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Old 5th March 2009, 02:56 AM   #1 (permalink)
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Arkhandus Hobgoblin Soldier (Lvl 3)
(OOC) A Hard Time in Harrowdale

Edit: This is now the OOC thread. Recruitment is closed.

For those who've been looking for a Forgotten Realms or low-level game, here you go. This will be an adventure for 1st-level PCs, taking them to 2nd or 3rd level by the time it wraps up. I'm not expecting this to turn into a lasting campaign, just a long adventure or string of short adventures linked together.

I don't have the 3.5-updated material for FR (i.e. I don't have Player's Guide to Faerūn), so this game is restricted to what I *do* have: FRCS, Monsters of Faerun, Magic of Faerūn, Lords of Darkness, and the 3.5 core rules. Any material in these FR books that contradicts the 3.5 core is ignored (use the 3.5 core versions of those bits and pieces). Where necessary, I will convert FR monsters to 3.5 myself, such as changing DR or immunities to fit 3.5 standards.

Posting Rate: At least once every few days for the players; every 1-2 days during combat sequences, preferably.

Starting Location: Harrowdale Town, in Harrowdale of the Dalelands, in Faerūn.

Adventure Type: Wilderness/urban mix, beginning with a little search-and-rescue.

Rolls: All rolling will be handled on InvisibleCastle ( Roll Dice ), using your character's first name only. As noted there, you can make multiple rolls at once by putting a semicolon ; after each die, such as 1d20+0+2; 1d6+2; 1d6

Starting Level: 1st (0 XP).

HP: Maximum, for all levels.

Ability Scores: Choose one of the following ability score sets, and arrange the six scores as desired, then apply racial adjustments as appropriate: set 1 (18, 14, 14, 10, 10, and 8), set 2 (16, 16, 14, 12, 10, and 8), or set 3 (14, 14, 14, 14, 12, and 12).

Starting Gold/Gear: Maximum starting gold for your class at 1st-level, plus your choice of bonus equipment for your region in the FRCS (if your starting class is listed as a preferred class for your character's home region). Spend your gold on starting gear however you choose, but magic items cannot be purchased at character creation, except for potions and scrolls (which you may purchase at character creation for this game). Certain regions list a minor magic item, like a feather token, as an option for bonus starting gear, and that ignores this restriction.

Playable Races: Any from the Forgotten Realms Campaign Setting rulebook or Monsters of Faerūn, except as follows. MoF races are allowed only with DM approval on a case-by-case basis. I will only allow a maximum of +1 ECL/Level Adjustment for starting characters, so no race with a higher ECL/LA is allowed. Regardless of ECL/LA, you start with 0 XP and normal 1st-level gold. With an ECL or LA bonus, you will gain XP as per a higher-level character, thus advancing more slowly.

Minor Houserules: Bloodline of Fire grants +1 to fire save DCs instead of +2, and Spellcasting Prodigy only treats the relevant score as 1 point higher instead of 2. If I find anything else that needs a minor tweak for this game, I will give notice and add it here.

Character Submission Notes: You must have a reasonable explanation for how or why your character is in Harrowdale, and if your character belongs to an unusual or exotic race, there must be a good reason for their presence and acceptance in Harrowdale Town. You must submit at least a basic background on your character regardless. Don't expect a big background to serve any purpose, since this is likely to be a one-shot game. However, you will receive bonus XP after the first in-game day of action, based on your background, and there will be XP awarded for active roleplay during the game.

You must also include a description of your character's appearance. As normal for the Forgotten Realms, you must note a Patron Deity and a Home Region for your character. Your character sheet will be submitted to this thread IN A POST. I will not touch file attachments, and I don't want to bother with checking sheets saved on other websites; I want them all directly in this thread for easy reference. If you don't have a character sheet template of your own, you can use the following.



Joe Shmoe, Male Human, Commoner 1
Age 20, Height 5'-10", Weight 140 lbs., ECL +0, XP 0
Tanned White Skin, Brown Hair, Brown Eyes, Alignment: Neutral
Languages (Literate): Chondathan, Common
Home Region: Dalelands, Patron Deity: Chauntea

Strength 10, Dexterity 10, Constitution 10
Intelligence 10, Wisdom 10, Charisma 10

Maximum HP 4, Current HP 4, Nonlethal Damage 0
Initiative +0, Speed 30 feet, Armor Check Penalty -0
Armor Class 10, Touch AC 10, Flat-Footed AC 10
Fortitude +0, Reflex +0, Will +0
BAB +0, Melee +0, Ranged +0, Grapple +0

Feats: Skill Focus (Handle Animal), Skill Focus (Profession - Farmer)

Skills: Climb +2 (2 ranks, +0 Str, +0 other), Handle Animal +7 (4 ranks, +0 Cha, +3 other), Profession (Farmer) +7 (4 ranks, +0 Wis, +3 other), Spot +2 (2 ranks, +0 Wis, +0 other)

Proficiencies: Sickle

Class Features: None

Racial Traits: Medium humanoid (human), base speed 30 feet, no ability score adjustments, bonus feat, extra skill points, highest-level class is favored class

