it's in posz 229:
I meant that visit to War as supplier. We already handled that. I took 1 potion of healing for each member of the party and 5 alchemist fires.
Question: if I detonate all five (alchemist fires)at the same time (by say hitting with them) would the damage be 5x1d6 (from which Fire resist 5 would protect almost 100%) or 5d6 (from which it would barely help)? I'm favoring first idea, but I'd like to hear from you before implementing it in combat
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Theroc: You can convert any spell of same level to cure spell unless you channel negative energy (command rather then turn undead). I suggest you replace cure minor wounds with detect magic and resistance - and don't be stingy with using either guidance or resitsance. Also, lesser vigor is (mostly) out of combat healing spell, since we go against one opponent (i.e. one fight) maybe you could replace it with something else (another summon maybe? shield of faith? dunno...)
Theroc: You can convert any spell of same level to cure spell unless you channel negative energy (command rather then turn undead). I suggest you replace cure minor wounds with detect magic and resistance - and don't be stingy with using either guidance or resitsance. Also, lesser vigor is (mostly) out of combat healing spell, since we go against one opponent (i.e. one fight) maybe you could replace it with something else (another summon maybe? shield of faith? dunno...)
Ardularra channels negative energy, Neurotic.
Vigor heals a greater amount over time than Cure Light Wounds. I'd planned to throw that on whoever was holding the BBEG's attention, before busting out my wand of CLW. Having read the fight between the Ogre and the previous group, thinking Ardularra might be doing a bit of spamming.
Though, I had been wondering whether or not the person I'm healing would live long enough... I assumed between spamming CLW on them and the Lesser Vigor that it'd help keep them rolling longer.
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If Ash can get the attention of the BBEG and he got a few PP:s left he'll survive for a while, I think. He can negate as much damage that is necessary as long as he has PP:s, and if he gets some time to buff he'll also have a little over 100 HP, DR 2/--, higher CON (with more HP as a result) and higher AC. He also has a Healing Belt which will give him some HP in a crisis.
However, if this battle will be as hard as I suspect, I guess that some more healing will be good to have
Sorry Theroc, didn't know it. Still, I'd replace Vigor with cure for simple reason of average numbers (1d8+5 has average of 9,5 which means that vigor needs to run for 9 rounds to match average roll and even minimum roll means 6 rounds). I'm thinking that in this fight if we run over 5 rounds we've lost (meaning we don't dish out enuogh damage to overcome it's DR and regeneration before it kills us all)
Sorry Theroc, didn't know it. Still, I'd replace Vigor with cure for simple reason of average numbers (1d8+5 has average of 9,5 which means that vigor needs to run for 9 rounds to match average roll and even minimum roll means 6 rounds). I'm thinking that in this fight if we run over 5 rounds we've lost (meaning we don't dish out enuogh damage to overcome it's DR and regeneration before it kills us all)
Well, Ardularra isn't a heavy damage dealer by most any stretch. At best she can deal 28 damage (A hideous blow from he rapier), but most she can deal with her primary attack (an eldritch blast), is 18.
She's more support than damage dealing. As for Detect Magic, Ardularra has Detect Magic at will as a Warlock, so preparing that spell would be rather redundant.
Switching to CLW though, as well as swapping out Virtue and Cure Minor Wounds with Resistance and Guidance
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Last edited by Theroc; 30th August 2009 at 10:09 PM..
What do you think about there maneuvers as readied:
This are fixed:
Shadow Jaunt
Stone Bones
Cloak of Deception
Mighty Throw and Counter Charge are in balance. On one hand, I may be able to make the boss prone which will give us advantage for a round esp. if we can create difficult terrain. On the other hand, I don't want to be on the receiving end of a pounce which seems likely since Grabhar will be flying and I'll be foremost (because of scouting)
Also, I suggest Haereka starts with suggestion? (he may fail his save and we get rid of those annoying beasts around The Boss with suitably framed suggestion). What say you Void?
What do you think about there maneuvers as readied:
This are fixed:
Shadow Jaunt
Stone Bones
Cloak of Deception
Mighty Throw and Counter Charge are in balance. On one hand, I may be able to make the boss prone which will give us advantage for a round esp. if we can create difficult terrain. On the other hand, I don't want to be on the receiving end of a pounce which seems likely since Grabhar will be flying and I'll be foremost (because of scouting)
Also, I suggest Haereka starts with suggestion? (he may fail his save and we get rid of those annoying beasts around The Boss with suitably framed suggestion). What say you Void?
Given I know little about ToB, save I'd love a Swordsage-based character from what I hear, those look pretty decent. I'm not sure how we'd keep the BBEG from pouncing you if you're upfront though... but I suspect a pounce on me is a KO. 51 HP with dr 1/Cold Iron ain't gonna cut much, I don't think. Healing may be a mess, lol.
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These I can access rarely:
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I'd be happy to spam Suggestion. I have a feeling that anything as anti-climactic as that wouldn't work, but since Haereka's damage output is negligible, that's probably what I'll try.
If one or two people get low on HP's, just back up to heal rather than trying to tough it out. I'll have H. throw down an energy wall to discourage pursuit. It doesn't actually do much damage. But why would the weretiger walk through a wall of fire to attack someone so long as there are other PC's still beating on him?
Hm... this may get a bit fuzzy timeline wise, if Hellrazor wants to RP out the Binding check, since I was assuming I had to do that first, but we've been timeskipped out to the woods...
Hellrazor, should I just roll the Binding Check for you and leave it at that, rather than RP it out this time?
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These I can access rarely:
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Races of Stone
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A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Hm... this may get a bit fuzzy timeline wise, if Hellrazor wants to RP out the Binding check, since I was assuming I had to do that first, but we've been timeskipped out to the woods...
Hellrazor, should I just roll the Binding Check for you and leave it at that, rather than RP it out this time?
Need this answered before I can post again, Hellrazor.
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Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.