With that in mind, I'm going to go with "Owl"- Aiffe Northwind, "eladrin" wizard, MC with fey warlock. As part of our reskinning, I'm thinking of altering the physical traits of her spellbook (same weight, cost, and capacity). What I was thinking of was a specially prepared crystal orb, slightly larger than a clenched fist- the spells and rituals are contained within, and someone with the proper training can focus upon it to study the spells (the concept is like that of a Spellshard in the Eberron setting). It is possible that such items exist as relics of the Old People, and Aiffe is not the only wizard who uses such a "book". I'm even willing to dedicate one of her initial rituals to creating further such devices for her future "books"- cost and crafting time would be the same as for a regular spellbook, including purchasing (or finding) such a crystal.
Looks like a lot of warlocks around here- sure hope the Inquisition doesn't come looking around.
So, with all the PC races reskinned as human, and little influence of foreign cultures, is Common the only useful language? I'm thinking of having Aiffe's language proficiency in Elven represent a bit of a "forgotten" language, one that is not in current use- would that be viable?
I'm thinking of dropping the MC Warlock feat because feats are so precious and letting 'tiefling' stand in for Orthanach's dire side.
Could go either way, really- you could be "full human" and use the racial bonus feat for the Warlock MC, or be a "tiefling" and do without. Either way you have one feat available. Going tiefling AND taking the MC feat might be a bit much, though- but it could be an interesting link, as Aiffe and possibly some of the other PCs have a touch of warlock.
The +5 fire resist, infernal wrath and bloodhunt are all too appropriate to the concept to pass up. But to link our characters we could attribute all of these dire leanings together somehow, since we don't have to abide by the fluff even a little... some or all of our non-human or non-church-sanctioned abilities could stem from a similar source, something demon-related or something alien (for the Lovecraft feel)...
Okay, sent in my stuff to the illustrious GM. I'm glad to see we have a secondary defender, I'm really about half of one I think - decent AC, but not much in the way of Con.
Leif
I just noticed your apology from page one, and dude, don't worry about it . I've had my share of moments on ENWorld I'm not terribly proud of .
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
For languages, ignore the demihuman languages. Abyssal, common, those will both be useful, and I think an "old tongue" would be appropriate, any others we might just have to wait on. There might be foreign languages, other old languages, etc...If you want your character to be a linguist, just name a few languages and I will see if I can add them in.
For the spellbook reskinned as an orb, I have no intention of ever stealing your spellbook, that is always a thing to do to someone. For all I care, you don't even have to have a spellbook, it is just flavor to me. Use the mechanics for spellbooks to determine what spells you know, which ones that you have memorized, and all the usual ritual stuff, but the only reason you need a spellbook is for any flavor you desire. You can replace it with an orb, you can use an orb implement instead, you can use tatoos, read the stars, consider it an "oral tradition", whatever. Use the mechanics, but don't worry about needing an actual book. It is all just flavor.
For the future, I will just give you all a +1 "item bonus" to attacks, damage, defenses, and AC at levels 3, 7, 13, 17, 23, 27. This will obviously not stack with any "item bonuses" you might get from magic items. We will work out masterwork armors later, but I want to eliminate the magic christmas tree right from the beginning. The items that you will encounter will expand your abilities, in the form of item powers, and wonderous items, but the pluses will not need to come from magic items. Also, in their stead, I will give out ritual casting resources (can't think of the term right now, residuum?). I like rituals, and I think that the resource demand often precludes their use in many groups. So to eliminate any deterance from using them, I will just give out the resources that you need to use them. You won't have to choose between a new magic item and using a ritual for a cool effect.
Also, if there are crunch things in the WotC rules that are obviously there to enforce the WotC fluff, if you want them changed, I will definitely take that into consideration (eg. elemental keywords, maybe racial ability mods, not sure what else). We will try to keep things by the book, but we don't have to be purists if it will enhance our game to stray a little.
I still need a few people's email addresses. Everything sounds like it is going along very well though. I like our group.
Swordmage
Paladin
Wizard
Ranger
Cleric
Perfect.
Edit: Nac Mac, I haven't gotten what you sent. I am not sure what happened.
__________________
Sig
The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!
"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.
4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.
If you spend more time running a game than world building, this is a net gain." - Hong
3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
Last edited by Nac Mac Feegle; 21st November 2008 at 06:29 AM..
Format? The questionare part should be in the same format that I sent it. For character sheets, any format is fine. If you have a partucular sheet that you like, send it on that. Otherwise, whatever you like.
Got the info now Nac Mac. Thanks. Nice reskins on the powers. Gives it a very swordmaster feel, instead of the usual "magic swordsman" feel of the swordmage. I like it.
Everyone should check their junkmail box to see if the blog invite I sent was received. Some of you haven't responded.
__________________
Sig
The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!
"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.
4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.
If you spend more time running a game than world building, this is a net gain." - Hong
3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
First natural 20 of the game and it's wasted on initiative
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
As to a replacement, we wouldn't necessarily need a Cleric, a Warlord would be a pretty good swap, or even a Paladin with decent WIS. I could also bump up Orthanach's WIS to 16 (swap CHA and WIS and re-work his powers) as well to get him to 3 lay-on-hands a day.
Two Paladins would be cool actually, with more challenges flying around it might be easier to manage the battlefield.
I think it might be good to put up a bit of information that would be known to all the other PCs here- basic description, obvious traits or powers, that sort of thing. Since we have (presumably) worked together on the Blackwater Cat for a while now, at least some observations would have been made.
Here is what I have for Aiffe:
Name: Aiffe Northwind (pronounced A-fee)
Description: Aiffe is an attractive young woman, of perhaps eighteen or twenty years of age. She is just over average height, with a slim build and the graceful movements of a trained dancer. She usually keeps her long red-gold hair tied back, either in a simple braid or wound with a red scarf. Her sparkling eyes seem perhaps just a bit too big for her face, and her skin has the slightest hint of a golden-bronze tone to it- while her features are a bit too sharp for true beauty, she has a compelling and exotic look about her. Most of the time her eyes seem to have an unfocused 'far away' look, as if she were perpetually just waking up from some kind of dream. For clothing she prefers either basic black or shades of red and orange- the colors of flame and autumn. She usually wears loose-cut black trousers tucked into soft calf-high boots, and a simple linen shirt under a heavier, high-collared wool jacket- a fashion that would be just abit odd or foreign even in as cosmopolitan a city as Lindinus. She also wears a long sword in a sheath across her back, and a heavy hunting knife at her belt.
Obvious traits: Aiffe is quiet, and bit of a scholar- she is always in search of new books to read. She rarely seems to sleep. She has a particular trinket, a sphere of cloudy swirling crystal about the size of a clenched fist- she spends a notable amount of her free time staring at it as if studying it, or watching something. She has some arcane training, and has been known to use her wizardry fairly freely- both in day to day work, and in the few fights she has engaged in; she seems to have some affinity for fire... She spends some time nearly every day to practice a form of dancing with her sword- it is hard to say whether this is exercise, training, or a sort of moving meditation.
On board the Cat: Much as she was at the Outpost, Aiffe acts as a clerk and bookkeeper aboard the Cat, in addition to other minor tasks. She also seems to be learning the basics of piloting a riverboat. While MacLynn doesn't seem to like her an awful lot (and occasionally worries that she will bring the attention of the Inquisitors), he does seem to value her sharp mind- whenever he has to negotiate or make complicated deals, he usually brings Aiffe along.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.