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Old 24th November 2008, 12:13 PM   #41 (permalink)
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Sorry about the formatting going skew, I will fix it and add equipment this evening.

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Old 25th November 2008, 05:25 PM   #42 (permalink)
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Looks like we still need an arcane caster to round out the group at least? I hate it when people jump into a recruiting thread, call dibs on a class and then never actually submit a character sheet. It just stops new folks that are interested from even considering the game.
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Old 26th November 2008, 12:33 PM   #43 (permalink)
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Quote:
Originally Posted by Vertexx69 View Post
Looks like we still need an arcane caster to round out the group at least? I hate it when people jump into a recruiting thread, call dibs on a class and then never actually submit a character sheet. It just stops new folks that are interested from even considering the game.
I could work some sorcerer into my character if needed, it would fit the Shar theme very well.

Edit: Reveille - would you be willing to let the Paldin multiclassing restriction slide?

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Old 26th November 2008, 04:44 PM   #44 (permalink)
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Quote:
Originally Posted by Phaezen View Post
Edit: Reveille - would you be willing to let the Paldin multiclassing restriction slide?
What do you have in mind?
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Old 26th November 2008, 10:04 PM   #45 (permalink)
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What do you have in mind?
Concept would be a hidden champion of Shar, using sorcery to augment his combat abilities as well as to help influence matters behind the scene. He will be a very subtle charater, keeping his abilities hidden, while luring those around him into the net of Shar.

Basically looking at using a bit of 4e flavour for the paladin class, in other words he is a champion of his god (in this case Shar), not of an alignment. Most likey go with sorcerer, arcane bloodline, with the Shadow Weave Magic feat (Players Guide to Faerun pg 43) and alternate levels between the classes.

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Old 27th November 2008, 01:17 AM   #46 (permalink)
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Phaezen, theres always the Knight training feat from the Eberron Campaign Setting that allows you choose any one other class that you can freely multiclass with paladin.
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Old 27th November 2008, 03:22 AM   #47 (permalink)
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Phaezen, I'll allow the multiclass (w/o the need of expending a feat). I've said it before and I'll say it again; the mix is a brillaint for your concept.
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Old 27th November 2008, 03:24 AM   #48 (permalink)
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Vetexx, how are you coming along with your character?
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Old 27th November 2008, 05:39 AM   #49 (permalink)
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I'm liking the whole cult leader concept I'm playing around with, but wasn't going to spend any more time on it if the game wasn't going to get off the ground. With only 3 people, I didn't know if you were going forward with it.

I have a question about the armbands of bloodrage though. The description states that during the blood rage I take 5 dmg a round. Does this dmg bypass temporary HP or come off temp first?

I couldn't decide for a while on several smaller adventuring items or one big role playing item. But I'll settle on this configuration, unless I can get a a negative energy version of the healing belt.



Description & Style
This slender vampire is nothing if not the epitomy of sly charm. His long black hair is always shining and perfectly groomed. His perfect porcelain skin has the pallor of alabaster, which only serves to attract women to him like a moth to the flame. While he often maintains a male form, it is not uncommon to sometimes find a stunning young woman that shares many of Rangta’s personality traits when he is not around. The massive tower shield he carries into battle matches his thick black armor, and both bear the symbol of an elder elemental eye unlike that of any deity anyone has ever heard of. Strangely he doesn’t seem to carry a weapon, but only an oddly bound two foot rod at his belt with a sickly green crystal set into its base. His lust extends well beyond blood and he can often be found hosting bachnals from the bottom of a pile of gorgeous young folk deep into the night, many of which take up the call of the elder elemental eye in his name. Amongst the myriad tangle of limbs several violet tentacles can sometimes be glimpsed through the din of flesh.

