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So is the consensus to keep the head as a souvenir and sell the gem and dump Lu Su in the street?
If I can do it, you could do it too Scott! However, it is nice to have someone read along In all the games I have played in, people have read but never reallyc ommented before. It's fun.
As for me, I would say keep the gem - Lola has no problem retrieving it and she will take it to her contact to sell and then we can divvy up the money and have a night of crazy celebration! I would also keep the head for now and probably try to give it a burial rather than dump it in the ocean or in an ally somewhere. Finally and before any of that, take Lu Shu with us and don't do anything else until he comes to, where we can question him. And tell him he is now set free but hopefully in exchange for never mentioning that we were involved at Tretchner's place.
DT, you could give a brief explanation of how HP's work here? I noticed that Lola went to -1 but she was still standing so I just want to double check how that works. Thanks!
In D&D, the rule was that if you hit 0 or negative hit points you were considered dead. Some optional rules also came out, which I partially adopted. I've always played OD&D in a similar manner of how the somewhat new C&C is run now, and I've been playing for nearly 25 years.
If you hit 0 or negative hit points I roll a d20 and check it against your constitution, with the negatives being a penalty against the roll. If the constitution check is made, then the character is conscious and the bleeding has stopped but the character shouldn't exert themselves (such as running, leaping, attacks, etc). If the check is not made than the character is bleeding and losing a hit point per round until they reach negative their max hit points or constitution score (whichever is higher). In which case they are dead. If they score a 20, they are instantly dead. If they score a 1, they can attack and cast spells.
I wag rules on occasion, so the above are the basics of how I handle the situation. When I checked Lola's constitution check when she went to -1, the result was a critical success... a 1. So I ruled she could attack and was otherwise conscious. If she tried to exert herself in a run I may have decided to make another check for consciousness.
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 5,754
cheesy answer:
Quote:
Originally Posted by Scott DeWar
*Reaches up to scalp with a scratching action, then grabs something in the hair.
With a grunt, the head splits open and with-in is a peppercorn sized brain.*
Not enough cranal matter to understand another game system. I used the excuse of can't do another character, but somehow another characteh appeared in my signature. Can't figure out where that one came from.
A little more trutheful answer:
I am a coward. I was intimidated by the peeps playing and felt i could not maintain such a high quality of postin. I chickened out
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 5,754
* chuckle chuckle chuckle*
I would LOL but there are three people still asleep in this house. The act of waking them my incite a riot and would spoil a chance for the sat. table top game.
A strange, old man in the bazaar named Hippotier the Kind purchased the gem for 1000gp. He was quite interested in where you had gotten it and said that it was quite special. Although the group gave short and vague answers, Hilmdyn came away believing that Hippotier figured out some of their strange adventure.
The characters will have a few days to spend their money. 1gp spent = 1xp. Here is a list of equipment prices in case characters want to buy some:
Backpack 5gp
Boots 1gp
Cloak 1gp
Middle Class Clothes 5gp
Fine Clothes 20gp
Extravagant Clothes 50+gp
Garlic 5gp
Grappling Hook 25gp
Holy Symbol 25gp
Vial of Holy Water 25gp
Twelve Iron Spike 1gp
Hammer 2gp
Lantern 10gp
Torch 2sp
TinderBox 3gp
Flask of Oil 2gp
Mirror 5gp
Iron Rations 2gp
Standard Rations 1gp
Small Sack 1gp
Large Sack 2gp
Thieves Tools 25gp
Water or Wine Skin 1gp
Bottle of Cheap Wine 1gp
Bottle of Good Wine 10gp
Bottle of Fine Wing 50gp
Flagon of Beer 5sp
Flagon of Good Beer 2gp
Flagon of Strong Ale 3gp
Keg of Cheap Beer 20gp
Keg of Good Beer 100gp
Keg of Strong Ale 150gp
Vial of Wolfsbane 10gp
Armor:
Shield (-1 to AC) 10gp (Cleric and Fighter)
Leather (AC 7 base) 20gp (Thief, Cleric and Fighter can use)
Scale Mail (AC 6 base) 30gp (Cleric and Fighter and all heavier)
Chain Mail (AC 5 base) 40gp
Banded Mail (AC 4 base) 50gp
Plate Mail (AC 3 base, unavailable at this time)
Weapons:
Item
Ammunition:
See Ammunition Table
Axes:
Axe, Battle, d8, 7gp
Axe, Hand, d6, 4gp, can be thrown
Bows:
Bow, Short, d6, 25gp
Bow, Long, d6, 40gp
Crossbow, Lt, d6, 30gp
Crossbow, Hvy, 2d4 but takes a full turn to reload, 50gp
Bludgeons:
Blackjack, d2 but chance to stun, 5gp
Club, d4, 2gp
Hammer, Throwing, d4, 4gp
Hammer, War, d6, 5gp
Mace, d6, 5gp
Staff, d6, 5gp
Torch, d4 burning, see equipment
Other Weapons:
Blowgun, up to 2', 3gp
Blowgun, 2'+, 6gp
Bola, 1d2 plus entangle, 5gp
Cestus (unavailable)
Holy Water 1d8 to undead, see equipment
Net, Entangle but no damage, 5gp
Oil, Burning, 1d8... see equipment
Rock, Thrown, 1d3
Sling, 1d4, 2gp
Whip, 1d2 plus entangle, 1gp per foot up to 10.
Ammunition costs:
Blowgun Darts (5): 1gp
Arrows (20): 5gp
Silver-tipped Arrow: 5gp
X-Bow Quarrel (30): 10gp
Silver-tipped Quarrel: 5gp
Lead Pellet for Sling (30): 1gp
Silver Pellet for Sling: 5gp
Homes can be rented or bought for 100x the below cost. Prices for single bedroom homes:
Slums: 4 gp/week
Residential: 25gp/week
Merchant: 100gp/week+
Noble District: (off limits)
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 5,754
Quote:
Originally Posted by Queenie
Uh, is there something I should know about the peeps playing?
Quote:
Originally Posted by Deuce Traveler
Hey, I guess we are famous or some such. Although by the post count of others I would think we would have some stiff competition.
**-[SIGH]-**
all i am trying to say is that the quality of the posting by all of you is far better then what i can so my self. I get enough ridicule in real life for my dumb arse comments and i would find it beyond tiresome if i were to have to 'hear' it on these threads. I feel that this group is a fairly 'serious' gaming group ... as far as serious can be with a fantasy role plaing game that is.
**-[SIGH]-**
all i am trying to say is that the quality of the posting by all of you is far better then what i can so my self. I get enough ridicule in real life for my dumb arse comments and i would find it beyond tiresome if i were to have to 'hear' it on these threads. I feel that this group is a fairly 'serious' gaming group ... as far as serious can be with a fantasy role plaing game that is.
[whisper]it was a complement, queeny [/whisper]
**-[/SIGH]-**
*hug* Thanks for the compliment!
I was only asking because except for Fenris, I haven't played with anyone else here either so thought maybe you knew something I didn't. Which I guess you do! Maybe I should be nervous now
For the record, I am sure you would be a fine player and if DT ever looks for more players, you should give it a go. I don't consider myself a good writer but the only way to get better is to practice!
I'd like to take a survey on the first chapter. What did you like or not like about it? What do you want out of this campaign? What would you like to see?
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
Whoops, I posted my question in the wrong thread. I'm not sure how to delete here either...
Quote:
You have listed on our character sheets 1000 gp each - is that correct? I thought we got 1000 total, 250/each. Just want to check before I start spending the loot
Also... is there anything that a thief *should* have? Since things work a little differently here I want to make sure I don't miss anything.
Quote:
Originally Posted by Deuce Traveler
Scott would of course be welcome.
I'd like to take a survey on the first chapter. What did you like or not like about it? What do you want out of this campaign? What would you like to see?
I liked it a lot. I really enjoy your posting style. The only thing I would want more of is posting! ;-)
Let's see - want out of campaign. I personally like a lot of roleplaying, not just between the NPCs but with the PC's too. But it's worked really well so far I think. I like the gritty feel of it, when the battle started I was like, "Uh, I have no weapon! Well, except a letter opener!" Which made me laugh and have to rely more on wits. It was fun. And even got my husband asking what was happening with it because I was laughing and ohhhing and ahhing so much he was wondering what I was doing.
I don't know yet if the story has an arc or is just one little adventure within a lot of smaller adventures but either way I am cool with it.
Um, I guess I'm not too helpful in the end, lol. I am really enjoying it is the bottom line.
That's actually 1000gp each. Original DnD had a lot of treasure and a large number of experience points. So the challenge for you guys is to spend it quickly before the next adventure, which will start by late Monday or early Tuesday if I do not receive additional posts. Remember, 1gp spent = 1xp. There is no way you can spend that much money on anything except stuff that is trivial. So equip your characters, think of trivial things your characters would all blow it on, and let me know.
And don't worry about the post. The only thing you could really do it edit it and delete the previous message and leave a note saying to ignore the post.
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 5,754
Quote:
Originally Posted by Queenie
I like the gritty feel of it, when the battle started I was like, "Uh, I have no weapon! Well, except a letter opener!" Which made me laugh and have to rely more on wits. It was fun. And even got my husband asking what was happening with it because I was laughing and ohhhing and ahhing so much he was wondering what I was doing.
.
Which is why i like to read the yarn being spun while DT knits the story together!
It leaves me with the feeling of 'what's gunna happin next?! Hurry up and post!'