Tuk, Rosalia could use your chains with some good effect. that'd fulfil the latex side that lives in you!
Scott, I was not sure whether you had firmed up on the working thief concept or not..
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Jallembo, Human Rogue 3 Johen, Human Tureni Druid 3 Rosalia, Human Chainmail Bikini-clad Rogue 1, Ytterman's Saga of Dragon Cult IC, OOC
Voda: I like that drawing of Lucky Leng the best. Very dynamic, you can just tell that whatever is going to be on the other end of that staff is really going to feel it.
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 4,843
Amaury:
its ok. even though i was almost done, i can re do another character. I am going to let you do the 'working girl'rogue here as that has way more flaver them mine!
Voda Vosa - Tuk, Human Exotic Fighter
Scott - J.J.J.H.S., "Working" Rogue
Helfdan - Chuck, Paladin
Amaury - Rosalia, Human Chainmail Bikini-Clad Rogue
Tailspinner - Thrindar, Dwarf Evoker Wizard
Voadam - Jakobee Cyr, Human Warlock extraordinaire
Walking Dad - MonkWarmageCleric-ee type guy
Did I miss anyone/anything?
Looks like we could use some kind of healer.
I'll hop in on the healer part if you wouldn't mind having me.
I'm thinking half-orc cleric of pelor. not the brightest or most likeable, but a healer nonetheless.
32 point buy = (this is how I'd build if we were planning on advanvcing and using stat bumps in the future)
St - 17 = 8 pts.
Dx - 13 = 5 pts.
Co - 14 = 6 pts.
It - 6 = 0 pts.
Wi - 17 = 13 pts.
Ch - 6 = 0 pts.
Please let me know how you see the adventure working out and then I'll determine how best to stat him out.
__________________ --------------------------------
You cannot kill what doesn't die.
--------------------------------
Darik in Paths of Legend: The Sunless Citadel (crazy_monkey1956)
Grok in Yttermayn's Saga of the Dragon Cult (Yttermayn)
Retired Characters
Spoiler:
Herger in Midnight: A Lost Faith's Shadow (Hrothgar) [RETIRED for now]
Kregor in Lakelands Campaign (Raven Crowking) [RETIRED]
Bol in Out of the Frying Pan (shadowbloodmoon) [RETIRED]
Specifically, a monster progression from Savage Species. I'm thinking, given the group's composition, of something big and brutish. Ogre, Troll, Wereboar, Flesh Golem...something like that.
Voda: I like that drawing of Lucky Leng the best. Very dynamic, you can just tell that whatever is going to be on the other end of that staff is really going to feel it.
Thanks Yttermayn, it's my personal second favourite. I should upload all the other draws I have, but I'm just lazy about it =)
__________________ English is NOT my native language!
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
Madmic: your cleric is most welcome! The campaign should get you all to 10th level if we make it all the way through all 4 modules, with each one getting you 2 to 3 levels, should you survive. Should we make it that far, I would certainly wish to keep it going from there.
CM: how could I deny The Monkey? Welcome aboard!
Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 4,843
in the pathfinder playtest beta releas pdf pp 42 to 47 it describes different heritages that a scercerer can choose from: Abberrent, Abysmal, Arcane, Celetilal, Destined, Draconic (and subtype is chosed as well), Elemental, Fey, Infernal and Undead. then each gets cirtain posers and abilities as they advance in level.
For example, my monk 2 scorcerer 4 (human)
draconic bloodline (bronze)
natral claw attacks ( i think they stack with monk attack. not sure off the top of my head)
Draconic resistance bassed on dragon type (5/elecricity) and it improves with level
eventually he could have:
natural armor bonus that improves with level
Breath weapon based on dragon type and improves with level
wings, immunities and blindsense
when you add draconic feats on top of that, WOOOW!
i personally have been wanting to play an elemental (earth) scorcerer...but it wont be for a bit.
Oh, and there are bonus spells and bonus feats and in pathfinder you choose the cantruips he can cast,but in pathfinder you cast cantrips (and orisons) at will. there are some restrictions though.
actually, all the pathfinder classes are cooler. (as are the ones in PH2). This is because in Player's Handbook I only the druid and barbarian actually get something cool every level. Some classes are basically 'dead' after level 9. The classes in pathfinder are all brought 'up' to the level of the druid and barb.
Monkey glanced through Pathfinder Beta when he downloaded the free version and said to himself upon seeing the sorcerer, "Ooh, that looks nifty, I'll have to actually read that part."
Still haven't gotten around to it, yet, though.
As for my character, what do you say to an Earth Elemental (progression is attached)?
Earth Glide at 1st level, and an inordinately high natural armor bonus make me apprehensive about this progression. The first three levels are not such a big deal for nat. armor, but if he multi's at 4th to, say, fighter, now he can throw heavy armor on and become a juggernaut.
Earth glide seems a bit powerful for a 1st level character to be able to completely ignore dungeon walls. Considering the fact that dungeons are primarily where you guys will be adventuring, this may be a bit im-balancing. Any thoughts?
and a feat (acidic splatter) on page 37 i would eventually like to take.
I have access to a copy of complete mage, it turns out. The focused specialist looks workable, but I'm gonna have to nay-say the acidic splatter feat. Looks like a way to endlessly throw fairly serious acid spell effect attacks. Though, with a troll in the party, I can understand why you may want to be able to do that...
Which brings me to CM. The troll looks more reasonable, not really gaining massive amounts of power until some serious leveling is done, so I think it can work. I noticed that the doc you gave me must have been generated using the centaur progression as a templete - it still mentions the centaur in at least one place.
Oops. Going to have to fix that. The centaur was one of the first progressions I did (I'm sure you recall when that was ) so it also serves as the basic formatting template.
I'll have stats worked for Mr. Troll probably tomorrow-ish.