Rangta
Name: Rangta Shandalla
Class: Cleric 3 /Bard 3
Race: Changeling, Psychic* Vampire
Type: Undead/Shapeshifter
Size: M
Gender: Male
Alignment: NE
Domains:
- Lust, 1/day +3 Cha for 1 minute
- Pride, Reroll save results of 1

Hit Dice: 12+2D12+15 (44)
Speed: 20
Armor Class: 31 (+9 Armor, +1 Dex, +5 Shield, +6 natural) Touch 11
Initiative: +6
Base Attack/Grapple: +4/+7

Abilities: (base, + racial, + template)
Str 16 +3 (10 +6)
Dex 14 +2 (10 +4)
Con -
Int 14 +2 (12 +2)
Wis 22 +6 (18, +2, +2)
Cha 20 +5 (14 +2 +4)

Attack: RodX6 +18 (1d6acid+14/X2)

Special Attacks:
Blood Drain
Children of the Night
Dominate Person as a Standard Action.
*Wisdom Drain, on a Touch or Slam, deal 1d6 Wisdom Drain (no save). For each point of Wisdom,
the Vampire gains 5 Temporary HP for 1 hour. Usable 1/round.
* Wisdom Drain Aura – all living creatures within a 10’ radius take 1 point of Wisdom Drain per round
Create Spawn
Inspire Courage +2 3/day
Spells
Rebuke Undead 8/day

Special Qualities:
Polymorph, as a Standard Action into a Bat, Dire Bat, Wolf, orDire Wolf
Damage Reduction 10 / silver and magic.
Fast Healing – 5
Gaseous Form as a Standard Action. Fly at 20’ with Perfect maneuverability.
Spider Climb, always on.
Resists: Cold 10, Electricity 10, Turn +4

Saves: Fort +5 Ref +12 Will +6

Skills: (48 pts)
Bluff 16 +1+5+10
Intimidate 8 1+5+2
Hide 13 1+2+10
Move Silent 13 1+2+10
Concentrate 1
Spot 15 1+6+8
Search 11 1+2+8
Listen 15 1+6+8
Sense Motive 3 1+2
Perform (sing) 11 6+5
Knowledge Planes 1
Knowledge Religion 1
Knowledge History 7 5+2

Languages: Common, Draconic, Auran, Elven, Infernal, Abyssal, Terran, Dwarf, Celestial, Ignan, Gnome, Drow, Giant

Feats:
1 Profane Lifeleech – spend 1 rebuke to drain 1d6 hp for every living target within 30ft burst
3 Song of the Heart – +1 to inspirational songs
(Bonus Vampire)
- Alertness
- Combat reflexes
- Dodge
- Improved Initiative
- Lightning Reflexes

Spells Slots cleric/bard: 4/4+1/3+1 & 3/3

Bard Spells Known:
Inspirational Boost, Comp Language, Detect Door

Cleric spells:
1st ...
2nd ...

Stuff: (66k)
Greater Tentacle Rod of Collision* 52,000g (36k,+18k-2k) -MIC pg 62 *31
- Lesser Acid Assault Crystal 1,500g -MIC pg 64
+1 Full Plate 2,650g
+1 Tower Shield 1.180g
Bands of Blood Rage 2,600g -MIC pg202
Ring of Arming 5,000g
Clerics robes
Backpack 2g

1,070gp
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Last edited by Vertexx69; 8th December 2008 at 07:50 AM..
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Old 27th November 2008, 07:12 AM   #50 (permalink)
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Quote:
Originally Posted by Vertexx69 View Post
I'm liking the whole cult leader concept I'm playing around with, but wasn't going to spend any more time on it if the game wasn't going to get off the ground. With only 3 people, I didn't know if you were going forward with it.
There is a soultion to every problem. Thee players is one under the minimum need, so if we fail to recruit more players by December 8th, recruitment will close and I'll allow the current players to use the gestalt rules.

This isn't to say that I'm gona sit around and twiddle my thumbs while waiting for people to join the game. I want to start the game no later than Dec. 3rd. The retcon of character to gestalt won't happen until after recruitment closes, until then I'll take it easy on the encounters and make things a little more social based for the characters.
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Old 27th November 2008, 07:16 AM   #51 (permalink)
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Vertexx, please refresh my memory as to which Dragon mag those domains are from.
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Old 27th November 2008, 05:31 PM   #52 (permalink)
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I have no problem with social encounters or gestalt so it looks like we're all good

Both of my domains are from the back of the Spell compendium.
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Last edited by Vertexx69; 27th November 2008 at 05:37 PM..
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Old 28th November 2008, 05:38 PM   #53 (permalink)
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Does this mean that I can't play? :/

I'd like to join this motley crew; I have a few character concepts in mind, but I'll want to review who's playing what to help me along.

If I'm reading it correctly, there is currently a Paladin/Sorcerer, a Cleric of Bane, and a Rogue... or am I missing something?

