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Jallembo, Human Rogue 3 Johen, Human Tureni Druid 3 Rosalia, Human Chainmail Bikini-clad Rogue 1, Ytterman's Saga of Dragon Cult IC, OOC
Ya Know, if we all do some mad rush posting in the IC thread, that should make for some rather interesting catch up reading for Dues, wouldn't it? (he he he he. just kidding. I wouldn't do that to ya)
Bring it! Done reading the thread...
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
Scrag feels...odd. His left eyebrow raised up slowly, followed by his right eyebrow. Then both brows furrowed together as his face became a part-scowl and part-bewilderment. "Scrag not happy."
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
I have trouble visualizing where we are and what is happening right now. The party just killed an ogre, but are we exploring the rest of the cave? Where are the exits?
__________________ My Involvement:
Spoiler:
Player of Doral Kinsman the Beguiler in Who Wants to Be a Wayfinder IC
How I see it, we are exploring a side tunnel, which leads to another chamber. The exit, as far as we know, is only one, in the opposite direction of which we are heading. Hope I wrote that properly, didn't know the right words to use.
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
How I see it, we are exploring a side tunnel, which leads to another chamber. The exit, as far as we know, is only one, in the opposite direction of which we are heading. Hope I wrote that properly, didn't know the right words to use.
Yep, deeper into the bowels we go with no other way out.
so sould I annotate my staff as the "super enigmatic staff of the ancients"?
You sure could!
Deuce: they are correct, either further into the caves, or back outside. Roderic sensed evil further in, Grok scouted just a little ahead using his dark vision and came back.
I'll be camping this sunday through tuesday, so I won't be able to post at all once I'm gone. I'm going to try to work in updates/posts to games i'm involved in before I go.
My work schedule has sucked, sorry for slow updates guys.
I believe stirges normally don't drain blood until they begin a round attached, their initial attack is to simply attach themselves. If these are not normal stirges though (quickdrinkers or whatever) I am, of course, fine with that.
I believe my eldritch blast is a spell-like ability and can therefore be used when grappled, which I think is the condition of the thing attached to me.
Yes, eldritch blast is a spell like ability, so no problem there. As far as blood drain goes, I can find no reference anywhere that blood drain doesn't happen the round that they attach. The rules liken attaching to grappling, and when you successfully grapple, you can do damage that same round. So I guess what we should do is treat it like a grapple, where you get an AOO first. So if that's good with you, lets have you and Scrag roll AOO's and I'll revise the entry accordingly...
COMBAT
A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures. Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge. Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.