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Old 6th March 2009, 05:42 AM   #21 (permalink)
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I read the entry on Harrowdale in the FRCS, it certainly has potential! The town is run by a council of 7 of the richest merchants in the town, but the constabulary is headed by a Sun Elf Fighter5/Wizard4 It'm glad i chose to play this character. Also, which time of the year is it? Which season in particuler, as the entry on the Cold Fields and how only fools venture there in the winter struck me as interesting
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Old 6th March 2009, 05:49 AM   #22 (permalink)
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Well, I suppose some young djinni sneaking away on his own might be possible........ But he wouldn't have a home region or related benefits, nor a patron deity (so death is permanent). Most divine spellcasters would not cast healing spells for him, though priests of Shaundakul or similar deities may sell such services to a djinni.

But Savage Species gives djinni too many benefits at 1st-level. I'd move their initial Dexterity bonus to 2nd-level. Perfect flight, darkvision, Outsider type, Intelligence bonus, and 100-foot general Telepathy is plenty for 1st-level. I'll have to compare the 3.5 djinni to the Savage Species version to be sure about whether or not anything changes for their low-level savage progression.
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Old 6th March 2009, 06:11 AM   #23 (permalink)
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Quote:
Originally Posted by Voda Vosa View Post
You are right CM. I'll stuck with the Cali sorcerer. As for the feat I found this:
http://realmshelps.dandello.net/cgi-...l?Jinnbond,all thanks to WD.
A Djinni would be fine I think.
I'm going to say no to that feat. It's basically the FRCS Bloodline of Fire but expanded, and the djinni option for it is rather worthless for this game (and just generally pathetic, though there are rare occasions it would actually do something for a lower-mid-level sorcerer or a high-level sorcerer).

Anyway, if you did play a 1st-level djinni, you'd have something of a tough time in combat. They get no armor or shield proficiencies, they start at Medium-size, and their slam attack doesn't arrive until something like 4th-level, though they are proficient in simple and martial weapons at least.



Myth and Legend: It'll be autumn, but I haven't decided the exact date yet for the in-game start. I'll have it decided before I get the IC thread up.
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Old 6th March 2009, 06:45 AM   #24 (permalink)
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Originally Posted by Myth and Legend View Post
Arkhandus thank you very much for the patience and sorry to be such a bother I beleive i fixed all my mistakes (I really don't know how i ended up with 160 lbs of stuff lol). I took Artist instead of Lingering Song, as Artist is my regional feat, it fits the character background and can only be gotten at level 1. Please let me know if there is anything else that i have missed.

Oh and i understnad that Faerun and 3.5 both are not as popular in these forums, but if we start having fun it would be great to have it run past level three
Looks good.

Only 2 minor things now: you spent 99 gp and 1 sp, so you should have 60 gp and 9 sp remaining (though it's best to split one of those sp into 10 cp, so 60 gp, 8 sp, and 10 cp, since low-level adventurers sometimes have to deal in copper pieces to avoid going broke). Other thing is just that your choice of bonus starting equipment doesn't really help ya; I mentioned in one of the other posts that Knock isn't a Bard spell, so that scroll is worthless to you unless you invest skill ranks into Use Magic Device, and the feather token is of little real use (sure it creates a nice little tree, but how useful is that to an adventurer? Sure, clever adventurers can find some kind of use for it in rare circumstances, but.....). I'm just suggesting that it might be better to take the masterwork item option or the potions option from Evermeet's bonus equipment choices.
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Old 6th March 2009, 06:55 AM   #25 (permalink)
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Character uses set 2 (16, 16, 14, 12, 10, and 8) for ability scores. I decided to change her deity to Sehanine Moonbow in order to synch her class, race, region and deity a little better.

Selua Thylari
Race: Wood Elf
Class/Level: Cleric of Sehanine Moonbow
Experience Points: 0
Alignment: Chaotic Good
Region: Elf, Wood

Ability Scores

10 Strength (+2 racial)
16 Dexterity (+2 racial)
14 Constitution (-2 racial)
08 Intelligence (-2 racial)
16 Wisdom
12 Charisma

Combat Stats

HP: 10
Speed: 30
Initiative: +3 (+3 Dex)
BAB: +0
Grapple: +0 (+0 BAB, +0 Str)
Melee Attack: Longsword +0 (+0 BAB, +0 Str), 1d8 slashing damage, 19-20/x2 crit
Ranged Attack: Composite Longbow +3 (+0 BAB, +3 Dex), 1d8 piercing damage, x3 crit, 110 feet range increment, +1 attack/damage within 30 feet

