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Old 9th February 2009, 04:58 AM   #101 (permalink)
Its a kind of magic
 
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The establishment will be in the central area of the Castle Ward.
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Old 9th February 2009, 07:31 PM   #102 (permalink)
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Is it ok for me to buy the battle rattle? Activated as part of bardic music gives +1 to inspire courage. usable once per combat. 3000g
(DR331 pg. 88)
Bardic music effects are somewhat non-optimal with undead PC's... :/

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Traits
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
...
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
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Old 9th February 2009, 07:33 PM   #103 (permalink)
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I've updated the draft of my character with spells & a first run at equipment. I'll add description & background today or tomorrow.
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Old 9th February 2009, 08:39 PM   #104 (permalink)
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Just spitballing a few ideas off the top of my head:

The Shadowy Dawn

The Darkest Star

The Onyx Dream
Sha^w, er I mean I approve of these three.

The Onyx Dream has a nice ring to it though.
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Old 9th February 2009, 11:09 PM   #105 (permalink)
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Bardic music effects are somewhat non-optimal with undead PC's... :/
good call. Looks like I'll be switching from bard to rogue to fill that gap in the group too. Guess I'll repost sometime tonight then. That frees up quite a bit of cash and feats for other things.
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Old 10th February 2009, 03:36 AM   #106 (permalink)
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Ok all updated Rev.

And remember guys that this is a Pathfinder game so you might want to peruse that set of rules as it has tons of extra features for Paladin, Sorcerer and Monk including some really cool feats. The feat progression is new feat at 1-3-5...every odd level, so you guys both get an extra one for lvl 5.

The way skills are done is fairly different as well. Like just perception and stealth instead of listen/spot/search/hide/move silently.
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Old 10th February 2009, 08:28 PM   #107 (permalink)
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*goes back to look through thread*

Is there a link to the Pathfinder rules being used?

Edit:
I've Updated my RG entry with some background and description, and also added the extra feat (Able Learner, from Races of Destiny, to net me a bunch of skill points...). Once I'm at home with my gear books I'll try to finish that up.

Any other important changes I should know of from the Pathfinder rules?
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Last edited by Pyrex; 11th February 2009 at 12:46 AM..
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Old 11th February 2009, 02:32 AM   #108 (permalink)
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yah the sorcerer has a major change being its new "Bloodlines" property that gives you a ton of bonus feats, powers and spells depending on which one you choose. Sorcerers dont get familiars anymore, which is fine considering the party's undead makeup.

The human gets +2 to any stat

Monk gets Manuever training
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Its so hard to have a good time, even smiling makes my face ache.
- Dr. Frank N. Fuhrter, Rocky Horror Picture Show
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MyGames
Living Eberron Rohna lvl 4 OOC RG IC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RG IC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 IC OOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOC RG IC

Last edited by Vertexx69; 11th February 2009 at 03:12 AM..
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Old 11th February 2009, 09:37 PM   #109 (permalink)
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Now that I found the download, I've updated again to allow for the Pathfinder rules.
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Old 13th February 2009, 03:27 AM   #110 (permalink)
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It looks like we're just about ready Rev as soon as Phaz weighs in on the name of the tavern/Inn/den of ill repute in the spirit of the ")-)- twister"
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Its so hard to have a good time, even smiling makes my face ache.
- Dr. Frank N. Fuhrter, Rocky Horror Picture Show
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MyGames
Living Eberron Rohna lvl 4 OOC RG IC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RG IC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 IC OOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOC RG IC
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Old 13th February 2009, 10:08 AM   #111 (permalink)
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it looks like we're just about ready rev as soon as phaz weighs in on the name of the tavern/inn/den of ill repute in the spirit of the ")-)- twister"
Quote:
Originally Posted by phaezen View Post
sha^w, er i mean i approve of these three.

The onyx dream has a nice ring to it though.

