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Old 25th September 2008, 02:38 AM   #101 (permalink)
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I can't wait to get started! Are we still waiting on characters to get posted? Are the alpha/beta line-ups a sure thing?
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Old 25th September 2008, 02:47 AM   #102 (permalink)
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Gah! It blinks. O_O

Congrats, Ambrus that the first charcter portrait that's ever weirded me out, I wasn't expecting it.
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Old 25th September 2008, 11:21 AM   #103 (permalink)
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Ambrus' avatar blinks too, which I wasn't sure I'd seen the first time.

Airwalkrr - We're currently waiting on Neurotic (who's been nursemaiding for the last few days) and Halford.

I quite like how the two groups work out, with a "normal" one and an "exotics" one, sort of.
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Old 25th September 2008, 11:36 AM   #104 (permalink)
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I quite like how the two groups work out, with a "normal" one and an "exotics" one, sort of.
Which is which??? One has an extraplanar creature and the other has a faen dragonfire adept (who blinks)!

Khadmeade is a good, old-fashioned dwarf though. Not that I think he'll be boring. To tell the truth I've only ever played a dwarf once in my life and that was only for one session.
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Old 25th September 2008, 12:00 PM   #105 (permalink)
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Neurotic is back!

Ola, girls are better...I'm back at work and will post duskblade for review later today.
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Old 25th September 2008, 12:47 PM   #106 (permalink)
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Which is which??? One has an extraplanar creature and the other has a faen dragonfire adept (who blinks)!

Khadmeade is a good, old-fashioned dwarf though. Not that I think he'll be boring. To tell the truth I've only ever played a dwarf once in my life and that was only for one session.
Hey, Tieflings are native outsiders. They are only extraplanar, when not on the material plane . And group 1 only uses Beta standard classes.
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Old 25th September 2008, 01:59 PM   #107 (permalink)
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Quote:
Originally Posted by Dr Simon
Ambrus' avatar blinks too, which I wasn't sure I'd seen the first time.
If you look closely, you'll also see that there's curling smoke rising from its nostrils.
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And group 1 only uses Beta standard classes.
So that makes you what, the boring group?
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Old 25th September 2008, 02:17 PM   #108 (permalink)
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...So that makes you what, the boring group?
No, this makes us the "normal", not "exotic" group.

Quote:
Originally Posted by Dr Simon View Post
...I quite like how the two groups work out, with a "normal" one and an "exotics" one, sort of.
For the record, I have nothing agaist exotic. I play an undead warforged dread necromancer in another game.

Bu I would prfer being in the "boring" group this time
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Old 25th September 2008, 02:28 PM   #109 (permalink)
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Edmond Deathbane

Name: Edmond Deathbane
Race: Human
Player: Neurotic
Classes: Duskblade 1
Hit Points: 21 = 12(CON)+1(CON bonus)+8(class max)
Experience: 0 / 1000


Alignment: Chaotic Good
Speed: Walk 30 ft.
Languages: Chelaxian (Common), Elven, Thassilonian(Old Tongue), Draconic

Stat Score Mod Pts
STR 18 (+4) 10 (+2 racial)
DEX 14 (+2) 5
CON 12 (+1) 2
INT 14 (+2) 5
WIS 10 (+0) 0
CHA 8 (-1) -2
--------------------------------------------------------------------------------
Total 22-2

Total / Touch / Flat Footed
AC: 15/ 12 / 13

Initiative: +2
BAB: +1
Melee to hit: +5
Ranged to hit: +3

Fortitude: +2 +1 = 3
Reflex: +0 +2 +1 = 3
Will: +2 +0 = 2



Skills

Code:
Skill (Attribute)                                   Rank              Attrib              Misc                Total
---------------------------------------------------------------------------------------------
Climb (STR)                                          0                    4                  0                      4
Craft (INT)                                           0                    2                  0                      2
Linguistics 
(Forgery, Decipher Script etc) (INT)          1                   2                   3                      6
Acrobatics(Jump, Balance, Tumble) (DEX)   0                   2                   0                      2
Knowledge(arcana) (INT)                         1                   2                   3                      6
Knowledge(religion) (INT)                         1                   2                   3                      6
Knowledge(nature) (INT)                          0                  2                   0                      2
Knowledge(local) (INT)                            1                   2                   3                      6
Ride (DEX)                                            0                   2                   0                       2
Sense Motive (WIS)                                1                   0                   3                      4
Spellcraft (INT)                                      1                   2                   3                      6
Swimm (STR)                                         0                   4                   0                       4



