Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (trade attack bonus for damage)
Cleave (extra melee attack after dropping target)
BAB = +2
Great Axe, +6 to hit, 1d12+2 damage, X3 crit
Dwarven War Axe, +4 to hit, 1d10+2 damage, X3 crit
Dagger, +4 to hit, 1d4+2 damage, 19-20 X2 crit
900gp at start
Banded Mail 250 gp +6 AC, +1 max Dex
Great Axe, Masterwork 20+300gp
Dwarven War Axe (size M) (it's his backup, carried strapped to his back) 30gp
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 2)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp
Money Left
GP 11
SP 6
CP 8
Last edited by Leif; 20th October 2008 at 09:59 PM..
So, the arcane caster and rogue slots are available? I fancy rogue, myself. You say SRD only, does that include non-PHB stuff that's open source? I ask, 'cos I fancied playing a dromite for a bit of wierdness although I can adapt an old halfling character otherwise.
PS My DMG's in the attic. Could some kind soul remind me re: the point buy costs?
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So, the arcane caster and rogue slots are available? I fancy rogue, myself. You say SRD only, does that include non-PHB stuff that's open source? I ask, 'cos I fancied playing a dromite for a bit of wierdness although I can adapt an old halfling character otherwise.
PS My DMG's in the attic. Could some kind soul remind me re: the point buy costs?
Sorry, I changed SRD to PHB + DMG (magic items) for players.
Point- Buy costs:
8 - 0
9 - 1
10 - 2
11 - 3
12 - 4
13 - 5
14 - 6
15 - 8
16 -10
17 - 13
18 - 16
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You do know that you can change the title of this thread to make it the Official RG if you want? Just go back to the first post of the thread and you can change the Thread Title when you edit that post.
Yes, I know. But I think we need a OOC thread anyway and I like my RG threads without to much talk.
But thanks anyway. I'm glad you are interested
BTW: It will be the last 3.5 I DM. I will still PLAY. And there is 4e and Pathfinder...
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Skills:
Concentration: 7 (5 ranks, 2 Con)
Decipher Script: 4 (1 rank, 3 Int)
K. Arcana: 10 (5 ranks, 3 Int, 2 Synergy)
K. Architecture and Engineering: 4 (1 rank, 3 Int)
K. Dungeoneering: 6 (3 ranks, 3 Int)
K. Geography: 4 (1 rank, 3 Int)
K. History: 4 (1 rank, 3 Int)
K. Local: 4 (1 rank, 3 Int)
K. Nature: 6 (3 ranks, 3 Int)
K. Nobility: and Royalty 4 (1 rank, 3 Int)
K. Religion: 4 (1 rank, 3 Int)
K. the Planes: 5 (2 ranks, 3 Int)
Spellcraft: 10 (5 ranks, 3 Int 2 Synergy)
Spells:
Thanderghast's Surge of Certainty = True Strike
Thanderghast's Ultimate Appraisal = Identify
Thanderghast's Force Barrage = Magic Missile
Thanderghast's Strength Sapper = Ray of Enfeeblement
Thanderghast's Force Armor = Mage Armor
Thanderghast's Swift Locomotion = Expeditious Retreat
Equipment:
100gp to Summon Rat Familiar "Nibs"
Spell Component Puch x 3 15gp (Have taken 20 to hide 2 on person using Sleight of Hand untrained, for a total of 22).
Spell Book 15gp
Light Crossbow 35gp
20 Bolts 1gp
10 Silver Bolts 3gp
10 Cold Iron Bolts 2gp
Cold Iron Dagger 4gp
Wand of Magic Missile 10 charges 150gp
Wand of Color Spray 10 charges 150gp
Wand of Shield 5 charges 75gp
Wand of Cause Fear 3 charges 45gp
Wand of Enlarge Person 5 charges 75gp
Wand of Magic Weapon 5 charges 75gp
Wand of Protection from Evil 5 charges 75gp
Wand of Disrupt Undead 10 charges 75gp
Explorer's Outfit -
4gp 9sp 10cp
__________________ Characters: Living EnWorld and L4W
Submitted for approval, Work in Progress.
Let me know if the multi-classing is okay, otherwise I'll do him straight rogue. I'm thinking a kind of bounty hunter character here.
Kordo Hairfoot-Trundlestump, Shirrif's Man
Halfling Rogue 1/ Ranger 1
Str 10 (+0 ) (4 pts ->12, -2 racial)
Dex 16 (+3) (6 pts ->14, +2 racial)
Con 10 (+0) (2 pts)
Int 12 (+1) (4 pts)
Wis 11 (+0) (3 pts)
Cha 14 (+2) (6 pts)
Racial Traits
Small size (+1 AC, +1 attack, -4 grapple, +4 hide, 3/4 carry, small weapons)
20 ft. move
+2 Climb, Jump, Move Silently
+1 all saves
+2 saves vs. fear
+1 attack with thrown weapons and sling
+2 Listen
Languages: Common, Halfling, Goblin
Class Features (Rogue)
+1d6 Sneak Attack
Trapfinding
Class Features (Ranger)
Track
Wild Empathy
Favoured Enemy (goblinoids)
__________________ New from The Lazy GM: Savage Creatures. 40 monsters, hundreds of stat blocks. The Lazy GM Series. Pre-generated monster stats for the discerning adventurer. The World of Conclave. Innovative (and free) webworld for d20.
First-level Cleric spells: 3 (2+1) per day +1 from a domain:
Dwarf: ˇ +2 constitution / -2 charisma (already included) ˇ Can move 20 feet even if in heavy armor ˇ Darkvision (see 60 feet in pitch-dark) ˇ Stonecunning (+2 on searching stone, intuit depth) ˇ +4 to avoid being bullrushed while standing on ground ˇ +2 racial bonus on saves vs. poison ˇ +2 racial bonus on saves vs. spells / spell-like abilities ˇ +1 racial bonus to hit orcs and goblinoids ˇ +4 dodge bonus on AC against giants ˇ +4 stability bonus to avoid being tripped/bull rushed standing on ground ˇ +2 racial bonus on appraise checks if stone/metal Cleric: ˇ Alignment Aura ˇ Spontaneous Casting (heal) ˇ Turn Undead (2x/day) ˇ High wisdom gains bonus spells daily ˇ Domain choices give additional abilities
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Last edited by Padreigh; 2nd October 2008 at 11:44 AM..
Signed up with a human Diviner, lack of Spell Compendium makes me sad, but I'll get over it! Level up HP straight rolls btw?
Good question. Yes, I think as much standard 3.5 as possible.
@Dr Simon: Rogue/Ranger is fine. Both are skill heavy classes. But you will lack (or pay cross-class penalities for) the 5th rank in rogue-only class skills.
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I would prefer a god, but an ideal is ok.
Here is somthing from the spiritual weapon spell:
Quote:
The weapon that you get is often a force replica of your deity’s own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows.
Chaos
Battleaxe
Evil
HeavyFlail
Good
Warhammer
Law
Longsword
I would say, choose warhammer or longsword.
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