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Old 7th November 2008, 10:35 PM   #21 (permalink)
Its a kind of magic
 
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FYI, I've started up a Rogue's Gallery thread.
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Old 8th November 2008, 09:12 AM   #22 (permalink)
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Alrighty then, since I haven't played one in a while, I'll go with a changeling cleric 3 (Lust & Pride) as my concept. Is there a vampiric deity in pathfinder, I can't seem to get the beta downloaded? Theres nothing in Cdiv or SC and I dont have LM or BoVD anymore.
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Last edited by Vertexx69; 8th November 2008 at 10:24 AM..
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Old 8th November 2008, 12:48 PM   #23 (permalink)
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How do you wanna do HP? Roll or average?
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Old 9th November 2008, 08:34 PM   #24 (permalink)
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Is it cool if we use vamp options from Libris Mortis? I used the "Psychic vampire" option which takes away the level drain and gives 1d6 wisdom drain and a 1 point wisdom drain aura.

Are you using the rule that any skill that has a racial bonus is counted as always a class skill?

Heres the work in progress, still need skills and spells, but other than that I took average for HP.

Description & Style
This slender vampire is nothing if not the epitomy of sly charm. His long black hair is always shining and perfectly groomed. His perfect porcelain skin has the pallor of alabaster, which only serves to attract women to him like a moth to the flame. While he often maintains a male form, it is not uncommon to sometimes find a stunning young woman that shares many of Rangta’s personality traits when he is not around. The massive tower shield he carries into battle matches his thick black armor, and both bear the symbol of an elder elemental eye unlike that of any deity anyone has ever heard of. Strangely he doesn’t seem to carry a weapon, but only an oddly bound two foot rod at his belt with a sickly green crystal set into its base. His lust extends well beyond blood and he can often be found hosting bachnals from the bottom of a pile of gorgeous young folk deep into the night, many of which take up the call of the elder elemental eye in his name. Amongst the myriad tangle of limbs several violet tentacles can sometimes be glimpsed through the din of flesh.

Rangta
Name: Rangta Shandalla
Class: Cleric 3
Race: Changeling, Psychic* Vampire
Type: Undead/Shapeshifter
Size: M
Gender: Male
Alignment: NE
Domains:
- Lust, 1/day +3 Cha for 1 minute
- Pride, Reroll save results of 1

Hit Dice: 12+2D12+15 (40)
Speed: 20
Armor Class: 31 (+9 Armor, +1 Dex, +5 Shield, +6 natural) Touch 11
Initiative: +6
Base Attack/Grapple: +4/+7

Abilities: (base, + racial, + template)
Str 16 +3 (10 +6)
Dex 14 +2 (10 +4)
Con -
Int 14 +2 (12 +2)
Wis 22 +6 (18, +2, +2)
Cha 20 +5 (14 +2 +4)

Attack: spear +12 (1d8 +10/X3)

Special Attacks:
Blood Drain
Children of the Night
Dominate Person as a Standard Action.
*Wisdom Drain, on a Touch or Slam, deal 1d6 Wisdom Drain (no save). For each point of Wisdom,
the Vampire gains 5 Temporary HP for 1 hour. Usable 1/round.
* Wisdom Drain Aura – all living creatures within a 10’ radius take 1 point of Wisdom Drain per round
Create Spawn

Special Qualities:
Polymorph, as a Standard Action into a Bat, Dire Bat, Wolf, orDire Wolf
Damage Reduction 10 / silver and magic.
Fast Healing – 5
Gaseous Form as a Standard Action. Fly at 20’ with Perfect maneuverability.
Spider Climb, always on.
Resists: Cold 10, Electricity 10, Turn +4

Saves: Fort +5 Ref +9 Will +6

Skills: (24 pts)
Bluff 8 +1+5+10
Intimidate 8 1+5+2
Hide 8 1+2+10
Move Silent 8 1+2+10
Concentrate 8 1
Spot 6 1+6+8
Search 8 1+2+8
Listen 5 1+6+8
Sense Motive 1 1+2
Knowledge Planes 1
Knowledge Religion 1