One concept I'm tinkering with is a Gondite; a fellow who has traded his life for unlife so that he may continue his work as an inventor... this guy could easily be a Mage (with 'artificer' flavour).

I'm also thinking about an "urban" Ranger or Druid; a vampire who has become so passionate about an area (or something/one IN the area) that he has sacrificed his own life to keep an eye on it...

And of course, Bard. Because Bards are awesome. More on that one later.
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Old 28th November 2008, 11:28 PM   #54 (permalink)
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@ Herobizkit - Aside from my cleric being a follower of the Elder Elemental Eye as opposed to Bane, your assessment seems right. Since the recruitment cuttoff is set for the 8th you're not too late.

A Gondite would make an interesting combination with my cult leader ;p your character's faith is concerned with where all things came from and mine is concerned with where they are going, like the beginning and end of the same story. And there is no down side to playing a magely type since everyones HD are d12s because of the vampire template.

A bard could help bring newcomers into the "Tavern" we are going to be in charge of a bit better than a sniper or crotchety old druid can.

66k for gear can take a while to get through, so get a move on
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Old 29th November 2008, 10:44 PM   #55 (permalink)
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[Note: this post rambles; I am brainstorming and writing as I go]

Man, if I have to get all my gear form the Pathfinder Alpha rulebook, I have a lot of reading ahead of me.

I believe I'm going to combine my concepts. I envision a Bard whose cover story is a quiet, bookish sort who dabbles in machinery/clockworks (especially toys for the children). In the Tavern/Inn, he can be seen telling all sorts of stories, entertaining with his magical tricks and gizmos, and always happy to listen to whatever stories people have in return (and sometimes doling out drinks in excess, because hey, he's a swell guy).

I envision his "avatar" as a younger Anthony Hopkins from the first Zorro movie, accent and all, specifically the part where Hopkins is disguised as a servant to a noble. In fact, I might even play this up and "serve" one of the PC's (because, after all, no one suspects the help).

In this character's backstory, prior to being Embraced, he had aspirations of becoming an Artificer. Somewhere along the way, he learned of the existence of a lost Library somewhere in Undermountain which contained a wealth of plans, schemata, and notes from a (now lost) Gond sect. He began wandering from town to town, searching for information regarding the sect. Upon his journey, he was attacked and nearly left for dead. A female vampire was taken by his looks and chose to Embrace him as her plaything.

... more as I think of it later. I mean, he IS only level 3.
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Old 30th November 2008, 12:26 AM   #56 (permalink)
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Awesome Herobizkit, pure awesomeness. I'm really digging your concept.

Man, I cannot wait for this game to hit the ground running!
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Old 30th November 2008, 02:27 AM   #57 (permalink)
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My crunch is likely going to be all wrong, so bear with me. I do have a few questions:

* Is the vampire template in the Pathfinder books as well?

* Just so I understand the character creation, I roll up a PC as normal, do my 3 levels of Bard, and THEN apply the template? Or do I add the template from the get-go so as to enjoy all the benefits of the heightened stats?

* The point-buy has me confused. Our stats start at 10's and we get 20 points to dole out. Assuming I spend nothing on Con, I can have 14's in all stats for 20 points. If this is the case, why do everyone else's stats seem so lower than they can be?

Last edited by Herobizkit; 30th November 2008 at 02:36 AM..
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Old 30th November 2008, 03:40 AM   #58 (permalink)
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Quote:
Originally Posted by Herobizkit View Post
Is the vampire template in the Pathfinder books as well?
No. Use the template found in the Monster Manual.

Quote:
Originally Posted by Herobizkit View Post
Just so I understand the character creation, I roll up a PC as normal, do my 3 levels of Bard, and THEN apply the template?
Yes. However you do not generate a Con score.

Quote:
Originally Posted by Herobizkit View Post
The point-buy has me confused. Our stats start at 10's and we get 20 points to dole out. Assuming I spend nothing on Con, I can have 14's in all stats for 20 points. If this is the case, why do everyone else's stats seem so lower than they can be?
As your PC is undead, you don't have a Con score to worry about. You do not assign points to Constitution. And you are right; you can top out each score at 14 before adding racial and template modifiers.

