Strange choice for a dwarf...shouldn't he rever Moradin or Clanggedin or such?
Although Baelor is not religious, I figure he probably pays homage to Vergadain (if the dwarf pantheon is in use), or Kuluth, Norebo and Olidammara if we are using the standard (Greyhawk) pantheon.
The whole concept of Goran was to be a very dwarven minded individual, but at the end of the day he just couldn't follow blindly in the path his family held for him. This led him to Kord and while he is happy in his faith, his family still has not forgiven him for turning his back on the old ways.
While I allow the dwarf pantheon and other racial pantheons, their influence is muted. In general the racial pantheons are considered powerful champions or spirits rather than gods, so they rarely have clerics. Religious orders devoted to racial pantheons are either cult-like or dated, but considered good folklore and a strong part of racial heritage. Dwarf clerics most commonly worship Ulaa and less commonly Bleredd or Beltar. Zarust's character is indeed an oddity in the Flanaess, but his background reflects that.
While I allow the dwarf pantheon and other racial pantheons, their influence is muted. In general the racial pantheons are considered powerful champions or spirits rather than gods, so they rarely have clerics. Religious orders devoted to racial pantheons are either cult-like or dated, but considered good folklore and a strong part of racial heritage. Dwarf clerics most commonly worship Ulaa and less commonly Bleredd or Beltar. Zarust's character is indeed an oddity in the Flanaess, but his background reflects that.
He can be Half Human Half Dwarf
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Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
Ok, Rhun, you're up. Feel free to start posting on the IC thread now.
I'm pretty much caught up, so I should get to posting sometime today. Thanks!
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Didn't they have those in the Dark Sun campaign setting? They were called Muls, or something like that?
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Didn't they have those in the Dark Sun campaign setting? They were called Muls, or something like that?
Yes. They were a travesty then and they are a travesty now. Then again, part of Dark Sun's schtick was that there could be a half-anything. One of the few things I really disliked about Dark Sun.
Sorry for the delay. Traveled up to Boston for a vacation and lost track of time. Will get something up once I read and get caught up. Will be able to post reg through the week.
How does everyone like the maps? Are they easier enough to decipher? I have dundjinni, but excel is just way easier because I don't have to render the file and convert it to jpg before posting.
First of all, sorry for my recent absence. I was unexpectedly taken to the hospital last Thursday and wasn't discharged until just yesterday. It might take me a while to catch up on posts, so your patience is appreciated.
I suppose rendering an image from Dundjinni isn't the difficult part. It's the horrendous load times for the software itself. I still have a single processor P4 with an outdated video card. It's not really for performance since I don't game with it. With all the medical bills I've had over the last several years, I can't really afford anything better. Besides, there is a great argument for excel in that I can adjust it at work.
There is another angle to excel that I would like to explore since just about everyone can edit excel documents. Whenever I update combat posts, I will update it to the nearest NPC/enemy. Whatever players between the last NPC/enemy I updated and the next NPC/enemy to act on the initiative order would be free to move their own characters around. For example, Floch, Simon, and Goran engage an orc and their chieftain. Initiative looks like this.
Floch
Chieftain
Simon
Goran
Orcs
I begin by posting the battlemap. After surprise is determined and regular rounds begin, I defer to Floch's player, who downloads the map, moves Floch 20' to the nearest orc and announces an attack. He then uploads the map. Then I upload the map Floch's player uploaded. I examine the scene and declare the Chieftain casts a spell to curse your attacks and resolve and moves 15' back to a more defensive position. I upload the map with my changes. Simon's and Goran's players are free to act next. It doesn't really matter what order they act in since they both act before the orcs. They could each download, make changes to their character's position, then upload the changes. And so on. This might work very well if you are willing to try it. I could make you a guinea pig group.
Better enough for discharge. I can't stand hospitals. The food is dreadful and the nurses wake you every hour to make sure you are sleeping alright. And I just want to shout, "How the hell can I sleep if you keep flashing a damned light in my eyes every hour!?"
Anyway, I'm back. If I could have given any warning I would have but it was just so sudden that I didn't have the chance. And I didn't have internet access at the hospital.
Hey everyone, starting tomorrow, I will be away for the holidays and internet access will be sketchy. Should back by Monday though.
Merry Christmas, and Happy Holidays! We'll see you when you get back!
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Just a bump. Now that the holidays are over, hopefully we can get back on track.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum