Is Oni loosing interest in the campaign? I see her posting in other threads...
I'm afraid you're right. I have been trying to figure out a way to rekindle my interest, but if I'm really honest it has faded to the point that replying has become more of a chore than anything. I feel really bad about it, because I don't want to ruin anyone's fun. However trudging on without enthusiasm isn't good for anyone either. I think it would be best if I respectfully withdrew from this game. I appreciate all the effort that everyone has put forth, and I hope no one will be too upset with me for this.
__________________ Oni
"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
In my experience, every game has it's ups and downs. Some trudging could be in order if you had interest in what happened earlier. Consider this a transition...or not.
Your call..
Dr.Simon, do we connect to alpha group if Oni goes?
Perhaps, but is the Alpha game still active at all? Last I saw of them they were lagging far behind us. Also, we can't do much of anything without our GM and the good Doctor isn't posting here either.
I'm still here, I've just been on holiday. Sorry to lose you, Oni, and thanks for the contribution.
I'm happy to continue, dunno if joining the Alphas is the best way forward, I'll need to think about this. The Alpha group are still going, but they are slower than this one was at its height, and are currently between the Old Fishery and All the World's Meat section. They might be going off-canon a bit for a while since several characters really aren't biting the hook of working for the Korvosan Guard. They are also at four players at the moment.
The other problem, I think, is that the Eel's End section perhaps doesn't translate to PbP too well.
Let me think on this.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Disinterested, no, but it's always tricky when the game revolves around one character for a while, and the player of that character isn't very involved. It's something I must bear in mind about PbPs to try to avoid.
Anyway, I've moved the IC stuff on a bit.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Hi, Doc. I may be interested in joining this game . . . Lemme read a bit of the OOC and IC posts and think about a character. Hopefully I'll have an idea by this evening, but if work jumps on me today it may be a day or two.
Since I'd be starting at second level, could you give me a ruling on starting gold, magic items, etc.? Also, how are you doing HP? How many exp should I have? Start of second, or is the group closing in on third by now? What's the procedure for ability scores?
I can't think of any other preliminary questions right now.
I'm considering a Gnome Ranger/Sorcerer - I don't know anything about dragonbreath adepts or duskblades, would that fit with the party?
It's a point buy system, can't recall how many off-hand, but it's in the first OOC post under Character Creation.
Ranger/Sorcerer would probably work, not so sure about gnome, might be too much of a "little people" bias with Ambrus' character as well. Duskblade is a PHB2 class that is an attempt at a fighter/magic-user character without multi-classing. Dragonfire adept is a bit of an odd one, probablt from Dragon Magic. The main focus is on developing breath weapon abilities, sort of a fighter, but Ambrus has gone for a sort of sneaky, fey kind of character with it, the breath weapon aspect is kind of secondary.
We've just lost a sorcerer character and prior to that there was also a barbarian, whose loss they have so far managed to survive.
Hit points: Maximum starting, plus Con bonus, plus Constitution score at first level. After that, standard roll plus Con bonus. You can Invisible Castle it, or I'll roll for you.
Alignments: Not entirely certain, but they tend to the Good side of things. Chaotic, I think.
Starting gold etc.: 600 gp, you can include magic items in this if you wish.
Starting xp: 2200. Next level 3000 xp.
Choose a trait from any of the Paizo AP player's guides. These are a bit better than the "traits" found at d20srd.org, so I'd advise against going there. You can change the background text as much as you like - there's no need to choose a reason to hate Gaedren Lamm as in the Crimson Throne player's guide (although you can if you want). A connection to the existing characters might be an advantage.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Edmond is duskblade, Mowgli, we need cleric and/or muscle and/or party face (right now there is nobody with social skills in the party). Could you rework Lynn?
I'm already playing a cleric in another game - the PF Clerics are cool and I like him quite well, but in general I'm not fond of playing them (but thank the Gods for those who are). I was considering a Celestial bloodline for the sorcerer, however, which would give him some healing ability (Celestial Fire is an at will power that harms evil/heals good creatures, 1d6+1/Level but characters can only take advantage of the healing once per day).
I'm planning to take the Magical Knack character trait, which grants +2 to caster level (up to current total HD). Doc, would you consider allowing this bonus to apply to Celestial Fire (a spell like ability) as well? That would grant a small boost (+1 at current level, maxing out at +2 when he takes another level in a non-sorcerer class) to both damage and healing.
I'm also considering a Monk multiclass rather than Ranger - Doc, some folks are not fond of Monks at all; if you are one such I'll go another direction but if you're OK with them I'll take a closer look at the PF Monk.
As to being the party face - as a sorcerer I'm looking at a relatively high CHA, so even if my character doesn't take training in 'social' skills he'll have a decent bonus to them.
One other question - you previously allowed a Tiefling (he's possibly still playing in the Alpha group) disregarding the level adjustment as the other races got boosts in PF.
Would you consider allowing an Aasimar with the same reasoning? It would seem to be an excellent fit racially for a Celestial Sorcerer.
One drawback, of course, would be that neither Monk nor Sorcerer is a favored class for Aasimar, so I'd be missing out on either +1 skill point or +1 HP/level.
Dj'hân is largely focused on energy based area effects; a fire blaster so to speak. For the sake of variety it might be good to keep it in mind when selecting your spells and powers.
Monk is fine. I always assumed it was *players* who didn't like them, not GMs.
Also okay with an aasimar, and I reckon that the trait could apply to SLAs as well as spells without being too overpowering. A celestial sorcerer/monk sounds like it ought to have ties with the church of Irori, which would give you a tie to Edmond, possibly.
Holyman:
There's room for another. It'll probably be a little while before the new characters are introduced so you've got some time to come up with something.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Ambrus, I'll keep your fire focus in mind when selecting spells - with a party this small variety is the spice of life! There are three fire based powers for Celestial sorcerers - Heavenly Fire (which is more Holy than Fire, sort of like a focused form of channel energy that targets Evil/Good rather than Dead/Alive), Flamestrike and Sunburst (but not until 11th and 17th level, so it'll be awhile before we have to worry about them).
For spell selection I was actually thinking of using some touch spells to take advantage of the Monk's Unarmed Strike, and maybe rounding those out with some buffs. For ranged stuff (if there are any slots left) I'll try to focus more on forms of energy other than fire.