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Old 13th November 2008, 02:27 AM   #81 (permalink)
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I looked over the spheres of magic, the orders, and the paths sections of the Mage book so far. I'm pretty happy with Sandra as I made her with help from HT for the translation to Awakening. She'll be a Free Council Thyrsus mage specializing in Life and Spirit magic.

Reading these sections have given me various ideas to develop Sandra's backstory further. I'm still brainstorming on it, but I want Sandra to be a convert to the Free Council. She was originally recruited to the Mysterium or maybe the Silver Ladder.

Also, I think Solarious mentioned that the Dreamspeakers were in this edition. Can anyone please give me a page reference for them? I'm having trouble finding them.
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Old 13th November 2008, 05:14 AM   #82 (permalink)
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Quote:
Originally Posted by magic_gathering2001 View Post
And it would be a great I told you so moment.
Lol, no doubt.

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Originally Posted by BlueLotus View Post
Also, I think Solarious mentioned that the Dreamspeakers were in this edition. Can anyone please give me a page reference for them? I'm having trouble finding them.
In Awakening, the Dreamspeakers are a Legacy that can be found in Legacies: The Ancient (pp. 14-24).
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Old 13th November 2008, 05:04 PM   #83 (permalink)
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Sorry, cannot finish the character until tomorrow. My children and me are sick and I can only try to answer the other games with headache and fever, but I'm not able to write a satisfying writing sample. Maybe tomorrow, but I fear this will be to late.
Sorry

Happy gaming (it is the World of Darkness)
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Old 14th November 2008, 01:02 AM   #84 (permalink)
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Apologies for disappearing, but the bane of the thing known as Real Life was visited upon me! Oh, the humanity... A preliminary character sheet, more or less complete, but probably subject to many edits. I'm still trying to finalize a Sleeper background, and I'm still not completely satisfied with my choice of Arcana. But anyways...

Character Sheet


Real Name: Kenneth Scuito
Shadow Name: Jeremiah
Concept: Modern Sherlock
Quote: "Paranoia isn't a defect, it's a healthy survival trait."

Virtue: Fortitude
Vice: Envy

Path: Mastigos (Ruling Mind/Space, Inferior Matter)
Order: Guardians of the Veil
Cabal: The Midnight Vigil

Mental Attributes: Intelligence 3, Wits 3, Resolve 2
Physical Attributes: Strength 2, Dexterity 2, Stamina 3
Social Attributes: Presence 1, Manipulation 2, Composure 4

Mental Skills: Academics 1, Computers 1, Investigation 3 (Forensics), Medicine 2 (Autopsy), Occult 2, Science 2
Physical Skills: Athletics 1, Drive 1, Firearms 2, Larceny 1, Stealth 2
Social Skills: Empathy 1, Subterfuge 3 (Half-truths and evasion)

Health: 8
Willpower: 6
Wisdom: 7

Size: 5
Speed: 9
Initiative: 6
Defense: 2
Armor: 2 (Space 2 'Untouchable')

Gnosis: 1
Mana: 7 (10/1 turn)
Pattern: Restoration 1/day, Scourging 1/day
Nimbus: "Watched" (As if eyes were everywhere/your secrets are laid bare/there is nowhere to hide)

Arcana: Mind 2, Space 2, Matter 1, Fate 1

Dedicated Tools: Polished Brass Coin, a stylized Eye with High Speech representing Truth on one side, a stylized Mask with High Speech representing Lies on the opposite end
Rote Specialties: Investigation, Stealth, Subterfuge
Rotes: Alter Conductivity (Intelligence/Science/Matter), Discern Composition (Wits/Crafts or Science/Matter), Detect Substance (Wits/Composure[Investigation?]/Matter), The Sybil's Sight (Wits/Occult/Fate), Reading the Outmost Eddies (Wits/Investigation/Fate), Winds of Chance (Wits/Subterfuge/Fate)

Oblation: Tracing the Maze

Merits: Sanctum (shared) 2, Resources 2, Area of Expertise (Investigation), Occulation 1

One of these days, I'll make it all nice and neat the way Annalist does. Wall of Text answers to magic's questions on the system to follow sometime.
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Old 14th November 2008, 09:53 AM   #85 (permalink)
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We have five great characters, so I'm pleased to announce that Annalist, BlueLotus, magic_gathering2001, Shayuri, and Solarious are all cordially invited to start playing tomorrow! Thanks for giving me such excellent material to work with. It will be really interesting to see how these characters interact.

I want to start each of your characters off separately and roleplay the first meeting, so I think we should start in PMs. This part will be pretty short, just establishing each character alone with a quick scene before picking things up together. Doing it all in one thread might look messy--we could make 5 separate threads, but I think that might bring down the wrath of the moderators, so I think PMs are best. Sound good?

Depending on how busy work is tomorrow, you can expect your first PM some time tomorrow morning (well, my morning).