AC: 16 (+3 armor, +3 Dex)
Touch AC: 13 (+3 Dex)
Flat-Footed AC: 13 (+3 armor)

Fort Save: +5 (+2 base, +2 Con, +1 feat)
Ref Save: +3 (+0 base, +3 Dex)
Will Save: +6 (+2 base, +3 Wis, +1 feat)

Skills

+4 Concentration (2 ranks, +2 Dex)
+2 Handle Animal (1 rank [cc], +1 Cha)
+5 Listen (+3 Wis, +2 racial)
+1 Search (-1 Int, +2 racial)
+5 Spot (+3 Wis, +2 racial)

Feats

Domain Bonus: Point Blank Shot
Level 1: Strong Soul (+1 Fort, Will saves; +1 saves vs energy drain, death effects)

Class Features

Moon Domain: Turn/Destroy Lycanthropes 4/day
Elf Domain: Point Blank Shot bonus feat
Turn Undead 4/day
Spontaneous Casting: Cure spells

Spells

0 (3): Create Water, Detect Magic, Light
1st (2+1): Bless, Entropic Shield, True Strike (D)

Racial Traits

+2 Str, +2 Dex, -2 Con, -2 Int
Size: Medium
Speed: 30
Immune to magic sleep effects, +2 on saves vs enchantment
Low-Light Vision
Proficient with longsword, rapier, longbow, shortbow
+2 Listen, Search, Spot
Free Search check to notice secret doors within 5 feet
Favored Class: Ranger

Languages

Common
Elven

Equipment

Masterwork Studded Leather (20 lb) (regional bonus)
Elixir of Sneaking (regional bonus)
Composite Longbow (3 lb) (100 gp)
20 Arrows (3 lb) (1 gp)
Longsword (4 lb) (15 gp)
Silver Holy Symbol (1 lb) (25 gp)
Explorer's Outfit (starting outfit) (worn)
Belt Pouch (1/2 lb) (1 gp)
14 gp
16 sp
10 cp
Mule (8 gp)
Bit/Bridle (1 lb) (2 gp)
Pack Saddle (15 lb) (5 gp)
Bedroll (5 lb) (1 sp)
Winter Blanket (3 lb) (5 sp)
10 Candles (1 sp)
Flint/Steel (1 gp)
Grappling Hook (4 lb) (1 gp)
10 days Rations (10 lbs) (5 gp)
50 feet Silk Rope (5 lbs) (10 gp)
10 Torches (10 lbs) (1 sp)
Waterskin (4 lb) (1 gp)
2 Traveler's Outfits (10 lbs) (2 gp)
Soap (2 lbs) (1 gp)
Saddlebags (8 lb) (4 gp)
10 days Feed (100 lb) (5 sp)
Waterskin (for the Mule) (4 lb) (1 gp)
Total Weight Carried by Selua: 31.5 lb (Light load)
Total Weight Carried by the Mule: 181 lb (Light load)

About the Mule

The mule's name is the elven word for "Dwarf", as in "stubborn as a..." Selua has taught it the following tricks with her Handle Animal skill: Come, Heel, Stay, Work, and Perform. It has one more trick that it could learn, but she hasn't taught it any more, yet.

Vitals

Age: 127
Height: 5'
Weight: 87
Appearance: Selua has the look of a wolf about her, with silvery blond hair that falls about her shoulders and down her back wildly, yet untangled and deep green eyes. Her skin is a bronzed copper from spending most of her time in the sun.

Background

Selua's birth was blessed by Sehanine Moonbow. So said her parents, both of whom were Lythari wood elves from a small wood elven clan that once dwelled in Cormanthor, near Harrowdale.

Selua was destined to become lythari herself, but, just a few scant years before she was deemed an adult and ready for the ritual, a raiding party of gnolls attacked her clan, nearly decimating it and killing both her parents.

The handful of survivors chose vengeance over common sense and tracked the gnolls back to their lair. Selua doesn't know what became of them as she, in a moment of grief and doubt, looked to the moon and Sehanine for guidance and was granted a vision of the moon's light acting as a beacon, guiding her way. The moon's light led her to Harrowdale.

Selua is still prone to bouts of melancholy and throws herself into her devotion to Sehanine, fasting and meditating for long periods. She tends to avoid people and can come off as aloof at times.

Last edited by crazy_monkey1956; 6th March 2009 at 07:46 AM..
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Old 6th March 2009, 07:39 AM   #26 (permalink)
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Nice.

Only 2 minor things: you have 1 GP too much, but you also have a redundant set of saddlebags on the mule. They weren't factored into the mule's carried load anyway, but you do get the GP back from them, because you don't need them. A pack saddle holds everything the pack animal is capable of carrying; saddlebags are just for carrying a modest amount on a riding animal.


BTW, Myth and Legend: I forgot to mention it again a bit earlier, but you do need to note on your sheet that Abrielle only has a speed of 20 feet with her medium load (and her armor check penalty is -3 for that, or -6 on Swim checks). This is the advantage of getting a pack mule. And I think her AC line is still set for a chain shirt, not studded leather.

Just checked, yeah, her AC is still set for a chain shirt; which she can afford if she wants it instead of the studded leather. Besides that, I'll also suggest that you might want to swap out 1 or 2 of her spells known; Lullaby is useful but not much for a 1st-level Bard, since you can't cast Sleep yet, and Ghost Sound or Summon Instrument just have limited usefulness. Mainly just suggesting that you might want to pick up Daze or Prestidigitation (especially since your high Charisma makes the save DC for Daze a 14).


So.......we have a sun elf bard who'll focus on archery, magic, and social skills, and a wood elf cleric who'll focus on archery, magic, and perception, both female. That leaves 4 other slots, and we have 3 other prospective players so far. So at least 1 open slot (more if anyone winds up needing to bow out, or if I decide to let one more join).

Last edited by Arkhandus; 6th March 2009 at 07:47 AM..
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Old 6th March 2009, 07:43 AM   #27 (permalink)
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I'd like to keep the saddle bags for flavor purposes (Selua likes to keep the mule's feed and water seperate from the rest of her stuff). I'll factor the weight in (can't believe I forgot that).
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Old 6th March 2009, 11:53 AM   #28 (permalink)
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Would be a Shield Dwarf Barbarian be fine? Barbarian lists shield dwarf and the region has the same name (dwarf (shield)).

Regional Bonus Items:
Breastplate, potion of cure light wounds

Feat: Power Attack

160gp

One of the famous Bonebreakers from Mithral Hall. Could I add spikes to the armor?

Str 18
Dex 14
Con 16
Int 8
Wis 10
Cha 8

----

Will post more Monday. Nice WE!
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Last edited by Walking Dad; 6th March 2009 at 05:34 PM..
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Old 6th March 2009, 05:05 PM   #29 (permalink)
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I'll keep the cali wizard. I'll have him done tonight probably.
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Characters

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Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
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Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
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My sketches and draws and MY SANDWICH?!
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Old 6th March 2009, 05:42 PM   #30 (permalink)
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I changed the starting items and added 25 gp to my money since i never paid for the armor. (I am so bad at math it's embarrassing, hopefully i've made no more mistakes ). I changed the spells, fixed the armor penalty checks because of the masterwork armor and then gave the checks with the current load (whcih can quickly be dropped). I am such a bother... Hopefully now everything is fine?
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Old 6th March 2009, 08:50 PM   #31 (permalink)
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Sure, a shield dwarf barbarian is fine. You can add armor spikes for the normal cost.

I'll check over Abrielle again now.

Her remaining GP should be 88 (she spent 71 GP and change, not 74). Her carried load is 57.3 pounds.

And her skills are just a bit off now; Hide and Escape Artist don't have the armor check penalty for her carried load factored in. Swim should be at +0 normally, and -6 total with the current load. Masterwork studded leather armor has a -0 armor check penalty, so it won't affect her skills, but her medium load does affect them.

Last edited by Arkhandus; 6th March 2009 at 09:09 PM..
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Old 6th March 2009, 10:06 PM   #32 (permalink)
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Ooook.. I think i got them all this time I'd add more experience points to your profile Arkhandus but I have to reward some to other users first.. By the way i have a quick question about multiclassing. If i have 4 levels in Fighter i have a BAB of 4. And if i take a level in Barbarian does this mean i have a bab of 5 now with the +1 from one level of Barbarian? It's a hypothetical question.
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Old 6th March 2009, 10:17 PM   #33 (permalink)
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Mind if I field this one, Arkh?

