Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Apparently the place I will be at until sunday will have no internet connection. Sorry, I didn't realize or I would have said so earlier. Thank you for the patience.
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Sig
The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!
"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.
4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.
If you spend more time running a game than world building, this is a net gain." - Hong
3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong
In addition to bad rolls, I think the DC 18 may be a bit high for our level- even with a trained skill and a decent stat, that is still only about a fifty-fifty shot. Admittedly, the whole skill challenge thing is one of the parts of 4e that I "get" least, so I may be missing something (or it may in fact be set high to make it tough).
Next question- how long should we wait before starting our second round of actions? I know each player must post once per "round", but is it permissible for some of us to post our next action while waiting, since it seems we won't actually get a final resolution until the challenge is complete?
Sorry if I'm sounding a bit grief-y or impatient- holidays have me on edge...
Post as often as you feel. I don't mind you going out of order. If we get a little momentum, then we might get through it quicker. Not that quick is always best, but in PbP, I think momentum might be key.
The DC is supposed to be about 50%. That is mostly a design parameter that WotC set. All actions are about 50%. If we feel that this is not fun, then we can change a little. I am completely open to it. WotC did some research, and stated at some point that in games of chance, people feel most invested in the game when the base chance is about 50% or slightly above. Tension is highest at that level.
__________________
Sig
The Wisdom of Hong
I am starting to think that I should apprentice to Hong. Then some day I could be a Disciple of Hong!
"3E philosophy: the rules are a framework for building the world. Where this conflicts with gaming needs, houserule or handwave.
4E philosophy: the rules are a framework for running the game. Where this conflicts with world building needs, houserule or handwave.
If you spend more time running a game than world building, this is a net gain." - Hong
3E simulates the model of reality that 3E players have built in their heads. 4E fails to do this. Therefore, 3E is more realistic than 4E.-Hong