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Old 23rd January 2009, 12:36 PM   #41 (permalink)
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Forgot to add to the last post - druids are welcomed in Arcana. It is they who are uncomfortable with the city, rather than the other way around. There is some anti-clerical sentiment, but for the most part this is aimed at actual clerics of Fa, not all divine magic.


On another note: I don't want to encourage this sort of thing too much, but if we have people dead set on playing Mystic Theurge, I will allow Precocious Apprentice to open up earlier entry. Is there anyone who would like this?

It works thus: take Mage 1 with Prec App, thereby enabling you to cast a 2nd level arcane spell. Take three levels of cleric or four of favored soul, and become capable of casting 2nd level divine spells. Take the necessary skills. Enter Mystic Theurge. Since Mystic Theurge only has 10 levels pre-epic, you are essentially just front-loading the MT levels onto your character, which may be of importance in a low-level campaign.
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


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Old 23rd January 2009, 03:48 PM   #42 (permalink)
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I have reviewed the Mystic Knight and redistributed the damage reduction over levels 1-19. This means it now starts with 1 point of damage reduction, which should greatly enhance low-level playability without changing the overall power of the class. Since DR does not stack, this feature cannot be abused by multiclassing with other classes that grant DR.

I also made one or two tweaks for thematic purposes - the class now has a weak version of evasion, since it ought to be somewhat resistant to spells. The capstone ability has also been clarified. There are now no dead levels whatsoever (except perhaps level 14 - but then, 4th level spells are gained at that level.)

Again, no one has to play the Mystic Knight, but at the same time I don't want to offer something that is unplayable.
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

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Old 23rd January 2009, 08:05 PM   #43 (permalink)
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Are you still recruiting? The Precocious Apprentice/Mystic Theurge deal sounds very intriguing to me..... (Also sounds like something I wouldn't be able to get away with in some games, which makes it all the more inviting!)
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Old 24th January 2009, 02:31 AM   #44 (permalink)
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Just wanted to double-check one detail before I start posting build stuff.

By "any official" books, does that include setting-specific books? Specifically, as a psionic character, I'm looking for access to some of the feats in Secrets of Sarlona (Mind Mask at level 3 and Tashalatora at level 6). With those available, I have a Monk (future Psychic Warrior)- if those are not available, I have Psion (kineticist, a standard "blaster"). Both are elans, refugees from Purge-destroyed citadels.
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Old 24th January 2009, 02:55 AM   #45 (permalink)
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Quote:
Originally Posted by Leif
Are you still recruiting? The Precocious Apprentice/Mystic Theurge deal sounds very intriguing to me..... (Also sounds like something I wouldn't be able to get away with in some games, which makes it all the more inviting!)
Go for it!


Quote:
Originally Posted by pathfinderq1 View Post
By "any official" books, does that include setting-specific books? Specifically, as a psionic character, I'm looking for access to some of the feats in Secrets of Sarlona (Mind Mask at level 3 and Tashalatora at level 6). With those available, I have a Monk (future Psychic Warrior)- if those are not available, I have Psion (kineticist, a standard "blaster"). Both are elans, refugees from Purge-destroyed citadels.
Hm, I'm not actually familiar with those feats. However, generally, yes. If the feat involves some sort of downside that would not occur in this setting, I would need to rethink it.

(You'll note, for example, that I suggested a Regional Feat from FR earlier in this thread.)
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

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Last edited by moritheil; 24th January 2009 at 03:00 AM..
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Old 24th January 2009, 03:10 AM   #46 (permalink)
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I can send along a full write-up for the feats, if you would like. In summary, Mind Mask works as a screen against various forms of detection (user seems to be Neutral, non-magical and non-psionic). Tashalatora, which requires the monastic training feat (permits monk multiclassing with one specific class) allows the user to stack monk levels with one psionic class for some monk abilities.
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Old 24th January 2009, 04:09 AM   #47 (permalink)
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It turns out that I have this book and simply never got around to using it.

They are appropriate. You may use them.
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

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Old 24th January 2009, 04:35 AM   #48 (permalink)
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How would you feel about an elf Druid who has both Spontaneous Rejuvenation and Shapechange? Both of those are from the PHB2.
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Old 24th January 2009, 05:16 AM   #49 (permalink)
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Reminder: We are starting next week, so this weekend I have to review all sheets and approve people! Therefore, all sheets MUST be finalized tomorrow to give me a chance to review them Sunday. Thanks


Quote:
Originally Posted by ethandrew View Post
How would you feel about an elf Druid who has both Spontaneous Rejuvenation and Shapechange? Both of those are from the PHB2.
Sounds good to me.
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

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Old 24th January 2009, 06:05 AM   #50 (permalink)
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Sample char sheet

This is the format I use. You don't have to use it, but there are a few important features it has that I want to point out:

- All stats laid out
- Calculations shown
- All bonuses listed and broken down
- All feats have a short description

This makes sheet auditing fun and on-the-fly changes relatively painless. If I see a sheet which is just a bunch of numbers with no explanation of how they came about, I can't possibly accept it. Most of you know this, but I want to state it for the record.

The example I'm showing you is how I might build a first-level mystic knight. I'm sure there are better ways to do it; this is just off the top of my head.

SAMPLE MYSTIC KNIGHT
Code:
CHARACTER NAME : Teal
RACE (CR) : Human
CLASS (LEVEL) : Mystic Knight 1
... NET LEVEL : 1
ALIGNMENT : N
SIZE : Medium
SPEED : 30 ft.
TYPE : Humanoid (Human)

Sample Mystic Knight build. 

EXPERIENCE : ?
CASH : 150 gp - expenses

ABILITY SCORES = 32 pts (4+6+10+2+10)
Str 12 (+1) (12/base)
Dex 14 (+2) (14/base)
Con 16 (+3) (16/base)
Int 10 (+0) (10/base)
Wis 8 (-1) (8/base)
Cha 16 (+3) (16/base)

SAVES
FORT +4 (0/myk 3/con 1/luck)
REF +3 (0/myk 2/dex 1/luck)
WILL +3 (3/myk -1/wis 1/luck)


HIT POINTS : 11 (8 +3/con)  Note: DR 2/silver
ARMOR CLASS
Standard : 13 (10/base 2/dex 1/luck)
Touch : 13 (10/base 2/dex 1/luck)
Flat-Foot : 11 (10/base 1/luck)

INITIATIVE : +2 (2/dex)
BASE ATTACK : +1
RANGED : +3 (+2/dex)
MELEE : +2 (+1/str)

WEAPONS
Darkwood Light Crossbow +3 att [1d6 x2]
Morningstar +2 att [1d8 x2]

LANGUAGES
Common

RACIAL TRAITS
1 free feat, 1 extra skill point/level.

CLASS FEATURES
Mystic Knight: DR 1/silver, Arcane Curse (-2 arcane saves on foe struck) 1/day

FEATS
Cha 1 . Luck of Heroes (+1 to all saves, +1 luck AC)
Cha 1 . Greater Resiliency (DR improves by 1)
Cha 3 .
Cha 6 .
Cha 9 .
Cha12 .
Cha15 .
Cha18 .

SKILLS 4*(2+1) = 12
Concentration +7 (4 ranks +3 con)
Know (arcana) +4 (4 ranks +0 int)
Spellcraft    +4 (4 ranks +0 int)


EQUIPMENT  gp.
Explorer's Outfit [10 gp]
Light Crossbow [65 gp]
20 cold iron bolts [4 gp]
20 bolts [2 gp]
Cold iron morningstar [16 gp]
dagger [2 gp]
Caltrops x5 [5 gp]
Silk Rope [20 gp; 100', +2 use rope, 10 lbs.]


MUNDANE STUFF (cost 14 gp 3 sp 9 cp)

Hooded Lantern [7 gp]
Oil x10 [1 gp]
Shovel [2 gp]
Waterskin [1 gp]
Symbol [1 gp]
Tindertwig [1 gp]
Bedroll [1 sp]
Parchment [2 sp]
Chalk x5 [5 cp]
Whetstone [2 cp]
Flask of water [3 cp]
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

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Old 24th January 2009, 08:27 AM   #51 (permalink)
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Sorry, moritheil, I"m going to go ahead and back out early before I bite off more than I can chew. There's just no way that I have time for another game. Woulda been great, though.....
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Old 24th January 2009, 02:48 PM   #52 (permalink)
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I understand. Thanks for notifying us, and good luck!
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

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Old 24th January 2009, 03:49 PM   #53 (permalink)
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Heads up on metaplot structure - I like to ease people into my campaigns with a small miniquest so that the group gets used to functioning together. Thus the first bit might not seem directly relevant to the overall story you've been told.