-------------------- Feats ---------------------------------
Human: Combat Expertise
1st: Improved Trip
Trait: Tortured child


-------------------- Special Abilities ---------------------
Armored mage - light armor without arcane failure
Arcane Attunement - cast dancing lights, detect magic, flare, ghost sound, read magic for (3+INT = 5)/day


-------------------------- Combat --------------------------
Unarmed attack:
to hit: +5
damage: 1d3+4
critical: 20/x2

Bonded Guisarme (Deathwail)
to hit +5
damage 2d4 +6
critical 20/x3


------------------------- Equipment ------------------------
Name Price QTY LBS
Guisarme 9 1 12
Studded 75 1 20

Basic Adventuring gear

--------------------------------------------------------------------------------
Money left: ~15 gp

Total weight caried: ~40
Current load: None

Encumbrance
Light: 86
Medium: 173
Heavy: 260


Magic

Spells known: 4/2
0th level
Acid Splash (std, close, no ST, 1d3),
Disrupt undead (std, close, no ST, 1d6),
Ray of frost (std, close, no ST, 1d3),
Touch of Fatigue (std, touch, F neg, 1r/lvl, cannot run nor charge, takes a –2penalty to STR and DEX)

1st level
Color Spray (std, 15' cone, Will neg, Unconcious 2d4r; Blind 1d4r; Stunned 1r (2- HD; 3-4HD, 5+ HD progressively lesser effect)
True Strike (std, caster, +20 insight to hit, no miss chance),

ToDo:
Shocking Grasp (std, touch, no ST, 1d6/lvl) - +3 to hit opponents in metal armor,
Magic Weapon (std, touch, 1r/lvl, +1 enchantment),
Resist Energy (std, touch, 10min/lvl, DR 10 vs. energy),
Chill Touch (std, touch, 1touch/lvl, deals 1d6 points of NE damage.1 point of STR F denies; undead no damage, panicked for 1d4+1/lvl rounds, Will denies)



Levels 0 / 1 / 2 / 3 / 4 / 5
--------------------------------------------------------------------------------
Spells per day 3 / 2 / 0 / 0 / 0 / 0
Bonus spells 0 / 1 / 1 / 0 / 0 / 0
Total 3 / 3 / 0 / 0 / 0 / 0



Description

------------------------ Description -----------------------
Height: 5' 7" Weight: 165 lbs. Gender: Male
Eyes: Blue
Hair: Long, blond, braided
Skin: Pale
Dominant Hand: Right
Quirks: feather allergy, melancholic
Speech style: sad, grave voice



Skinny, wiry man, wearing black studded armor and guissarme with black shaft and red blade. His blond hair is long tied in elaborate braid. Face is drawn with three red drops tatooed under left eye. The jaw is framed in thin beard.


History


Edmond Deathbane was born into forgotten noble family turned merchants for money and then ruined by amoral competition using less then honorable methods. For as long as he can remember he was poor and perpetually on the verge of starving. Finally, they really started starving as his parents will to live broke and they stopped even trying. They lived off streets, begging (Edmond more then they) and picking up scraps. One night in the middle of the winter, Edmond woke up; unable to feel the warmth of his parents he slept between. He still felt the bodies, but no heat. Fearing the worst he threw blankets off and lighted a lantern. His parents stirred and then rose, eyes shining yellow in the light, faces contorting in parody of smile, sharp teeth visible with long tongue licking cracked lips. “Come, son, come to your mom.” one of new ghouls called.
Terrified beyond belief, Edmond bolted through the sewers that were his home for past several years and didn't stop until he was outside, shivering on the snow under clear winter sky. Finally, practically dead from fear, exhaustion and cold, he stumbled into Little Lamms orphanage.

It went well for some time, until Lamm learned that he was child of noble parents (even destitude). He tortured Edmond to tell him where is his family secret cache and to lead him down into the sewers to hidden treasures of lost civilizations Lamm believed Edmond knew because of his life under the city. That went on for several days until finally Lamm was convinced that Edmond knew nothing. By that time he was on the brink of death, but he lived.

His will to live proved stronger then shock of loosing everything, his parents were burden for him as they didn't want to live anymore, but he sustained them out of love. Now that it was taken away in worse possible way, he took to helping others avoid same fate. He grew up strong, his intimate knowledge of sewers and less reputable parts of town helping ferret out any threat to poor that might have appeared.

In the orphanage he learned the value of group effort. He was never good with others, partially because he felt different, partly because he was strong AND smart, something both orphanage bullies and smart kids resented. Edmond used his strength to protect latter from former, but only rarely would he get the thanks he felt he deserved.

