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Old 4th February 2009, 10:37 AM   #81 (permalink)
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Still level 5/Gestalt? or will that depend on the players?
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Old 4th February 2009, 11:50 PM   #82 (permalink)
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Excellent. I'd like to throw my hat in the ring then.

Assuming you're still considering 5th/Gestalt, I'm thinking Human Sorcer/Monk.

I see him as being a minor-to-mid-level functionary in a trade guild; and will lean towards economically useful spells (communication & divination spells) for most of his reportoire. Rather than being typically "monkish" as supernaturally-imbued combat-badassery due to a stronger-than-usual connection to the Negative plane (which will supported by feat selection).

Thoughts?
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Old 5th February 2009, 05:34 AM   #83 (permalink)
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Quote:
Originally Posted by Pyrex View Post
Assuming you're still considering 5th/Gestalt, I'm thinking Human Sorcer/Monk.
Okey-doke. That'll work.

Quote:
Originally Posted by Pyrex View Post
I see him as being a minor-to-mid-level functionary in a trade guild; and will lean towards economically useful spells (communication & divination spells) for most of his reportoire. Rather than being typically "monkish" as supernaturally-imbued combat-badassery due to a stronger-than-usual connection to the Negative plane (which will supported by feat selection).

Thoughts?
It works. Feel free to peruse Libris Mortis and the Completes for feat selection, I know there are some good ones in those for your concept.

We just need Vertexx to chime in regarding if he's still wants to play. If not, thaen I'll have you two up your total levl by 2 each and we'll get the ball rolling. Vertexx has until the 10th, after that I'm going to close recruiting and get the ball rolling for real this time.
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Old 5th February 2009, 07:15 PM   #84 (permalink)
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It works. Feel free to peruse Libris Mortis and the Completes for feat selection, I know there are some good ones in those for your concept..
Yeah, there are a couple LM feats I've got in mind. I'll try and have a draft up today or tomorrow.
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Old 6th February 2009, 08:08 AM   #85 (permalink)
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Yeah, there are a couple LM feats I've got in mind. I'll try and have a draft up today or tomorrow.
I look forward to seeing it.
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Old 6th February 2009, 09:17 PM   #86 (permalink)
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My work-in-progress has been posted in the Rogue's Gallery.

I still need to do equipment and spells, as well as add some fluff; but the bulk of the crunch is ready for review.

I don't recall seeing, I assume we're using standard equipment for 13th level (110k gp)?
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Old 7th February 2009, 05:02 AM   #87 (permalink)
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Ok I'm still here I'll try to have my cult leader updated by tomorrow after re-familiarizing myself with him.
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Old 7th February 2009, 07:33 AM   #88 (permalink)
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Quote:
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Ok I'm still here I'll try to have my cult leader updated by tomorrow after re-familiarizing myself with him.
All righty. I look forward to getting this started.
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Old 7th February 2009, 11:19 AM   #89 (permalink)
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Quote:
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All righty. I look forward to getting this started.
I will post my updated sheet Sunday evening for final ok.
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Old 7th February 2009, 10:05 PM   #90 (permalink)
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A few more questions since we have so much more money to deal with:

Is it ok for me to buy the battle rattle? Activated as part of bardic music gives +1 to inspire courage. usable once per combat. 3000g
(DR331 pg. 88)

Would it be ok to have a minorly inteligent item? (just the bare minimum, 1 lesser power no speech even.) +3700g

I posted him in the RG.
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Last edited by Vertexx69; 8th February 2009 at 03:40 AM..
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Old 8th February 2009, 08:57 PM   #91 (permalink)
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Just as an innocent question

Does anyone have a link to an excel chargen for pathfinder?