Yes, BAB (and base saves) stack when you multi-class. So, a 4th level fighter who takes a level of barbarian would have a BAB of +5.
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Old 6th March 2009, 10:42 PM   #34 (permalink)
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Thanks!
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Old 7th March 2009, 04:15 PM   #35 (permalink)
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Quote:
Originally Posted by Walking Dad View Post
Low level, so no need for big equipment shopping? - Check
Forgotten Realms? - Check

Sounds great, I'm interested

Do you know this site?
http://realmshelps.dandello.net/index.shtml
Quote:
Originally Posted by Arkhandus View Post
3-6 players is my target.

And WD, no I haven't seen that site before, though I never really searched for extra Realms-lore on the net beyond one or two visits to Candlekeep several years ago. I'll take a look at it though.
is there room for one more? I checked the sight that WD showed and could not find an available map of the daoe lands. I was wondering about:

Human
Fighter1
from shadowdale. Orphan, son of a brewer of ale. nephew to a merchant that travels the area. Aunt makes the best apple pies in the dalelands (according to him that is).

occupation: caravan guard

so is ther room for an unusually normal character?
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Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 7th March 2009, 07:31 PM   #36 (permalink)
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Yep, there's room. ^_^
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Old 8th March 2009, 01:11 AM   #37 (permalink)
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If you are looking for a 6th player (looks like you have 5), I would like to throw my hat into the ring. I've got a 1st level human duskblade that Ive been looking for a home for (I think I saw in another thread that you have PHBII). I'd have to do some mods to him so that he would fit into a Forgotten Realms game, but I'm pretty familiar with the Realms. I've pretty much got every realms book up to the 3.0 FRCS (including the original 1st Edition AD&D setting material), but nothing after that.

Let me know what you think?
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Old 8th March 2009, 05:26 AM   #38 (permalink)
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ok ... I finally found a 3.x source book with a map in the front cover. harrow dale is a long ways from shadowdale and has no direct access to said dale. I wonder if i should change his home to ashabinford instead? or woould you prefer scardale?
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Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named
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Old 8th March 2009, 11:43 AM   #39 (permalink)
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Arkhandus Hobgoblin Soldier (Lvl 3)
Sorry Rhun, but we've got 6 already; Scott Dewar, Crazy Monkey, Voda Vosa, Myth & Legend, Walking Dad, and ethandrew. Ethandrew just hasn't posted again yet; if ethandrew or someone else decides to bow out, then you can join, but for now I'm reserving slots for these first six.

Scott Dewar, your PC probably just escorted a caravan to Harrowdale and had the good fortune of not running into any fights along the way; what he earned on that job probably accounts for some of his starting gear/coin.
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Old 8th March 2009, 05:27 PM   #40 (permalink)
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Forgotten realms informaation web page
general description

Height: 6' 4"
Weight: 275 lb
Age: 17 Years old
Skin: fair
Hair/eyes:
Clothing:
Personality: mostly stoic, except when he sees his auntie's apple pies, where He suddenly transforms into a mesmerized little boy (sometimes) or a starved little moy(other times) or a poor traveling destute little boy(usually). Sometimes (or mostlikely almost always) just the mere mention of his autinies apple pie is enough to bring the biggest grin you can ever imagine.


Code:
Personal Information
Name: Evanar Brewerson
Class: fighter 2
Race: Human
Size: Medium
Gender: male
Alignment: Neutral good
Deity: Lysander _ God of protection



Str: 18 +4   Level: 2       XP: 1771
Dex: 10 +0   BAB: +2        HP: color=red]11/24[/color] (2d10+4)
Con: 14 +2   Grapple: +6    Dmg Red: -
Int: 14 +2   Speed: 30'     Spell Res: -
Wis: 8  -1   Init: +4 (imp init)     
Cha: 10 +0 


Encumbrance: light

Combat
      Base Armor Shld Dex Total
Armor: 10   +4               14

Touch: 10 
Flatfooted: 14 
ACP: ACP: -2 

           Base  Mod   Misc Total
Fort:       +3    +2    +0    +5
Ref:        +0    +0    +0    +0
Will:       +0    -1    +0    -1

Weapons:     Attack Damage  Critical type
Bastard Sword  +7     1d10+6   19-20/X2   S
Dagger         +6     1d4 +4   19-20/X2   P/S
long bow       +2     1d8 +2      X3      P
morning star   +6     1d8 +6      X2      B/P




Feats and Skills
Languages: Common,Condatan, Demaran, 
orc (especially for cussing)