....
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Old 13th February 2009, 08:06 PM   #112 (permalink)
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I've got just a few tweaks yet (mostly finishing gear), but I can be finished whenever our DM says he's ready to begin.
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Old 13th February 2009, 08:31 PM   #113 (permalink)
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Happy friday the 13th! Hey Pyrex do any of the tavern names from post 98 give you that good low down tickle? If not, please suggest a few others.
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Its so hard to have a good time, even smiling makes my face ache.
- Dr. Frank N. Fuhrter, Rocky Horror Picture Show
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Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RG IC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 IC OOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOC RG IC
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Old 13th February 2009, 09:45 PM   #114 (permalink)
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I'm good with The Onyx Dream.
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Old 17th February 2009, 12:06 AM   #115 (permalink)
Its a kind of magic
 
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All right guys, sorry about my absence, but my mom and fiance needed some attention.

I'll look over the characters today and will start the game on Thursday. I'll need the time in between to sort some things out for the game.
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Old 17th February 2009, 02:26 AM   #116 (permalink)
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I've updated my Rogues Gallery original post to include pertinent vampire info that we will need in game.
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Old 17th February 2009, 05:37 AM   #117 (permalink)
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I've started up the game!

[Pathfinder] Vampires Of Waterdeep

I'd like everyone to at least post in it once a day that way we can keep it moving. Weekends are excepted.

Floorplans of The Onyx Dream will be forthcoming in the next day or three.
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Old 17th February 2009, 06:54 PM   #118 (permalink)
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I have a few questions around how you plan to handle vampire weaknesses:

How do you define running water? Rivers are easy, but what about oceans & inlets? How much water does it take? Can I really not jump over a gutter during a rainstorm[1]? Are there any altitude limits? (i.e, If I'm flying 100' up in the air...)

[1]My suggestion: The water must be at least as wide & deep as your current space. (i.e., you need a 5' wide by 5' deep stream to submerse a vampire in human form, 10' wide by 10' deep to fully immerse a Dire Wolf form vampire)

I have some similar questions on the "home coffin" concept.

Can we have more than one? If not, what is the process when our "home coffin" is destroyed or concecrated?

How about staking? I'd assume that the vampire would at least need to be Pinned or otherwise Helpless (somehow rendered unconscious or completely immobile); Buffy-style combat-staking seems unreasonable.
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Old 18th February 2009, 08:38 AM   #119 (permalink)
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mmm combat staking
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Its so hard to have a good time, even smiling makes my face ache.
- Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RG IC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RG IC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 IC OOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOC RG IC
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Old 18th February 2009, 10:47 AM   #120 (permalink)
Its a kind of magic
 
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RE: Coffins
You may have as many as you like, but the rule ist that you need a layer of dirt fully covering the bottom of the coffin that is from the land where the vampire was created (Waterdeep environs).

Each one of you has a stone coffin in a room in the inn/tavern that cannot be accessed by mortals. The room can only be entered by creatures that are able to bypass near-solid walls. There are six cracks allowing passage into and out of the inn/tavern. Likewise, the stone coffins can only be entered in gaseous form, so it is a major challenge for mortals to challenge you while sleeping.

You don't need to worry about your 'home coffins' being destroyed as that is unlikely to happen.

RE: Running Water
The water needs to be awide and deep enough to be fully immersed in it. Since a vampire can't cross an ocean in one night, they need to have their coffin aboard a ship in order to be able to cross it. Also, see the Rogue's Gallery for the template information on creating vampires.

A river or stream can be crossed if the water is absolutely still. Not being able to jump over a gutter full of running rainwater is ridiculous, so you don't need to worry about that little nuissance.

RE: Staking
The vampire needs to succeed on a Fort save where the DC is equal to 5 + twice the amount of hit dice the vampire has.

Failure indicates that the vampire must instantly revert to mist form and retreat to its coffin or is immediately slain.

Success indicates that the vampire takes no ill effect from the attack.
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