I wish the alpha group was moving as quickly as it sounds like beta group is. We've been a bit sluggish so far.
I dunno, you're not that far behind. It's my fault - the reading is a fairly complex post to put together and I've been a bit busy recently. Expect something shortly, though.
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Your Harrow reading gives each of you 2 "Harrow Points" which can be spent at any point in the adventure to gain one of the following advantages:
Dexterity Rerolls: Spend a Harrow Point to reroll any one
Initiative check, Reflex save, attack roll modified by Dexterity, or
Dexterity-based skill check. You must abide by the new result. You can spend another point to re-roll again.
Dodge Bonus: Spend a Harrow Point to gain a +1 Dodge
bonus to your Armor Class for one encounter. You can use both points to add +2.
Speed Increase: Spend a Harrow Point to increase your
base speed by 10 feet for one encounter. You can only spend one point per encounter in this fashion.
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Hey folks in the beta group, I'm taking tomorrow off work and the family and I will be out of town until later tomorrow, that effectively means that I won't be posting from about 2pm today until 9 or 10 pm tomorrow Hawaiian time. If there are any decisions that need made that Thorson would be holding up, assume that Thorson goes along with whatever Lynn and Dj'hân propose.
Neurotic, I'm thinking Thorson and Edmond are going to have a somewhat tempestuous relationship here seeing as Thorson is *not* lawful good by any stretch and is firmly focused on dismemberment and murder and Edmond is pretty clearly trying to follow the straight and narrow. As such there are going to be some arguments and disagreements, but I think it will be interesting to see how it plays out
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Edmond is CG and think of him as standard freedom fighter. He will help and will bend or ignore the laws if he thinks it's for something good. Cold blooded killing simply for sake of killing doesn't sit well with him though.
And he is very much agains arrogance of any sort including barbarian presumption that his revenge has right of way over any other issue we others might have with Lamm.
Seeing as Thorson is the only non good member of the party he may make some unpopular choices, again, I'm looking forward to seeing how it plays out.
Not sure I'd describe Thorson as arrogant, but I would definitely agree that in this he is very self centered. Everything has been sharpened to an absolute monomania, he has spent the last three months doing little except looking for Lamm, working to stay in the city, and fantasizing about how to kill Lamm. Don't expect him to suddenly change...
We'll see what happens, I have a definite plan in mind for Thorson's character development and a clear concept of his morality, loyalty, and style of relationships. He's not mindless, and priorities can change over time...
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So what role did Edmond fulfill while he was with the Little Lamms? Was he a brute? A pickpocket? Courier? Would he have been amongst those who bullied Dj'hân?
Ambrus, you should read Edmond's history since you would probably know much of it anyhow.
Because of his strength, Edmond often served as guard and some times as part of extortion group for intimidating factor. At that time his magic still hasn't manifested and he could use only his strength.
And no, he would be one who got into fights with bigger kids over terorizing smaller ones.
I would say that it counts as "Not An Action" - it doesn't take the PC any time or thought to use one.
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I had read Edmond's background. I'd suspected that, being an older and brawnier kid, that he'd likely been a thug for Lamm but wanted to get your opinion about it. Seems likely to me that Edmond was strong enough to keep himself at the top of the urchin pecking order, directly beneath Lamm's own adult cohorts.
I'm not certain how much personal interaction Dj'hân and Edmond might have had though. On the one hand they had altogether different roles in the gang and were at opposite ends of the pecking order, but on the other hand few of the urchins needed Edmond's protection more than Dj'hân.
I'm guessing that they weren't really friends since they had so little in common, but that Dj'hân benefited from Edmond's beneficence whenever 'that nice big kid' happened to be around.
Don't forget that one that is good at sneaking and one that is good at bashing can serve together as fine team, one guarding and warning the other scouting and stealing, first one covering retreat as situation warrants.
And you got protection from cats too as added benefit :P
Dr S, I don't see a map attached at your last Alpha post. You know, that you cannot upload the same attatchment twice? Did you used it already for the beta group?
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That'll be it, thanks for linking it in, WD. On the basis that the two groups may take different routes, I think further maps will be group-specific and I won't get the problem again.
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Dr Simon has mentioned previously that Lamm had only started using the fishery as his headquarters after both our characters had left his gang. As such, not being involved in the fishing industry, I can't imagine that either of our characters have ever had reason to visit this building before. At most I figured that Dj'hân, with his Knowledge (local) might at least know where it was located and so be able to guide the others to it.
Y>es, I read that part. But I figured that he wouldn't just come and suddenly use some building for his hideout. He probably did some business here if not with intention to use it as hideout then simply for being old Pier with easy accessed building out of main way.
And besides, we both lived in this area, Edmond in the sewers Dj'ahn above so we just MIGHT know something doesn't mean we really do...
Because of his history, I'd expect Edmond to know that some cellars (and buildings without ones) may be accessed from the sewers.
Lamm kept the orphans out of the planning of his business, things were mainly run by Lamm himself and Yargin. His hideouts seemed to be buildings that had reverted to ownership by the city, prior to re-sale, a process that generally takes a few years.
You've heard rumours that this is the place that fishermen come to sell all their unsold catch and cast-offs.
As for a sewer connection - this building is partially suspended over the river - that's its sewerage system!
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