Ah, the rogues gallery thread reminds me of a question I had regarding familiar. It probably doesn't matter, but I suppose it's possible it could come up. Should the familiar gain the +3 bonus in the skills it inherits from its master that are class skills for the master. I'm inclined to think they should just because it keeps them pretty much the same as they were in 3e/3.5e as I cannot fathom a reason for nerfing familiars. Anyway just like to know one way or the other so I can plug that one hole in my character sheet before I post over on the rogues gallery.
__________________ Oni
"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
Oni - I don't see any reason why not. As I recall, 3.5 familiars uses own or master's skill, whichever is higher and I don't see why that shouldn't be continued under PF rules.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
It was actually typo while writing character. Every title was Deathwish, Deathbane came from the file I wrote initial draft in. Deathwish is of course not his real last name, only title some people gave him for his demeanor.
It seems that, since Edmond wants to be an undead hunter, that "Deathbane" would make more sense. Deathwish is what I'd call him if his goal was to become undead or to get killed. Just my ¢2.
I didn't say it needs to have sense. I know what deathwish means and the idea is that OTHERS call him that and he would prefer deathbane, but that needs to be earned.
He was trained in temple of good god full of priests who could turn and destroy undead. He is brooding, reckless and unfriendly. Ergo, there would be some snide remarks targeted at him. Also, he is duskblade, he wouldn't fit either with temple guards, sorcerers or priests.
In his desire to prove himself he will do some reckless things, but he managed to stay alive up until this point.
And for his inconsiderate behavior when he asked Dj'ahn about Little Lamms: it fits his general unpleasantness, but that wasn't my intention. This time it's simply misunderstanding stamming from the nature of PbP.
I intended to show that he waited for the answer and then went inside. I put two or three empty rows between two actions, next time I'll state that I'm waiting before proceeding
Your Harrow reading gives each of you 2 "Harrow Points" which can be spent at any point in the adventure to gain one of the following advantages:
Dexterity Rerolls: Spend a Harrow Point to reroll any one
Initiative check, Reflex save, attack roll modified by Dexterity, or
Dexterity-based skill check. You must abide by the new result. You can spend another point to re-roll again.
Dodge Bonus: Spend a Harrow Point to gain a +1 Dodge
bonus to your Armor Class for one encounter. You can use both points to add +2.
Speed Increase: Spend a Harrow Point to increase your
base speed by 10 feet for one encounter. You can only spend one point per encounter in this fashion.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
An interesting game mechanic. I'm curious to know; is the reading and its granted bonuses a fixed part of the adventure module or is one (or both) variable somehow?
I tried to pick up a Harrow deck at a local game con this weekend but they didn't have any on hand.
You get one point for the reading in general, and one point for each time a card from the "Keys" suite comes up (in this particular adventure), which in this case was just the one card - The Uprising.
There are also encounter specific bonuses that may apply depending upon what card your character draws in The Choosing.
It's quite a neat little stylistic element that they've put into the campaign.
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
There are also encounter specific bonuses that may apply depending upon what card your character draws in The Choosing.
I hope "the Bear" does something beside grant bonuses to Strength related rolls. Otherwise I'll have to disavow the Harrow as a spurious piece of superstitious nonsense.
As former Little Lamms, would either Dj'hân or Edmond know anything pertinent about Lamm's dockside fishery headquarters or any of his other holdings within the city? If not, is there anything about Lamm's modus operandi that may be good to know before heading there? What kind of defenses and guards does he favor? If it helps any, Dj'hân also has Knowledge (local) +6
Good times! I really love how you play Dj'hân, and I had no intention of showing more depth to Thorson until particular conditions were met later in the adventure, however, the way you played Dj'hân gave me a totally unexpected opening and plop, there it is Your's and Oni's interactions earlier on in the storyline gave a lot of food for thought.
I'm really enjoying the characters and players in this group and I'm stoked that this is what I got to come back to after my hiatus.
__________________ Recovering from lack of role-playing.
Looking for a D&D game in Kona!
I had no intention of showing more depth to Thorson until particular conditions were met later in the adventure, however, the way you played Dj'hân gave me a totally unexpected opening and plop, there it is Your's and Oni's interactions earlier on in the storyline gave a lot of food for thought.
I feel the same. Oni's willingness to talk to Dj'hân on his level was a great opening for me. I was worried about how I could have Dj'hân relate to your big violent barbarian until he likewise presented an opening. So kudos all around!
Quote:
Originally Posted by Valthosian
I'm really enjoying the characters and players in this group and I'm stoked that this is what I got to come back to after my hiatus.
Same here. I haven't played in a PBP in awhile either and really like the party dynamic and story-line that's unfolding in this one so far. I really hope it doesn't end prematurely as online games seem wont to do. *fingers crossed*
Quote:
Originally Posted by airwalkrr
I wish the alpha group was moving as quickly as it sounds like beta group is.
Yeah. We're pretty cool. We've already found and slain Lamm and shared high fives all around. Go team Beta! w00t!
What Thorson's going to do to Lamm violates the gramma rule so I'll just have to enjoy it mentally. And indeed, here's to hoping everything just keeps trucking smoothly.
__________________ Recovering from lack of role-playing.
Looking for a D&D game in Kona!