After reading your background, I have a proposal for you Thanee. If you like, in exchange for one of your items you can have an enhanced familiar, the dog that befriended your character when she was a child. It would have the same statistics as a small dog from the MM and grant a +3 bonus on Jump checks. This would, of course, replace your raven, which you may prefer, so I'll leave it as an option.
Your magic items are: Quaal's feather token (anchor), scroll of identify*
*You may exchange this item for the enhanced familiar if you wish.
After reading your background, I have a proposal for you Thanee. If you like, in exchange for one of your items you can have an enhanced familiar, the dog that befriended your character when she was a child.
I think you read a bit more into that, than I intended.
It was meant to be more of a positive first reaction of the dog, that halted the villagers after the incident; not really a long-lasting "friendship".
Kinda like this...
Child comes to village
Villagers storm out to see whether the child is alright
Child becomes frightened being suddenly harried by so many people
Infernal Howl manifests and now it's the villagers turn to be frightened
Dog enters the scene and instead of barking violently, which would have been expected, he playfully bounces around the child
Villagers calm down and offer the child shelter
This was also meant to show her affinity for animals (wolves especially; dog is at least close to that) that comes from the trait I had rolled up (which I hope you don't mind, since later you said you would do that after the characters are done... when I put it together, I had figured it makes sense to roll that before, because some of them might have some impact on the character and the background).
For similar reasons, I made one minor change to the character... added a rank of Handle Animal, in exchange for 2 points of Concentration.
Quote:
It would have the same statistics as a small dog from the MM and grant a +3 bonus on Jump checks. This would, of course, replace your raven, which you may prefer, so I'll leave it as an option.
Yep, I think I prefer to leave it as it is. Otherwise I also would have to change quite some things and rewrite parts of the background.
Quote:
Your magic items are: Quaal's feather token (anchor), scroll of identify*
*You may exchange this item for the enhanced familiar if you wish.
Thanks! Added to character sheet.
Bye
Thanee
__________________
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Actually one of the reasons I suggested the dog was because of the Mark of the Beast. I thought it might make sense if you were to attract a familiar it would be your favored animal. But it's up to you.
Yep, I had thought about that as well, but on second thought it does make sense, that these two are not matching, since her "source" of arcane power (something fiendish, hence the heritage feats) isn't the same as the one responsible for the Mark (picked wolf mostly because it is the most common type).
Bye
Thanee
__________________
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here (up to DU5 Sinister Woods).
Ok, the IC is going up in an hour or two. First, there are a few things I've worked out based on your backgrounds.
Bohemian (Simon) and Zarust (Goran)
Your characters know each other and are friends, despite your diverse backgrounds, or perhaps because of it. Though you think in different ways and often choose different paths you challenge each other to look at things in a different light. You often hang out at the Tipped Tankard. You know of Floch, the half-orc guard at the orphanage. He's tried to talk to you before, but he seems kind of shy.
Strahd (Floch)
Your character is something of a loner. You have few friends, though you know of Simon and Goran. You have occasionally spoken to them at the Tipped Tankard, but rarely more than a few words. You know Goran is a priest of some kind and Simon is, well, kind of creepy, but he pretends like he isn't, which just makes him creepier.
Thanee (Alexi) and Oni (Keth)
Your characters met on the road and made your way to Cauldron together. Along the way you discovered you had much in common. Orphans who knew little about your parents and both of you had an affinity for animals, more specifically canines. You figure in Cauldron you might find a way to make your fortunes. You've never met any of the other characters.
Since I really don't have anything regarding a background from Vertexx, I'm going to wait until I hear from him to let him jump in.
Rhun, you may want to make a backup character in case he has decided to back out.
In the IC thread, Jenya will be providing you with the names of a couple places at which you can stay. At this point you essentially have two options. For the modest price of 50 sp per week you may have room and board at a standard inn with relative safety. For the more economical price of 15 sp per week, you may have room and board at a low-quality inn, though there is a slight element of risk to your person and property because of the conditions. You may pay by the day for the higher rate of 8 sp per day and 23 cp per day respectively if you choose.
Zarust/Goran has the additional option of living free of charge at the Temple of Lordly Might, however he must devote one day a week to services to Kord if he chooses to do so. This will be the same day each week (Godsday).
