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Old 2nd October 2009, 10:18 AM   #361 (permalink)
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...
3. Oh, we get the bonus for first level? Cool.
Yes, each level (starting at the first) in your favorite class(es) give one HP or Skill point.
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Old 2nd October 2009, 10:19 AM   #362 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
Yes, each level (starting at the first) in your favorite class(es) give one HP or Skill point.
Cool. Will try to update tomorrow or so, depending if stuff comes up to take me away from my PC for an extended period. lol.
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Source Materials I am able to access:


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http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 2nd October 2009, 10:33 AM   #363 (permalink)
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That is ok. I'm not posting at the WEs. But you can start in the IC before finishing the character.
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Old 2nd October 2009, 04:21 PM   #364 (permalink)
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Updated, any other errors?

Code:
Name: Veran Ril
Class: Druid
Race: Half-Elf
Size: Medium
Gender: Male
Alignment: Neutral
Deity: None

Str: 13 +1 (03p.)     Level: 2        XP: 1,000
Dex: 13 +1 (03p.)     BAB: +1         HP: 16 (2d8+02)+1 Favored Class
Con: 12 +1 (02p.)     Grapple: +2     Dmg Red: N/A
Int: 12 +1 (02p.)     Speed: 30'      Spell Res: 0
Wis: 15* +1 (03p.)    Init: +1        Spell Save: +0
Cha: 12 +1 (02p.)     ACP: -2         Spell Fail: n/a%
*Racial bonus of +2

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2    +1    +0    +0    +0    17
Touch: 11              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      3    +1          =4
Ref:                       0    +1          =1
Will:                      3    +1          =4

Weapon                  Attack   Damage     Critical
MW Club                   +3     1d6+1      20-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

Languages: Common, Druidic, Sylvan, Draconic

Abilities: 
Half-Elf-
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. 
See Additional Rules.

Adaptability: Skill Focus: Heal

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects
 and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Druid and Monk classes favored.

Druid
Animal Companion-
Dinosaur Deinonychus

Starting Statistics: Size Small; Speed 60 ft.; AC +1 natural armor;
Attack 2 talons (1d6), bite (1d4); 
Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14;
Special Qualities low-light vision, scent.

7th-Level Advancement: Size Medium; AC +2 natural armor;
Attack 2 talons (1d8), bite (1d6), 2 claws (1d4) 
Ability Scores Str +4, Dex –2, Con +2;
Special Attacks pounce. 

Orisons

Nature Sense: +2 bonus to Knowledge: Nature checks and survival checks

Wild Empathy:
1d20+class level+charisma modifier to improve attitude of animal
1d20+2+1 currently

Woodland Stride (Ex): Starting at 2nd level,a druid may move through any sort of undergrowth
(such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed
and without taking damage or suffering any other impairment.Thorns, briars, and overgrown areas that
have been magically manipulated to impede motion, however, still affect her.


Feats:

Skill Points: 11       Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
Perception                 1    +1    +5       =7
Survival                   1    +2    +5       =8
Heal                       1    +2    +6       =9
Knowledge(Nature)          1    +1    +5       =7
Spellcraft                 1    +1    +3       =5
Swim                       1    +1    +3       =5
Climb                      1    +1    +3       =5
Craft(Weapon)              1    +1    +3       =5
Fly                        1    +1    +3       =5
Handle Animal              1    +1    +3       =5
Knowledge(Geography)       1    +1    +3       =5


Equipment:               Cost  Weight
Masterwork Club         300gp   03lb
Masterwork Hide         165gp   25lb
Backpack                 02gp   02lb
Bedroll                  01sp   05lb
Healer's Kit             50gp   01lb
Everburning Torch       110gp   01lb
Darkwood Heavy Shield   257gp   05lb

Total Weight:42lb      Money: 15gp 9sp XXcp

                         Light   Medium   Heavy  Lift  Push
Max Weight:               43   44-86   87-130   260   650

Age: 34
Height: 5'01"
Weight: 109 lb
Eyes: Blue
Hair: Brown
Skin: Very lightly tanned
Appearance: XXXX

Background: XXXX
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 2nd October 2009, 09:17 PM   #365 (permalink)
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Feldar Shieldforge

Feldar Shieldforge

Feldar Shieldforge

Feldar Shieldforge Male Dwarf Cleric 2
LG ECL 2; Medium Humanoid; HD 2d8+2 (17)
HP 19; Init -1; Spd 20'.;
AC 18 [10 Base + 6 Armor + 2 Shield], Touch 10 , Flat-Footed 18
CMD 12 [10 + 1 BAB + 1 STR]
*+4 vs Bull Rush & Trip while on the ground

BAB +1
CMB +2
Melee MW Warhammer +2 (1d8+1); Dagger +2 (1d4+1)
Ranged +1

Saves
Fort+ 5 [3 Base + 2 Con]
Ref + 0 [0 Base + 0 Dex]
Will + 6 [3 Base + 3 Wis]
* All +2 vs Spells, SLAs, & Poisons

Abilities
Str 12 (+1) [2 Pts]
Dex 10 (+0) [0 Pts]
Con 12 (+1) [0 Pts + 2 Dwarf]
Int 14 (+2) [5 Pts]
Wis 16 (+3) [5 Pts + 2 Dwarf]
Cha 11 (+0) [3 Pts - 2 Dwarf]

Skills Appraise +8 [+1 Rank +2 Int + 2 Dwarf +3 Class], Craft (Weapons) +6 [+1 Rank +2 Int +3 Class +2 MW Tools], Craft (Armor) +8 [+1 Rank +2 Int +3 Class +2 MW Tools], Diplomancy +0, Heal +5 [+3 Wis +2 Kit], Knowledge (Arcana) +6 [1 Rank +2 Int +3 Class], Knowledge (History) +6 [1 Ranks +2 Int +3 Class], Knowledge (Religion) +7 [2 Rank +2 Int +3 Class], Perception +3 [+3 Wis], Sense Motive +7 [+1 Rank +3 Wis +3 Class], Spellcraft +6 [+1 Ranks +2 Int +3 Class]

Feats 1 - Spell Focus (Conjuration)

Languages Common, Dwarven, Celestial, Terran

Class Abilities
Cleric: Channel Energy 1d6 (3x's/Day), Domains, Orisons, Aura

Cleric Spells (Cast 4/3+1 Per Day, Save DC 13 + Spell Level, DC 14 + Spell level Conjuration; Caster Level 2;

Domains
Artifice: Artificers Touch (Sp): Cast Mending at will; Deal damage to Structures and Contstructs with a Melee Touch Attack 1d6+1/2 Cleric Levels; ignores hardness and DR = to Cleric Level; 3+Wis Mod/Day (6/Day); 8th Level: Dancing Weapon 1/day+1/4 CL for 4 Rounds
Spell List: 1 - Animate Rope, 2 - Wood Shape, 3 - Stone Shape, 4 - Minor Creation, 5 - Fabrication, 6 - Major Creation, 7 - Wall of Iron, 8 - Instant Summons, 9 - Prismatic Sphere

Earth: Acid Dart (Sp): Shoot a Spash of Acid with Ranged Touch Attack 1d6+1/2 Cleric Levels; 30'; 3+Wis Mod/Day (6/Day); Acid Resistance (Ex): 10 @ 6th level, 20 @ 12th; Immune to Acid at 20th level
Spell List: 1 - Magic Stone, 2 - Soften Earth & Stone, 3 - Stone Shape, 4 - Stone Spikes, 5 - Wall of Stone, 6 - Stoneskin, 7 - Elemental Body IV (earth only), 8 - Earthquake, 9 - Elemental Swarm (earth only)

Possessions:
Total Gear Value 1,000 gp
Remaining 101gp

Body Slot - Item - GP Value - Source
Shield Heavy Darkwood - 257 - PFCB; AC +2, ACP -0
Armor Breastplate (MW) - 350 - PFCB; AC +6, Max Dex +3, ACP -3
Weapon Warhammer (MW) - 12 - PFCB;
Weapon Dagger - 2 - PFCB
Backpack - 2 - PFCB
Bedroll - 0.1 - PFCB
Beltpouch - 1 - PFCB
Manacles - 15 - PFCB
Tankard - 0.9 - Made up?
Merchant's Scales - 2 - PFCB
Caltrops - 1 - PFCB
Parchmentx10 - 2 - PFCB
Ink - 8 - PFCB
Silk Rope - 10 - PFCB
Cleric Vestments - 5 - PFCB
Travelers Outfit - 1 - PFCB
Artisan's Tools (MW) - 55 - PFCB
Holy Symbol (Silver) - 25 - PFCB
Tanglefoot Bag (x2) - 100 - PFCB
Holy Water (x2) - 50 - PFCB
*PFCB = Pathfinder Core Book


Let me know what you think WD!
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Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%

Awesome List of Monster Lore!
Extended List of Permanency-able Spells
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Old 5th October 2009, 11:36 AM   #366 (permalink)
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They look both good. Post/ make the changes in the RG and let's go
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Old 6th October 2009, 11:14 PM   #367 (permalink)
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How do you want to bring in Feldar as they are about to enter the trapdoor at the tower already?

Just walk up?

for WD
If I am already in the area when they arrive, does Feldar know any of what's been going on already? Did he catch up from town to investigate on his own? etc. Thanks!
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”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”

--William Wordsworth (1770-1850)

Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%

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Old 7th October 2009, 11:23 AM   #368 (permalink)
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Quote:
Originally Posted by Salthorae View Post
How do you want to bring in Feldar as they are about to enter the trapdoor at the tower already?

Just walk up?

for WD
If I am already in the area when they arrive, does Feldar know any of what's been going on already? Did he catch up from town to investigate on his own? etc. Thanks!
Thought you might been visiting the hall. Can be standing just behind the trap door. Are you ready to play?
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Old 7th October 2009, 05:47 PM   #369 (permalink)
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Yeah I'm ready to play.

What if anything would Feldar know of what has gone down with the hobgoblins etc since he's been visiting the Halls?
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S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%

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Old 8th October 2009, 09:48 AM   #370 (permalink)
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Salthorae

You woke up at night in the guest quarter from the fighting noise. You went first to the cleric's quarter. Someone/something was attacking from the forge. On the way out, you were separated from the others and got struck below the struck trapdoor together with two simple guards. The last thing you heard was that the lord of the hall had fallen in battle.
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Old 13th October 2009, 03:59 PM   #371 (permalink)
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WD, should we roll listen checks to see if we caught what the guard was whispering?
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 14th October 2009, 10:21 AM   #372 (permalink)
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Just decide for yourself. There is no 'whispering' skill so it would be no contested roll. And dwarfs are (generally) not very subtle. But he whispered in dwarf.
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Old 14th October 2009, 08:12 PM   #373 (permalink)
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Ah, lol, then it wouldn't matter if Veran heard or not. Now, if the guy was a DRAGON... then it would matter.
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Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
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Old 23rd October 2009, 12:51 PM   #374 (permalink)
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@HolyMan: Gelatinous Cube
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Old 23rd October 2009, 01:23 PM   #375 (permalink)
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Old 25th October 2009, 11:30 PM   #376 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
@HolyMan: Gelatinous Cube

Thanks WD now I am scared CR3 but has DC20(Fort) paraylsis effect that lasts 3d6 rounds

This is almost like the 3.5 version they didn't do to much conversion for the monsters then??

HM
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Old 26th October 2009, 10:26 AM   #377 (permalink)
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Thanks WD now I am scared CR3 but has DC20(Fort) paraylsis effect that lasts 3d6 rounds

This is almost like the 3.5 version they didn't do to much conversion for the monsters then??

HM
Only DC 15 to spot. Not really fast and very easy to hit. But yes, being surprised by it can be nasty. For a more changed variant of a known monster, look at the hydra on the same site.
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Old 3rd November 2009, 03:11 AM   #378 (permalink)
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Hey Wd I have Brawar's hp at 15

lvl 1 = 6 lvl 2 = 4 +2 con +3 toughness

I used the favored class points on skills

15 hp and an ogre in front of me not good lol

HM
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Old 3rd November 2009, 10:16 AM   #379 (permalink)
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Really??

Quote:
Skill Ranks/lvl: 2+4/lvl
= 6

2 class + 3 int +1 race +1fav class = 7
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Old 3rd November 2009, 02:17 PM   #380 (permalink)
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Right 6/lvl and I am second and look at my total skill points = 13 so when I hit second lvl I added the extra +1 but I only get 6/lvl

each lvl get to decide where the extra fav class point goes (right? I think that is right you decide every lvl)

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