I don't really want to throw you up against the most intelligent and brutal adversaries until you've had a chance to work with each other as a group.
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

FS
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Old 24th January 2009, 04:19 PM   #54 (permalink)
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First draft- Sayida (Elan monk 1)

Name: Sayida

Race/gender: Elan/female
Size/type: Medium/Aberration
Class: Monk 1/Psychic warrior 0
XP 0; total level 1
Alignment: LN (G)
Languages: Common
HP: 9 (8 +1 CON)
AC: 16 (t16/ff13; DEX +3; WIS +3)
Initiative: +3 (DEX)
Move: 30 feet (no armor/unencumbered)
BAB: +0 (Melee +0/Missile +3/Finesse +3/Grapple +4)
>Unarmed strike: +3; damage 1d6
>Unarmed flurry: +1/+1; damage 1d6
>Sling: +3; damage 1d4, range increment 50 feet
+3/FORT: +2 base, +1 CON
+5/REF: +2 base, +3 DEX
+5/WILL: +2 base, +3 WIS

STR 10 (+0; 2 pts))
DEX 16 (+3; 10 pts)
CON 12 (+1; 4 pts)
INT 12 (+1; 4 pts)
WIS 16 (+3; 10 pts)
CHA 8 (-1; 2 pts -2 racial)

Feats:
Weapon finesse (level 1)
Improved unarmed strike (Monk 1)
Improved grapple (Monk 1 bonus)

Class abilities (Monk):
>Bonus feats
>Unarmed strike
>Flurry of blows
>Armor class bonus

Racial abilities (Elan):
>Size= Medium; Base Speed = 30 feet
>Aberration type (but no darkvision)
>Naturally psionic
>Resistance
>Resilience
>Repletion
>Trance: 4 hours of meditation, provides the same effect as 8 hours sleep

Power points: 2

Powers known:
None yet

Skills (at level 1; 4+1=5 x4= 20 sp) (Total/skill//points/ranks/adjustments):
+4/Autohypnosis//2 cc/1/WIS +3
+5/Balance//2/2/DEX +3
+2Climb//2/2/STR +0
+3/Concentration//2/2/CON +1
+2/Jump//2/2/STR +0
+2/Knowledge- arcane//2 cc/1/INT +1
+2/Knowledge- psionics//2 cc/1/INT +1
+2/Psicraft//2 cc/1/INT +1
+7/Tumble//4/4/DEX +4

Possessions (10.1 gp spent, 2.4 gp left):
>Quarterstaff (0 gp)
>Dagger (x2)(4 gp)
>Sling (0 gp)
>Sling bullets (x10)(1 sp)
>Backpack (2 gp)
>Travelers outfit (x2)(2 gp)
>Belt pouch (1 gp)
>Flint and steel (1 gp)

Description: Sayida is a petite young woman, both short and slender- just under 5 feet tall, and weighing no more than 100 pounds. She has dark eyes and black hair that she keeps cropped very short, but her skin is almost unnaturally pale. Her face never seems to show emotion, and her gaze is always direct and unblinking, nearly the stare of a predatory bird.
She wears low soft boots, loose-cut trousers, and a simple wrap jacket over a lightweight shirt, all in shades of grey. A large leather satchel is slung over one shoulder, and a pair of fighting knives are tucked into her wide sash- besides a long staff, she seems to have no other weapons.

Background:
Spoiler:
Like all élan, Sayida was not born, she was made. Her folk had dwelt within the ancient citadel of Kethuvair, high in the remote mountains, for thousands of years, exploring the secrets of the mind and the body. The forces of the purge knew little of the ways of the spirit, and did not differentiate between those esoteric scholars and more traditional mages- nor did they respect the élan colony’s proclaimed neutrality. Those forces overran the citadel’s defenders and slew all within the walls. In their ignorance, though, they mistook the crystalline cocoons of as-yet “unborn” élan for some kind of sculpture or relic, and left them undamaged. Shortly after the forces of the Purge moved on, some scavengers from the mountain tribes snuck into the now-ruined citadel in search of relics to sell…
No longer maintained by the élan masters, the birthing crystals had begun to fail- most of the élan “children” had perished. Sayida was still alive (if only barely), and the curious tribal scavengers brought her back to their village and nursed her back to health. At first she was at a loss as to what to do, but the tribe’s elderly shaman had some advice. He instructed her to go the city of Arcana- if any of her folk lived, they might go there, and if not, the scholars might have information for her. Sayida set out the next day. The journey was quite hard, especially since her premature awakening had seemingly prevented her mental powers from being fully developed.
When she arrived in Arcana, she did indeed find a few other élan, refugees from other destroyed citadels. They lacked the knowledge to awaken her latent powers, but seemed confident that those gifts would develop in their own time. In the meantime, she received training in physical skills and mental discipline- some skills which the élan had honed during their long study, and other lessons culled from other races.
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Old 24th January 2009, 06:32 PM   #55 (permalink)
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Since you don't appear to have closed this off yet, here's a late but fully statted entry. If you don't allow the Domain Wizard from UA, he can easily be tweaked into an Evoker instead.