Languages: Common, Draconic, Auran, Elven, Infernal,

Feats:
1 Profane Lifeleech
3 Expert Tactician
(Bonus Vampire)
- Alertness
- Combat reflexes
- Dodge
- Improved Initiative
- Lightning Reflexes

Stuff: (66k)
Everbright Greater Vampiric Tentacle Rod 54,000g (36k,+18k-2k,+2k)

- Lesser Corrosive Crystal 1,500g
+1 Full Plate 2,650g
+1 Tower Shield 1.180g
Gloves of the Uldra Savant 3,100g
Bracers of Opportunity 2,300g
Backpack 2g

1270gp
I used the standard rules for enhancing specific items.
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Old 9th November 2008, 10:13 PM   #25 (permalink)
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Here's my character, I'm mostly finished with the crunch, thinking about swapping out a few items, but most likely he'll stay like this. Working on the fluff for the moment, unless anything comes up tomorrow, I should be able to finish then.

Nicos Heldeion
Code:
Name:           Nicos Heldeion                  Age:            27
Class/Level:    Rogue 3		                Gender:         Male
Race:           Human Vampire                   Height:         5' 10,5 ''
Alignment:      NE                              Weight:         178,5 lb
Deity:          Bane                            Speed:          30 ft.
Hair:           Black                           Eyes:           Green
Size:           Medium                          Skin:           Light brown

Ability		Score	Mod	AC Total     28   Flat    Attack
Strength	 16	+3	Base         10   Foot    Bonus 
Dexterity	 20	+5	Natural      06    22      +2
Constitution	 --	--	Size         --           
Intelligence	 18	+4	Deflection   --   Touch   Grapple
Wisdom		 16	+3	Dexterity    05    16     Total   +5
Charisma	 19	+4	Armor        04           BAB     +2
                                Shield	     --           STR     +3
Hit Points	Current  Total	Magic        02           Size    --
Race + Class	  36      36    Misc. Mod.   01           Misc.   --

Saving Throws                        Non-Standard Attacks          
	        Fort   Ref    Will              Unarmed
Total           +1     +10    +4     Hit Bonus    +7    
Base Save       +1     +3     +1     Damage       1d6+Energy Drain
Ability         ---    +5     +3     Critical     x2
Feat            ---    +2     ---    Range       Melee
Magic           ---    ---    ---    Type         B
Conditional     ---    ---    ---    Notes  Non-Lethal

Initiative      +11        Damage Reduction  10/Silver and Magic
Dex             +5         Fast Healing 5
Misc            +6         Resistance; Cold/Electricity 10
                           Turn Resistance +8

	       Attack
Attack	       Bonus    Damage   Critical   Range   Type   Weight   Notes
Ariadne         +6      1d6+4    19-20/x2    xxx     P      2 lbs.  +2d6 vs. good, 1d6 extra SA
Eriale          +6      1d6+4      x2        10      S      2 lbs.  +2 damage during surprise round and 1:st round of combat
Hand Crossbow   +8      1d4+1    19-20/x2    30      P      2 lbs.  3/day teleport target 10 ft. Will DC 17 negates