Don't know about the latter, I'll have to check it out later. That all for tonight. I'm sacking out.
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Old 30th November 2008, 10:47 PM   #59 (permalink)
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Question: Would you let the 2nd lvl cleric spell "extend tentacles" from the SC work for my greater tentacle rod? Just trying to figure out my prepared spells.
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Old 30th November 2008, 11:06 PM   #60 (permalink)
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Some changes to my character, He is now Paladin 2, Sorcerer 1. I need to double check a few things, add some mundane equipment and confirm his spells, which I will do Monday

Vertexx69: Vandaros also has a cult leader slant, though he is very subtle about it. His methods for recruiting lend nicely into work with Rangta for the most part, so I have included a bit of that in the background. Let me know if you are happy with that.

Vandaros
Code:

Name:           Vandaros Evenstar        Age:            23
Class/Level:    Evil Paladin 2, Sorceror 1      Gender:         Male
Region:         Waterdeep
Race:           Human, Illuskan, Vampire        Height:         5'6
Alignment:      Lawful Evil                     Weight:         160
Deity:          Shar                            Speed:          20
Hair:           Black                           Eyes:           Green
Size:           Medium                          Skin:           Pale

Ability        Score    Mod    AC Total     26   Flat    Attack
Strength         18    +4    Base         10   Foot    Bonus 
Dexterity        19    +4    Natural      08    22      +2
Constitution     --    --    Size         --           
Intelligence     16    +3    Deflection   --   Touch   Grapple
Wisdom           14    +2    Dexterity    04    16     Total   +6
Charisma         22    +6    Armor        02           BAB     +2
                                Shield         --           STR     +4
Hit Points    Current  Total    Magic        02           Size    --
Race + Class      46      46    Misc. Mod.   00           Misc.   --

Saving Throws                        Non-Standard Attacks          
            Fort   Ref    Will              Unarmed
Total           +9     +12    +10    Hit Bonus    +6    
Base Save       +3     +0     +2     Damage       1d6+Energy Drain
Ability         ---    +4     +2     Critical     x2
Class           +6     +6     +6     Range       Melee
Feat            ---    +2     ---    Type         B
Conditional     ---    ---    ---    Notes  Non-Lethal

Initiative      +8         Damage Reduction  10/Silver and Magic
Dex             +4         Fast Healing 5
Misc            +4         Resistance; Cold/Electricity 10
                           Turn Resistance +8

           Attack
Attack           Bonus    Damage   Critical   Range   Type   Weight   Notes
Longsword       +5      1d8+4    19-20/x2    xxx     S       lbs.  +2 Attack +2d6 Damage vs Humans
Shortsword      +5      1d6+2    19-20/x2    xxx     S       lbs.  Store 1 Spell
Dagger          +6      1d4+1    19-20/x2    10      P       lbs.  5 Charges Per Day;1 

Charge +3 Att/Dam; 3 Charge +3 Seeking; 5 Charge +3 Seeking Bane

                       Key      Skill     Ability       Ranks       Misc.      Magic
Skills             Ability   Modifier   Modifier   Class Skill   Modifier   Modifier  

Notes
Acrobatics             DEX       +4         +4           Xx/Y       xxx         xxx       1
Appraise               INT       +3         +3           Xx/Y       xxx         xxx         
Bluff                  CHA       +18        +4           3/Y        +11         xxx          
Climb                  STR       +4         +4           xx/Y       xxx         xxx       1
Craft                  INT       ---        ---          ----       ---         ---          
 -                      -        +3         +3           xx/Y       xxx         xxx         
Diplomacy              CHA       +11        +6           2/Y        +3          xxx         
Disguise               CHA       +6         +6           xx/Y       xxx         xxx       1
Escape Artist          DEX       +4         +4           Xx/Y       xxx         xxx       1
Heal                   WIS       +2         +2           Xx/N       xxx         xxx         
Intimidate             CHA       +6         +6           xx/Y       xxx         xxx         
Knowledge              INT       ---        ---          ----       ---         ---          
 - Nobility & Royalty   -        +8         +2           2/Y        +3          xxx         
 - Religion             -        +9         +3           3/Y        +3          xxx         
Perception             WIS       +12        +2           xx/Y       +10         xxx          

   
Ride                   DEX       +4         +4           xx/N       xxx         xxx         
Sense Motive           WIS       +17        +2           2/Y        +13         xxx         
Spellcraft             INT       +9         +3           3/Y        +3          xxx       1
Stealth                DEX       +12        +4           xx/Y       +8          xxx       1
Survival               WIS       +2         +2           xx/N       xxx         xxx         
Swim                   STR       +4         +4           xx/Y       xxx         xxx       2
                                                                                       