Sosen - Background
The Order of Blueflame was all Sosen had ever known. As a young child, he was taken in by the ascetic, militaristic group of spellcasters out of pity, apparently after a battle that took the lives of his parents. Known for its harsh discipline, its mercenary nature, and its mastery of magical fire and force, the Order was headquartered in a remote fortress known as Blueflame Keep. Growing up in the Keep, Sosen performed menial tasks and stayed beneath the notice of the mages. As he grew though, so did his curiosity, and he began haunting the Keep's library in his spare time. One of the mages, Folenowl, took notice of his keen intellect, and began occasionally rewarding him for good work by letting him read some of the tomes and scrolls, or answering his questions about arcane lore. Eventually, Folenowl managed to convince his colleagues to allow Sosen to become his apprentice, and began his training as a member of the order.

Years later, Sosen found himself journeying back to the Keep, having completed some errands in a nearby town. His brow glistened with sweat as he hastened up a hillside, knowing he still had a few hours of travel ahead of him. The Rites of Purification would begin tomorrow, and as tradition dictated, all the Masters of the order had returned to Blueflame Keep to participate in the ceremony. There they would induct him and the other initiates officially into the order, and discuss matters of importance among themselves. The Rites were largely a formality, but he still cringed at the thought of what might happen if he showed up late for such a momentous occasion.

Sosen knew that the crest of this hill would offer his first glimpse of his home, but even before he reached it he realized something was wrong. The sky ahead had taken on an odd, unnatural color, and despite the fair weather he could have sworn he heard the sound of distant thunder. Peering over the top, he caught sight of a dark cloud swirling above the Keep. Flashes of magical energy flickered beneath it, and strange winged creatures that appeared to be of fiendish origin circled in the air around it. At that moment, he nearly jumped as his master's voice spoke urgently into his mind:

"Turn back ... the tyrants have come ... Blueflame is besieged ... we are betrayed ... the wards have been breached ... make haste to Arcana ... await me there."

The ominous sending drained the blood from Sosen's face. How could this have happened? Who could have betrayed them? He felt a surge of fury and nearly rushed down to the Keep's defense, but he quickly thought better of it. Despite the bond they shared, he knew Folenowl was still a coldly calculating man. He would not have sent Sosen away without good reason, or simply out of the kindness of his heart. Composing himself, Sosen delivered the reply he knew was expected of him. "I hear you and obey, Master."

Two weeks later he arrived in Arcana, tired and anxious. He had been ill-prepared for such a long journey, and within a few days he had already expended all but his last few coins. With no sign of his Master, and no word from anyone that might hint at the fate of the Keep and the Order, he had begun to fear the worst.


Sosen - Character Sheet

Sosen Chuilyn
Male Human Domain Wizard (Fire) 1
True Neutral
5'8", 150 lbs, age 22

Languages: Common, Draconic, Ignan, (additional human language)

Str 12 (+1)
Dex 14 (+2)
Con 14 (+2)
Int 16 (+3)
Wis 12 (+1)
Cha 10

HP: 6 (4 +2 Con)
Initiative: +6 (+2 Dex +4 Feat)
Speed: 6 squares (30 feet)

Defenses
AC: 12 (+2 Dex)
Touch AC: 12 (+2 Dex)
Flat-Footed AC: 10
Fortitude Save: +2 (+2 Con)
Reflex Save: +2 (+2 Dex)
Will Save: +3 (+2 Wiz +1 Wis)

Attacks
+1 Melee, Quarterstaff, damage 1d6+1 (bludgeoning), crit x2
+2 Ranged, Light Crossbow, damage 1d8 (piercing), crit 19-20/x2, range 80'

Skills - 24 pts (8 Wiz + 12 Int + 4 Human)
Concentration +6 (4 ranks +2 Con)
Craft (Alchemy) +4 (1 rank +3 Int)
Decipher Script +4 (1 rank +3 Int)
Knowledge (Arcana) +7 (4 ranks +3 Int)
Knowledge (The Planes) +5 (2 ranks +3 Int)
Listen +3 (2 ranks cross-class +1 Wis)
Spellcraft +7 (4 ranks +3 Int)
Tumble +4 (2 ranks cross-class +2 Dex)

Feats

Improved Initiative - +4 bonus on initiative checks
Scribe Scroll - create magic scrolls
Spell Focus (Evocation) - +1 bonus on Save DCs for Evocation spells

