Background:
Korvosa is no place for one of the fierce, proud Shoanti people...but still they come. From out of the Cinderlands, Shoanti who for some reason are unable or unwilling to live the lives of their forefathers come to the city to make their way. They are strong and honest, and often find work doing simple labor at the docks, or looming threateningly over troublemakers in taverns. When not working, they band together in the same neighborhood. Inevitably they had children. Maya is one of them.
Older than her years, Maya's mother died in childbirth. Her father was a quiet, stoic man who took care of her until he caught lung fever in one particularly bad winter, and died. Maya became the ward of the makeshift 'tribe' that has formed within Korvosa's walls. A tribe of outcasts and exiles, but that share the old tales and ways between them, and cling to the Shoanti culture even when it's hard to.
As Maya grew up, she became the de facto babysitter for the other children in the tribe. Most of the parents had hard work all day, and mothers were not always able to avoid it. Maya, by a quirk of birth, was the oldest child in the tiny community, and thus took charge of them.
As girl became woman, she felt strange...in ways that the older women could not prepare her for. Her maturation awakened the power in her blood. Magic poured from her. Among the Shoanti, such powers are distrusted...but these people had already been banished. What right did they have to judge this girl? And so, despite the misgivings of some, Maya remained with the tribe and care for their children.
Until one day, one of them disappeared.
Now Maya has taken up the hunt for the missing Shoanti child...she can't show her face at the tribe until it's done. Little does she know that it will be the first steps on a long and winding road...
Valthosian - apart from the HP error pointed out by Oni, all seems fine. That's a serious amount of damage potential with that axe! 3d12+36 on a critical. Expect to see a few Big Bads put down suddenly with that!
Ambrus - The group division isn't concrete, depending on who I get characters from, although it seems a fair mix at the moment, with the second group more of a strange wild-card group than the first.
As to your requests and suggestions, they all seem reasonable to me. I'm not sure if the entangling breath feat might be a bit of a spoiler ability but I'll allow it for the moment, under review.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Group A
Shayuri - sorceress (celestial, draconic or air elemental bloodline)
Kinem - human wizard
Airwalkrr - dwarf cleric
Walking Dad - tielfling rogue
Halford - something martial
Save for Airwalkrr, I know the others and like their playing style.
I like the 'standard' feel of the classes (and races, Tieflings are just the guards of the academy, and I wanted to play a guard).
Kinem and I have connected Backgrounds.
-------
Entangling breath is really strong with an at-will breath attack. Without the right class feature (evasion, mettle), it's an area auto entangle.
Most people I know weaken it, that it only entangles if the target fails the save.
... however, any creature that takes damage from your breath weapon becomes ...
to
... however, any creature that fails it's save for your breath weapon becomes ...
__________________
Signature
Hi I'm a comic and rpg nerd. Don't hurt me, please.
That's what I was afraid of, and couldn't recall if the dragonbreath adept ability was x/day or not. An at-will entanglement (plus recurring damage) seems pretty potent at first level. I get the impression that the designers thought that the pre-requisites were quite exclusive. To be a rules lawyer, though, surely this character would not have the Dragonblood subtype?
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Dr Simon, Wouldn't that be 3d12+24 on the crit? His strength mod is only +8 so +8x3 = 24, not sure where you were getting the 36 from unless there's another 1.5x on the strength on top of the mods I already figured in.
Other than that, I'm excited to play this guy, he's simple and straightforward, but I tend to enjoy taking something basic and making it interesting.
Dr Simon, Wouldn't that be 3d12+24 on the crit? His strength mod is only +8 so +8x3 = 24, not sure where you were getting the 36 from unless there's another 1.5x on the strength on top of the mods I already figured in.
Other than that, I'm excited to play this guy, he's simple and straightforward, but I tend to enjoy taking something basic and making it interesting.
I'm looking at his raging stats, which give 1d12+12 basic.
Not complaining - I play a falchion-wielding barbarian in the Wayfinders game so I know the simple joy of handing out large amounts of damage!
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
Nice picture Oni! I'm always so grateful to see good PC character art.
Work in Progress:
Dj'hân
Loresong Faen Dragonfire Adept 1
CG Small humanoid (faen, dragonblood) Init +2; Senses Low-Light Vision, Perception +5 Languages Common, Halfling, Varisian, Sylvan
––––––––––––––––––––––––– AC 15, touch 13, flat-footed 13 hp 28 (1d8 HD) Fort +5, Ref +3, Will +2 +1 bonus on saving throws against paralysis and sleep
––––––––––––––––––––––––– Spd 20 ft. Melee dagger 0 (1d3) Ranged sling +3 (1d3) Base Atk 0; Combat Maneuver Bonus -2 Special Attacks breath weapon (15-ft cone or 30-ft line of fire; 1d6 damage; Ref DC 13 half) Spell-Like Abilities (CL 1st):
1/day–detect magic, ghost sound, light
––––––––––––––––––––––––– Abilities Str 8, Dex 14, Con 16, Int 14, Wis 10, Chr 15 SQ endure exposure (least invocation) Feats Dragonblood, Entangling Exhalation Traits Unhappy Childhood (Tortured) Skills Diplomacy +6, Knowledge (local) +6, Perception +5,
Spellcraft +4, Stealth +9, Use Magic Device +6 Possessions explorer's outfit, leather armor, dagger, sling,
sling bullets x5, backpack, bedroll, waterskin, sun rods x3
––––––––––––––––––––––––– Treasure 54.85 gp Experience 0
––––––––––––––––––––––––– Appearance Barely knee high to a human, Dj'hân appears as a young halfling boy, roughly ten or twelve years of age. The bedraggled guttersnipe has large blue expressive eyes and tousled russet hair, usually covered by a floppy red cap. Although smooth and unlined, his face is often smudged with dirt or grime. A soft rounded chin and small mouth that dimples at the corners completes the appearance of cherubic innocence. Dj'hân's clothes are somewhat mismatched and threadbare, though still serviceable. His oversized linen tunic is a dirty off-white, and his loose drably colored breeches are patched at the knees. In addition, the street urchin has a leather jerkin, light slippers, a cloth belt, fingerless woolen gloves and appears unarmed. Height 16-in. Weight 11 lbs
Oni inspired me to go out and find my own character portrait.