                       Key      Skill     Ability       Ranks       Misc.      Magic
Skills		     Ability   Modifier   Modifier   Class Skill   Modifier   Modifier  Notes
Acrobatics             DEX       +11        +5           3/Y        +3          xxx       1
Appraise               INT       +4         +4           Xx/Y       xxx         xxx         
Bluff                  CHA       +10        +4           3/Y        +11         xxx          
Climb		       STR       +16        +3           2/Y        +11         xxx       1
Craft                  INT       ---        ---          ----       ---         ---          
 - Alchemy              -        +8         +4           1/Y        +3          xxx         
Diplomacy              CHA       +10        +4           3/Y        +3          xxx         
Disable Device	       INT       +12        +4           3/Y        +5          xxx         
Disguise               CHA       +10        +4           3/Y        +3          xxx       1
Escape Artist	       DEX       +5         +5           Xx/Y       xxx         xxx       1
Handle Animal          CHA       +4         +4           Xx/N       xxx         xxx         
Heal                   WIS       +3         +3           Xx/N       xxx         xxx         
Intimidate             CHA       +9         +4           2/Y        +3          xxx         
Knowledge              INT       ---        ---          ----       ---         ---          
 - Dungeoneering        -        +4         +4           Xx/Y       xxx         xxx         
 - Local                -        +10        +4           3/Y        +3          xxx         
Linguistics            INT       +10        +4           3/Y        +3          xxx
Perception             WIS       +19        +3           3/Y        +13         xxx             
Perform                CHA       --         ---          ----       ---         ---          
 - Act                  -        +8         +4           1/Y        +3          xxx         
Profession             WIS       ---        ---          ----       ---         ---          
 - Caligraphy           -        +7         +3           1/Y        +3          xxx         
Ride                   DEX       +5         +5           xx/N       xxx         xxx         
Sense Motive           WIS       +19        +3           2/Y        +13         xxx         
Sleight Of Hand        DEX       +11        +5           3/Y        +3          xxx       1
Stealth                DEX       +29        +5           3/Y        +11         +10       1
Survival               WIS       +3         +3           xx/N       xxx         xxx         
Swim                   STR       +3         +3           xx/Y       xxx         xxx       2
Use Magic Device       CHA       +10        +4           3/Y        +3          xxx         
                                                                                       
1. Armor Check Penalty                                                       
2. Double Armor Check Penalty                                                
-----------------------------------------------------------------------------
Languages (Read/Write, Speak)
Common
Undercommon
Chondathan
Illuskan
Damaran
Elven
Dwarven
Infernal


Feats
AlertnessVampire +2 Perception and Sense Motive
Combat ReflexesVampire Additional AOO
DodgeVampire +1 Dodge bonus to AC
Improved InitiativeVampire +4 on initiative
Lightning ReflexesVampire +2 Reflex Saves
Weapon FinesseHuman Dex instead of Str on attack rolls 
Two Weapon FightingLevel 1 Reduce Penalties for fighting with two weapons
Double Slice Level 3 Add full str mod to damage with off-hand weapon

Class Traits: Rogue
Weapon Prof: Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword
Armor Prof: Light Armor
Sneak Attack: 2d6
Trapfinding
Evasion
Trapsense +1
Rogue Talents: Fast Stealth


Racial Traits
+2 Dex
Extra Feat
Extra Skillpoint
Weapon Prof: Throwing Axe
Favored Class: Rogue

Template Traits
Undead                        Blood Drain
Bonus Feats                   Children of the Night
Ability Increase              Dominate
Natural Armor Increase        Create Spawn       
Slam Attack                   Energy Drain
Alternate Form                Damage Reduction
Fast Healing                  Gaseous Form
Cold/Electricity Resistance   Spider Climb
Turn Resistance

 
Equipment	               Cost     Weight     Reference/Pg. #
The Night Ward                22800      10 lb        See below
Ariadne                       14310      2  lb        See below  
Eriale                         8308      2  lb        See below
Dislocating Hand Crossbow +1   8400      2  lb        MIC 32
Bolts x 20                        4      2  lb        PF 103
Crystal of Return, Lesser      1000      -            MIC 65
Boots of Tracklessness        11000      1  lb        MIC 79
Hat of Disguise                1800      -            PF 377
Cloak of Turn Resistance      11000      1  lb        MIC 89
Ring of Silent Spells          2000      -            MIC 127
Disguise Kit    (At home)        50      8  lb        PF 113
Alchemist's Lab (At home)       500      40 lb        PF 113
Thieves Tools, Masterwork       100      2  lb        PF 113
Monk's Outfit                     -      -            PF 114
Thunderstone x5                 150      5  lb        PF 113
Artisan's Tools (At home)         5      5  lb        PF 113

Encumbrance                  27 lbs.


Light:      00-76   lbs.
Medium:     77-153  lbs.
Heavy:      154-230 lbs.
Push/Drag:  1150    lbs,
Lift:       230/460 lbs.

