They use the word Glamor over and over in reference to spell powers, when I firmly beleive that the actual word they were searching for was GLAMER. A small distinction, but an important one, imho.
They use the word Glamor over and over in reference to spell powers, when I firmly beleive that the actual word they were searching for was GLAMER. A small distinction, but an important one, imho.
What you mean the power aren't relating to:
an exciting and often illusory and romantic attractiveness <the glamour of Hollywood> ; especially : alluring or fascinating attraction —often used attributively
vs.
The visual influence of a charm, causing people to see things differently from what they are. Hence, to cast a glamer is to cause a visual deception
LOL Maybe they just thought that's bard's are really romantic and alluring
I found a thread today that told me about some nifty new ideas for 4E magic items: items that allow pcs that change used daily/encounter powers into (for example) 'recharge ' powers.
Not sure if I got the link copied correctly or not, but here goes nothing: How I Fixed 4e
Standard Action: Spiteful Glamor (Encounter Power) at KD M20 misses w/ an 08
Just for giggles, Mowgli, I'm gonna check the KD's defense tonight. I'm guessing that this attack is against Will Defense? It would help me if all of you would put the defense that opposes your attack in your posts. Please??? (Most of you already do this, and I thank you for that!)
UPDATE: I can't find the Spiteful Glamor power anywhere! Give me a clue, please? If it does, in fact, oppose the Will defense, then you're right, it does miss.
And remember, your average Kobold is not exactly a "Tower of Iron Will," and Dragonshields are, I suspect, kinda the 'dumb jocks' of the Kobold world.
Which leads me directly to another 4E observation: It cannot be overemphasized how important it is to give a great deal of consideration to the DEFENSE that applies against an attack when choosing which attack to use. I believe that a wise character will select powers that attack a wide variety of defenses. Fighters and melee types are more restricted in their choices, as most of their powers attack AC, but Wizards, Clerics, Bards, and even Paladins and Rogues have more choices, and ofen the most favorable defense to attack is NOT AC.
Last edited by Leif; 10th April 2009 at 04:24 AM..
Anything under 10 is unlikely to hit, unless they have a 6 in their Wisdom...well maybe kobolds do, they're shifty, but not wise.
As for the differing defenses to target it's usually best to target Will, which is why I'm considering Bard to be pretty sweet in this new edition as they have a ton that target Will (i'm a fan of mocking someone to death ). The benefit fighters get when attacking AC is that there is a to hit bonus on their weapons that's supposed to make up the difference. I have my Open Grave in front of me and the difference between Will and AC for the undead is about 4-7 points, which is quite huge. I found that monsters typically have a high AC and one other defense (usually FORT), a mediocre secondary one (2-3 points lower) and a weak one (4-8 points lower). It depends on the monster, but usually you can tell, i.e. hit the lumbering giant's reflex, or the enemy wizard's Fort.
Nay, Ryan, apologize not for this! You have, as usual, pointed up the errors in my logic and offered us additional insight into the working of 4E. (That's kinda what I was hoping would happen, hehe.) I did not know that about almost all defenses being higher than 10, but, thinking about it now, it does seem like a no-brainer. Duhhh!
Spiteful Glamor is (as are many of the Bardic powers) vs. Will. I have been considering very carefully which defense my attacks go against and balancing that with my desired outcome. Do I want to slide my opponent somewhere? Do I want to slide my ally? Do I want to add to an ally's healing surge? One of my attacks has far more potential damage vs. an opponent that hasn't been wounded yet. I'm trying to fit Aimhirghin into the published Bardic roles of 'Leader' and 'Controller.' Those roles are part of the reason I chose the class.
I'm also trying NOT to metagame. Though I've got access to the MM, I'm resisting looking up the critters for myself to see what their weaknesses are because:
1) One of the coolest things about playing D&D for the first times (as a teen) was the sense of wonder and NOT knowing what would happen next, and what the crap do I do now?
2) Aimhirghin is a youngster, just out in the world. He's not likely to know what the weak spot in a Kobold is, either.
I hope you don't mistake my observations for metagaming, but it has been true for most editions of D&D that most monsters are physically strong and have weaker minds (either targeting Will defense in 4e, making will saving throws in 3e, or against rod/staff/wand or spells in 2e). Also, same goes for Reflex defense/reflex saves. I've specifically not read any of the KotS despite owning it, same goes for the Spellgard adventure I'm playing in RL. There's definitely no fun in knowing everything about an adventure and I can't wait for MM2 to come out so we can encounter some very new monsters
I hope you don't mistake my observations for metagaming, but it has been true for most editions of D&D that most monsters are physically strong and have weaker minds (either targeting Will defense in 4e, making will saving throws in 3e, or against rod/staff/wand or spells in 2e). Also, same goes for Reflex defense/reflex saves. I've specifically not read any of the KotS despite owning it, same goes for the Spellgard adventure I'm playing in RL. There's definitely no fun in knowing everything about an adventure and I can't wait for MM2 to come out so we can encounter some very new monsters
If this comment was intended for me, then let me allay your fears: the whole 'metagaming' issue never even occurred to me.