Torson Berith, Half-Orc Barbarian
And no, I didn't draw this, wish I could! Maybe someday I'll be able to draw a straight line or a simple shape but for now, I'll borrow people's work and give credit whenever I can find the author.
Last edited by Valthosian; 24th September 2008 at 01:25 AM..
Reason: Addition
Dragonfire Adepts normally gain the Dragonblooded feat for free at first level, which in turn grants the Dragonblood subtype.
If the character concept is proving to problematic I can ditch it and make something else instead.
I wouldn't say that the concept itself is problematic, I'm just not sure about that feat. As for dragonblooded, I was being pedantic about the fact that you wanted to swap the free Dragonblooded feat for Fey Heritage instead, hence he wouldn't get the dragonblood subtype. It's not really a biggie to fiddle the requirements. Still not sure about a feat that offers continuing damage with every attack though.
Edit: I see you are sticking with dragonblooded instead. Well, I'll allow Entangling Exhalation for now, but I think I'll go with WD's houserule that you get entangled if you fail your save, not get damaged (which is every time). Are you sticking with fire damage then?
Also, swap lesser glow-globe for light, it's pretty much the same power but brings it into the 3.5 spell list rather than the AE. (glowglobe being a weaker spell as you can't move it).
Nice pics guys. Oni, did you base that character off the picture or vice versa?
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
I didn't think waste as such, I meant it comparatively.
And yes, soulblade is something you willingly give control of to DM, DM (hopefuly in agreement with PC) gives both powers/enchantemnst and XP to the item. Including attribute bonuses which can be reduced or simply ignored once the weapon becomes sentient.
First level duskblade is simply warrior with few cantrips, only at third level he gets arcane channeling.
I'l post char over the week, this is my first day on the job, I had to sit home babysitting, twins have pneumonia
Edit: I see you are sticking with dragonblooded instead.
I figured it'd be easier for bookkeeping since it turns out to be a necessary prerequisite for Entangling Exhalation. It doesn't bother me; Dragontouched is clearly superior to Fey Heritage powerwise. My original desire to switch them was simply for background flavor. In the end it doesn't really change much. So, how would a +1 bonus to Spot, Listen and Search affect Pathfinder's Perception skill?
Quote:
Originally Posted by Dr Simon
Well, I'll allow Entangling Exhalation for now, but I think I'll go with WD's houserule that you get entangled if you fail your save, not get damaged (which is every time).
Fair enough. Though I can simply switch it with Ability Focus (from the Monster Manual) if you'd prefer.
Quote:
Originally Posted by Dr Simon
Are you sticking with fire damage then?
It's up to you really. I don't mind sticking with fire if you'd prefer a by-the-book dragonfire adept. A blistering/desiccating southern sirocco can be as flavorful as a bone-chilling north wind. I'll probably end up with both eventually anyway. A cold based effect has the added bonus of not starting city-destroying fires though.
Quote:
Originally Posted by Dr Simon
Also, swap lesser glow-globe for light, it's pretty much the same power but brings it into the 3.5 spell list rather than the AE. (glowglobe being a weaker spell as you can't move it).
Will do.
In case you didn't notice, I added the +1 skill point for choosing a favored class. I'm not certain if making it so was your intention or not.
I added my CofCT background Trait. It's made me curious though; are any other Traits allowed? What about Flaws?
So any suggestion for an appropriate language for a streetwise urchin?
So, how would a +1 bonus to Spot, Listen and Search affect Pathfinder's Perception skill
I'd go with something like you get with the racial bonuses, which is +1 to sight and sound-based Percepetion checks. Hm.. need to check if Pathfinder seperates Search (which is Int-based). Well, +1 to Search as well if that is the case.
Quote:
Originally Posted by Ambrus
I don't mind sticking with fire if you'd prefer a by-the-book dragonfire adept. A blistering/desiccating southern sirocco can be as flavorful as a bone-chilling north wind. I'll probably end up with both eventually anyway. A cold based effect has the added bonus of not starting city-destroying fires though. Will do.
If my reading of the dragonfire adept is correct, you get extra energy types as you go up levels anyway (with Cold at 2nd level), so I reckon by the book is as good as any.
I'll look into your other queries.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
In case you didn't notice, I added the +1 skill point for choosing a favored class. I'm not certain if making it so was your intention or not.
I added my CofCT background Trait. It's made me curious though; are any other Traits allowed? What about Flaws?
So any suggestion for an appropriate language for a streetwise urchin?
Language: In this setting Gnomes seem to occupy something of a guttersnipe position, so perhaps Gnome. Or Varisian would be a good one too.
No Flaws, and I'm sticking purely with the PG background traits.
As for Favoured Class, my thinking is that all favoured classes ought to be from the core selection. For Faen I would say Wizard for Loresong, Rogue for Quickling and probably a shared one (most PF races have a choice of two). Or perhaps Wizard and Bard for Loresong, Rogue and Fighter for Quickling. Spryte keeps the favoured class of its starting type.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.