No need to go in any kind of order in this section, I just want people to introduce themselves and get used to interacting with one another. Terse or verbose, your call.
Anyone want to guess what the Nemean wants with you all? What do you think of the Nemean and Arathnos so far?
Last edited by Hella_Tellah; 22nd November 2008 at 08:54 AM..
I think The Nemean wants to sacrifice us all to some dark, unnameable god. But, that's just me. However, I do like how you've portrayed him as a seemingly down-to-earth aging biker dude. As far as Arathnos, he looks pretty shady to me. Just keep him away from Linda and Maggie. Lol.
I'm not sure what the Nemean wants, although it seems like it might be leading up to us forming a cabal together for safety, or to make his job easier somehow.
As for what I think of them, given Arathnos' apparent temprament, I'd say the Nemean is putting on airs for us, new mages. Even if he's not, and especially if he is, then I definitely don't want to meet him when he's angry.
A point on recovering Willpower: if you feel your actions in a scene warrant regaining Willpower for acting out either your virtue or vice, say so. It's a lot easier for me that way, rather than having to look over everyone's sheet each time.
Lol, how appropriate. Practically mirrors how the IC banter is actually going. Just one question though, no one was entranced by Gabriel's Striking Looks? *shows off some leg*
aw... oh well, at least it wasn't a live or die role (i hope).
So, Joseph wouldn't know anything about spirits, so its not like he can ask the important questions. Speaking of which, does anyone have spirit 2 or 3? That would make everything much easier. Well, I guess I'll find out soon enough.
I thought you said that any spells we cast before the scene automatically succeded? Or does that have something to do with studying resonance?
Edit: Shouldn't it be Intelligence+Occult+1/2(Density modifier on pg 278) for 8/9 dice, not that those dice will help Joseph with his horrible luck or anything. As for the action, just keep going each 'round' until he gains some amount of successes, or unless he takes some other action.
New edit:
I actually have no idea if I can use this to search for spirits or not. It seemed like a good idea, especially because of the lack of actual spirit interacting spells I have. But after reading, it seems like I have to be able to sense the object before I read its resonance. I don't even know anymore. If I can't find the spirits, its 8 dice on mages. If I can, I think its 9 dice. On the building itself, its only 5 dice.
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Picture for Prometheus
Last edited by magic_gathering2001; 24th November 2008 at 06:26 AM..
Reason: read the chapter on resonance
I thought you said that any spells we cast before the scene automatically succeded? Or does that have something to do with studying resonance?
I was under the impression that you wanted to cast a new spell with a Mind 1 element, since you said you wanted to see "the things that the mind spell lets him search for."
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Edit: Shouldn't it be Intelligence+Occult+1/2(Density modifier on pg 278) for 8/9 dice, not that those dice will help Joseph with his horrible luck or anything. As for the action, just keep going each 'round' until he gains some amount of successes, or unless he takes some other action.
No, because you don't know the rote. You're casting it improvised, so it's Gnosis + Prime. It should probably be Gnosis + Mind, actually, but I was being a little charitable in making Mind conjunctional, assuming you'd drop your current supernal vision for a new one with a Mind element. The Density modifier applies to attempts to scrutinize resonance; since I thought you were casting a new spell, I didn't factor it in.
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I actually have no idea if I can use this to search for spirits or not. It seemed like a good idea, especially because of the lack of actual spirit interacting spells I have. But after reading, it seems like I have to be able to sense the object before I read its resonance. I don't even know anymore. If I can't find the spirits, its 8 dice on mages. If I can, I think its 9 dice. On the building itself, its only 5 dice.
Supernal Vision will only let you see things in the material world with your own, unaided senses, and scrutinize their resonance. You need a Spirit element to see into the Twilight, as Gabriel did.
Here's what I recommend now: Prometheus can cast Third Eye (Mind 1) with 5 dice to see Mind "stuff", or scrutinize with his existing Supernal Sight, and see everyone's Nature. That would gain you a +1 density bonus.
Incidentally, it would really help me if you noted the attributes and dice pool you're rolling when you do things, preferably in a format like:
roll
Scrutinize other mages' resonance with Supernal Vision: Gnosis (3) + Prime (3) + Density Bonus (1) = 7 dice
Oh my bad. I forgot that it was supernal vision I cast earlier, I'm sorry. On second thought, I think Joseph will adopt a wait and see approach, especially considering that the spell wouldn't be able to analyze the resonance of the spirits anyway. I'll change the in character stuff to reflect that if its ok with you?
Also, I'll try to remember to put the rolls in from now on.
Question: Can Thorn cast a spell that lets her see spirits with Spirit 2? If so, can she mix in some Death to see ghosts too?
Yup. Spirit Tongue, which Gabriel and Levanna have active, is Spirit 1. The corresponding Death spell is Speak With the Dead, Death 1, so Thorn could weave Death in and have an all-purpose "See Stuff in Twilight" spell.
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If I have that Spirit Sight rote, can I cast it with Death to see ghosts, or do I need the Ghost Sight rote too?
I'm afraid you can't weave another spell into a rote. Rotes are like very specific instances of a spell: the intention, or "Imago", of the spell is already codified, so it can't be altered. Also, I don't see a rote or improvised spell called Spirit Sight in the core book. Do you mean "Second Sight," the Spirit 1 improvised spell?
Okay...so...my dice pool for that improvised "see everything in Twilight" would be what? Gnosis is 2...but I haven't got any dots in Prime yet...I'll have to fix that asap...
Okay...so...my dice pool for that improvised "see everything in Twilight" would be what? Gnosis is 2...but I haven't got any dots in Prime yet...I'll have to fix that asap...
It would be Gnosis (2) + Spirit (2) = 4. Since she's in safe territory to act mage-y, she can feel free to use High Speech and add a +1 onto it, for 5. Neither Spirit nor Death is ruling for you, so it will cost 1 point of mana.
It's my impression that mages can weave a related spell into a spell they're casting with 1 extra dot in the primary Arcanum, but I can't recall where, if at all, that's noted in the rules. I might be making that up.
*Blows on his conch shell to summon Solarious and his rules knowledge*