Platinum:   xxxxx 
Gold:       573
Silver:     xxxxx
Copper:     xxxxx


Items

The Night Ward is a +2 Mithral Chain Shirt (PF 343) with the glamered (PF 342) and improved shadow special (PF 343) abilities.
Ariadne is a +1 Shortsword with the Unholy (PF 349), Hideaway (MIC 36) and Deadly Precision (MIC 32) special abilities
Eriale is a +1 throwing axe with the Eager (MIC 34) special ability

Last edited by drakir_nosslin; 10th November 2008 at 06:37 PM.. Reason: Too much CAPS
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Old 11th November 2008, 07:39 AM   #26 (permalink)
Its a kind of magic
 
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Quote:
Originally Posted by drakir_nosslin View Post
How do you wanna do HP? Roll or average?
Three-quarters max.
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Old 11th November 2008, 07:42 AM   #27 (permalink)
Its a kind of magic
 
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Quote:
Originally Posted by Vertexx69 View Post
Is it cool if we use vamp options from Libris Mortis? I used the "Psychic vampire" option which takes away the level drain and gives 1d6 wisdom drain and a 1 point wisdom drain aura.
I have no problem with this, if anyone else wants to use these options I'm cool with it. A little variety is a good thing.

Quote:
Originally Posted by Vertexx69 View Post
Are you using the rule that any skill that has a racial bonus is counted as always a class skill?
I'm not changing this from the RAW.

Quote:
Originally Posted by Vertexx69 View Post
Heres the work in progress, still need skills and spells, but other than that I took average for HP.
Quote:
Originally Posted by drakir_nosslin View Post
Here's my character, I'm mostly finished with the crunch, thinking about swapping out a few items, but most likely he'll stay like this. Working on the fluff for the moment, unless anything comes up tomorrow, I should be able to finish then.
Tired now, I'll give it a good look over later.
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Old 12th November 2008, 11:48 PM   #28 (permalink)
Its a kind of magic
 
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Quote:
Originally Posted by Vertexx69 View Post
Stuff: (66k)
Everbright Greater Vampiric Tentacle Rod 54,000g (36k,+18k-2k,+2k)

- Lesser Corrosive Crystal 1,500g
+1 Full Plate 2,650g
+1 Tower Shield 1.180g
Gloves of the Uldra Savant 3,100g
Bracers of Opportunity 2,300g
Vertexx, wil please let me know which books these are from and their page numbers. I've got too many books and not enough space in brain to remember what's where.
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Old 13th November 2008, 12:25 AM   #29 (permalink)
Its a kind of magic
 
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Drakir I tallied your equipment. I think your prices are off, unless I am mistake they should be:

Night Ward 16,850
Ariadne 34,000
Eriale 8,000

After subtracting everything else (including cash left over) you have an extra 6,874 gp. Feel free to spend it however you choose.
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Old 13th November 2008, 06:55 AM   #30 (permalink)
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Quote:
Originally Posted by Reveille View Post
Vertexx, wil please let me know which books these are from and their page numbers. I've got too many books and not enough space in brain to remember what's where.
I'll get you some page numbers but they are all from the MIC (though I'm still mulling over the gloves and the +2 bonus on the rod). I kind of built my cleric concept around the greater tentacle rod, and the forgotten god who's cabalistic clerics are more like charismatic cult leaders than cloistered clergy...wow I should change his name to C like in V for Vendetta

I do have a question about the rod though. It states that when its activated it makes 6 attacks at its own attack bonus against 1 target, but what about the rest of the round? Can it make Attacks of Opportunity, and if so can it make multiples since we all have combat reflexes?
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Old 13th November 2008, 07:22 AM   #31 (permalink)
Its a kind of magic
 