Human Traits and Powers
Bonus Feat at 1st level
Bonus Skill Points (4 at 1st level +1/level thereafter)

Domain Wizard Class Features
Bonus Feat (Scribe Scroll)
Summon Familiar
Fire Domain (1 bonus domain spell per spell level, cast at +1 caster level)
Spells:
Cantrips - 3/day (all) + Flare 1/day (+1 caster level)
1st level - 2/day (Expeditious Retreat, Mage Armor, Magic Missile, Ray of Enfeeblement, Ray of Flame, True Strike) + Burning Hands 1/day (+1 caster level)

Spells Prepared
Cantrips: Acid Splash, Disrupt Undead, Flare (Fort Save DC14), Resistance
1st Level: Burning Hands (2d4 fire damage, Ref Save DC15), Mage Armor, Magic Missile

Equipment
Quarterstaff (4 lbs, 0 gp)
Light Crossbow (4 lbs, 35 gp)
Case - 10 crossbow bolts (belt, 1 lbs, 1 gp)
Traveler's Outfit (0 lbs, 1 gp)
Backpack (2 lbs, 2 gp)
Bedroll (backpack, 5 lbs, 0.1 gp)
Lantern, Hooded (backpack, 2 lbs, 7 gp)
Oil - 2 pints (backpack, 2 lbs, 0.2 gp)
Rations, Trail - 2 days (backpack, 2 lbs, 1 gp)
Acid - 1 flask (backpack, 1 lbs, 10 gp)
Waterskin- water (backpack, 4 lbs, 1 gp)
Flint & Steel (backpack, 0 lbs, 1 gp)
Spellbook (backpack, 3 lbs, 0 gp)
Spell Component Pouch (belt, 2 lbs, 15 gp)
Coins - 7 sp

Total weight - 32 lbs (light load)
Total value - 75 gp

Appearance
Sosen has short cropped black hair, a close trimmed beard, brown eyes and swarthy skin. His clothes are simple and well-worn, their only distinguishing feature being his white cloak emblazoned with the sigil of his order, a clenched fist surrounded by a blue flame.
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Old 25th January 2009, 05:01 AM   #56 (permalink)
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I've determined that I can't respond four times a week; I'm averaging 1/week in the games I'm in right now. So, I'm bowing out. Sorry.
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Old 26th January 2009, 07:30 AM   #57 (permalink)
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Hello, hello again. I'm sorry to inform you that Reveille is taking a bit of leave from the forums at the moment, and I have no idea wether or not he will be back before you're planning on starting this.

Second, would you like to post a list of the submissions so far? I am still interested in this game and if there's no longer a clog of submissions I'd like to put myself up again...
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Old 26th January 2009, 08:01 AM   #58 (permalink)
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Thanks for your entries, interest, and status notifications.

At this time I will begin reviewing submitted sheets. I will put RG and IC threads up after review is complete.

EDIT: Thanks Blackrat; I somehow missed your post earlier. I will put up a list.
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

FS

Last edited by moritheil; 26th January 2009 at 08:12 AM..
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Old 26th January 2009, 08:17 AM   #59 (permalink)
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Quote:
Originally Posted by moritheil View Post
So far we have the following applications:
(updated)

Reveille - Human Wizard
crazy_monkey1956 - Dwarven Wizard
Drowned Hero - Human Ninja
OnlytheStrong - Human? Mystic Knight (pending)
pathfinderq1 - Elan Psion? monk
InVinoVeritas - Favored Soul
Gantros - Human Domain Wizard
ethandrew - Pending (I will see if his character sheet submission intrigues me.)

Tanks: 1/2 (a monk), possibly +1 (druid)
Mages: 2
Skillmonkeys: 1

I have yet to see how many pass. I would welcome another sheet submission.
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Originally Posted by edhel
I, for one, welcome our new petunia overlords.
Originally Posted by Malum
It was a war of attrition. The players had a set amount of hit points vs. the FB who had unlimited hit points.
Originally Posted by K
Anything with 'Elven' in the name does more damage.
Originally Posted by Nifft
I have great respect for "realism" in its natural habitat ("reality"), but I find it out of place in D&D, and on this board in particular.


Invasion! OOC IC RG
The City Arcana
Hall of the Dwarven Lord

FS

Last edited by moritheil; 26th January 2009 at 08:27 AM..
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Old 26th January 2009, 08:33 AM   #60 (permalink)
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It seems you guys should really have a tank-like char. I'll whip up somekind of Blade/Spell char by the end of the day. Eastern Europe time .
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