I am trying to make sure all my details add up.....
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Old 8th February 2009, 09:23 PM   #92 (permalink)
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Whats a chargen? Is that short for character generator? The pathfinder site won't even let me download a copy of the beta, but I do have a .pdf of the character sheet if you'd like that.
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Old 8th February 2009, 09:33 PM   #93 (permalink)
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Quote:
Originally Posted by Vertexx69 View Post
Whats a chargen? Is that short for character generator? The pathfinder site won't even let me download a copy of the beta, but I do have a .pdf of the character sheet if you'd like that.
Character Generator.

I am looking for something that auto calculates, 35+ degree weather combined with 80%+ humidity is turning my brain into mush

Other than that here we go:

Vandaros



Name: Vandaros Evenstar Age: 23
Class/Level: Evil Paladin 5, Sorceror 5 Gender: Male
Region: Waterdeep
Race: Human, Illuskan, Vampire Height: 5'6
Alignment: Lawful Evil Weight: 160
Deity: Shar Speed: 20
Hair: Black Eyes: Green
Size: Medium Skin: Pale

Ability Score Mod AC Total 27 Flat Attack
Strength 18 +4 Base 10 Foot Bonus
Dexterity 20 +5 Natural 08 22 +2
Constitution -- -- Size --
Intelligence 16 +3 Deflection -- Touch Grapple
Wisdom 14 +2 Dexterity 05 16 Total +9
Charisma 22 +6 Armor 02 BAB +5
Shield -- STR +4
Hit Points Current Total Magic 02 Size --
Race + Class 68 68 Misc. Mod. 00 Misc. --

Saving Throws Non-Standard Attacks
Fort Ref Will Unarmed
Total +10 +14 +12 Hit Bonus +6
Base Save +4 +1 +4 Damage 1d6+Energy Drain
Ability --- +5 +2 Critical x2
Class +6 +6 +6 Range Melee
Feat --- +2 --- Type B
Conditional --- --- --- Notes Non-Lethal

Initiative +8 Damage Reduction 10/Silver and Magic
Dex +4 Fast Healing 5
Misc +4 Resistance; Cold/Electricity 10
Turn Resistance +8

Attack
Attack Bonus Damage Critical Range Type Weight Notes
Longsword +9 1d8+4 19-20/x2 xxx S lbs. +2 Attack +2d6 Damage vs Humans
Shortsword +9 1d6+2 19-20/x2 xxx S lbs. Store 1 Spell
Dagger +10 1d4+1 19-20/x2 10 P lbs. 5 Charges Per Day;1

Charge +3 Att/Dam; 3 Charge +3 Seeking; 5 Charge +3 Seeking Bane

Key Skill Ability Ranks Misc. Magic
Skills Ability Modifier Modifier Class Skill Modifier Modifier

Notes
Acrobatics DEX +5 +5 Xx/Y xxx xxx 1
Appraise INT +3 +3 Xx/Y xxx xxx
Bluff CHA +18 +4 3/Y +11 xxx
Climb STR +4 +4 xx/Y xxx xxx 1
Craft INT --- --- ---- --- ---
- - +3 +3 xx/Y xxx xxx
Diplomacy CHA +11 +6 2/Y +3 xxx
Disguise CHA +6 +6 xx/Y xxx xxx 1
Escape Artist DEX +5 +5 Xx/Y xxx xxx 1
Heal WIS +2 +2 Xx/N xxx xxx
Intimidate CHA +6 +6 xx/Y xxx xxx
Knowledge INT --- --- ---- --- ---
- Nobility & Royalty - +8 +2 2/Y +3 xxx
- Religion - +9 +3 3/Y +3 xxx
Perception WIS +12 +2 xx/Y +10 xxx


Ride DEX +5 +5 xx/N xxx xxx
Sense Motive WIS +17 +2 2/Y +13 xxx
Spellcraft INT +9 +3 3/Y +3 xxx 1
Stealth DEX +13 +5 xx/Y +8 xxx 1
Survival WIS +2 +2 xx/N xxx xxx
Swim STR +4 +4 xx/Y xxx xxx 2

1. Armor Check Penalty
2. Double Armor Check Penalty
-----------------------------------------------------------------------------
Languages (Read/Write, Speak)
Common
Illuskan
Elven

