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Old 6th March 2009, 12:01 PM   #161 (permalink)
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The new barbarian feature is adding 1 to reflex and AC if wearing no heavier than light armor. That's all.
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Old 6th March 2009, 02:22 PM   #162 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
The new barbarian feature is adding 1 to reflex and AC if wearing no heavier than light armor. That's all.
The 1 being your character's Con bonus? At least I think that's what you said earlier? And that feature is called "Barbarian's Agility?" I'm not yet used to the way that 4e applies the bonus from strange abilities to certain of a character's stats. Let's see, NORMALLY, it's Int or Dex for AC and Reflex, Wis or Cha for Will, and Con or Str for Fortitude, isn't it? But this goes at least one step further and applies Con to AC and Relflex. Am I understanding you correctly?
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Old 6th March 2009, 02:42 PM   #163 (permalink)
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Originally Posted by Leif View Post
The 1 being your character's Con bonus? At least I think that's what you said earlier?
No, I misunderstood an early information. Some primal classes (like the druid) can add other abilities (like con) instead Dex/Int to determine the AC bonus, but not the barbarian.
Quote:
Originally Posted by Leif View Post
And that feature is called "Barbarian's Agility?" I'm not yet used to the way that 4e applies the bonus from strange abilities to certain of a character's stats. Let's see, NORMALLY, it's Int or Dex for AC and Reflex, Wis or Cha for Will, and Con or Str for Fortitude, isn't it?
Yes, all correct.
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Originally Posted by Leif View Post
But this goes at least one step further and applies Con to AC and Relflex. Am I understanding you correctly?
No, it is just a flat +1 bonus to AC and Reflex if the barbarian wears no or light armor.
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Last edited by Walking Dad; 6th March 2009 at 05:07 PM..
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Old 6th March 2009, 04:24 PM   #164 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
No, I misunderstood earlier. Some primal classes (like the druid) can add other abilities (like con) instead Dex/Int to determine the AC bonus.
So now we have Arcane, Martial, and Primal classes? I presume that Barbarian and Druid are both Primal? Man, I can't WAIT until my ph2 arrives!
Quote:
Originally Posted by Walking Dad
No, it is just a flat +1 bonus to AC and Reflex if the barbarian wears no or light armor.
How can both of these quotes the correct? Do you mean that your Barbarian has one bonus to his AC because of his Con score and a different bonus because of his Barbarian Agility ability? If that's not what you mean, then I am even more confused now than I was before.
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Old 6th March 2009, 05:00 PM   #165 (permalink)
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Don't worry...shhh...4e is simpler, more streamlined than 3.5e*

*Note, this offer only applies using the core rules, which consequently are more complicated than 3.5e core books
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Old 6th March 2009, 05:02 PM   #166 (permalink)
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Ok:

Druid Feature: Can use con mod to determine AC (instead of (Dex/Int)) in light armor.

Barbarian: Uses Dex/Int for AC mod in light armor (as everybody else. But, adds +1 to AC and reflex if not wearing heavy armor.

Example:
Tarrk
Str
18 Dex 13 Wis 14
Con 16 Int 10 Cha 08

AC 15 (base 10 + Level 0 + Hide armor 3 + Dex mod 1 + Barbarian bonus 1)

Fortitude 16 (base 10 + Level 0 + Str mod 4 + Barbarian save bonus 2)

Reflex 12 (base 10 + Level 0 + Dex mod 1 + Barbarian bonus 1)

Will 12 (base 10 + Level 0 + Wis mod 2)


PS:
Primal Characters in PH2

Barbarian - Striker
Warden - Defender
Shaman - Leader
Druid - Contoller

PPS: Changed (hopefully) the confusing part in the above post.
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Last edited by Walking Dad; 6th March 2009 at 05:08 PM..
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Old 6th March 2009, 05:28 PM   #167 (permalink)
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Quote:
Originally Posted by renau1g View Post
Don't worry...shhh...4e is simpler, more streamlined than 3.5e*
*Note, this offer only applies using the core rules, which consequently are more complicated than 3.5e core books
It is? Oh, yeah, that's right, it is! Glad you reminded me.
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Old 6th March 2009, 05:30 PM   #168 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
Ok: Druid Feature: Can use con mod to determine AC (instead of (Dex/Int)) in light armor.
Barbarian: Uses Dex/Int for AC mod in light armor (as everybody else. But, adds +1 to AC and reflex if not wearing heavy armor.

