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Old 6th August 2009, 06:06 AM   #181 (permalink)
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Quote:
Originally Posted by Leif View Post
Yeah, that's a cool mechanic for the game, but aren't there rules for classes, races, skills, and feats?
At true20.com it said all those things are the same as d20??

also had a short conversion pdf
seems kool will dig deeper over weekend

HM
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Old 6th August 2009, 06:10 AM   #182 (permalink)
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Quote:
Originally Posted by HolyMan View Post
At true20.com it said all those things are the same as d20??

also had a short conversion pdf
seems kool will dig deeper over weekend

HM
Thanks, HM.
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Old 6th August 2009, 06:33 AM   #183 (permalink)
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no prob Leif

hope we meet that cube again one day
when i'm like 20th lvl

I'll know it by the chunk that got takin' out of it my first adventure on EnWorld and a cube got me

oh well makes for some great story
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Old 6th August 2009, 11:39 AM   #184 (permalink)
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The True 20 bestiary has rules for the gelatinous cube

Will look for more infos to post. The game is mostly OGL.

Conversion:
http://grfiles.game-host.org/gr_files/d20toTrue20.pdf

Damage Rules(!):
http://true20.com/files/true20revdmg.pdf

Character Sheet:
http://true20.com/files/true20_char_sheet.pdf

Skills:
http://true20.com/files/grr1704_pre3.pdf

Roles / Classes:
http://true20.com/files/grr1704_pre2.pdf


Will post racial mods, ... as needed.

It is based on this:
http://www.darkshire.net/~jhkim/rpg/...tic/index.html
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Last edited by Walking Dad; 6th August 2009 at 12:50 PM..
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Old 6th August 2009, 04:30 PM   #185 (permalink)
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Looks cool, WD. The Expert appeals to me, but more thought is obviously needed to determine just what sort of expert. But, thinking more now, perhaps a mechanical expert specializing in seige weaponry, primarily ballistae, with a good shot of archery skill thrown in. Hmm, that may walk the line between Expert and Warrior. Would that be workable?
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Old 7th August 2009, 11:23 AM   #186 (permalink)
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I thought of re-start this very adventure again, so you can take 1 level in both roles.

Abilities: True20 only uses the modifier

Str: 13 (+1) = Str: +1

You have 6 points, max 4 in one ability.
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Old 7th August 2009, 12:56 PM   #187 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
I thought of re-start this very adventure again, so you can take 1 level in both roles.

Abilities: True20 only uses the modifier

Str: 13 (+1) = Str: +1

You have 6 points, max 4 in one ability.
Sorry, I don't get what you mean about this.
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Old 7th August 2009, 01:01 PM   #188 (permalink)
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They give you 6 points to distribute among your abilities (Str, Dey, etc.). The game effect is like standard D&D, but ignoring the score and using the ability mod only. Hope it helps. (Still no native speaker )
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Old 7th August 2009, 01:05 PM   #189 (permalink)
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Who would be interested in playing?
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Old 7th August 2009, 03:27 PM   #190 (permalink)
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interested
from what i have read this is more role play than roll play and that is for me

check my stats WD did I do this right

STR: 10
DEX: 14 +2
CON: 12 +1
INT: 16 +3
WIS: 10
CHA: 10

so in true20 its STR:0 DEX:+2,CON:+1,INT:+3,WIS:0,CHA:0

thats unless someone else wants the wizard I can roleplay anything
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Old 7th August 2009, 04:52 PM   #191 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Not that I wouldn't be interested, but I think I'll pass. I shouldn't spend too much time posting and I am in several games already. Have fun!
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Old 7th August 2009, 05:54 PM   #192 (permalink)
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Leif Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Walking Dad View Post
They give you 6 points to distribute among your abilities (Str, Dey, etc.). The game effect is like standard D&D, but ignoring the score and using the ability mod only. Hope it helps. (Still no native speaker )
hahaha, you do just great, WD. The problem here is all mine.
Quote:
Originally Posted by Walking Dad View Post
Who would be interested in playing?
Definitely me! I may have a bit of trouble at first, but I'm sure to get the hang of it in oh, say a year or so?

Bummer, kinem! Come on, stick around!
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Old 10th August 2009, 10:26 AM   #193 (permalink)
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Quote:
Originally Posted by HolyMan View Post
interested
from what i have read this is more role play than roll play and that is for me

check my stats WD did I do this right

STR: 10
DEX: 14 +2
CON: 12 +1
INT: 16 +3
WIS: 10
CHA: 10

so in true20 its STR:0 DEX:+2,CON:+1,INT:+3,WIS:0,CHA:0

thats unless someone else wants the wizard I can roleplay anything
Yes, perfect

I thinkk all but the powers and rthe damage mechanic are simply strenlined standard d20, so you should be fine, Leif.

Sorry to see you go kinem, but I understand.

Shall I 'call' Theroc then?
Quote:
Originally Posted by Theroc View Post
Works for me.
Last thing, if you need help, I could simply convert your old character.
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Old 10th August 2009, 12:51 PM   #194 (permalink)
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Ray re-imagined

Rayverim "Ray" Thanderghast
Human Warrior (6 point buy) Level 2

AC 14 (+2 Combat bonus +2 Dex) Move: 20 feet

S +2
D +2
C +2
I +0
W +0
C +0

Saves:
Fort: +5 -- +3+2
Ref: +2 -- +0+2
Will: +0 -- +0+0
Tough: +7 -- (+2 Con +5 armor)

Skills - points = [16+4(human)] + [4+1(human)]
Acrobatics +7 = 5+2 (armor check -5)
Athletics +7 = 5+2 (armor check -6)
Swim +7 = 5+2 (armor check -6