Feats
AlertnessVampire +2 Perception and Sense Motive
Combat ReflexesVampire Additional AOO
DodgeVampire +1 Dodge bonus to AC
Improved InitiativeVampire +4 on initiative
Lightning ReflexesVampire +2 Reflex Saves
Twin Sword Style Human, Players Guide to Faerun 46, +2 Shield Bonus vs 1 enemy when wielding 2 swords.
Two Weapon FightingLevel 1 Reduce Penalties for fighting with two weapons
Shadow Weave Magic Level 3 Players Guide to Faerun 43.
Echew Materials Bonus Sorcerer 1

Class Traits:
Paladin (Evil)
Aura of Evil
Detect Good, At Will
Smite Good, 2/Day 6 to attack, +5 To Damage
Divine Grace +6 To All saves
Lay on Hands, Heal undead 30 hp/day
Divine Bond, Weapon (add a +1 enchantment or equivalent for 5 minutes)
Divine Health….
Channel Negative Energy 7/Day 2d6, 30foot burst
Spells
Lv 1, 3/Day


Sorcerer
Cantrips, At will
Known (6)
GhostSound, Bleed, Arcane Mark, Prestidigitation, Touch of Fatigue, Read Magic
Lv 1, 8/Day
Known (4)
Chill Touch, Ray of Enfeeblement, Disguise Self, Unseen Servant
Lv 2, 5/Day
Known (2)
Spectral Hand, Blur

Bloodline: Arcane
SKill: (Knowledge Religion)
Arcane Bond: Short Sword

Template Traits
Undead Blood Drain
Bonus Feats Children of the Night
Ability Increase Dominate
Natural Armor Increase Create Spawn
Slam Attack Energy Drain
Alternate Form Damage Reduction
Fast Healing Gaseous Form
Cold/Electricity Resistance Spider Climb
Turn Resistance


Equipment Cost Weight Reference/Pg. #
Longsword +1 Human Bane 8315 4 lb
Shortsword +1 Spell Storing 8310 2 lb
Ring of Mind Shielding 8000 - lb
Ring of Prtection +2 8000 - lb
Rod of Metamagic, Silence,les 3000 3 lb
Bracers of Armour +2 4000 1 lb
Disc of Secrets 200 - lb Cormyr 154
Fiery Tunic 5000 2 MIC 99
Amulet of Natural Armour +2 8000 - lb
Gauntlet of Infinite Blades 6500 1 MIC 101
Boots of Swift Passage 5000 1 lb MIC 78
Eternal Wand Shield 820 - lb MIC 159
Nobles Outfit 75 10 lb
Signet Ring 5 - lb
Variety of Jewelry, headpieces
rings, earrings, necklaces 200 2 lb
Belt Pouch * 2 2 1 lb
Spell component pouch 5 2 lb
Encumbrance 31 lbs, Light.


Light: 00-135 lbs.
Medium: 136-270 lbs.
Heavy: 271-405 lbs.
Push/Drag: 2025 lbs,
Lift: 405/810 lbs.

Platinum: 50
Gold: 68
Silver: xxxxx
Copper: xxxxx




I will recheck everything tomorrow myself.....
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Old 8th February 2009, 11:35 PM   #94 (permalink)
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You might want to take the Dimension stride boots like I took instead of those Boots of Swift Passage. They let you TP 20ft the same 5 times a day, but also allow you to TP farther at 1 time if needed, and give +2 to jump for only 2k. save yourself the 3k for another item.
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Old 9th February 2009, 12:05 AM   #95 (permalink)
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Quote:
Originally Posted by Phaezen View Post
I will post my updated sheet Sunday evening for final ok.
Thats fine. I'd appreciate it if you could fromat your sheet to make sense rather it it be a jumbled mess of info. I don't care how you do it at this point, it just needs to be soothing on the eyes.

