Mowgli, would you be interested in another game? Also with me and Ambrus.
Possibly, though I'm stretched pretty thin right now. I just added this game (which I had said to myself was my limit), and am on the short list for a Pathfinder game set to start shortly after the official rules come out in August (these in addition to the Pathfinder game I'm running, three v. 3.5 games and two 4E games I'm playing in).
If you'll e-mail me the links I'll look it over, though I make no promises . . .
Crunchiness presented here for player/GM review and Doc's approval. Fluffiness to follow after I've worked my way through the IC thread and have one developed.
That all looks in order to me. I assume your AC is including the Dodge bonus - +3 Wis and +1 Dodge in the +4 Misc column?
Otherwise, numbers look fine.
Holyman - you can post the work in progress here. There's a Rogues Gallery thread for finished characters (see my Sig., under Crimons Throne Beta RG)
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kool kool-- I am liking this Pathfinder!! I am hating reading on my computer (give me paper and a hard cover anyday) So i can't wait till August for the "in hands copy" I have nuts and bolts started but only glanced through Players Guide will finish that today and get a trait/background worked out:
then maybe go finish buying my stats (right now i have INT 10) but i want all the info first. to make him well rounded but i will be done by weekends end laters- HM
That all looks in order to me. I assume your AC is including the Dodge bonus - +3 Wis and +1 Dodge in the +4 Misc column?
Correct. In PF the Dodge bonus is good for a full round (all enemies) but requires a Swift Action to activate. This will be SOP for Managhan - I'll just have to remember to deduct it when he (rarely) takes a different swift action.
Also, I just noticed that although I have his Flat Footed AC correct in the stat block I forgot to deduct the Dodge bonus from it in the full sheet. I'll correct that now.
kool kool-- I am liking this Pathfinder!! I am hating reading on my computer (give me paper and a hard cover anyday) So i can't wait till August for the "in hands copy"
Yup, the Beta's awesome and I fully expect the official final version will be just as good.
You should note, however, that some of the edgier changes in the Beta will dissapear with the final release - it will be closer to 3.5 D&D. So unless the Doc converts this game to the official release in August (which could be good or bad depending on the changes they make) you'll still be stuck reading on your computer for the Beta stuff. (If you've got a decent printer and some time on your hands you could always print it off and put it in a binder - I've done that for some of the PDF releases, but this one would be really big).
I wasn't planning on upgrading to the "real" version. Might do at some point, but not for now I'm sticking with the Beta rules.
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Mowgli, just for the record, Edmond already has Chill touch and Touch of fatigue. You might consider sleep, grease and/or shield (esp. since you're monk) - increasing AC and avoiding grapples.
Also, there is a feat Intuitive Strike that lets you add WIS to hit and damage instead of STR.
Mowgli, just for the record, Edmond already has Chill touch and Touch of fatigue. You might consider sleep, grease and/or shield (esp. since you're monk) - increasing AC and avoiding grapples.
Also, there is a feat Intuitive Strike that lets you add WIS to hit and damage instead of STR.
Thanks, Neurotic - where can I find that feat? It sounds very interesting. Darwin, is this feat OK by you? If so I may take it now, or I may wait 'till 4th level. I'll ponder after I give it a read.
I'll take a look at Grease. It's got some potential for offensive and defensive use, but it's one of those spells that can end up tripping up the party as well as the baddies if you're not careful with its use. I've never liked Sleep for some reason, possibly because it's one that everyone takes . . . a good spell, I just happen to have a bias against it. I took Mage Armor for defense (much longer duration and a straight up +4 AC), Shield would give me two defensive spells and nothing for offense. I like the idea of combining touch spells with unarmed attacks for this guy, and have distance offense covered with the Heavenly Fire and the Crossbow.
Would I be stepping on Edmond's toes if I stuck with the touch spells? Or is it just a duplication thing for you?
Doc: Would you object to a cosmetic change for Manachan? I'd like him to use Escrima/Silat sticks (he'd call them bata) rather than nunchaku - can we describe them as such but use the Nunchaku stats?
Also, found Intuitive Strike:
INTUITIVE ATTACK [EXALTED]
You fight by faith more than brute strength.
Prerequisites: Base attack bonus +1.
Benefit: With a simple weapon of your size or a natural
weapon, you may use your Wisdom modifier instead of your
Strength modifier on attack rolls.
Special: A fighter may select Intuitive Attack as one of his
fighter bonus feats.
(Book of Exalted Deeds, pg. 44)
He couldn't use this with his bata, but it looks like he could use it for his unarmed strikes. However, he could not take it at this level as he doesn't have the requisite +1 BAB.
Unless partial bab is allowed then you'd be at 3/4 from monk +1/2 from sorc at +1
It's more duplication thing and you would be better with striking with your fist then casting one round and holding charge and then striking next round for damage AND spell. Of course touching immediately is preferred, but maybe you can cast in advance. And use flurry.
Intuitive strike feat and the escrima sticks are both fine. You can't do partial BABs like that, since the rounding makes both of them +0.
Edit: I'll introduce the new characters in the next "between" section, which will probably be coming up soon. Probably...
In the mean-time, it might be good if you could work out a prior connectin between your characters in this thread - it makes introduction so much easier.
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It's more duplication thing and you would be better with striking with your fist then casting one round and holding charge and then striking next round for damage AND spell. Of course touching immediately is preferred, but maybe you can cast in advance. And use flurry.
Yeah, I've got to work out the details for his martial arts. I've never combined monk and caster classes, and it may well be that my ideas won't be as effective as I'd like in actual play - but I like how it looks in my head, and I like to focus more on 'cool' than on 'effective' (sometimes to my detriment, I admit).
Quote:
Originally Posted by Dr Simon
In the mean-time, it might be good if you could work out a prior connectin between your characters in this thread - it makes introduction so much easier.
I was thinking that Manachan would be from 'elsewhere' (I'll have to read the players guide and study up some on Korvosa in the Golarion setting before I know from exactly where . . . I'll try to get that done this weekend). He has strong ties to the church of Irori in his home area, and was sent at some point in the fairly recent past to retrieve a scroll/book/etc. from the church where Edmond has made his home. He and Edmond met and hit it off. Though they have little in common in regards to background or personality, the 'light and dark' contrast in combination with their intuitive approach to spellcasting gave them much to talk about, and during the few days Manachan was in Korvosa they developed a fast friendship.
Neurotic, does that work for you? It looked from your background like Edmond is a spontaneous caster, but I confess I didn't investigate as I just thought of that connection.
Well, duskblade is based on INT so not realy much intuitive caster, but both can connect as caster warriors that don't fit with either monk/guards for fighting style nor with priests and mages for casters.
Also, you could take quicken spell and one feat that removes the need for full round action to cast it (prepared spell or some such) so you could quick cast chill touch and then flurry away in same round.
Also, Edmond escorted a priest of some status and if you want to make the connectio recent we could have escorted him together and you got your scroll and sent it and nwo find yourself unemployed.
Name: Brindom Towar
Class: Cleric
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Erastil
Str: 10 +0 (00p.) Level: 2 XP: 2200
Dex: 16 +3 (05p.) BAB: +1 HP: 31 (13+2d8+2+3+2)
Con: 13 +1 (03p.) CMB: +1 Dmg Red: none
Int: 10 +0 (00p.) Speed: 20' Spell Res: 0%
Wis: 15 +2 (07p.) Init: +3 Spell Save: 12+spell lvl
Cha: 14 +2 (05p.) ACP: -6 Spell Fail: n/a
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +5 +2 +3 20
Touch: 13 Flatfooted: 17
Base Mod Misc TotalFort: 3 +1 +4
Ref: 0 +3 +3
Will: 3 +2 +5
Weapon Attack Damage Critical Range
Longbow +5 1d8 x3 100'
Short sword +1 1d6 19-20x2 ---
Dagger(melee) +1 1d4 19-20x2 ---
Dagger(thrown) +4 1d4 19-20x2 10'