Two more

Feats - 3(std) +1(human) +1(war bonus) +1(level)
Armor Proficiency light & heavy
Skill Focus (Athletics) (+3 to skill)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)

BAB = +2
Great Axe, +6 to hit, +7 damage, 20/+4 crit (BAB+Str+weapon focus+m/w greataxe)
Dwarven War Axe, +4 to hit, +6 damage, 20/+4 crit (BAB+Str)
Dagger, +4 to hit, +3 damage, 19-20/+3 crit (BAB+Str)

900gp at start

Banded Mail ? gp +5 Tough (Armor Check -6)
Great Axe, Masterwork (+1 to hit) 20+300gp (of Dwarven make)
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp (one used when we enter Dwarf Mines)
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money Left
GP 10
SP 16
CP 3
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Last edited by Walking Dad; 11th August 2009 at 09:36 AM..
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Old 10th August 2009, 01:49 PM   #195 (permalink)
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Cool, thanks, wd! So all that changed was the way his ability scores are written, and "fighter" became "warrior"?
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Old 10th August 2009, 09:10 PM   #196 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
Shall I 'call' Theroc then?

You called?

On a more serious note: I too am totally inexperienced with True20, but I am not permitted to download. So if you can walk me through the differences, I've no problem joining in.

I will just need to know what we have and what we need characterwise, and then I'll roll around and find the character creation info and plot info to try and work out a character concept and stuff.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 11th August 2009, 09:40 AM   #197 (permalink)
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Quote:
Originally Posted by Leif View Post
Cool, thanks, wd! So all that changed was the way his ability scores are written, and "fighter" became "warrior"?
It was work in progressed. You also need to choose more skills. Warriors get 4+ Int.


Quote:
Originally Posted by Theroc View Post
You called?

On a more serious note: I too am totally inexperienced with True20, but I am not permitted to download. So if you can walk me through the differences, I've no problem joining in.

I will just need to know what we have and what we need characterwise, and then I'll roll around and find the character creation info and plot info to try and work out a character concept and stuff.
This is no download:
True System Reference Document, Romantic Fantasy Edition

It is something like a 'beta' to the True20 rules. You could give me just a concept, I do the building and then you can propose changes.

Would the rest like to stay with there characters/classes/races?
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Old 11th August 2009, 02:53 PM   #198 (permalink)
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Sure WD if you want to change Brawar to True20 please do

Then all I have to do is have fun playing

will go over beta rules tommorrow today is chore day

HM
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Old 12th August 2009, 01:48 PM   #199 (permalink)
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Brawar True 20 (work in progress)


Name: Brawar
Class: Adept
Race: Human
Size: Medium
Gender: Male
Deity: Boccob
Str: +0 Level: 2
Dex: +3 BAB: +1
Con: +1 Grapple: +1
Int: +2 Speed: 30'
Wis: +0 Init: +3
Cha: +0 ACP: +0

Base Shld Dex Size Nat Misc Total
Armor: 10 +3 13
Flatfooted: 10

Base Mod Misc Total
Fort: 0 +1 +1
Ref: 0 +3 +3
Will: 3 +0 +3

Armor Mod Misc Total
Toughness: +1

Weapon Attack Damage Critical
Scimitar(mw.) +2 +2 18-20/+3
Dagger(melee) +1 +1 19-20/+3
Dagger(thrown) +4 +1 19-20/+3
Languages: Common,Draconic,and Elven
Abilities: bonus feat at 1st lvl
+4 skill points at 1st level +1 skill point/lvl
after 1st lvl
summon familiar,spellbook,spellcasting,bonus feats at
5th,10th,15th, and 20th
Feats: Scribe Scroll,Toughness,Martial Weapon Proficiency-
Scimitar
Skill Points: 25 Max Ranks: 5/2.5
Skills Ranks Mod Misc Total
Concentration 5 +1 +6
Spellcraft 5 +2 +2 +9
Knowledge(arcana) 5 +2 +7
Knowledge(history) 5 +2 +7
Knowledge(local) 3 +2 +5
Decipher Script 2 +2 +4

Equipment: Cost Weight
Artisan's Outfit free 0lb
Scimitar(mw.) 315gp 4lb
Dagger 2gp 1lb
Bedroll 1sp 5lb
Spell Component Pouch 5gp 2lb
Scroll Case 1gp .5lb
- scroll of Magic Missile(cstlvl1) and Sleep(cstlvl1)
Scroll Case 1gp .5lb
- scroll of Detect Magic(cstlvl1), Tenser's Floating Disc(cstlvl1),
and Invisibility(cstlvl3)
Belt Pouch 1gp .5lb (+1lb)
- potions of Cure Light Wounds(x2)lvl1, Shield of Faith lvl1, and
Oil of Magic Weapon
-Tindertwigs(10) 10gp 0lb
Backpack 2gp 2lb
- Spellbook free 5lb
- Trail Rations(2days) 1gp 1lb
- Waterskin 1gp 4lb
- Everburning Torch 110gp 1lb

Total Weight:27.5lb Money: 13gp 4sp
Lgt Med Hvy Lift Push
Max Weight: 38lb 76lb 115lb 230lb 575lb
Spellbook:
0 level- All
1st level- Magic Missile, Sleep, Shield, Enlarge Person, True Strike
Comprehend Languages, Tenser's Floating Disc
Age: 29
Height: 5-11"
Weight: 145lb
Eyes: Brown
Hair: Bald W/black gotee
Skin: Dark Brown

Do you want a familiar? It now costs a feat.

The spells are a bit more complicated to convert. Would you prefer more attack or defense or utility?
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Old 12th August 2009, 03:11 PM   #200 (permalink)
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no familiar please and more of a utility caster has the right spell for the right job lol

And thanks should I copy this into the RG??
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