Quote:
Originally Posted by Vertexx69 View Post
01. Is it ok for me to buy the battle rattle? Activated as part of bardic music gives +1 to inspire courage. usable once per combat. 3000g
(DR331 pg. 88)

02. Would it be ok to have a minorly inteligent item? (just the bare minimum, 1 lesser power no speech even.) +3700g
01. I need to know the name of the book the Battle Rattle comes from. DR331 is a little to obscure for me to figure out. If it is from the Dalelands adventure book (Scouring of the Weave?) you'll need to provide me with a scan of the info do that I can approve it.

02. If you absolutely want to have an item that is 'awakened' the only way I'll allow it is with Monte Cook's Eldritch Might rules. If you don't have access to them right now, then I'm gonna say no. Its too much to get into and lots of decription/info to understand and I'm not receptive at this point to lend a hand in creating said item.
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Old 9th February 2009, 12:53 AM   #96 (permalink)
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I need the three of you to collaborate on a name for the Inn & Tavern you'll own and be running.
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Old 9th February 2009, 03:23 AM   #97 (permalink)
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Dr331 means Dragon magazine edition 331. I found it at crystalkeep.com.
http://crystalkeep.com/d20/rules/DnD...byLocation.pdf on page 43 of the pdf.

As far as the intelligent item goes, by making it just barely sentient leaves out most of the confusing aspects from the DMG.

There isn't an NPC personallity that you have to speak for, as it can't speak.

No ego contests or conflicting goals, as it only has an an ego of 5.

The same alignment as Rangta makes it even more simple, as a new insturment of my deity.
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Living Eberron Rohna lvl 4 OOC RG IC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RG IC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 IC OOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOC RG IC

Last edited by Vertexx69; 9th February 2009 at 03:48 AM..
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Old 9th February 2009, 03:34 AM   #98 (permalink)
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Just spitballing a few ideas off the top of my head:

The Misty Alcove

The Shadowy Dawn

The Darkest Star

The Onyx Dream

If the tavern is near the water:

The Stormy Refuge

The Sultry Dusk
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____________________
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Living Eberron Rohna lvl 4 OOC RG IC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RG IC
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Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOC RG IC
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Old 9th February 2009, 04:40 AM   #99 (permalink)
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Quote:
Originally Posted by Vertexx69 View Post
Dr331 means Dragon magazine edition 331. I found it at crystalkeep.com.
http://crystalkeep.com/d20/rules/DnD...byLocation.pdf on page 43 of the pdf.
Its okay, just remember it only affects allies within 30 feet.

Quote:
Originally Posted by Vertexx69 View Post
As far as the intelligent item goes, by making it just barely sentient leaves out most of the confusing aspects from the DMG.

There isn't an NPC personallity that you have to speak for, as it can't speak.

No ego contests or conflicting goals, as it only has an an ego of 5.

The same alignment as Rangta makes it even more simple, as a new insturment of my deity.
If you really want it go for it. There is absolutely no chance for the item to improve though as I don't want the headache of that in game.

YOU are in charge of roleplaying the item. Every once in a blue moon I may exert control, but otherwise, its your baby. You'll have the responsibility of roleplaying the item and your character.
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Old 9th February 2009, 04:56 AM   #100 (permalink)
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Its okay, just remember it only affects allies within 30 feet.

Thats fine Rangta is built as both a face and a beater, but I think that range is for people that don't have the bardic music ability.

If you really want it go for it. There is absolutely no chance for the item to improve though as I don't want the headache of that in game.

That what I'm talkin about, minimum hastle while still being intelligent

YOU are in charge of roleplaying the item. Every once in a blue moon I may exert control, but otherwise, its your baby. You'll have the responsibility of roleplaying the item and your character.

Thats why I made it as low as possible. So you wouldn't have to worry about it. I know thats why most DMs just dismiss intellegent items out of hand, so they don't get roped into the headache of another NPC.
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Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RG IC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 IC OOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOC RG IC
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