Go Back   EN World D&D / RPG News > Gaming Action > Talking the Talk

Talking the Talk This forum is for Out-Of-Character discussion regarding games taking place in "Playing the Game."

 
Share LinkBack Thread Tools Display Modes
Old 22nd November 2008, 08:09 AM   #121 (permalink)
Registered User
 
Hella_Tellah's Avatar
 
Join Date: Jun 2007
Location: Pullman, WA
Posts: 584
Hella_Tellah Hobgoblin Soldier (Lvl 3)
No need to go in any kind of order in this section, I just want people to introduce themselves and get used to interacting with one another. Terse or verbose, your call.

Anyone want to guess what the Nemean wants with you all? What do you think of the Nemean and Arathnos so far?

Last edited by Hella_Tellah; 22nd November 2008 at 08:54 AM..
Hella_Tellah is offline   Reply With Quote
Old 22nd November 2008, 12:16 PM   #122 (permalink)
Registered User
 
Annalist's Avatar
 
Join Date: Nov 2008
Posts: 150
Annalist Kobold Slinger (Lvl 1)
I think The Nemean wants to sacrifice us all to some dark, unnameable god. But, that's just me. However, I do like how you've portrayed him as a seemingly down-to-earth aging biker dude. As far as Arathnos, he looks pretty shady to me. Just keep him away from Linda and Maggie. Lol.
__________________
Annalist is offline   Reply With Quote
Old 22nd November 2008, 03:45 PM   #123 (permalink)
Registered User
 
Join Date: May 2005
Posts: 647
magic_gathering2001 Goblin Sharpshooter (Lvl 2)
I'm not sure what the Nemean wants, although it seems like it might be leading up to us forming a cabal together for safety, or to make his job easier somehow.

As for what I think of them, given Arathnos' apparent temprament, I'd say the Nemean is putting on airs for us, new mages. Even if he's not, and especially if he is, then I definitely don't want to meet him when he's angry.
__________________
Picture for Prometheus
magic_gathering2001 is offline   Reply With Quote
Old 23rd November 2008, 01:44 AM   #124 (permalink)
Registered User
 
Join Date: May 2005
Posts: 647
magic_gathering2001 Goblin Sharpshooter (Lvl 2)
Consider yourself saved Annalist
__________________
Picture for Prometheus
magic_gathering2001 is offline   Reply With Quote
Old 23rd November 2008, 02:05 AM   #125 (permalink)
Registered User
 
Annalist's Avatar
 
Join Date: Nov 2008
Posts: 150
Annalist Kobold Slinger (Lvl 1)
LOL, thanks! Even The Nemean did some talking for me.
__________________
Annalist is offline   Reply With Quote
Old 23rd November 2008, 10:14 AM   #126 (permalink)
Registered User
 
Hella_Tellah's Avatar
 
Join Date: Jun 2007
Location: Pullman, WA
Posts: 584
Hella_Tellah Hobgoblin Soldier (Lvl 3)
A point on recovering Willpower: if you feel your actions in a scene warrant regaining Willpower for acting out either your virtue or vice, say so. It's a lot easier for me that way, rather than having to look over everyone's sheet each time.
Hella_Tellah is offline   Reply With Quote
Old 23rd November 2008, 10:44 AM   #127 (permalink)
Registered User
 
Annalist's Avatar
 
Join Date: Nov 2008
Posts: 150
Annalist Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Hella_Tellah
Gabriel: 4 dice, 0 successes
Lol, how appropriate. Practically mirrors how the IC banter is actually going. Just one question though, no one was entranced by Gabriel's Striking Looks? *shows off some leg*

Wow, tough crowd.
__________________
Annalist is offline   Reply With Quote
Old 23rd November 2008, 03:58 PM   #128 (permalink)
Registered User
 
Join Date: May 2005
Posts: 647
magic_gathering2001 Goblin Sharpshooter (Lvl 2)
I think Prometheus gets four dice (2 attribute, 1 socialize, 1 first impressions)
__________________
Picture for Prometheus
magic_gathering2001 is offline   Reply With Quote
Old 23rd November 2008, 08:19 PM   #129 (permalink)
Registered User
 
Hella_Tellah's Avatar
 
Join Date: Jun 2007
Location: Pullman, WA
Posts: 584
Hella_Tellah Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by magic_gathering2001 View Post
I think Prometheus gets four dice (2 attribute, 1 socialize, 1 first impressions)
Right you are! Corrected. Unfortunately, that extra die rolled a 5
Hella_Tellah is offline   Reply With Quote
Old 23rd November 2008, 09:58 PM   #130 (permalink)
Registered User
 
Join Date: May 2005
Posts: 647
magic_gathering2001 Goblin Sharpshooter (Lvl 2)
aw... oh well, at least it wasn't a live or die role (i hope).

So, Joseph wouldn't know anything about spirits, so its not like he can ask the important questions. Speaking of which, does anyone have spirit 2 or 3? That would make everything much easier. Well, I guess I'll find out soon enough.
__________________
Picture for Prometheus
magic_gathering2001 is offline   Reply With Quote
Old 23rd November 2008, 10:07 PM   #131 (permalink)
Registered User
 
Shayuri's Avatar
 
Join Date: Jun 2002
Posts: 9,842
Shayuri Hobgoblin Soldier (Lvl 3)
Thorn has Spirit 2.
Shayuri is offline   Reply With Quote
Old 24th November 2008, 06:11 AM   #132 (permalink)
Registered User
 
Join Date: May 2005
Posts: 647
magic_gathering2001 Goblin Sharpshooter (Lvl 2)
I thought you said that any spells we cast before the scene automatically succeded? Or does that have something to do with studying resonance?

Edit: Shouldn't it be Intelligence+Occult+1/2(Density modifier on pg 278) for 8/9 dice, not that those dice will help Joseph with his horrible luck or anything. As for the action, just keep going each 'round' until he gains some amount of successes, or unless he takes some other action.

New edit:
I actually have no idea if I can use this to search for spirits or not. It seemed like a good idea, especially because of the lack of actual spirit interacting spells I have. But after reading, it seems like I have to be able to sense the object before I read its resonance. I don't even know anymore. If I can't find the spirits, its 8 dice on mages. If I can, I think its 9 dice. On the building itself, its only 5 dice.
__________________
Picture for Prometheus

Last edited by magic_gathering2001; 24th November 2008 at 06:26 AM.. Reason: read the chapter on resonance
magic_gathering2001 is offline   Reply With Quote
Old 24th November 2008, 07:32 AM   #133 (permalink)
Registered User
 
Hella_Tellah's Avatar
 
Join Date: Jun 2007
Location: Pullman, WA
Posts: 584
Hella_Tellah Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by magic_gathering2001 View Post
I thought you said that any spells we cast before the scene automatically succeded? Or does that have something to do with studying resonance?
I was under the impression that you wanted to cast a new spell with a Mind 1 element, since you said you wanted to see "the things that the mind spell lets him search for."

Quote:
Edit: Shouldn't it be Intelligence+Occult+1/2(Density modifier on pg 278) for 8/9 dice, not that those dice will help Joseph with his horrible luck or anything. As for the action, just keep going each 'round' until he gains some amount of successes, or unless he takes some other action.
No, because you don't know the rote. You're casting it improvised, so it's Gnosis + Prime. It should probably be Gnosis + Mind, actually, but I was being a little charitable in making Mind conjunctional, assuming you'd drop your current supernal vision for a new one with a Mind element. The Density modifier applies to attempts to scrutinize resonance; since I thought you were casting a new spell, I didn't factor it in.

Quote:
I actually have no idea if I can use this to search for spirits or not. It seemed like a good idea, especially because of the lack of actual spirit interacting spells I have. But after reading, it seems like I have to be able to sense the object before I read its resonance. I don't even know anymore. If I can't find the spirits, its 8 dice on mages. If I can, I think its 9 dice. On the building itself, its only 5 dice.
Supernal Vision will only let you see things in the material world with your own, unaided senses, and scrutinize their resonance. You need a Spirit element to see into the Twilight, as Gabriel did.

Here's what I recommend now: Prometheus can cast Third Eye (Mind 1) with 5 dice to see Mind "stuff", or scrutinize with his existing Supernal Sight, and see everyone's Nature. That would gain you a +1 density bonus.

Incidentally, it would really help me if you noted the attributes and dice pool you're rolling when you do things, preferably in a format like:

roll
Scrutinize other mages' resonance with Supernal Vision: Gnosis (3) + Prime (3) + Density Bonus (1) = 7 dice
Hella_Tellah is offline   Reply With Quote
Old 24th November 2008, 07:40 AM   #134 (permalink)
Registered User
 
Join Date: May 2005
Posts: 647
magic_gathering2001 Goblin Sharpshooter (Lvl 2)
Oh my bad. I forgot that it was supernal vision I cast earlier, I'm sorry. On second thought, I think Joseph will adopt a wait and see approach, especially considering that the spell wouldn't be able to analyze the resonance of the spirits anyway. I'll change the in character stuff to reflect that if its ok with you?