Languages: Common
Abilities: Arua(lawful good), Spells(may not cast Chaotic or Evil spells)
Channel Energy(positive), Domain Powers(domains are Community and Good),
Spontaneous Casting, Orisons, Bonus Languages, Human Traits: +2 to any one
ability(DEX), +1 Skill Rank at 1st lvl and every lvl thereafter, Favored
Class= Cleric
Feats: Toughness(lvl1), Point Blank Shot(human bonus), Prof. with all Simple
Weapons, Prof. with all armors and shields(except tower shields), Martial
Weapon Prof.(longbow), Martial Weapon Prof.(short sword)
Skill Ranks/lvl: 2+1/lvl Total Ranks: 7
Skills Ranks Mod CSB Misc Total
Know(religion) 2 +0 +3 +5
Know(history) 1 +0 +3 +4
Craft(fletcher) 1 +0 +3 +4
Diplomacy 1 +2 +3 +6
Heal 1 +2 +3 +6
Sense Motive 1 +2 +3 +6
Concentration 0 +1 +0 +2 +3
Domain Powers: Community: 1st lvl- Calming Touch(Su), may touch a creature as a
standard action to heal the target of 1d6 pts. of non-lethal damage +1 pt./caster
lvl: This touch also removes the fatigued, shaken, and sickened conditions (only)
2nd lvl- Bless(Sp), Can cast bless 1/day per 2 caster lvls
Good: 1st lvl- Touch of Good(Su), can touch a creature as a standard action giving
it a bonus to a single attack roll, skill check, ability check, or saving throw
equal to caster lvl; thi bonus lasts 3 rounds or until used- once a creature has
benefited from touch of good, it can gain no further benefit from this ability
for 1 day
2nd lvl- Protection from Evil(Sp) can cast protection from evil 1/day per 2 caster
levels
Spells/Day:
Orisons: 4
1lvl: 3 + bless, protection from evil
Equipment: Cost Weight
Taveler's Outfit 0gp 0lb
Breatplate 200gp 30lb
Shield,heavy steel 20gp 15lb
Longbow 75gp 3lb
Quiver 1gp 3lb
-arrows(20),masterwork 120gp ---
Short Sword 10gp 2lb
Dagger 2gp 1lb
Holy Symbol,silver 25gp 1lb
Spell component pouch 5gp 2lb
Backpack 2gp 2lb
-hooded lantern 7gp 2lb
-trail rations(4days) 2gp 4lb
-waterskin 1gp 4lb
-sack(empty) 1sp .5lb
Belt Pouch 1gp .5lb
-flint&steel 1gp ---
-oil(2flasks) 2sp 2lb
-whetstone 2cp 1lb
-potions(2)(clw:1d8+1) 100gp .5lb
Total Weight:73lb Money: 27gp 5sp 8cp
Lgt Med Hvy Lift PushMax Weight: 33 66 100 200 500
Trait: Unhappy Childhood (religious)
Age: 21
Height: 6'00"
Weight: 175lb
Eyes: brown
Hair: brown
Skin: light
Appearance
Brindom is an average Chelish adult, of average build and
hair/eye color. He has no remarkable marks or destictions which he is just fine
with as this may lead to people of the guard not remembering him.
Background
Born the son of a Korvosan Guard, Brindom's mother died at child
birth and his father died years later out on a patrol. Raised and trained to become
a guard, Brindom's hopes were dashed the moment he met Gaedren Lamm. While still young Brindom
would run the streets when givin the chance with the "Little Lamms" though he did not know
who they were. He spent time talking to Gaedren telling him all about his life at the barracks.
Till his father caught him talking to Lamm and put an end to it. A few months later Brindom's
father died and the guard took Brindom in as their own. He again encounter Gaedren a few years
later and struck up what he thought was a true friend, but one day a patrol was ambushed and
after capturing a few of the thugs it was found out someone was leaking informtion about the
Korvosan Guard to the underbelly of the city. Captain Pike's investigation turned up Brindom as
the turncoat. Since he was not old enough to be a guard yet their was nothing they could do to
Brindom official, but turn him out. Angry Brindom went to confront Gaedren, but that was a terrible
mistake and the young man bearly made it out alive. His pendant givin to him by his father was broken
much like Brindom's spirit, he lay in an alley wanting to die. It was an old priest that found Brindom
near death and took him up, and back to the temple to teach him avout community, family, and helping
others.
HolyMan - looks fine to me. Just one thing, to get 7 skill points I assume that you have taken the bonus point for favoured class, but it looks also like you have taken the bonus hit point for favoured class twice, so you'll need to lose 1 point from one or the other, unless I'm missing something.
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