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Old 5th December 2008, 04:13 PM   #321 (permalink)
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Consensus

Edmond would PREFER to go to the temple, but recognizing that his knowledge is more limited then Dj'ahn's he follows him. Later someone can go to the temple (Edward?) and inform the priests...or we can go together (and carrying Lamm and Hookshanks). Latter would have to be heavily restrained lest he shouts for help at an inopportune moment.
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Old 5th December 2008, 04:31 PM   #322 (permalink)
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Edmond and detect magic

Edmond has detect magic essentially at will, but I don't think it can be used to identify items any more then he already has except to focus more and determine schools of magic on few items he didn't earlier...

Could spellcraft or knowledge (arcana) help in identifying? Or discovering what potions do? Maybe by sipping infiniteismal amounts and hoping it's not dragon acid )

But he could ask Lamm and Hookshanks, but he wouldn't believe them anyhow.

Anybody can do more?
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Old 5th December 2008, 04:34 PM   #323 (permalink)
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Originally Posted by Shayuri View Post
Eenteresting...all that fits rather well.

I wonder if the dragon thing really works for a Shoanti. Their ties seem more with natural forces... Would an elemental sorceror be more appropriate?

Argh, it's too late to waffle now, I guess.
I don't know... Although the Shoanti tend to have ties to elemental and natural forces in their clan totems, this doesn't preclude draconic blood. For one thing, being "Shoanti" is more a cultural than a racial thing, so they aren't a homogenous racial group. For another, as I recall Maya is considered to be a bit outlandish by the other Shoanti, which would fit. You can change to an elemental bloodline of you like, I don't think it'll impact in the adventure so far, I'll leave it up to you.

Beta group: I've gone with the easiest option. I can change it if anyone objects strongly.
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Old 5th December 2008, 05:02 PM   #324 (permalink)
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Would it be feasible for Dj'hân to have investigated the ship interior either sometime after having returned or in the early morning? I don't know how involved poking around the boat might be.
Beta Group
Did the adults want to do anything about all the bloodied bodies festering around the fishery (Yargin in the upper bedroom, Gobbleguts in the pool and Giggles and the dog in the main entry) after returning but before getting some sleep? They might freak the Sable company soldier once he wakes up. The jigsaw sharks seem appropriately hungry...
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Old 5th December 2008, 05:14 PM   #325 (permalink)
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Quote:
Originally Posted by Neurotic View Post
Edmond has detect magic essentially at will, but I don't think it can be used to identify items any more then he already has except to focus more and determine schools of magic on few items he didn't earlier...

Could spellcraft or knowledge (arcana) help in identifying? Or discovering what potions do? Maybe by sipping infiniteismal amounts and hoping it's not dragon acid )

But he could ask Lamm and Hookshanks, but he wouldn't believe them anyhow.

Anybody can do more?
I think being trained in appraise in conjuction with either detect magic or identify is the method of identification used by the Pathfinder rules. That how you're doing it Doc?
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Old 6th December 2008, 05:43 AM   #326 (permalink)
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Do you think we could split up the alpha and beta groups into separate OOC threads finally. I'm getting tired of all the spoiler blocks. They don't get filtered by my email so I see a lot of stuff I am not meant to.
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Old 6th December 2008, 04:29 PM   #327 (permalink)
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Do you think we could split up the alpha and beta groups into separate OOC threads finally. I'm getting tired of all the spoiler blocks. They don't get filtered by my email so I see a lot of stuff I am not meant to.
Ze spoiler blocks, ze do nothing!

I don't even read the email notifications anymore, I just take them as a sign to come look at the appropriate thread because of that very issue. Splitting the OOC thread might be a good idea though, I would hate to spoil someone elses experience.
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Old 6th December 2008, 06:53 PM   #328 (permalink)
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Alpha group? What, are you guys still here?
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Old 8th December 2008, 10:53 AM   #329 (permalink)
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Airwalkrr, yes, good idea. I wasn't sure it would last doing it this way.

