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Old 29th March 2009, 05:12 AM   #201 (permalink)
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I really like ph2! I want to play a Deva Invoker ASAP!

But all the new races are just great, and most of the new classes, too.
Yeah, I want my RL genasi swordmage to die so I can make something else from PHB2 ASAP...

p.s. it's #4 on Wall Street Journal non-fiction best seller list & #28 on the USA today top 150 book sales this past week.
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Old 30th March 2009, 05:47 PM   #202 (permalink)
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Mowgli,

I really don't understand why you sent me another email containing the same info, unless you updated Houwou's .pdf in the second one with the info. Like I said before, I can't open email attachments on my computer at work, because it' screwy, nor can I answer emails in Yahoo because it's VERY screwy. So I can't see any difference (for now, at least) between this most recent email you sent, and the one you sent earlier today, hopefully, I'll be suitably wowed by the differences when I get home this eveining and can actually see them. ;
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Old 3rd April 2009, 07:40 PM   #203 (permalink)
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Lou,

I don't know if it's just a typo or what, but you have Wand of Accuracy listed as a power (encounter, I think) for Elerosse. A Wand of Accuracy is not a power at all, it is an IMPLEMENT that is used to help a character succeed with a power. Your Wand of Accuracy gives you a bonus on attack rolls with certain (most? maybe all?) powers. So, if my understanding is correct, then you have another encounter power coming for Elerosse. (You'll still only have ONE (standard) at first level, though, plus any bonus encounter powers you're entitled to like Fey Step).
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Old 3rd April 2009, 07:47 PM   #204 (permalink)
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Wand of Accuracy can only be used 1/encounter to improve the accuracy, he also has Force Orb as the Wizard Spell for the encounter.

Hope this helps.

Wand of Accuracy: Once per encounter as a free
action, you gain a bonus to a single attack roll equal to
your Dexterity modifier. You must wield your wand to
benefit from this feature. This form of mastery is good
for war wizards because it helps increase their accuracy
with damaging powers.
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Old 3rd April 2009, 07:55 PM   #205 (permalink)
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Quote:
Originally Posted by Leif View Post
Lou,

I don't know if it's just a typo or what, but you have Wand of Accuracy listed as a power (encounter, I think) for Elerosse. A Wand of Accuracy is not a power at all, it is an IMPLEMENT that is used to help a character succeed with a power. Your Wand of Accuracy gives you a bonus on attack rolls with certain (most? maybe all?) powers. So, if my understanding is correct, then you have another encounter power coming for Elerosse. (You'll still only have ONE (standard) at first level, though, plus any bonus encounter powers you're entitled to like Fey Step).
4e PHB p. 158 in upper left corner, first full paragraph:

"Wand of Accuracy: Once per encounter as a free action, you gain a bonus to a single attack roll equal to your Dexterity modifier."

That's what I was going by.
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Old 3rd April 2009, 07:55 PM   #206 (permalink)
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Originally Posted by renau1g View Post
Wand of Accuracy can only be used 1/encounter to improve the accuracy, he also has Force Orb as the Wizard Spell for the encounter.

Hope this helps.

Wand of Accuracy: Once per encounter as a free
action, you gain a bonus to a single attack roll equal to
your Dexterity modifier. You must wield your wand to
benefit from this feature. This form of mastery is good
for war wizards because it helps increase their accuracy
with damaging powers.
Izzat so? Well, butter my butt and stick me on a biscuit! Never mind then, Lou. In fact, I guess I should thank you for coming up with a great way to tell whether you've used your WoA in an Encounter yet, or not. So THANKS! Thanks to you, renau1g, too!
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Old 4th April 2009, 05:15 AM   #207 (permalink)
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Yeah, I'm still getting my head around 4e magic items. Most of them seem to give encounter or daily powers. I would say recording them like powers even though they come from implements/magic items makes great sense.
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Old 4th April 2009, 12:38 PM   #208 (permalink)
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Scott -

Don't forget Basher7's free attack against the Kobold Aimhirghin sent sliding toward him (see IC Post 114). It's a free action, so even if that's the one he's attacking with his 'regular' turn he should get to swing at it twice.

And it seems like if his free attack kills it he could go on and take a partial move and swing at another? Am I understanding the types of actions correctly? I hope so, 'cause if I'm not I just wasted an Encounter Power.
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Old 4th April 2009, 04:36 PM   #209 (permalink)
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Whoa cool, I've got to check that out. I may need to revise my post. That's the thing I'm slowly discovering about 4e, the powers work together with buffs and special circumstances arising all the time. Gotta pay close attention to the other player's posts.
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Old 4th April 2009, 07:43 PM   #210 (permalink)
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For sure, during our RL game, we really have to keep an eye on the various buffs from our cleric, bonuses to hit, marks, quarries, ongoing damage, status effets, etc...

