Is it ok for me to buy the battle rattle? Activated as part of bardic music gives +1 to inspire courage. usable once per combat. 3000g
(DR331 pg. 88)
Bardic music effects are somewhat non-optimal with undead PC's... :/
Quote:
Originally Posted by SRD
Traits
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
...
•Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Bardic music effects are somewhat non-optimal with undead PC's... :/
good call. Looks like I'll be switching from bard to rogue to fill that gap in the group too. Guess I'll repost sometime tonight then. That frees up quite a bit of cash and feats for other things.
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
And remember guys that this is a Pathfinder game so you might want to peruse that set of rules as it has tons of extra features for Paladin, Sorcerer and Monk including some really cool feats. The feat progression is new feat at 1-3-5...every odd level, so you guys both get an extra one for lvl 5.
The way skills are done is fairly different as well. Like just perception and stealth instead of listen/spot/search/hide/move silently.
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
Is there a link to the Pathfinder rules being used?
Edit:
I've Updated my RG entry with some background and description, and also added the extra feat (Able Learner, from Races of Destiny, to net me a bunch of skill points...). Once I'm at home with my gear books I'll try to finish that up.
Any other important changes I should know of from the Pathfinder rules?
yah the sorcerer has a major change being its new "Bloodlines" property that gives you a ton of bonus feats, powers and spells depending on which one you choose. Sorcerers dont get familiars anymore, which is fine considering the party's undead makeup.
The human gets +2 to any stat
Monk gets Manuever training
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
Last edited by Vertexx69; 11th February 2009 at 03:12 AM..
It looks like we're just about ready Rev as soon as Phaz weighs in on the name of the tavern/Inn/den of ill repute in the spirit of the ")-)- twister"
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
Happy friday the 13th! Hey Pyrex do any of the tavern names from post 98 give you that good low down tickle? If not, please suggest a few others.
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
I have a few questions around how you plan to handle vampire weaknesses:
How do you define running water? Rivers are easy, but what about oceans & inlets? How much water does it take? Can I really not jump over a gutter during a rainstorm[1]? Are there any altitude limits? (i.e, If I'm flying 100' up in the air...)
[1]My suggestion: The water must be at least as wide & deep as your current space. (i.e., you need a 5' wide by 5' deep stream to submerse a vampire in human form, 10' wide by 10' deep to fully immerse a Dire Wolf form vampire)
I have some similar questions on the "home coffin" concept.
Can we have more than one? If not, what is the process when our "home coffin" is destroyed or concecrated?
How about staking? I'd assume that the vampire would at least need to be Pinned or otherwise Helpless (somehow rendered unconscious or completely immobile); Buffy-style combat-staking seems unreasonable.
__________________ Its so hard to have a good time, even smiling makes my face ache. - Dr. Frank N. Fuhrter, Rocky Horror Picture Show
____________________
MyGames
Living Eberron Rohna lvl 4 OOC RGIC
Scotley's ToH - Ballista lvl 9 IC
HellrazorIII's Death of the Dragons - Grabhar Goldenwing lvl 5 (Gestalt) RGIC
Dr. Simons B5 Outrageous Fortunne - Croft Callo lvl 2 ICOOC
Dragonwriter's Music Inspired Insanity - Platinus lvl 3 OOCRGIC
RE: Coffins
You may have as many as you like, but the rule ist that you need a layer of dirt fully covering the bottom of the coffin that is from the land where the vampire was created (Waterdeep environs).
Each one of you has a stone coffin in a room in the inn/tavern that cannot be accessed by mortals. The room can only be entered by creatures that are able to bypass near-solid walls. There are six cracks allowing passage into and out of the inn/tavern. Likewise, the stone coffins can only be entered in gaseous form, so it is a major challenge for mortals to challenge you while sleeping.
You don't need to worry about your 'home coffins' being destroyed as that is unlikely to happen.
RE: Running Water
The water needs to be awide and deep enough to be fully immersed in it. Since a vampire can't cross an ocean in one night, they need to have their coffin aboard a ship in order to be able to cross it. Also, see the Rogue's Gallery for the template information on creating vampires.
A river or stream can be crossed if the water is absolutely still. Not being able to jump over a gutter full of running rainwater is ridiculous, so you don't need to worry about that little nuissance.
RE: Staking
The vampire needs to succeed on a Fort save where the DC is equal to 5 + twice the amount of hit dice the vampire has.
Failure indicates that the vampire must instantly revert to mist form and retreat to its coffin or is immediately slain.
Success indicates that the vampire takes no ill effect from the attack.