He grew up lonely and hurt, his frustration pent up and only rarely would he let it out in fighting bullies or occasional cruel citizen that hurt one of "his" mates. He learned how to read and write and would spend hours in public library (that is, when he wouldn’t prowl back streets searching for trouble). He would help in orphanage when he was there, but he preferred quiet solitude of library.

As he was nearing his 15th birthday on his way back to orphanage he spotted an older priest in a side ally surrounded with young thugs he knew from the streets, leader of which was Esteban ‘Backbreaker’ Soller. He challenged them with his usual club in hands, but was overwhelmed. As he was thrown down his frustration finally blew in display of magic and next kick that came his way was met with glowing hand touch that drained all strength from the kicker.

The hand immediately re-glowed and thugs soon found their courage shattered and ran. All except the one touched earlier. Edmond got up, more confused then hurt. He was helped by old priest he saved and on his urging waited for guards to arrive. Edmond’s hand stopped glowing after fight was finished and he felt suddenly exhausted. Old priest (holy brother Benjamin Flamebearer) explained the situation to the guards and lead Edmond to his temple.

Once there he explained now worried youngling that displays of magic in public are dangerous business and that he needs to be tested for heresy and possesion. At this time, Edmond decided he had enough and tried to get away, but temple guards stopped him. Soon he was tested and it was concluded that his magic came naturally. Given his physique he would be more fit as a soldier, but as magic users need to be trained he was taken to a tutor instead. As they were kinder and offered more in ways of learning, Edmond remained within church and grew strong in the Light.

For a year he studied magic under Sargath the Slow, an old sorcerer prone to long theoretical discussions. According to his tutor, he was hopeless as a sorcerer as he could not unlock any more spells that he tried to teach him. He was also constantly harrased by Lamm as "nobody leaves Lamms orphanage" and he avoided going out alone.

Luckily there was a knight supervising soldier training that had some experience with combat magic. He contacted his superior and Edmond was soon transferred to an outpost little out of the Korvosa. He was told that he will receive training in how to best use his magic in combination with melee combat. This training was done by elven sword master. After additional two years of martial training he was sent on a mission of escorting his prelate Julius Brightshield back into Korvosa. Now accomplished soldier, Edmond is eager to test his mettle against any and all opponents he might meet.

He also eagerly awaits new encounters with thugs of backstreets, quite sure that at least ‘The Backbreaker’ harbors a grudge and that Lamm will remember him and try to make him pay for his "desertion".

In the church he learned a lot about undead and knew exactly what befell his parents. They are probably destroyed by now, but he knows not for certain. All he knows is that he will do his utmost best to prevent that from happening to others. He will spend his money on poor, bring children to orphanage and kill undead on sight. For that purpose he always carries some holy water and things needed for last rites in addition to his usual guissarme. Also, he carries one or two sweets when child needs to be mollified enough to come with him. He learned a lot, but most of it is focused into killing things instead of spreading knowledge.

Edmond is very young man that has seen horrors fit for much older soldier. He is considerate and gentle only toward children and very old people. All others receive gruff front or outright violence depending on situation. Special hatred in his heart is reserved for undead although he didn’t have any encounters with them since his parents’ death. After being promoted to soldier of Light he tattooed three blood red tears under his left eye.

He is lean from his years of food deprivation, but strong. Hunger left him little bit on the ugly side as his shoulders are little bit stooped and his face drawn taut. He tries to mollify this with thin beard framing his face and long hair.

Last edited by Neurotic; 26th September 2008 at 04:29 PM..
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Old 26th September 2008, 12:55 AM   #110 (permalink)
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Hey, Tieflings are native outsiders. They are only extraplanar, when not on the material plane .
Native to the 4e material plane maybe... I blame Planescape for all this planetouchedphilia. Why, oh why did players have to want to start playing demons?
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Old 26th September 2008, 01:36 AM   #111 (permalink)
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Native to the 4e material plane maybe... I blame Planescape for all this planetouchedphilia. Why, oh why did players have to want to start playing demons?

Because they're all dark and awesome and I mean that without any sarcasm. I would have played infernal blooded if I hadn't decided it was too many ingrediants in one pot backgroundwise. If someone'd let me I'd play a drow too, and he'd probably be not evil. And I've always wanted to play a shade in an FR campaign, but that's never flown. I mean it may not be for you but I'm sure you can see the appeal.

Crap I think I'm the demographic they do this stuff for. Sorry. ><
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Old 26th September 2008, 04:51 AM   #112 (permalink)
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Because they're all dark and awesome and I mean that without any sarcasm. I would have played infernal blooded if I hadn't decided it was too many ingrediants in one pot backgroundwise. If someone'd let me I'd play a drow too, and he'd probably be not evil. And I've always wanted to play a shade in an FR campaign, but that's never flown. I mean it may not be for you but I'm sure you can see the appeal.

Crap I think I'm the demographic they do this stuff for. Sorry. ><
No, I've never seen the appeal in all that Inuyasha stuff. Demons exist to be slain. I even tried to play a tiefling once (in 3.5) to see what all the fuss was about. I have to say the +1 LA was a deal-breaker. I can be just as sneaky and mean as a halfling and have better skill bonuses doing it, thanks.
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Old 26th September 2008, 07:33 AM   #113 (permalink)
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Don't play drow or tieflings to be mean. If I want that, I would play Belkar (OoTS). But I like sometimes the flavor. And in this case:

Guide to Korvosa p 44-45
Quote:
Tieflings: A surprisingly large number of tieflings live in Korvosa. Nearly every one lives at and works for the Acadamae, where they serve as the college’s own private militia. The arrival of tieflings in the Acadamae followed almost two decades after it embraced the infernal influences coming from Cheliax. While they command respect (and fear) within the dark grounds of the Acadamae, beyond the black walls of the college tieflings are rarely welcome, accepted, or tolerated.
p 53
Quote:
Campus Life: Tieflings frequently patrol the campus, looking for trouble
(such as informal duels). Most of these tieflings have magical abilities themselves, although theirs usually come naturally and not from years of study. Students typically hate the malicious tiefling guards, and the two groups frequently clash. These clashes are among the leading cause of death for Acadamae students and tiefling guards alike.
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Old 26th September 2008, 08:29 AM   #114 (permalink)
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Character traits

I cannot find traits in Pathfinder beta. Do I need som other book for those? Is there a list somewhere?
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Old 26th September 2008, 08:46 AM   #115 (permalink)
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Neurotic: Character traits are in the back of the Crimson Throne Players Guide (the PDF version is free). You might find that useful to focus his religion more in line with the setting. "The Light" sounds a bit Wheel of Time to me. Otherwise looking okay, I've not gone over the character in detail yet, will do so later.

On Tieflings, they became mainstream in 4E because lots of people played them, not vice versa. In fact they date back to 2e Planescape. Don't know why there's not so much love for the poor old Aasimar though. Dinnae worry, I know WD from several games and I get the impression he likes trying different character combos rather than indulging in wangst roleplaying.

(Whenever I see a link to TV Tropes, I'm immediately reminded of Count Rogan in The Princess Bride. "I've just taken one year of your life". Once you're on that site, you'll never get out )
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Old 26th September 2008, 08:49 AM   #116 (permalink)
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Traits

OK, thanks.

As for religion, The Light meant goodness, he is follower of Deneir, demigod in service of Oghma.
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Old 26th September 2008, 09:15 AM   #117 (permalink)
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..I know WD from several games and I get the impression he likes trying different character combos rather than indulging in wangst roleplaying.
No more wangst than Richard in Looking For Group.
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Old 26th September 2008, 09:48 AM   #118 (permalink)
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No more wangst than Richard in Looking For Group.
He's more of a Poisonous Friend with a touch of Smug Snake from what I've read of LFG. Agh! TV Tropes!
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Old 26th September 2008, 10:01 AM   #119 (permalink)
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I don't think smug snake is the right term. He is to well-liked by the audience for that. But Poisonous Friend is right on!
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Old 26th September 2008, 10:25 AM   #120 (permalink)
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Neurotic:

Okay, looked over the character. Seems good, just a few points:

Skills - base skill points 2, +1 for being human, +2 for Intelligence. You can select Duskblade as has favoured class (being human) so you could get one extra skill point *o* or one extra hit point. Choose 5 (or 6) skills.

Feats - Level 1 feat, human base feat. I seem to be missing where the thrid feat comes from.

Spells - By my reckoning spells per day should be 3/3. Also, choose 2 of the 0th level spells as Spells Known (2 0th and 2 1st at 1st class level).

I wasn't sure where the "max power attack" listing came from. Was this a hold-over from having the Power Attack feat? Or some part of the Pathfinder rules I missed? I think the guisarme damage is wrong too - should it not be 2d4+6 (Str bonus +4 x 1.5)?
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