Quote:
Originally Posted by Walking Dad View Post
Sorry, cannot finish the character until tomorrow. My children and me are sick and I can only try to answer the other games with headache and fever, but I'm not able to write a satisfying writing sample.
I hope you all feel better! PM me something when you get the chance, and I can see about working you into the story later on.
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Old 14th November 2008, 11:24 AM   #86 (permalink)
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I'm pleased to announce that Annalist, BlueLotus, magic_gathering2001, Shayuri, and Solarious are all cordially invited to start playing tomorrow!
Whew, yes! I made it!

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My children and me are sick and I can only try to answer the other games with headache and fever
Get well soon!
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Old 14th November 2008, 02:42 PM   #87 (permalink)
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Hurrah!

...

I mean, I humbly accept your offer, with thanks.

Been working on additional material for Juno...though for some reason a good Shadow name is hard to find! Hopefully I'll have a gussied up sheet up tonight.

And thanks again!
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Old 14th November 2008, 05:42 PM   #88 (permalink)
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Hush there, Shay, everyone who submitted a full sheet got in.

On the other hand... Cheerio! I made it! [/hypocrite]

Still unable to make time for a proper Annalist-style sheet (I love it by the way, including all those juicy secrets/twists you've put in) or fully answer questions about either spellcasting (quick answer for magic_gathering is similar to Tellah's, because you lack the complete connection to the Supernal required and/or understanding of the practices, but if you try to push anyways, Tellah could either say -denied- or use the 'Pushing to the Limit' optional rules written somewhere, probably in the Time of Mysteries, the MtA Corebook #2), or give more description to the Dreamspeakers (who as Annalist has pointed out, are a rocking Legacy described in Legacies the Sublime: they are a Mind/Spirit focused Legacy that are rooted in the old traditions of shamanistic spirit guides who view the dream as the true reality, the Astral as the 'true' dreaming reality, and the Supernal Realms as a higher component of the Dream).

I'll have more time, probably tomorrow. See you then.
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Old 14th November 2008, 10:14 PM   #89 (permalink)
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Yay, I got in! I'd do a dance of joy, but it would be wasted on the computer screen. Speaking of which, how do PMs work anyway? I don't know how to tell if I have one, how to read them etc... but I do know what they are!

Also, the only reason I asked about casting spells over the limit was because I, or anyone else, may do it unknowingly during improvised casting. I think Hella said (although she may have been thinking aloud) that she would handle it as it happened, and that's what I'll go by until then. Because while, "you can't do that" works fairly well face to face, it takes a lot of time in a PbP. (I'm not sure if that reply was necessary or not, but I hope it has made my thoughts clearer.)
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Old 14th November 2008, 11:17 PM   #90 (permalink)
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Still unable to make time for a proper Annalist-style sheet (I love it by the way, including all those juicy secrets/twists you've put in)
Lol, I have a sheet-style named after me now? Hope you don't feel like you have to do your own character the same way if you don't want to. I just happen to have a tendency to want to format things.

Quote:
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Speaking of which, how do PMs work anyway? I don't know how to tell if I have one, how to read them etc... but I do know what they are!
Near the top right corner of your screen (scroll up if you need to), you should see a small, boxed area that says, "Welcome, magic_gathering2001." Two lines under that should be a Private Messages link that you can click on. Clicking on it will take you to your PM inbox where you can read any messages that you've received from other people.
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Old 15th November 2008, 03:18 AM   #91 (permalink)
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Thanks a lot Annalist! I think I've got it.
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Old 15th November 2008, 03:40 AM   #92 (permalink)
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I want to start each of your characters off separately and roleplay the first meeting, so I think we should start in PMs.
Guess we can let each other take a peek, right?

PM #1 (Hella_Tellah)
The Andover-Harvard Theological Library is small by Boston standards, although easily the rival of most American college libraries. Its stacks bear the weighty silence of oak bookshelves and think, padded carpets, while the lobbies and atriums uplift the spirit with the glowing expansiveness of white marble lit by skylight.

Mitchell Ward stands between two tightly-spaced bookcases in an under-used section of the library, one dedicated to the writings of Catholic heretics working at the edges of hermetic mysticism. Engrossed in searching for a book he cannot find, he looks up to see a smirking man in his mid-twenties standing five feet away, at the end of the row. Mitchell recognizes him: the spiked hair, pierced eyebrow and air of smugness all belong to Arathnos, the Consilium herald. A prickling sensation in the back of Mitchell's mind warns him that a supernatural force is present.


Arathnos
"Hello, 'Gabriel'. May I have a word?"
PM #2 (Annalist)
This was unexpected.

Mitchell wearily rubbed at his eyes knowing how haggard he must probably look to the Consilium Herald. His confrontation last night with Lin hadn't exactly done wonders for his sleep schedule. And she was still pretty pissed, so he had promised to take her out to Haru later today for sushi, in order to start making amends. And he had even made reservations.

But with a sinking feeling, Mitchell turned to regard the other mage figuring that his plans would likely have to be canceled if this was an official visit. And it probably was. The guy had called him by his Shadow Name. Stifling a yawn, he forced a fake smile onto his face and replied, "Sure, Arathnos. What can I do for you?"

