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Old 22nd February 2009, 05:52 PM   #121 (permalink)
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Quote:
Originally Posted by Mowgli View Post
That's what I'm saying - the reason Khellek (and by extension Aimhirghin) was originally looking for Winterhaven was to find his sister. It had nothing to do with whatever you've got planned to get us hooked into the adventure. Once we got close - into the area where we'll end up meeting the rest of the party - we hear rumors of the trouble there.
Cool. That works great, then.
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Old 26th February 2009, 06:30 AM   #122 (permalink)
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The IC thread is open for business:

http://www.enworld.org/forum/playing...ml#post4684595

Last edited by Leif; 26th February 2009 at 06:46 AM..
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Old 26th February 2009, 06:52 AM   #123 (permalink)
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WooHoo! I'm about to go to bed, but be sure I'll be posting in the morning.
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Old 26th February 2009, 11:38 AM   #124 (permalink)
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Just wanted to lez you knoe, if you ver need another player... you know the rest.

Most of my 4e games are pending

Sorry for the 'crying'. Have fun!
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Old 26th February 2009, 06:18 PM   #125 (permalink)
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Well, Dad, I 'said' no more, but it's not easy to say no to you, man! We've got five now, but knowing the vagaries of pbp, I'd feel better if we had six, really. What do you guys think? Can we take one more? Awww, come on! It's Walking Dad, after all! My old buddy from kinem's game (where he's the Halfling Druid to my Dwarf Wizard) and Scotley's Tomb of Horrors.

Why don't you go ahead and submit a character here in the OOC, and we'll see about it. One word of warning -- I've pretty much opened the floodgates for oddball characters, so right now we've pretty much got a Freak Show on Legs. (Except for our ONE poor,normal Eladrin wizard.) If that doesn't scare you off, then come ahead.

Links, in case you need them:

IC: http://www.enworld.org/forum/playing...me-ic-1-a.html
RG: http://www.enworld.org/forum/plots-p...lking-dad.html

Last edited by Leif; 26th February 2009 at 07:30 PM..
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Old 26th February 2009, 07:28 PM   #126 (permalink)
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When you said "Poor, Unfortunate..." I kept hearing that song from the Little Mermard (Poor Unfortunate Soul...), wow, I need to get out more.
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Old 26th February 2009, 07:33 PM   #127 (permalink)
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I didn't say, 'Poor, unfortunate...' I said, 'Poor, NORMAL!' HEHEHE

Get it right, Mr. Shifter!
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Old 27th February 2009, 10:52 AM   #128 (permalink)
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I would like to play a minotaur barbarian (seems fitting ).

Sadly I'm no Insider subscriber. Were major changes to the minotaur and/or the barbarian? (like getting the ability to add con instead of int/dex, like the other primal classes?)

Tarrk Bloodhoof

Stats

Tarrk Bloodhoof Player: WD
Minotaur Barbarian XP 0 Level 1
Initiative +1 Senses Normal Vision
Passive Insight 12; Passive Perception 19
HP 36; Bloodied 18; Surge Value 9; Surges Per-Day 11
AC 14; Fortitude 16; Reflex 11; Will 12
Saving Throw Bonus: -
Resist: -
Speed 5
Alignment Unaligned
Languages Common

Str 18 Dex 13 Wis 14
Con 16 Int 10 Cha 08

Basic Attack:
Greataxe: +6 ; 1d12+4


Racial Abilities
Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack as a free action before falling unconscious.
Oversized: You can use weapons of your size or one size larger than you as if they were your size.
Goring Charge: You can use goring charge as an encounter power.

Class Features
Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP.
Rage
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.

All Powers are vs AC

At-Will Powers
Pressing Strike
Recuperating Strike


Encounter Powers
Swift Charge
Goring Charge
Great Cleave


Daily Powers
Bloodhunt Rage

Utility Power
-

Feats
Toughness

Skills
Athletics* +9
Nature* +9
Perception* +9

Equipment

Greataxe, Hide, Standard adventurers pack (15), 4 javelins (20), clothes.




Picture




Background:
Tarrk was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group.
Tarrk was part of a feral minotaur. But after the old chiefs death his older brother or his brothers gretest rival, Grimgroo Boarimpaler should duell for the new leader position. His brother died in the ring of honor, but Tarrk suspected tereachery in Grimgoo's victory. Unable to challenge the new chief without a legend of his own, Tarrk left the tribe to seek honor and glory, to one day return and take leadership of his tribe.
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Last edited by Walking Dad; 2nd March 2009 at 11:00 AM..
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Old 27th February 2009, 11:26 AM   #129 (permalink)
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Morgran Deepwell

Stats

Morgran Deepwell Player: WD
Dwarf Warlock XP 0 Level 1
Initiative +0 Senses Low-light Vision
Passive Insight 17; Passive Perception 12
HP 30; Bloodied 15; Surge Value 7; Surges Per-Day 10
AC 17; Fortitude 14; Reflex 13; Will 13
Speed 5
Alignment Unaligned
Languages Dwarf, Common

