToH - IC
Death of the Dragons - RGIC
B5 Outrageous Fortune - ICOOC
Music Inspired Insanity - OOCRGIC
Welcome to Slimy Lake - OOCRGIC
Muare Castle - OOC RG IC