I find it's a lot on the DM during the game to keep track of.
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Old 4th April 2009, 09:21 PM   #211 (permalink)
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Quote:
Originally Posted by renau1g View Post
For sure, during our RL game, we really have to keep an eye on the various buffs from our cleric, bonuses to hit, marks, quarries, ongoing damage, status effets, etc...

I find it's a lot on the DM during the game to keep track of.
I think DMing 4e is going to be difficult, even live.

Consider the concept of minions. They die when they take any damage. Now look at how they fight. Look up kobolds in the MM. Minion kobolds swarm targets so they each get combat advantage (new term for flanking) over the target. Note how the non-minion kobolds get +2 for each minion in a "flanking-type" position next to the target. So the DM is supposed to track each minion and non-minion to maximize the "flanking" for the other kobolds. I assume that this applies to other monsters with minions--that's a lot of work and things to keep track of.
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Old 4th April 2009, 11:43 PM   #212 (permalink)
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Yes it is. I ran a game for a bit in 4e. It involved kobolds and they were more like raptors than I expected. Shifty bastards. Now luckily I had a bunch of kobold minis to represent minions, but the 2 strikers in the group blew their daily powers on a minion... one crit'd the minion to add insult to injury.
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Old 6th April 2009, 06:09 AM   #213 (permalink)
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I think DMing 4e is going to be difficult, even live.

Consider the concept of minions. They die when they take any damage. Now look at how they fight. Look up kobolds in the MM. Minion kobolds swarm targets so they each get combat advantage (new term for flanking) over the target. Note how the non-minion kobolds get +2 for each minion in a "flanking-type" position next to the target. So the DM is supposed to track each minion and non-minion to maximize the "flanking" for the other kobolds. I assume that this applies to other monsters with minions--that's a lot of work and things to keep track of.
Interesting, Lou. I should have read up on kobolds more thoroughly before the current fight started. Looks like you guys got a free pass this time. Just beware next time, though! Thanks for the good info! (Said the DM as Lou's fellow players began to assemble against him carrying ropes and instruments of torture.)
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Old 6th April 2009, 06:26 AM   #214 (permalink)
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I am always pleasantly surprised by how easy it is to resolve a round of combat in 4E!
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Old 6th April 2009, 05:47 PM   #215 (permalink)
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Combat with minions raises another issue, how easy is it for the PCs to identify the C&C monsters, the ones who are NOT the minions?
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Old 6th April 2009, 06:06 PM   #216 (permalink)
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C&C??

I'm not sure that it should be immediately obvious. In fact, I think that it makes for a more interesting encounter if it is uncertain which, if any, monsters are minions. But, having said that, there are clues all over the place. In this encounter, for example, the worrisome kobolds (the Dragonshields) are weilding short swords (martial weapons) while the minions are (in true stereotypical fashion) SPEAR CARRIERS (although just about any simple weapon could subsititute for the spears). The spellcaster was apparently brutally obvious, since the entire party instantly gangbanged him before he ever had a chance to flame even one of you!

So, I'd say, to identify monsters who are NOT minions, apply the same things that you use to recognize characters who are Fighters, Rangers, Paladins, Wizards, Clerics, or Rogues. In the case of fightrers that might be: armor (usually), big sharp weapons (almost always), shields (sometimes).

Just my thoughts. Any wisdom to share, renau1g, our resident 4E expert?

Last edited by Leif; 6th April 2009 at 06:17 PM..
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Old 6th April 2009, 07:13 PM   #217 (permalink)
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Well I know I read a lot on whether PC's should be told explicitly which ones were minions or not because the rules are silent on this topic. I never told my PC's for a variety of reasons when I ran things, but the rulebooks do mention that the descriptions of the bad guys should give hints as to their roles (i.e. in this case the spears being wielded vs. other implements might give off their minion status). After my PC's blew 2 dailies on them though I explained what a minion was and their role in the game (as I was the only one who knew anything about 4e at the time)

In my experience on the other side of the screen it's usually fairly obvious who the minions are as there are usually more than 2-3 of the same enemy, which doesn't usually happen for standard monsters.
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Old 6th April 2009, 07:41 PM   #218 (permalink)
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Ryan, you and Lou evidently know more than I do about 'minionhood', so ignorance of the existence of minions is not an issue. And the unschooled advice that I provided on the issue is pretty much in line with the expert opinion that we have (that being your very own opinion), so I'm very pleased by that.

Last edited by Leif; 6th April 2009 at 08:34 PM..
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Old 8th April 2009, 03:59 AM   #219 (permalink)
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My understanding is that one should use monster knowledge checks (PH page 180) to determine this information. I believe things like minion and skirmisher are 'keywords' which have a DC15 to determine. Different knowledge checks are required for different monster types.
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Old 8th April 2009, 04:36 AM   #220 (permalink)
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Interesting. I see that Scotley is already fast-becoming a 4E guru, too!
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