Str 13 Dex 11 Wis 14
Con 18 Int 14 Cha 10

Basic Attack:
Eldritch Blast: +4 vs Reflex, 1d10+4 untyped
Urgrosh: +3 vs AC, 1d12/1d8+1

Racial Abilities
Cast-Iron Stomach; Dwarven Resilience; Dwarven Weapon Proficiency; Encumbered Speed; Stand Your Ground

Class Features
Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse

At-Will Powers
Hellish Rebuke: +4 vs Reflex, 1d6+4 fire (again damage if warlock hurt)
Eldritch Blast: +4 vs Reflex, 1d10+4 untyped


Encounter Powers
1 - Diabolic Grasp: +4 vs Fort, 2d8+4 untyped (slide 3 squares)

Daily Powers
1 - Armor of Agathys (12 THP, 1d6+4 cold vs adjacent enemies)

Utility Powers

Feats
1 Armor Proficiency (Chainmail)

Skills
Acrobatics +0
Arcana* +7
Athletics +1
Dungeoneering +4
Endurance +6
Intimidate* +5
Insight* +7
Perception +2
Stealth +0
Thievery* +5


Equipment
chainmail, urgrosh



Background

Morgran mostly worked scouting out old mines and exploring old caves for potential new strikes. He discovered his patron in one of the deep places (the dwarf has digged to deep ). He was there when our family was killed in a (purposeful?) mine collapse. None of the authorities beleive that it was murder, but he knows that the family had enemies...and that the collapse was no mistake.

Image
Morgran is squat and compact with a bald head and unwoven beard. His light grey eyes look as cold as granite and he peers at everyone, as if trying to look into their very souls. He always wears his chainmail under his robes, just in case.

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May the 4th be with you!

PbPs

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http://www.cinga.ch/naturalone/


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Last edited by Walking Dad; 27th February 2009 at 11:31 AM..
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Old 27th February 2009, 01:59 PM   #130 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
I would like to play a minotaur barbarian (seems fitting ).

Sadly I'm no Insider subscriber. Were major changes to the minotaur and/or the barbarian? (like getting the ability to add con instead of int/dex, like the other primal classes?)

Tarrk Bloodhoof

Stats

Tarrk Bloodhoof Player: WD
Minotaur Barbarian XP 0 Level 1
Initiative +1 Senses Normal Vision
Passive Insight 12; Passive Perception 19
HP 36; Bloodied 18; Surge Value 9; Surges Per-Day 11
AC 14; Fortitude 16; Reflex 11; Will 12
Saving Throw Bonus: -
Resist: -
Speed 5
Alignment Unaligned
Languages Common

Str 18 Dex 13 Wis 14
Con 16 Int 10 Cha 08

Basic Attack:
Greataxe: +7 ; 1d12+5 ?


Racial Abilities
Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack as a free action before falling unconscious.
Oversized: You can use weapons of your size or one size larger than you as if they were your size.
Goring Charge: You can use goring charge as an encounter power.

Class Features
Feral Might (Rageblood Vigor): Swift Charge Power; Gain 2 THP when getting enemy to 0 HP.
Rage
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.

All Powers are vs AC

At-Will Powers
Pressing Strike
Recuperating Strike


Encounter Powers
Swift Charge
Goring Charge
Great Cleave


Daily Powers
Bloodhunt Rage

Utility Power
-

Feats
Armor Proficiency (Chainmail)
Toughness

Skills
Athletics* +9
Nature* +9
Perception* +9

Equipment

Greataxe, Hide, Standard adventurers pack (15), 4 javelins (20), clothes.




Picture




Background:
Tarrk was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group.
Tarrk was part of a feral minotaur. But after the old chiefs death his older brother or his brothers gretest rival, Grimgroo Boarimpaler should duell for the new leader position. His brother died in the ring of honor, but Tarrk suspected tereachery in Grimgoo's victory. Unable to challenge the new chief without a legend of his own, Tarrk left the tribe to seek honor and glory, to one day return and take leadership of his tribe.


Edit: The alternative would be a dwarf warlock
WD
Your damage listed is for a standard, medium-sized Greataxe. But as a minotaur, you can use a weapon of one size larger than normal as if it was properly sized for you. I can't find the table that shows the progression of weapon damage for various sized weapons but I hope that there is one! I know there is one in the 3.5 dmg, so we may have to use that one. Also, were does the +5 on damage come from? +4 for Strength, I know, but I'm not seeing the extra +1. And which character do you want to play most? I just now noticed that you've posted two! I played a minotaur fighter in Atanatotatos's 20th level 4E game for awhile, and it was GREAT fun!
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Old 27th February 2009, 02:01 PM   #131 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
Morgran Deepwell

Stats

Morgran Deepwell Player: WD
Dwarf Warlock XP 0 Level 1
Initiative +0 Senses Low-light Vision
Passive Insight 17; Passive Perception 12
HP 30; Bloodied 15; Surge Value 7; Surges Per-Day 10
AC 17; Fortitude 14; Reflex 13; Will 13
Speed 5
Alignment Unaligned
Languages Dwarf, Common