Also, I'll try to remember to put the rolls in from now on.
__________________
Picture for Prometheus
magic_gathering2001 is offline   Reply With Quote
Old 25th November 2008, 11:31 PM   #135 (permalink)
Registered User
 
Hella_Tellah's Avatar
 
Join Date: Jun 2007
Location: Pullman, WA
Posts: 584
Hella_Tellah Hobgoblin Soldier (Lvl 3)
Just realized my mistake at the bottom of my previous post. It should be Intelligence + Occult + Density, of course. DERP.

Have we decided on the wisdom (or un-wisdom) of Thorn's plan yet?

Last edited by Hella_Tellah; 25th November 2008 at 11:36 PM..
Hella_Tellah is offline   Reply With Quote
Old 26th November 2008, 07:29 AM   #136 (permalink)
Registered User
 
Shayuri's Avatar
 
Join Date: Jun 2002
Posts: 9,842
Shayuri Hobgoblin Soldier (Lvl 3)
It's awesome, of course.

Question: Can Thorn cast a spell that lets her see spirits with Spirit 2? If so, can she mix in some Death to see ghosts too?

I have the book, but the rules on improvised casting are still fuzzy to me.

If I have that Spirit Sight rote, can I cast it with Death to see ghosts, or do I need the Ghost Sight rote too?
Shayuri is offline   Reply With Quote
Old 26th November 2008, 07:36 AM   #137 (permalink)
Registered User
 
Hella_Tellah's Avatar
 
Join Date: Jun 2007
Location: Pullman, WA
Posts: 584
Hella_Tellah Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Shayuri View Post
Question: Can Thorn cast a spell that lets her see spirits with Spirit 2? If so, can she mix in some Death to see ghosts too?
Yup. Spirit Tongue, which Gabriel and Levanna have active, is Spirit 1. The corresponding Death spell is Speak With the Dead, Death 1, so Thorn could weave Death in and have an all-purpose "See Stuff in Twilight" spell.

Quote:
If I have that Spirit Sight rote, can I cast it with Death to see ghosts, or do I need the Ghost Sight rote too?
I'm afraid you can't weave another spell into a rote. Rotes are like very specific instances of a spell: the intention, or "Imago", of the spell is already codified, so it can't be altered. Also, I don't see a rote or improvised spell called Spirit Sight in the core book. Do you mean "Second Sight," the Spirit 1 improvised spell?
Hella_Tellah is offline   Reply With Quote
Old 26th November 2008, 07:42 AM   #138 (permalink)
Registered User
 
Shayuri's Avatar
 
Join Date: Jun 2002
Posts: 9,842
Shayuri Hobgoblin Soldier (Lvl 3)
Ah! Yes! It seems I do. My bad.

Thanks.

Okay...so...my dice pool for that improvised "see everything in Twilight" would be what? Gnosis is 2...but I haven't got any dots in Prime yet...I'll have to fix that asap...
Shayuri is offline   Reply With Quote
Old 26th November 2008, 08:02 AM   #139 (permalink)
Registered User
 
Hella_Tellah's Avatar
 
Join Date: Jun 2007
Location: Pullman, WA
Posts: 584
Hella_Tellah Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Shayuri View Post
Ah! Yes! It seems I do. My bad.

Thanks.

Okay...so...my dice pool for that improvised "see everything in Twilight" would be what? Gnosis is 2...but I haven't got any dots in Prime yet...I'll have to fix that asap...
It would be Gnosis (2) + Spirit (2) = 4. Since she's in safe territory to act mage-y, she can feel free to use High Speech and add a +1 onto it, for 5. Neither Spirit nor Death is ruling for you, so it will cost 1 point of mana.

It's my impression that mages can weave a related spell into a spell they're casting with 1 extra dot in the primary Arcanum, but I can't recall where, if at all, that's noted in the rules. I might be making that up.

*Blows on his conch shell to summon Solarious and his rules knowledge*
Hella_Tellah is offline   Reply With Quote
Old 26th November 2008, 08:15 AM   #140 (permalink)
Registered User
 
Annalist's Avatar
 
Join Date: Nov 2008
Posts: 150
Annalist Kobold Slinger (Lvl 1)
Doesn't High Speech give a +2 bonus? (p. 117) Or is there errata I don't know about?
__________________
Annalist is offline   Reply With Quote


Bookmarks

Tags
awakening, boston, mage, pbp, recruiting, world of darkness

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 01:36 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.