Bohemian/Floch may continue living free of charge at the orphanage for as long as he serves as a full time guard or is actively searching for the kidnappers. Effectively, he will receive free room and board until this quest is over, assuming he wants to continue adventuring after this quest is over (which of course he will). This is functionally equivalent to staying at a low-quality inn without the risk.
The first night is free. That will determine your current living arrangements. Indicate where you will be staying here in this thread. If at any time you wish to change your living arrangements, you may do so either here or with an appropriate post at the IC thread.
Goran will stay at the Temple of Lordly Might, as well as inform his superiors tonight on what he plans on doing in the days to follow. How many days is it until Godsday?
It is presently the evening of the 20th. The next Godsday is on the 25th.
Rhun, it looks like we aren't going to hear from Vertex. If you'd like to jump in, please do.
In the meantime, I am accepting calls for other alternates. We currently have five players. I'd like to have at least six with one or two waiting in the wings to take their place if one needs to drop out for some reason.
Appearance: Tall and tanned from outdoor living, with hair bleached blonde by the sun, Hunolf Hjordsson is the archetypal Ice Barbarian. His voice is deep, with a Northern burr to it, and his laughter roars out at the slightest cause. Only one subject wipes away his ready smile – the treachery of Hraggi Oathbreaker.
Background: Hunolf is rarely seen without his great axe close to hand. Hrungar’s Kiss was the birthgift his father, Hjord Hrungarsson, laid beside his firstborn son, just as Salmonskin was laid alongside his twin brother, Hreir.
Hrungar’s Kiss - his grandfather’s greataxe - was feared throughout the northern reaches, and as a boy Hunolf would struggle to wield the heavy weapon as a hero should. Hreir would laugh at him and flash, shimmering, through the martial dance of an Ice Barbarian warrior, Salmonskin seemingly his own hide, his slender blade singing in the air as he sought the weak points of an imaginary foe’s armour.
Hunolf would laugh with him, and watch, entranced, then turn again to his own heavier dance of death with the fearsome foeman.
Although he nearly took his own leg off once or twice, his father never forbade him the blade for, as he said, a warrior’s weapon should be more familiar to his hands than his wife was. Hunolf nodded and learned, glad to have such sage advice – but he also smiled to himself when he realized that his father never said this when his mother was around.
The boys’ education continued apace, and all would have been well with the house of Hjord, if only Hraggi Oathbreaker had not decided to lair in the region of their longhouse. This Hraggi was a traitor to the Kingdom of the Cruski, having helped the Stonehold scum to defeat His Most Ferocious Majesty, Lolgoff Bearhear in a massed battle. Hraggi fled, and on his way to Stonehold to claim his reward, encountered the boys as they were out hunting. Laying an ambush, he and his men attacked the unsuspecting lads, who were in advance of the rest of the party. Hraggi himself struck down Hreir, who was holding off two of his men.
It was as he saw his brother die that Hunolf discovered that he was a baresark, one of the raging warriors rightly feared by all who opposed them. With an inhuman scream, he sprang forward and cut down one of the companions of Hraggi, then wounded the other nigh to death. Then, as he was raising Hrungar’s Kiss to deal death to the man writhing in agony on the ground, his head exploded with a bright white light that banished the red haze of rage, then was itself banished by unknowing blackness.
He awoke to find Hraggi and his remaining men fled, the other members of the hunting party in full hue and cry around him, and Hreir lying dead upon the mold.
Hraggi disappeared after that – reportedly seen once in Stonehold, and then no more by any man Hunolf could find in his travels. For he had left home and family, left land and lord, on a sworn quest to find his foe, cut him down, and eat the still-warm heart from his corpse. And as an earnest of that, Hunolf had sworn that no other meat should pass his lips, until he made a meal of Hraggi’s heart.
Retired PbP Characters:
Alton Highlea: Halfling Quest - Rooting Around
Andarin Startoes: Turtle Soup
Coraine Vagrius: Rhun’s Temple of Elemental Evil
Elyan Kolodah: CB’s Sunless Citadel
Hunolf Hjordsson: Sunless Citadel
Jimmy Masters: Deadlands: Savage West
Kelloran: Night’s Embrace: A Touch of Darkness
... And All The Rest ...
Last edited by Boddynock; 16th October 2008 at 02:23 PM..