Alpha group, your new home can be found here
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Old 8th December 2008, 11:07 AM   #330 (permalink)
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Detect Magic:

I'm doing this the PF way (you can use Appraise *or* Knowledge (arcane) to identify magic items. The identify spell gives you a bonus. Note that D'Jhan has assistance in this matter that the other Beta characters may not be aware of (although you might get an inkling from Ambrus's recent post).
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Old 18th December 2008, 09:01 AM   #331 (permalink)
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Treasure list

Silversheen
Oil of keen edge
Wand of magic missiles
Wand of acid arrows


Miniature gold crown
Pouch of gold from threatened dandy
Harrow deck
Narrow teak cigar case inlaid with tiny bits of jade
2-pound gold bearing the Cheliax coat of arms
Fist-sized scrimshaw carving of a kraken with garnets for eyes
Silver ring bearing the inscription “For Emmah—the light in my nights,”
Highly realistic and highly scandalous ivory figurine of two entwined succubi

Ring bearing the signet of three sails in a circle (EDMONDS)

Adamantine arrowhead
Abalone-shell holy symbol of Shelyn
Bejeweled brooch with a broken clasp.
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Old 18th December 2008, 10:21 AM   #332 (permalink)
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To save time, I've made the assumption that Lynn and Edmond (and Edward) appraise the items whilst Thorson and Djhan are exploring the boat. You get the following results:

Gold crown, small, well made, high quality gold, 350 gp
Pouch of money 5pp (duh!)
Teak case, mainly valuable for the inlay, 25 gp
Gold bar, standard Chelaxian trade bar, 100 gp
Ivory scrimshaw, good quality gems used for eyes, 200 gp
Silver ring, high purity silver, 150 gp
Ivory figurine, extremely well carved, 450 gp to the right buyer
Adamantine arrowhead, rare metal, 60 gp
Abalone shell holy symbol, well-made, 300 gp
Broken brooch, this is clearly the most valuable of the lot, despite the broken clasp. Depicting an intertwined imp and pseudodragon with jewelled eyes, this would probably be worth about 1000 gp. But Lynn also recognises it from a description posted a while ago - this brooch belongs to the Queen! It is the one that was stolen from a jewellers when it was sent to be repaired. The Queen has posted a reward for its safe return.
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Old 18th December 2008, 04:59 PM   #333 (permalink)
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Did Edmond succeed in identifying the magic items himself? I wasn't aware that Yargin's wand was of acid arrows. With it's low damage I'd assumed it was a wand of acid splash. Any clue how many charges it has left? It's been used twice so it can't have more than 48 left.

For the purpose of splitting things up, is it fair to list the values of the magic items (Silversheen 250gp, Oil of keen edge 750 gp, Wand of magic missiles 25 charges 375 gp)? I've no idea how much Zalara's Harrow deck might be worth...

Dj'hân also has a garnet necklace in his hat that he picked up from Yargin. Any clue how much it might be worth? It's also worth noting that Lamm's hand crossbow is worth 100 gp!

Selling the Queen's broach is kind of out of the question since, it being so easily recognizable, we likely couldn't find a buyer for it anyway.
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Old 18th December 2008, 05:11 PM   #334 (permalink)
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It's acid splash - not sure anybody but Djhan successfully ID'ed it, but doesn't mater now. It started with 28 charges.

The garnet necklace is worth 100 gp.

Zellara's Harrow deck - almost impossible to appraise. Priceless and worthless at the same time

Regards selling, there is a stand of shops called Eodred's Walk which has obviously been set up as an adventurers sale/resupply area, so if you want to RP any buying/selling I suggest we use that.
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Old 18th December 2008, 05:30 PM   #335 (permalink)
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Quote:
Originally Posted by Dr Simon View Post
It's acid splash - not sure anybody but Djhan successfully ID'ed it, but doesn't mater now.
Dj'hân didn't actually ID it; I was just guessing out-of-character. Dj'hân believes, based on his firsthand experience, that it's a wand of desicating wind that occasionally spits acid. Wand of wonder perhaps?
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Zellara's Harrow deck - almost impossible to appraise.
Not unless it does something besides what you've told me. It's actually fairly straightforward to price actually.

Which reminds me; did we take the hat box with Zalara's head with us? It seems kind of callous to leave it in the fishery basement to rot.

Oh, and as a suggestion, I think a certain half-orc should get himself a spiffy pair of crocodile-skin boots made. Crocodile hide armor? Very sexy...
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Regards selling, there is a stand of shops called Eodred's Walk which has obviously been set up as an adventurers sale/resupply area, so if you want to RP any buying/selling I suggest we use that.
So does that mean that we can buy/commission magic items relatively easily in this campaign setting?
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Old 18th December 2008, 06:11 PM   #336 (permalink)
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Not unless it does something besides what you've told me.
To anyone else, it's just a battered Harrow deck, which would be worth whatever a Harrow deck is priced at in the Crimson Throne player's guide. It only does the Identify effect, and ... certain other effects yet to be revealed ... in the hands of "Zellara's Chosen".
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Old 19th December 2008, 08:20 AM   #337 (permalink)
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Item IDing

No, Edmond didn't ID the wand. And I frequently do such mistakes when writing without lookup (as is often while posting from work).

Yes, I meant acid arrow orison not THE acid arrow.

Is there a way to make one post available to all for editing? So we can have "treasure post" in which we would have running total of 'group' treasure...DM would add items as they are found and we would sell or split up items as we think it fair.


Edmond took Zellara's head. If you recall he even closed the box with Harrow deck inside. He will see that she is burried properly.

Personal todo:
burry Zellara
take care of the children
report to his prelate
heal Thorson
see the queen

he will use personal funds for any and all of these unless group chooses to pitch in
I'd like some semi-permanent residence where we can setup our base of operations and put children to work (honest work no slave labor) - an orphanage of sorts...or use existing church resources if there are such.


ITEMS: by my account we have 3156gp in items and 5pp in money pouch. Assuming we spend 156gp on healing, feeding etc. we have 3000/4 = 750gp per person.
Edmond would take:
- his family ring 150gp
- Abalone shell holy symbol, well-made, 300 gp
- money (300gp) - assuming sell enough - he would argue that immoral figurine should be destroyed, but it is pricy and children need support.

Last edited by Neurotic; 19th December 2008 at 08:37 AM..
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Old 19th December 2008, 12:47 PM   #338 (permalink)
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To answer a few of those questions:

Ambrus: I usually allow for minor magic items - potions, scrolls and low level wands, to be purchased relatively easily. Generally, anything more powerful than that is almost never produced for sale. You might be able to buy from high level NPCs (and Acadamae wizard, or Archbanker Darb Buttle, but not without good reason.

Neurotic:

I don't know of a way of making a post editable by all, but I can put in a "Treasures found" post at the beginning of this thread so that it can be referred to easily.

Djhan has Zellara's Harrow deck, Edmond has the hatbox with her head in it, just to clarify. The Varisian communities are mostly on the East side of the river.
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Old 19th December 2008, 02:09 PM   #339 (permalink)
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I've gone over the multiple relevant posts and compiled a (hopefully) complete listing of everything collected so far. They can be divided up into different categories.

Plot relevant items
  • Zalara's harow deck
  • The Queen's broach

Magic items
  • Oil of keen edge – 375 gp (sale price)
  • Vial of Silversheen – 125 gp (sale price)
  • Wand of magic missiles I (25 ch.) – 187.5 gp (sale price)
  • Wand of desiccating wind / acid splash (26 ch.) – 97.5 gp (sale price)

Art Objects
  • Ivory succubi figurine – 450 gp
  • Miniature gold crown – 350 gp
  • Abalone holy symbol of Shelyn – 300 gp
  • Ivory scrimshaw kraken – 200 gp
  • Silver lover's ring – 150 gp
  • Garnet necklace – 100 gp
  • Teak and jade cigar case – 25 gp
  • Edmond's signet ring – 2.5 gp (sale price)

Equipment

  • Lamm's hand crossbow – 50 gp (sale price)
  • Adamantine arrowhead – 30 gp (sale price)
  • 3 flasks of acid – 15 gp (sale price)
  • Thunderstone – 15 gp (sale price)

Money

  • 100 gp Cheliax gold trade bar
  • 5 pp
  • 100 sp
  • 200 cp
There were also some mundane weapons and armor (Hookshank's kukri, Lamm and Yargin's daggers, Giggle's flail, Giggles and Hookshanks' armors) but no one seemed interested in keeping those so I'm assuming they were left behind in the fishery. I also believe that the plot items (the Queen's broach and Zalara's harrow deck) shouldn't be ascribed monetary worth since they'll benefit the whole party in the long run, likely in non-financial ways.

So, by my count, we have a total of 2634.5 gold pieces worth of stuff between the four of us. I'd propose setting aside some of the cash for a party fund; with which we could buy a wand of cure light wounds for the group (important since we have no currents means to heal ourselves), pay for lodging and perhaps even set some money aside for the Little Lamms' long term care.

As for Dj'hân, he'd like to continue carrying and using Zalara's harrow deck on the party's behalf. He'd also like to lay claim to the perfectly sized gold crown (long live the king!) and perhaps Yargin's spiffy staff of desiccating wind.

Edmond's Share
  • Abalone holy symbol of Shelyn – 300 gp
  • Edmond's signet ring – 2.5 gp (sale price)

Dj'hân's Share
  • Miniature gold crown – 350 gp
  • Staff of desiccating wind – 97.5 gp (sale price)
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Old 19th December 2008, 02:23 PM   #340 (permalink)
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AMbrus

You have too much free time

Thank you.

And for some clarification: I've mistaken silver ring for my signet ring. So, change Edmond's list of wanted items to exclude 'lovers ring' and add signet ring
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