1. Armor Check Penalty                                                       
2. Double Armor Check Penalty                                                
-----------------------------------------------------------------------------
Languages (Read/Write, Speak)
Common
Illuskan
Elven

Feats
AlertnessVampire +2 Perception and Sense Motive
Combat ReflexesVampire Additional AOO
DodgeVampire +1 Dodge bonus to AC
Improved InitiativeVampire +4 on initiative
Lightning ReflexesVampire +2 Reflex Saves
Twin Sword Style Human, Players Guide to Faerun 46, +2 Shield Bonus vs 1 enemy when wielding 2 swords. 
Two Weapon FightingLevel 1 Reduce Penalties for fighting with two weapons
Shadow Weave Magic Level 3 Players Guide to Faerun 43.
Echew Materials Bonus Sorcerer 1

Class Traits:
Paladin (Evil)
Aura of Evil
Detect Good, At Will
Smite Good, 1/Day 6 to attack, +2 To Damage
Divine Grace +6 To All saves
Lay on Hands, Heal undead 12 hp/day

Sorcerer
Cantrips, At will
GhostSound, Bleed, Arcane Mark, Prestidigitation
Lv 1, 5/Day
Chill Touch, Ray of Enfeeblement
Bloodline: Arcane
SKill: (Knowledge Religion)
Arcane Bond: Short Sword

Template Traits
Undead                        Blood Drain
Bonus Feats                   Children of the Night
Ability Increase              Dominate
Natural Armor Increase        Create Spawn       
Slam Attack                   Energy Drain
Alternate Form                Damage Reduction
Fast Healing                  Gaseous Form
Cold/Electricity Resistance   Spider Climb
Turn Resistance

 
Equipment                   Cost     Weight     Reference/Pg. #
Longsword +1 Human Bane        8315      4  lb        
Shortsword +1 Spell Storing    8310      2  lb        
Ring of Mind Shielding         8000      -  lb        
Ring of Prtection +2           8000      -  lb        
Rod of Metamagic, Silence,les  3000      3  lb        
Bracers of Armour +2           4000      1  lb           
Disc of Secrets                 200      -  lb        Cormyr 154
Fiery Tunic                    5000      2            MIC 99
Amulet of Natural Armour +2    8000      -  lb        
Gauntlet of Infinite Blades    6500      1            MIC 101
Boots of Swift Passage         5000      1  lb        MIC 78
Eternal Wand Shield             820      -  lb        MIC 159
Nobles Outfit                    75     10  lb
Signet Ring                       5      -  lb
Variety of Jewelry, headpieces
rings, earrings, necklaces      200      2  lb
Belt Pouch * 2                    2      1  lb
Spell component pouch             5      2  lb
Encumbrance                   31 lbs, Light.


Light:      00-135  lbs.
Medium:     136-270 lbs.
Heavy:      271-405 lbs.
Push/Drag:  2025    lbs,
Lift:       405/810 lbs.

Platinum:   50 
Gold:       68
Silver:     xxxxx
Copper:     xxxxx 


notes

The Disc of Secrets is from the Cormyr Adventure, It is a basic Holy Symbol of Shar Disguised as a piece of jewelry. There is a command phrase to reveal its true form and to hide it.

The Daggers are from the gauntlet of infinite blades. They are normal, except when charges are expended.

The eternal wand can be used twice a day.

The Arcane Bond, if I read it correctly, means can use my Shortsword to cast one extra spell a day.


Personality

Vandaros, a hidden servant of Shar, spends a lot of time at the tavern, looking for bored young nobles he can seduce into worshipping Shar to lead them to thier oblivion. He is often involved with Rangta's Bachnals, seducing nobles with various mind altering drugs and slowly draining thier enthusiasm for life and convincing them that life cannot compare with the pureness of oblivion.

Vandaros appears as a pale young noble, always dressed in the latest fashions, a peculiarity of his is a striking vest he often wears. Seemingly woven of red and yellow gems the flame like patterns seem to move and flicker like a living flame as he moves. He plays continualy with a dagger when he is bored ,both feigned or real.


Phaezen
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Last edited by Phaezen; 2nd December 2008 at 11:13 AM..
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