Example:
Tarrk
Str
18 Dex 13 Wis 14
Con 16 Int 10 Cha 08

AC 15 (base 10 + Level 0 + Hide armor 3 + Dex mod 1 + Barbarian bonus 1)

Fortitude 16 (base 10 + Level 0 + Str mod 4 + Barbarian save bonus 2)
Reflex 12 (base 10 + Level 0 + Dex mod 1 + Barbarian bonus 1)
Will 12 (base 10 + Level 0 + Wis mod 2)


PS:
Primal Characters in PH2
Barbarian - Striker
Warden - Defender
Shaman - Leader
Druid - Contoller
Wow! Thanks, WD, that's PERFECT! Yes, you cleared everything up very nicely, and added some cool bonus info on top of that! (Are those four Primal Classes the only ones in ph2, or are there also more? I feel GREEDY! )

Last edited by Leif; 6th March 2009 at 05:34 PM..
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Old 6th March 2009, 06:06 PM   #169 (permalink)
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There's 8 classes altogether, the 4 WD said+ Avenger, Bard, Invoker, & Sorceror. There are also some new races. Below is from wikipedia (Player's Handbook - Wikipedia, the free encyclopedia), which is a legitimate news source according to CNN, who reference it often during their newscasts.

The 4th edition Player's Handbook 2, subtitled Arcane, Divine and Primal Heroes,[24] is scheduled for release in March 2009.[24] The Player's Handbook 2 will include eight classes: the avenger[25], barbarian[26], bard[27], druid[28], invoker[29], shaman[30], sorcerer[31] and warden[32], and five races[33], of which gnomes, half-orcs and shifters[34] have been confirmed. Goliaths and devas (previously named aasimars) have been confirmed to be in the Player's Handbook 2 as well
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Old 6th March 2009, 08:17 PM   #170 (permalink)
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Quote:
Originally Posted by renau1g View Post
There's 8 classes altogether, the 4 WD said+ Avenger, Bard, Invoker, & Sorceror. There are also some new races. Below is from wikipedia (Player's Handbook - Wikipedia, the free encyclopedia), which is a legitimate news source according to CNN, who reference it often during their newscasts.

The 4th edition Player's Handbook 2, subtitled Arcane, Divine and Primal Heroes,[24] is scheduled for release in March 2009.[24] The Player's Handbook 2 will include eight classes: the avenger[25], barbarian[26], bard[27], druid[28], invoker[29], shaman[30], sorcerer[31] and warden[32], and five races[33], of which gnomes, half-orcs and shifters[34] have been confirmed. Goliaths and devas (previously named aasimars) have been confirmed to be in the Player's Handbook 2 as well
AH, HA HA HA HA HA HA HA!
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Old 16th March 2009, 02:39 PM   #171 (permalink)
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Moving OOC discussion out of IC thread:

Quote:
Originally Posted by Mowgli
OOC:
Yup, that's what happened to my HERO game. I took a 'short sabbatical' and never was able to really pick it up again. That's why I'm trying to do at least a little work on the Ihmlán game every day - keeping it fresh and in the front of my head.
And I was really kinda sorry to see your HERO game go, I never got to play Cairn MacSidhe as much as I wanted to do. But I'm even more excited about playing Houwlou Growlenas and I hope to to great and wonderful things with my Olcan Ranger!
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Old 16th March 2009, 03:30 PM   #172 (permalink)
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It's all good Leif, Khellek's still trying to hide behind a tree
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Old 16th March 2009, 04:08 PM   #173 (permalink)
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Yeah, we have a chicken werewolf. What's wrong with this picture?
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Old 16th March 2009, 04:11 PM   #174 (permalink)
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Moving OOC discussion out of IC thread.
Thanks for that - I should have posted here in the first place!
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Old 16th March 2009, 04:29 PM   #175 (permalink)
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Thanks for that - I should have posted here in the first place!
No problem, you were just following my lead.
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Old 17th March 2009, 04:19 PM   #176 (permalink)
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Everyone take careful note of renau1g's IC post this morning (post #78 in IC #1). That is the format I would truly prefer for tactical (combat) posts. Note the way he breaks the round's actions down into move action, standard action, and minor action. Also note the Mini Stat Block that has ALL the goodies! The only change that I would suggest to the mini stat block would be to show Healing Surges Currently Remaining, in place of Healing Surges/Day.

Last edited by Leif; 17th March 2009 at 04:22 PM..
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Old 17th March 2009, 04:39 PM   #177 (permalink)
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Excellent, thanks L4W
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Old 17th March 2009, 05:13 PM   #178 (permalink)
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Excellent, thanks L4W
And thank YOU as well, for teaching us all a new trick.
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Old 18th March 2009, 12:18 PM   #179 (permalink)
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Is my stat block ok? I use it in every 4e game I'm in:
http://www.enworld.org/forum/4701805-post68.html

And soory for the delay. Got sick
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Old 18th March 2009, 02:54 PM   #180 (permalink)
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Hope you're feeling better, Dad! And the stat block looks substantially just like what I was asking for.

But, there needs to be a way for EVERYONE to indicate in their stat blocks which daily and encounter powers they have already used for the present encounter. That's just too much for me to keep track of mentally. Now, if I was younger, I might coulda done it. But not any more, sadly!
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