Inwardly, he gritted his teeth as he thought, This better be good.
PM #3 (Hella_Tellah)
"You've been studying under Melchior for a little more than a year now," Arathnos began. "You know what that means: the grace period is up."

Among the few policies instated by the Noose-led Consilium, the grace period was the most controversial--and the least contested. Newly Awakened mages were afforded a year to find their way, during which time the Consilium addressed only the most serious infractions against the Supernal Law. It was further understood that attempts at courting new Awakened into political alliances would not be tolerated. As Melchior explained it to you, the policy was so effective at reducing inter-Cabal conflict that even the Seers adhered to it, at least outside Harvard.

"The Nemean wants to meet with you and a few other mages who have just finished their first year. He would like to invite you to dinner at Cormant House Thursday evening, at eight o'clock. We'll be serving veal."

It didn't sound like an invitation.

Quote:
Originally Posted by OOC
Cormant House is the seat of the Consilium in Boston. You've probably been there once or twice with Melchior.
PM #4 (Annalist)
Mitchell listened impassively as Arathnos informed him that his grace period was up, which meant that his apprenticeship under Melchior was coming to an end. A surge of mixed emotions welled up inside of the young Obrimos, instantly purging the tiredness from his system as the jarring news slowly sunk in. He first felt a touch of fear and sadness at the thought of losing his mentor's constant guidance and protection, but was also struck by a twinge of excitement at the prospect of having a measure of independence. The moment was poignantly bittersweet.

With a firm nod of his head, Mitchell acknowledged the Herald's relayed message. "Thursday evening at eight. I'll be there," he promised. One didn't turn down a dinner invitation from The Nemean lightly. The most prudent course would simply be to accept and show up, and that was what he planned to do. It wasn't like he had much choice in the matter anyway.

But on the bright side, at least his plans with Lin tonight wouldn't have to be canceled after all.
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Last edited by Annalist; 15th November 2008 at 10:44 PM.. Reason: Updating - added more PMs.
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Old 15th November 2008, 03:42 AM   #93 (permalink)
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Thanks a lot Annalist!
No problem. Go forth and send many PMs.
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Old 15th November 2008, 03:56 AM   #94 (permalink)
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Guess we can let each other take a peek, right?
Of course! I'll probably compile them all into the beginning of the group thread once we get there--assuming I can figure out how to see my sent items.
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Old 16th November 2008, 09:45 AM   #95 (permalink)
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What other RPGs do you guys like to play and/or run? (Just curious.)
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Old 16th November 2008, 09:58 AM   #96 (permalink)
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Largely CRPGs and online discussions of RPG books I have picked up.

As to the systems I like... DnD 3.5 (not too keen on 4.0 as of yet), nMage, nWerewolf, and Shadowrun.
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Old 16th November 2008, 06:27 PM   #97 (permalink)
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We usually play 2nd AD&D, 3.5 D&D, rifts, or some made up homebrew.
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Old 16th November 2008, 07:00 PM   #98 (permalink)
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I'm a big fan of White Wolf's stuff, particularly Mage: The Awakening and Vampire: The Requiem. And I recently ordered Hunter: The Vigil. But my dream game would be an officially converted Demon: The Fallen to nWoD Storytelling rules. For PbP, I'd love to get a chance to play in a high Blood Potency Vampire game or a high Gnosis Mage game at least once. Imagine getting to be the deposed Prince or Hierarch that's forced to fight for survival and then has to attempt to reconsolidate his/her power base. That'd be so much fun.

Other RPGs that I like: Artesia: Adventures in the Known World, Mutants & Masterminds 2nd Edition, and Unhallowed Metropolis.
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Old 16th November 2008, 07:16 PM   #99 (permalink)
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Yeah, I really like the world of darkness stuff as well, although I'm not really big on exalted or their other stuff. Unfortunately, I don't really get much chance to play it in real life, so this will actually be my first game.

When you say high blood potency/high gnosis, you mean from the beginning right? That does sound like a lot of fun. If you ever find a game, let me know.

That being said, I would probably like the opposite, where the game starts off as mortals who eventually grow into supernatural creatures, quite a bit better. I always liked the horror aspect of these, and being mortal would only make it better.
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Old 16th November 2008, 09:07 PM   #100 (permalink)
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Games I love:
*Mage
*Changeling
*Vampire
*Victoriana
*Spirit of the Century
*Nobilis
I once loved D&D 3.5, and could again, but it would have to be a combat-lite roleplay-heavy game.

Right now, in real life games, I'm running a game of steampunk monster hunters in Victorian London, and playing in a D&D 4th Edition game. I was hoping the DM for the 4e game would run Call of Cthulhu this year, but since he runs all of his games with a very narrativist bent, the 4e game isn't all that hack-and-slashy. I probably wouldn't have joined the game if anyone else were running it, but this is the guy who GM'd a 2-year Nobilis game I was in, so I felt I could trust him not to bore me. I just vastly prefer a game of cooperative storytelling to a game of problem-solving and tactics.
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