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Quote:
Originally Posted by Vertexx69 View Post
I do have a question about the rod though. It states that when its activated it makes 6 attacks at its own attack bonus against 1 target, but what about the rest of the round? Can it make Attacks of Opportunity, and if so can it make multiples since we all have combat reflexes?
Not sure. I 'm gonna run this by the experts in the D&D 3rd Edition Rules forum. Whatever comes closes to the RAw is what I'm going to use.
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Old 13th November 2008, 08:32 AM   #32 (permalink)
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Thanks for the info on the items, I'll correct that tonight, and hopefully I'll be able to finish the background too by then. I'm sorry that it's taking so long, but work is really bogging me down right now :/
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Old 13th November 2008, 09:55 AM   #33 (permalink)
Its a kind of magic
 
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Quote:
Originally Posted by drakir_nosslin View Post
Thanks for the info on the items, I'll correct that tonight, and hopefully I'll be able to finish the background too by then. I'm sorry that it's taking so long, but work is really bogging me down right now :/
I'm in no rush to get this started and I'm stillmulling over how to kick it off, so you've got plenty of time to finalize your character.
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Old 13th November 2008, 11:57 PM   #34 (permalink)
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Hi Reveille, this sounds intriguing.

Would you be willing to consider a reflavoured Paladin? Otherwise a Rogue could be interesting.

Phaezen
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Old 14th November 2008, 01:57 AM   #35 (permalink)
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Quote:
Originally Posted by Phaezen View Post
Would you be willing to consider a reflavoured Paladin?
What do you have in mind for this?

Here are my suggestions
Code:
Aura of Evil
Detect Good
Smite Good
Lay on Hands 
 - Negative Energy 
   - Heals Undead
   - Harms the living
Aura of Menace
 - Works like Cause Fear
   - Creatures that have an 
   equal amount of hd or less
   than you become frightened
   on a failed Will save
Channel Negative Energy
Blackguard Spell List
Also, a freshly created feat for this concept:

Terrifying Presence
You are able to instill fear in creatures that wouldn't normally be affected by you.
Prerequisite: Aura of Menace class feature
Benefit: You are considered to have three virtual hit dice for the purpose of striking fear in your foes.
Special: You can gain this feat more than once, its effects stack.

Last edited by Reveille; 14th November 2008 at 02:52 AM..
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Old 14th November 2008, 10:17 AM   #36 (permalink)
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Quote:
Originally Posted by Reveille View Post
What do you have in mind for this?

Here are my suggestions
More or less what I had in mind. I am slightly worries that the vampire blackgaurd might be a bit monochromatic and might not fit the Waterdeep/Nobility theme. What I'll do is work on both the blackguard and rogue concepts over the weekend and post them for you to have a look at and give some feedback.

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Old 15th November 2008, 02:16 AM   #37 (permalink)
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Quote:
Originally Posted by Phaezen View Post
More or less what I had in mind. I am slightly worries that the vampire blackgaurd might be a bit monochromatic and might not fit the Waterdeep/Nobility theme. What I'll do is work on both the blackguard and rogue concepts over the weekend and post them for you to have a look at and give some feedback.

Phaezen
I wouldn't worry about it so much. I can see it working. Shoot for Lawful Evil as alignment. I can imagine your character as being the brains working from behind the scenes. This concept would work great as a multiclassed sorcerer. Also worth considering is that I'd allow for powers to be shut off and thereby not always be in use. That would come in handy for this concept too.
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Old 16th November 2008, 12:22 AM   #38 (permalink)
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Saturday bump.
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Old 16th November 2008, 11:57 PM   #39 (permalink)
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Just to give an idea where I am heading.

Just noticed that in Pathfinder humans get a +2 to one ability, I will factor that in tomorrow and adjust accordingly. Most likely add to Charisma.

Personality

Vandaros appears to be an Illuskan Noble, as he was in life, favouring light armour, longsword, short sword, and always dressed in the latest fashion. Like most young noblemen he favours a two weapon style of combat.

He is charming and intellegent, keeping his worship of Shar hidden but always seeking to draw those with influence in the city into the web of Shar.


Edit: New block up later in the thread

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Last edited by Phaezen; 30th November 2008 at 11:10 PM..
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Old 22nd November 2008, 10:39 PM   #40 (permalink)
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BUMP. Still Recruiting.

Phaezen, please fix the code formatiing for your character.
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