ITEMS
Adventurer's Kit, Chainmail, Longsword, Handaxe (3)
====== Created Using Wizards of the Coast D&DI Character Builder ======
History
Drisdhaun was the youngest son of a minor noble house that was destroyed in an opportunistic raid. Even as his house was brought down around him, he managed to rally a few guards and led a desperate escape.
Unbeknownst to him a detachment from the Abbil-Belern mercenery group were involved in the raid, and the commander took note of the desperate escape attempt. The commander allowed the escape channeling into a ambush where Drisdhaun was captured.
When he recovered he was offered two choices, dissapear as if he had been slain and join with Abbil-Belern or leave. Realising that as the youngest male of the house, and most likely the only survivor, he would most likely spend his days as a homeless vagabond if he managed to stay alive after his house's enemies found out he was still alive, he made the decision to join the mercenaries.
Drisdhaun is an ambitious and driven individual. He gets on with his companions, valuing teamwork in and out of combat but is often comes across as cold and calculating.
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Abbil-Belern relationship with gods.
I was thinking that the mercenary company had a friendly relationship with the priestess of Lloth and had worked with or for them in the past. They simply do not have priestess in the company.
Drisdhaun has a special interest in House Tormentor. It is perhaps the third most powerful in the Vault of the Drow. Rumors continue to circulate that they have a patron god or goddess other than Lloth.
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Hmmm....If I went fighter, would I get an heirloom item(what are the limits on this?) . What are the old-school greyhawk gods? I was aiming for a death paladin instead of typical lolth.
Last edited by EvolutionKB; 16th February 2009 at 05:30 AM..
Could I interest you in a god of elemental evil? It's kind of a mystery cult but there could be a ranking paladin in the company, who keeps a low profile.
Yes Elder Elemental Eye requires living sacrifices, but is otherwise uninterested in his followers activities/morals.
Other Gods:
Istus (fate) N
Wee Jas (magic, death) LN
Olidammara (music, revelry, rogues) CN
Xan Yae (mental & physical mastery, twilight, stealth, shadows) N
Its slim pickings for gods known to the drow that are not totally evil like Nerull, Incubus, Hextor, Iuz, Thazaidun etc.
Otherwise the heirloom item starts as a simple magic (+1) item. It will increase in power as you gain levels.
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Thoughts on this new feat from the Shadar-kai article:
ooc
Spiked Chain Training [Multiclass]
Prerequisites:
Dex 13, any martial class
Benefit:
You gain proficiency with the spiked
chain. You can treat the spiked chain as a double
weapon and a light blade. As a double weapon, the
spiked chain deals 2d4/2d4 damage, and it gains the
off-hand property. For more on double weapons, see
I'm not a big fan of either double weapons or spiked chains.
A magic double weapon is effectively two level 1 items. So its a bit much for a heirloom item. Although the normal rules for the second head are reasonable once the item has an additional power.
The most popular drow weapons are rapiers, long and short swords, hand crossbows, daggers and parrying daggers plus maces for the non-martial classes.
I do like the drow fighting style feat that allows you to fire a hand crossbow with provoking attacks.
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
How are we going to handle the cloud of darkness power? By rule, we can't see through each others clouds. Cloud of darkness is probably going to be my chosen power over darkfire. That way I can close to melee, make darkness, and then attack them. I gain CA to hit them and they gain a huge penalty to attack me or they can shift away and draw an attack from combat challenge.
Last edited by EvolutionKB; 17th February 2009 at 07:42 AM..
I think by raw, the creatures inside the cloud are blinded, but from outside, it should be nothing more than a zone of darkness. At least that's how I read it...
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
Yeah, but it makes a huge difference since we are all playing drows. So if we can see through another's zone of darkness it creates some interesting tactical possibilities, like creating a huge dark zone no enemy can see through or such.
On the other hand, darkfire too has some uses; in some cases, you'd rather get all of the party CA against a single foe, rather than a great bonus for you in a small area.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
The Darkness specifically says it blocks line of sight for everyone except the caster. Even the Drow Aracnomancer has this problem.
By default burst/blast powers ignore concealment but some martial powers specify "each target in burst that you can see.."
the tempest looks good EB, care to describe your heirloom?
we are still missing defcon's character, and the wizards background. (and spellbook)
Also if everyone could list the numbers on their basic attacks (at least) it streamlines things down the road.
In the cases for PCs missing a turn would you prefer the DM using an at-will on the last/obvious target or another player making a tactical decision and using any and all abilities?
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
I'll have my character up tonight... using the Character Builder at home.
I have noticed that it really isn't possible/useful to have a tanking pet while the PC stays back and attacks at range. The powers that use the pet all require the PC to be within melee range. So I'll be a melee ranger it seems. Big question for me is what weapon(s) to fight with.
Def: there is a major advantage for a ranged character with a flying companion when confronting a ranged opponent. Have you companion hover over the head of your foe while you target him; he won't be able to use ranged attacks or moving away without drawing OAs.
Also, if there is an obvious tactical advantage the party has permission to use Djaar's full abilities (provided you don't get him killed ).
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
we are still missing defcon's character, and the wizards background. (and spellbook)
Also if everyone could list the numbers on their basic attacks (at least) it streamlines things down the road.
In the cases for PCs missing a turn would you prefer the DM using an at-will on the last/obvious target or another player making a tactical decision and using any and all abilities?
I'll get my background up today.
As for the other question, I'd prefer that the DM use an at-will to keep things moving faster. For Nashquiri, his bread & butter will be the illusory ambush, unless he can catch more than one enemy in the scorching burst.
DEFCON : reach weapon such as a polearm, a pair of light blades, or a light blade/hand crossbow combination may be the best choices. The last two would allow you to dip into either ranged/TWF powers, while the reach weapon gives you the most options for spider attacks. (feel free to describe a polearm as a ransure, glaive-guisarme, fauchard, or lucern hammer) they all use glaive stats
Remember to chose a dialog color or typeface for your PC as well.
__________________ Game Quote:
"Shut up! a giant blue smurf eats your character...zzzz"
(sometimes its important to stop gaming and sleep)
"You all are the worst emissaries, ever!" the silver dragon declares, shaking with rage.
"Its a game, a game, I'm only playing. " E. Wiggen My PbP games , Roll Dice
Last edited by Evilhalfling; 17th February 2009 at 06:13 PM..