I hope you don't mistake my observations for metagaming, but it has been true for most editions of D&D that most monsters are physically strong and have weaker minds (either targeting Will defense in 4e, making will saving throws in 3e, or against rod/staff/wand or spells in 2e). Also, same goes for Reflex defense/reflex saves. I've specifically not read any of the KotS despite owning it, same goes for the Spellgard adventure I'm playing in RL. There's definitely no fun in knowing everything about an adventure and I can't wait for MM2 to come out so we can encounter some very new monsters
Quote:
Originally Posted by Leif
If this comment was intended for me, then let me allay your fears: the whole 'metagaming' issue never even occurred to me.
Nor to me, in any negative sense or in application to anyone besides myself. I was just trying to capture in words my desire to not know everything about all the critters we'll be facing - one of the reasons I won't be GMing a 4e game.
As for the monster defenses, my options are vs. AC, vs. Will or vs. Reflex (and I've only got one power that targets Reflex). My reasoning (and Aimhirghin's) is that the Kobolds are probably weakest in Will, so unless there's a specific effect I want to create that takes precedence I'm attacking with powers that affect the Will.
Hmmm. That one took some looking. Spiteful Glamor is a Warlock power that Aimhirghin obtained courtesy of the Bard's ability to take multiclass powers from any number of different classes. I got the specifics from the Character Generator, and assumed that since it's a Warlock power it was in the PH.
However, a search of the Warlock class in that tome proved fruitless, as did a quick glance at the PH2. I finally resorted to the D&D Insider and used the Compendium - you can find the details of Spiteful Glamor there via a search, along with a reference that indicates the write up can be found in the Forgotten Realms Player's Guide (which I don't have).
Here's what I have on it:
Spiteful Glamor
The mere sight of you is anathema to your enemy.
At-Will Arcane, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, or 1d12 + Charisma modifier psychic damage to a target at maximum hit points.
Increase damage to 2d8 + Charisma modifier at 21st level, or 2d12 + Charisma modifier to a target at maximum hit poitns.
First published in Forgotten Realms Player's Guide.
The only change to the above write up for Aimhirghin is that for him it is an Encounter Power rather than At-Will.
Hmmm. That one took some looking. Spiteful Glamor is a Warlock power that Aimhirghin obtained courtesy of the Bard's ability to take multiclass powers from any number of different classes. I got the specifics from the Character Generator, and assumed that since it's a Warlock power it was in the PH.
However, a search of the Warlock class in that tome proved fruitless, as did a quick glance at the PH2. I finally resorted to the D&D Insider and used the Compendium - you can find the details of Spiteful Glamor there via a search, along with a reference that indicates the write up can be found in the Forgotten Realms Player's Guide (which I don't have).
Here's what I have on it:
Spiteful Glamor
The mere sight of you is anathema to your enemy.
At-Will Arcane, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, or 1d12 + Charisma modifier psychic damage to a target at maximum hit points.
Increase damage to 2d8 + Charisma modifier at 21st level, or 2d12 + Charisma modifier to a target at maximum hit poitns.
First published in Forgotten Realms Player's Guide.
The only change to the above write up for Aimhirghin is that for him it is an Encounter Power rather than At-Will.
OK then, I don't feel quite so bad! I do have the FRPG, and it's on page 35, just so you know, and the text is what you copied, verbatim. Thanks.
Don't mention it. I don't think any of us can yet fully appreciate the consequences that can flow from choices of powers in 4E, so I'm inclined to be quite lax on enforcement of such things. The fact that I also am similarly lax in my 3.5 games is of ABSOLUTELY NO IMPORTANCE! (Right, Mowgli? hehehe)
Absolutely! I recently went back and changed my character's entire primary class in one of his games. Leif's rapidly becoming quite the 'player's GM.'
This is even more surprising when you consider that I served my DM tutelage at the feet of a certain "Z-named DM"! [Those not from Jonesboro, Arkansas (and who have no connection to Cornell U.) will doubtless be in the complete dark about said person. Consider yourselves fortunate!]
Interestingly, Spiteful Glamor is a class feature of the Dark Pact Warlock. These Warlocks have, and I quote, "forged a pact with the dark beings that lurk in the shadows of Drow Civilization. You might turn your powers to noble ends, but you always face the temptation to enhance your spells by hurting your friends -- just a little." I understand that Aimhirghin is a bard, not a warlock, and yet, the fact that he chose this power tells me a great deal about his personality. Needless to say, I don't think this even comes close to making Aimhirghin a bad sort of fellow, but I do think that it opens up all kinds of new role-playing vistas for you. If you can work some of this into your posts, I may well nominate you for an academy award!
Last edited by Leif; 12th April 2009 at 04:58 AM..