Looks cool, WD. The Expert appeals to me, but more thought is obviously needed to determine just what sort of expert. But, thinking more now, perhaps a mechanical expert specializing in seige weaponry, primarily ballistae, with a good shot of archery skill thrown in. Hmm, that may walk the line between Expert and Warrior. Would that be workable?
They give you 6 points to distribute among your abilities (Str, Dey, etc.). The game effect is like standard D&D, but ignoring the score and using the ability mod only. Hope it helps. (Still no native speaker )
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Hi I'm a comic and rpg nerd. Don't hurt me, please.
They give you 6 points to distribute among your abilities (Str, Dey, etc.). The game effect is like standard D&D, but ignoring the score and using the ability mod only. Hope it helps. (Still no native speaker )
hahaha, you do just great, WD. The problem here is all mine.
Quote:
Originally Posted by Walking Dad
Who would be interested in playing?
Definitely me! I may have a bit of trouble at first, but I'm sure to get the hang of it in oh, say a year or so?
Feats - 3(std) +1(human) +1(war bonus) +1(level)
Armor Proficiency light & heavy
Skill Focus (Athletics) (+3 to skill)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)
BAB = +2
Great Axe, +6 to hit, +7 damage, 20/+4 crit (BAB+Str+weapon focus+m/w greataxe)
Dwarven War Axe, +4 to hit, +6 damage, 20/+4 crit (BAB+Str)
Dagger, +4 to hit, +3 damage, 19-20/+3 crit (BAB+Str)
900gp at start
Banded Mail ? gp +5 Tough (Armor Check -6)
Great Axe, Masterwork (+1 to hit) 20+300gp (of Dwarven make)
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp (one used when we enter Dwarf Mines)
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp
Money Left
GP 10
SP 16
CP 3
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Hi I'm a comic and rpg nerd. Don't hurt me, please.
On a more serious note: I too am totally inexperienced with True20, but I am not permitted to download. So if you can walk me through the differences, I've no problem joining in.
I will just need to know what we have and what we need characterwise, and then I'll roll around and find the character creation info and plot info to try and work out a character concept and stuff.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Cool, thanks, wd! So all that changed was the way his ability scores are written, and "fighter" became "warrior"?
It was work in progressed. You also need to choose more skills. Warriors get 4+ Int.
Quote:
Originally Posted by Theroc
You called?
On a more serious note: I too am totally inexperienced with True20, but I am not permitted to download. So if you can walk me through the differences, I've no problem joining in.
I will just need to know what we have and what we need characterwise, and then I'll roll around and find the character creation info and plot info to try and work out a character concept and stuff.