Str 13 Dex 11 Wis 14
Con 18 Int 14 Cha 10

Basic Attack:
Eldritch Blast: +4 vs Reflex, 1d10+4 untyped
Urgrosh: +3 vs AC, 1d12/1d8+1

Racial Abilities
Cast-Iron Stomach; Dwarven Resilience; Dwarven Weapon Proficiency; Encumbered Speed; Stand Your Ground

Class Features
Eldritch blast, Eldritch Pact, Prime Shot, Shadow Walk, Warlock’s Curse

At-Will Powers
Hellish Rebuke: +4 vs Reflex, 1d6+4 fire (again damage if warlock hurt)
Eldritch Blast: +4 vs Reflex, 1d10+4 untyped


Encounter Powers
1 - Diabolic Grasp: +4 vs Fort, 2d8+4 untyped (slide 3 squares)

Daily Powers
1 - Armor of Agathys (12 THP, 1d6+4 cold vs adjacent enemies)

Utility Powers

Feats
1 Armor Proficiency (Chainmail)

Skills
Acrobatics +0
Arcana* +7
Athletics +1
Dungeoneering +4
Endurance +6
Intimidate* +5
Insight* +7
Perception +2
Stealth +0
Thievery* +5


Equipment
chainmail, urgrosh



Background

Morgran mostly worked scouting out old mines and exploring old caves for potential new strikes. He discovered his patron in one of the deep places (the dwarf has digged to deep ). He was there when our family was killed in a (purposeful?) mine collapse. None of the authorities beleive that it was murder, but he knows that the family had enemies...and that the collapse was no mistake.

Image
Morgran is squat and compact with a bald head and unwoven beard. His light grey eyes look as cold as granite and he peers at everyone, as if trying to look into their very souls. He always wears his chainmail under his robes, just in case.

WD
What's it gonna be man? The Minotaur Barbarian or the Dwarf Warlock? No, you can't play both! :P
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Old 27th February 2009, 03:18 PM   #132 (permalink)
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Quote:
Originally Posted by Leif View Post
WD
Your damage listed is for a standard, medium-sized Greataxe. But as a minotaur, you can use a weapon of one size larger than normal as if it was properly sized for you.
I know, I know, I was reading someone else's sblock, but in the new Dragon magazine they've removed that feature from the Minotaur when they gave them a full racial write-up, instead giving them Goring Charge, which is an encounter power. Not sure if you have access to it, I can e-mail over the details if you need.
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Old 27th February 2009, 04:57 PM   #133 (permalink)
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Quote:
Originally Posted by renau1g View Post
I know, I know, I was reading someone else's sblock, but in the new Dragon magazine they've removed that feature from the Minotaur when they gave them a full racial write-up, instead giving them Goring Charge, which is an encounter power. Not sure if you have access to it, I can e-mail over the details if you need.
You can email it, if you wish, Ryan, but my MM3e MM4e (duhhh) is still going to have that rule as well as the goring charge encounter power, so I am not terribly inclined to make a change based upon your report. Plus, I just think it's cool the way it is. (But, thanks for the heads-up, anway.)

Last edited by Leif; 27th February 2009 at 05:41 PM..
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Old 27th February 2009, 05:14 PM   #134 (permalink)
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No Problem, I just wanted to bring up something that we came upon the L4W forums... which minotaur to use now as there are 2 versions, 1 MM & 1 Dragon (which you only get if you subscribe)
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Old 27th February 2009, 05:44 PM   #135 (permalink)
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Please go ahead and email it to me, Ryan? I'm thinking (hoping) that the dragon article may have some reasoning behind the change that may actually make sense. But, WD, for now, I am inclined to leave it as written in the MM4E.

Last edited by Leif; 27th February 2009 at 07:58 PM..
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Old 27th February 2009, 08:56 PM   #136 (permalink)
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All set, it should be in your inbox
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Old 27th February 2009, 09:16 PM   #137 (permalink)
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Quote:
Originally Posted by renau1g View Post
All set, it should be in your inbox
Buckets O' Thanks!
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Old 27th February 2009, 11:44 PM   #138 (permalink)
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Quote:
Originally Posted by Leif View Post
The IC thread is open for business:

http://www.enworld.org/forum/playing...ml#post4684595
Sorry missed this earlier, but I have now posted.
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Old 1st March 2009, 01:53 AM   #139 (permalink)
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Walking Dad,

What's it gonna be, man? Have you decided between the two characters that you suggested?

Let's get you a character and get this show on the road.

Last edited by Leif; 1st March 2009 at 02:03 AM..
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Old 1st March 2009, 04:42 AM   #140 (permalink)
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I'd also like to see IC posts from both Abulia and Walking Dad before we get much further along at all. And a character for WD would be nice as well. No big rush, though, WD.
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