Feats: 
Weapon Proficiency:
   Bastard. Sword, 2 hand only (class feature)
Weapon Focus: 
   Bastard Sword  (Human Bonus)
improved initiative  
   +4 to inititive (character lv 1);
Power Attack  
   trade BAB for Damage bonus(fighter lv 1)
combat expetise  
   trade BAB for better A/C (fighter lv 2)
improved disarm
   (Character lv 3)
Weapon specialization (b sword)
   (fighter level 4)
Improved Combat Expertise
   (level 6)


Skill Points: (2+2)X4 (fighter lv 1)+4 
level 1 = 20
2+2+1 (int+2, human bonus +1) =+5 skill points 
/level after 1st  

Max Ranks (class/crossclass): 4/2

Skills:              Ranks-Mod-Misc-Total-acp
Climb *                 5     +4         +7   -2
Craft, Leatherworking * 5     +2         +7
Diplomacy               0      0         +0
Gather Info             0      0         +0
Handle Animal  *        4      0         +4
Jump *                  4     +4         +6    -2
Listen                  0     -1         +0
Ride *                  3     +0         +3
Swim *                  4     +4         +4    -4
Spot                    0     -1         +0
Use rope                0     +0         +2

(*) denotes class skill

Equipment:                   Cost   Weight  
Explorer's Outfit               ---   --- lb
Chain Shirt                    100 gp   25.0 lb
Bastard Sword                   35 gp   6 lb
Dagger                           2 gp   1 lb
long bow (comp), +2 mighty*	  300 gp   3.0 lb
arrows, 20	                      1 gp   3 lb
Morningstar		                8 gp   6.0 lb
back pack                        2 gp   2.0 lb
bedroll		                0.1 gp   5.0 lb
flint and steel	                1 gp   ---
belt pouch x2 	                2 gp   1.0 lb
trail rations X14                7 gp   14.0 lb 
silk rope, 50 ft	               10 gp   5.0 lb
waterskin	X 2	                2 gp   8.0 lb
artasans’s outfit                1 gp   4.0 lb
artasan's tools                  5 gp   5.0 lb
cure light potion X1            50 gp   ---

* regional bonus equipment.


	     
Total Weight:   88 lb      
 encumbrance  
 
Money:   1 pp 19 gp  9 sp   3 cp
gems: 1 X 50gpv 

purchase plans:
mitheral chain churt cost 1100gp
mwk bastard sword cost 335 gp


                  Lgt   Med   Hvy  Lift   Push
Max Weight:      100  200   300   600   1500
background
Evanar was born to a brewer who was the son of a brewer with a long family history of an ale recipie that is said to have been bought from the dwarves of the thunder peaak moutains, or so his grandfather always told him. The truth be told, his grandfather always did pull his lage, so there was a bit of soubt to that story. reguardless, the ale was especially good. so goo that a rival set a contract on evanar's father and mother and his grand parents. the family mordered and evanar too young to know the family trade the young orphan was taken in by his mother's brother and sister in law, uncle Nile and aunt emmie. Uncle Nile is a merchant haleing out of Shadowdale, where evanar's family was. he sold the ale his father brewed, while his aunt made the world's best apple pies.

Uncle Nile set Evanar's sights in a different direction then revenge should he desired to go that route ... merchant tradeing and carvaning. As evanar was strong when he was young, his specialty became sword play and eventually was set ting his sights on caravan guarding. It is this prfession that evanar is busy with as he has traveled down the river ashaba from shadowdale through ashabinford, to a wagon train to harrowdale,which is where our young hero is to day...


height: 6'4"
weight:275 lb of solid muscle
hir: brown
skin: well tanned

income record
start: 180 gp (average for fighter)
__________________
my character sheets:


dice roller

LEW
Pendrake Utherman sinister spire

LEW
Karl Rutherford

Other games:

Scotley's tomb of horrors:
Harrison Bentz

Industry Gothica's Those Left Behind:
Caerwyn Thingol

Leif's Wirtlestaff's Wizard Acadamy
Capizzio del Collines, esquire

Arkhandus' A hard time in Harrowdale:
EV brewerson

Ytterman's Saga of the Dragon Cult:
John Tannerson

Mowgli's Ledgend of fate (PFRPG)
Harnrey's stat block

Renalg's
Vernon

Malvoisin's council of thieves (PFRPG)
Marcus DuBois

JT Alexander: The four lands (3.5):
intellengence Service
Arie (monk2/ cleric 3)

JT Alexander: the four lands: The Divine Avengers
still yet to be named

Last edited by Scott DeWar; 14th November 2009 at 02:05 PM..
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