Abde'ragman, do you want me to roll all AoOs for you in the future, or all saving throws, or both? I dunno which you were referring to. I'm just of the camp that says players like to make all their own rolls, but if you want me to handle one or both of those particular kinds of rolls to speed things up, that's alright with me. Also, you linked to the same roll for both your save and attack of opportunity; only one d20 was rolled (I checked the timestamps, the links went to the exact same roll). So I assumed that was a minor slip-up and I just rolled the AoO for you as requested.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
3.5 Monster Conversion Bonebat
Medium Undead
HD: 4d12 (26 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 50 ft. (average) (10 squares)
AC: 13 (+1 Dex, +2 natural); Touch 11; Flat-Footed 12
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6+1 plus paralysis)
Full Attack: Bite +3 melee (1d6+1 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralysis
Special Qualities: Darkvision 60 ft., DR 5/bludgeoning, Immunity to Cold, See Invisibility, Undead
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 12, Dex 13, Con ---, Int 6, Wis 10, Cha 14
Skills: Hide +7, Listen +3, Move Silently +7, Spot +3
Feats: Alertness, Flyby Attack
-------------------------------------
Environment: Any land and underground
Organization: Flock (2-8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Level Adjustment: ---
-------------------------------------
Paralysis (Su): Bite, Fort DC 14, paralyzes non-elven living creatures for 1d6+2 rounds. The save DC is Charisma-based.
See Invisibility (Su): Continuous, range 60 feet.
DMing the PbPs: (FR 3.5) A Hard Time in HarrowdaleOOC , IC , IC 2 , RG
and (3.x/d20) The FirstOOC , IC DMing on OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory, SR3 - Welcome to Seattle, Chummers Playing: (PbP) Alaric the Alchemist, Cade the rogue, Grackle "Grubeater" Granitetop, Kerrix Malzan, Lars Crichton, Liiros Tivaniel, Vardok Stonekennel, Warren the halfling, (OpenRPG) Kaleverithis, Oobla Fat Cheeks
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Location: columbia, missouri, u.s. of north america, terra, sol III, Milky way, third demension
Posts: 4,832
Quote:
Originally Posted by Arkhandus
Start of a new encounter.....
Also, as promised, my Bonebat conversion:
from Monsters of Faerun
3.5 Monster Conversion Bonebat
Medium Undead
HD: 4d12 (26 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 50 ft. (average) (10 squares)
AC: 13 (+1 Dex, +2 natural); Touch 11; Flat-Footed 12
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6+1 plus paralysis)
Full Attack: Bite +3 melee (1d6+1 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralysis
Special Qualities: Darkvision 60 ft., DR 5/bludgeoning, Immunity to Cold, See Invisibility, Undead
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 12, Dex 13, Con ---, Int 6, Wis 10, Cha 14
Skills: Hide +7, Listen +3, Move Silently +7, Spot +3
Feats: Alertness, Flyby Attack
-------------------------------------
Environment: Any land and underground
Organization: Flock (2-8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: ---
Level Adjustment: ---
-------------------------------------
Paralysis (Su): Bite, Fort DC 14, paralyzes non-elven living creatures for 1d6+2 rounds. The save DC is Charisma-based.
See Invisibility (Su): Continuous, range 60 feet.
got it. thanks!
now, about this next encounter...I better read the ic post, huh?
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Monkey will be completely offline from May 27th to June 3rd. I will try to post IC on Monday (May 25th) and Tuesday (May 26th) but after that, don't expect to see me again until June 4th.
Hi, looks like I missed a really great game. I'm back on the boards. Sorry for my sudden absence. happy gaming everyone!
Welcome back, WD!
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Voda, OOC matters belong in this thread, remember.
As far as I can tell WD thought this game was just about over and figured there was no point in returning at this point. I dunno. But he hasn't posted in the IC and as far as I can tell has done little if any posting in general since he 'returned to the boards'.
Anyway, XP for the gnoll-battle is 386 per person (would be more, but ya had to split it 7 ways).
Miscellaneous XP awards will be given once the group gets back to town for a rest.
For loot from the gnolls' corpses, you got 5 battleaxes, 5 shortbows, 5 suits of leather armor (if you bother to strip them of their armor), 5 heavy steel shields, 1 masterwork battleaxe, 1 masterwork handaxe, 1 suit of masterwork studded leather armor (if you strip the gnoll leader of his armor), 6 belt pouches (if you remove them), 10 PP, 163 GP, 37 SP, and 30 CP.
Sorry, I didn't see any mentioning of Storn on the last few IC pages, so I thought he was written out of the story. If this was a mistake, I beg for pardon.
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Hi I'm a comic and rpg nerd. Don't hurt me, please.
Anyway, XP for the gnoll-battle is 386 per person (would be more, but ya had to split it 7 ways).
Almost to 2nd level...just another 164 xps.
Quote:
Originally Posted by Arkhandus
For loot from the gnolls' corpses, you got 5 battleaxes, 5 shortbows, 5 suits of leather armor (if you bother to strip them of their armor), 5 heavy steel shields, 1 masterwork battleaxe, 1 masterwork handaxe, 1 suit of masterwork studded leather armor (if you strip the gnoll leader of his armor), 6 belt pouches (if you remove them), 10 PP, 163 GP, 37 SP, and 30 CP.
Fayne, as someone who needs as much cash as he can get, is all for taking whatever we can easily sell. The non-masterwork armor may prove too bulky for the trek back, though.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
However, I'm finding myself spending a lot less time online and will likely only be on EN World once a week to update my games. So as not to delay this game with my slow posting, I'll be pulling out as a player.
Many apologies to Arkhandus and the other players. Arkhandus, your knack for nitpicky details translates well behind the DM screen. I enjoyed the game while I was a part of it, thanks for having me.
I hope this at least means you're having more luck or more work with, well, getting work or something, and not having as much trouble in that department now.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
IC updated, you're back in Harrowdale Town. Sorry for the weeklong lack of posting, I was just really tired and distracted this week, which kept me from focusing on PbP.
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Well i'm sorry to see the only other female character drop.. But work IRL is more important than fun i guess. Especially in such times as Arakhandus said.
__________________ Things to know about Myth:
Myth is always online.
Myth always roleplays.
Myth is from Europe.
Myth likes you.
But work IRL is more important than fun i guess. Especially in such times as Arakhandus said.
Unfortunately, its true. If you can afford the necessities in life, it isn't easy to go have fun.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum