for the record there have been plenty of post this month
but i have not been able to read them so please let me know when you will fit me in I don't want to ruin the sblock series i think u may just get a whole page lol
Holyman - you won't miss much if you don't read through them, except for a game of cat and mouse. Djahn is dominating things a bit at the moment, so I'm going to try to wrap it up and move on. You're up soon, I promise!
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
It wasn't my intention to dominate the thread; though without any other Players on the board I suppose it'd seem that way. I was trying to be as quick and succinct as possible in my posts, but obstacles and complications kept cropping up unexpectedly. It seems to me though that introducing Holyman & Mowgli's characters earlier would have been a relatively simple matter though; Lynn and Edmond could have met up with them while Dj'hân was otherwise occupied with his mission of mercy. As is the unexpected brief wrap up post to what was otherwise a fun side quest seems rather rushed and a little disappointing to me.
Since our characters have some free time we should probably take care of splitting up the loot we've accumulated lately. Dj'hân found a hidden treasure stash while searching All the World's Meats totaling 450 gp, 740 sp and another 800 gp worth of assorted jewelry and gemstones.
There's also the magical treasure we collected from Verrik before turning him in for desertion. With the help of Zalara's Harrow deck Dj'hân eventually reveals that there's a potion of cure moderate wounds and 18 +1 arrows and a magical dagger.
Dr Simon, might Dj'hân have a chance to try again to identify the silver dagger during the following few days? Also, can we determine the monetary value of the magical items for the purposes of splitting the loot?
Add to that our recent reward of 500 gp for the retrieval of the illicit letters and I believe that's all of it.
So, by my count, that's the equivalent of 1,824 gp to be split three ways between Edmond, Lynn and Dj'hân; so a total 608 gp each. Neurotic, do you have any preferences amongst the magic items?
As is the unexpected brief wrap up post to what was otherwise a fun side quest seems rather rushed and a little disappointing to me.
Yeah, I kind of agree with you there. I was enjoying it, but I want to move things along. Always on the move...
I will look up the magic item values, they might be different under PF, but ... Pathfinder SRD is up, whee!
As for the silver dagger, Dj'hân is unable to determine any properties. As far as he can tell, its magical property seems to be to radiate magic and nothing else. Yet the Harrow says to him that the thing is important. It tends to throw up cards from the darker side of the pact - the Mute Hag and the Snakebite, but these can also be reversed for a positive outcome. Betrayal or loyalty? Dangerous ideas or great insight? Difficult to tell.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
No preferences. He can use arrows and dagger, but neither is his favorite tactics. Potion is always useful for fighter types
Do you have/remember how much we got from Lamm? I was swamped at the time and didn't record it on my character sheet...I'll add this new treasure later today...
Oh, and we can always pay for dagger identification
DrSimon, how much should I set aside for urchin feeding, clotching, teaching, house renovation etc...if only so I know how much I need to ask from other players as rent for living in my home :P
No preferences. He can use arrows and dagger, but neither is his favorite tactics. Potion is always useful for fighter types. Oh, and we can always pay for dagger identification.
Seeing as how the dagger is unidentifiable by Zalara, I suspect that paying someone else to try identifying it wouldn't reveal anything more. My guess is that it's a quest item of some sort seeing as how it seems important. If Edmond is interested in it then I'd suggest that he keep it on the party's behalf at no charge, just as Dj'hân does with Zalara's Harrow deck.
The remaining magic items, the 18 arrows and the potion, can be divided and sold. The 18 +1 arrows' resale value is 414.45 gp while the potion of cure moderate wounds' resale value is 150 gp. So, split three ways, each share of the magical loot is equivalent to 188.15 gp. So Edmond can keep the potion if he so desires (a good deal) and sell his remaining share of the arrows for 38.15 gp.
Quote:
Originally Posted by Neurotic
Do you have/remember how much we got from Lamm? I was swamped at the time and didn't record it on my character sheet...I'll add this new treasure later today...
Remember? No. But it's all in the threads if you backtrack far enough... Found it in post #358.
Edmond's Share
Ivory scrimshaw kraken – 200 gp
Vial of Silversheen – 125 gp (sale price)
Garnet necklace – 100 gp
Edmond's signet ring – 2.5 gp (sale price)
3 flasks of acid – 15 gp (sale price)
25 gold sails
31 silver shields
52 copper pinch
Add to that the 333.33 gp reward for bringing Verrik and his men back to the Citadel. I've no idea how much of that Edmond sold or spent since then however.
DrSimon, how much should I set aside for urchin feeding, clotching, teaching, house renovation etc...if only so I know how much I need to ask from other players as rent for living in my home :P
We decided that it would cost 1600 gp to get the house back to working levels, payable in installments. I reckon you're looking at minimum 1 gp per day to feed the orphans (based on 1sp for a poor meal) which we can probably handwave away as coming from other income (maybe the urchins shine shoes or something), but if you want to invest more from your treasure fund that's up to you. The better the conditions are, the better retention you'll have.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
By the way, do you anything about Rathan's game? It seems it stalled for the moment.
Oh, and I dont' think there was anything Dh'ahn could have done to warn Lynn and Edmond about him leaving the backpack...we need some items using rary's telepathic bond or something like that
Did Dj'ahn participate in running the house? I mean finantialy? I guess Lynn didn't
Edmond keeps his children well fed and clothed and provides education in form of priests and acolytes coming to teach them how to read/write etc...I guess that costs (even if only in tithe) too. All told I'd say he'll spend around 400gp more then necessary all told. Once that is done we can agree on some sort of majordomo running everyday chores with some upkeep cost.
Last edited by Neurotic; 14th August 2009 at 09:54 PM..
Yes I know you don't, but Dj'ahn lives there no? Didnt he want some loft renovated/improved/hidden etc
DrSimon: is there a way to build secret compartment/room/passage without it being obvious? (like missing space or something) - I'd like secret compartment and safe in Edmond's study. If it's possible I'd also make 'safe room' for children and non-combatants in case later there is need to defend the house. It would be accessible from common room and children sleeping quarters. This would probably be under the house...
Edmond is more warrior then a scholar so I don't plan on making a laboratory of any kind, but some kind of study/library, 'office' room and living quarters for him and at least two more persons plus two (at least) rooms for children - preferably more.
Two as minimum to keep girls and boys separated and more to keep older and younger children separated. Edmond doesn't plan on some strictly chaste house, but he will keep trouble to a minimum.
Of course, priorities are children quarters, his personal space and study/office. Everything else comes as space allwos.
Last edited by Neurotic; 15th August 2009 at 04:05 PM..
Yes I know you don't, but Dj'ahn lives there no? Didnt he want some loft renovated/improved/hidden etc
Dj'hân does stay with Edmond a good part of the time, but largely because it's convenient for all of the PCs to be relatively close together. Dj'hân is very very small and so doesn't require much living space; a few cubic feet is all he needs for his few possessions and room to sleep. I'd mentioned that Dj'ân spent some time in an out-of-the-way corner of Edmond's house; perhaps in-between walls or at the back end of a small cupboard. There's nothing he wants renovated or improved on his behalf. He certainly doesn't need a whole mansion.
In reality Dj'hân likely spends as much time kicking around the slums or shingles of Korvosa as he does in Edmond's house; he's a street urchin after all and is happiest when exploring. Dj'hân generally shies away from the Little Lamms with which Edmond chooses to surround himself; he has too many bad memories from his time spent in the gang to feel comfortable with them. Being the smallest amongst their number always meant that he was the bottom of the gang's pecking order and the target of abuse. Remaining hidden is a way of life for Dj'hân. That's why he usually prefers to stay/sleep in Edmond's backpack, even when they're in the house.
Now that he has 4 cubic feet of extradimensional space inside his liripoop Dj'hân has even less need of space inside the house. He can simply entrust his cap to the dragon, climb in and sleep in complete safety. If staying at Edmond's place becomes a problem then he'll simply find some other hole-in-the-wall to call kip.
Oh, no. Edmond still feels protective over little ones. Including Dj'ahn who apparently never grew up. That's why it's important to Edmond to keep Little Lamms safe.
Dj'ahn is welcome at any time and anywhere he would like to make small space for himself in the house Edmond will try to provide.
I'm thinking he should create for himself small crawlhole only he (and cats/rats/other small creatures) can reach. That could be walled of part of chimney (so he's warm in winter) or under the roof or something like that...
DrSimon: When Edmonds working table is ordered there will be special spot for Dj'ahn complete with peep hole and enough space for him. It may get useful as is hiding Dj'ahn in the backpack
Neurotic - yes, you could factor in a secret roon, although since Edmond doesn't have and architectural or construction skills he'd need to hire in a contractor. Not sure on the price, I'll do some research with my old 1e DMG for some ideas.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
I imagine Dj'hân has a variety of favorite hidey-holes all over the house and throughout Korvosa. With an extradimensional hat for added space containing all his possessions, even the smallest cranny can provide him with an adequate living area.
DrSimon: I have pdf along the lines 'castles and bridges - D&D stronghold guide' - I can send it to you if/when I find it if you want
Ambrus - is there some kind of contact place where one can leave Dj'ahn a message or find him at certain time? Or, does he come to sleep in the house? We need some sending stones or similar device(s)
Considering how flighty he is, Dj'hân would likely neglect to check any agreed upon message drop point regularly. Dj'hân likely stops by the house at least every other day or so. If Edmond needs to get a hold of Dj'hân faster than that then he'd likely have more luck by going up to his own attic and leaving a message for Derago. Considering how close they're becoming, the pseudodragon likely has a better chance of finding Dj'hân and relaying Edmond's message to him.
Devargo (Bavarsi) is the name of the Spider King. What with Vencarlo Orisini introduced as well, that section of the adventure reads like the dramatis personae of a Shakespeare comedy.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.