Leif, would you mind looking at his History and letting me know if it works for you? Also, if you wouldn't mind looking at the character notes section I put some possible backstory/plot hooks in there I'd like your opinion about.
renau1g, the History box also contains what I came up with for Aimhirghin and Khellek's meeting - it just needs your stamp of approval (or suggestions for change). This would be from Aimhirghin's view, of course - Khellek might have seen things a little differently . . .
I'm no Faerun scholar and much of what I knew changed with the new edition but I believe Netheril is strongly associated with shadowmagic and the Shadowfell, so it should work out nicely.
I'm no Faerun scholar and much of what I knew changed with the new edition but I believe Netheril is strongly associated with shadowmagic and the Shadowfell, so it should work out nicely.
Yes, I agree, now that I've actually read up on it a (very little) bit. Not half bad for a totally random flip through the FRCG, if I do say so myself!
Brings to mind the old saying, "Study long, study wrong!"
Elerosse can be from a farm on the outskirts of Aglarond. Elerosse is ashamed of his humble upbringing. He's proud to be a soon-to-be mighty wizard! Where is Aglarond?
Aglarond is on the eastern coast of the Sea of Fallen Stars, quite some distance to the east from Netheril, and a bit south also, but not too far south (just about 100 mi. or so).
Khellek and Aimhirghin are both from Durpar/the Beastlands, and will have about 3000 miles to travel by the time we make our way around inland seas and other geographical obstacles. At 30 miles a day each and every day (which is a dang good clip) that's about 3 to 4 months.
Khellek and Aimhirghin are both from Durpar/the Beastlands, and will have about 3000 miles to travel by the time we make our way around inland seas and other geographical obstacles. At 30 miles a day each and every day (which is a dang good clip) that's about 3 to 4 months.
I wonder how many pairs of boots they wore out along the way?
Khellek and Aimhirghin are both from Durpar/the Beastlands, and will have about 3000 miles to travel by the time we make our way around inland seas and other geographical obstacles. At 30 miles a day each and every day (which is a dang good clip) that's about 3 to 4 months.
OK, Mowgli and renau1g, that's just too dang far and too much time involved for you to have traveled all that way because of hearing these rumors. You can still be from the area you chose, but we need some excuse for you to already be in the general vicinity of Winterhaven when you heard about all of this. Is that ok? In fact, let's just assume that EVERYONE was already in the general area for whatever personal reasons you can concoct when the rumors of strangeness at Winterhaven came tickling upon your collective ear.
OK, Mowgli and renau1g, that's just too dang far and too much time involved for you to have traveled all that way because of hearing these rumors. You can still be from the area you chose, but we need some excuse for you to already be in the general vicinity of Winterhaven when you heard about all of this. Is that ok? In fact, let's just assume that EVERYONE was already in the general area for whatever personal reasons you can concoct when the rumors of strangeness at Winterhaven came tickling upon your collective ear.
Why don't we use the same story, but just say we started out months before the adventure actually starts? The background is for flavor/roleplay anyway, and doesn't make a difference for the crunch or mechanics. I kinda like what we came up with - it seems a shame to scrap all that work!
Plus, the travel gives even more reason for Aimhirghin to have that nice high History skill - he was studying the lands he traveled through. Khellek was, of course, too focused on finding his sister to learn much . . .
Once we got to the vicinity of Winterhaven we started hearing the rumours that get us into the adventure.
Why don't we use the same story, but just say we started out months before the adventure actually starts? The background is for flavor/roleplay anyway, and doesn't make a difference for the crunch or mechanics. I kinda like what we came up with - it seems a shame to scrap all that work!
Plus, the travel gives even more reason for Aimhirghin to have that nice high History skill - he was studying the lands he traveled through. Khellek was, of course, too focused on finding his sister to learn much . . .
All that work? What FIVE minutes of making stuff up out of whole cloth? Give me a small break already! Ok, I'm going to insist on this -- you can use whatever details of your story fit with you already being in the vicinity of Winterhaven when you heard about this trouble. But you and EVERYONE MUST have already been in the area for whatever reasons you choose.
Mowgli
I've noticed you being just pretty darned draconic in regard to character generation for your Pathfinder game. That's cool, it's your game. But DON'T think that I'm going to let you get away with that nonsense in MY game.
Mowgli
Ooops? Maybe I overdid it a tad?
Last edited by Leif; 22nd February 2009 at 05:42 PM..
. . . you can use whatever details of your story fit with you already being in the vicinity of Winterhaven when you heard about this trouble. But you MUST have already been in the area for whatever reasons you choose.
That's what I'm saying - the reason Khellek (and by extension Aimhirghin) was originally looking for Winterhaven was to find his sister. It had nothing to do with whatever you've got planned to get us hooked into the adventure. Once we got close - into the area where we'll end up meeting the rest of the party - we hear rumors of the trouble there.
Leif
No problem - I'm a slow study, but I have actually learned not to take it personally. And you're right, I did have some specific criteria in mind for character generation. But I think it's working out. You've got a nice strong backstory working for Houwlou, and a Barbarian prince (however unseasoned) contact.