Possessions: Sickle (6 gp, 3 pounds), Peasant's Outfit (free starting outfit, worn outfit doesn't count towards carried load), 2 Spare Peasant's Outfits (2 sp, 4 pounds), Bedroll (1 sp, 5 pounds), Sack (1 sp, 0.5 pounds), Flint and Steel (1 gp, 0 pounds), Waterskin (1 gp, 4 pounds), 0 gp, 15 sp, 10 cp

Load 17 pounds, Light 33 pounds, Medium 66 pounds, Heavy 100 pounds

Attacks:
Sickle +0 melee for 1d6+0 slashing damage

Appearance: Joe Shmoe is a nondescript male human with scruffy brown hair, brown eyes, tanned white skin, and a scruffy beard, who looks to be in his twenties. His hands are dirty, calloused, and lightly scarred from fieldwork and animals. He is of average height and kind of scrawny from poor food, wearing dirty rags permanently stained from years of farmwork. A tiny bag hangs from the cord that serves as his makeshift belt, clinking with the sound of the scant few coins he's earned.

Background: Joe Shmoe has no notable background, because is an average, completely uninteresting farmer from a long line of uninteresting and unexceptional farmers. He has many siblings, cousins, and other relatives, but none of them are of any interest either. Their life stories would bore you to tears.
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DMing the PbPs: (FR 3.5) A Hard Time in Harrowdale OOC , IC , IC 2 , RG
and (3.x/d20) The First OOC , IC
DMing on OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory, SR3 - Welcome to Seattle, Chummers
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*EN World's Eyros Creative Exercise and Rules/Crunch of Eyros
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*My Aurelia D&D thread on EN World, setting and rules; new and
revised 3e races, classes, variants, PrCs, feats, spells, etc.

Last edited by Arkhandus; 14th March 2009 at 09:04 PM.. Reason: Recruitment closed
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Old 5th March 2009, 03:30 AM   #2 (permalink)
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How fortuitous that someone was asking for an FR game and lo and behold one appears. Coincidence? Perhaps. Perhaps not...

How many players are you looking for?
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Old 5th March 2009, 04:11 PM   #3 (permalink)
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Thank you so much! Doing my char right now (i'm at work but i can't pass this up!) These forums are wonderful!
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Old 5th March 2009, 04:13 PM   #4 (permalink)
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Low level, so no need for big equipment shopping? - Check
Forgotten Realms? - Check

Sounds great, I'm interested

Do you know this site?
http://realmshelps.dandello.net/index.shtml
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Old 5th March 2009, 04:51 PM   #5 (permalink)
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Arkhandus Hobgoblin Soldier (Lvl 3)
3-6 players is my target.

And WD, no I haven't seen that site before, though I never really searched for extra Realms-lore on the net beyond one or two visits to Candlekeep several years ago. I'll take a look at it though.
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Old 5th March 2009, 08:14 PM   #6 (permalink)
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Got room for a Monkey?

Before I cook up stats, I was wondering if you'd allow a lythari who grows into her abilities (aka monster/template class). The character would start as a normal 1st level wood elf cleric of Selune and develop into a lythari with experience.
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Old 5th March 2009, 08:44 PM   #7 (permalink)
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Abrielle Elaéyadar

Chaotic Good Female Sun Elf Bard 1

Patron Deity: Corellon Larethian

Starting Region: Evermeet

EXP: 150


Racial modifiers: +2 Intelligence, –2 Constitution.

Strength 10 (+0)
Dexterity 14 (+2)
Constitution 8 (-1)
Intelligence 16 (+3)
Wisdom 8 (-1)
Charisma 18 (+4)

Size: Medium
Age: 106
Height: 5' 2"
Weight: 96 lb
Eyes: Bright Green
Hair: Copper Red
Skin: Light Brown

Appearance: A radiant girl of a tiny frame, especially for her race, Abrielle has delicate features and a beguiling smile. Her hair flows in waves down to her shoulders, the colour of molten copper, her eyes shine with the bright green of spring leaves and her teeth are white and straight, hidden behind delicate lips. Her skin is of a light brown tint and her body is slender and delicate, with a thin waist and round breasts. Abrielle is commonly dressed in a dark green dress with ornate embroiders of leaves woven in to it with orange string and sometimes wears small round earings made of polished copper.


Total Hit Points: 5


Speed: 30 feet (20 current - Medium Load)

Armor Class: 15 = 10 + 3 [Studded Leather] + 2 [dexterity]

Touch AC: 12
Flat-footed: 14

Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: - 1 = 0 [base] -1 [constitution]
Reflex save: + 4 = 2 [base] + 2 [dexterity]
Will save: + 1 = 2 [base] -1 [wisdom]
Attack (handheld): + 0 = 0 [base]
Attack (missile): + 2 = 0 [base] + 2 [dexterity]
Grapple check: + 0 = 0 [base]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.




Languages: Common, Elven, Sylvan, Draconic, Celestial


Longsword [1d8, crit 19-20/x2, 4 lb., one-handed, slashing]

Shortbow [1d6, crit x3, range inc. 100 ft, 2 lb, piercing]

Masterwork Studded leather [light; + 3 AC; max dex + 5; check penalty 0; 15 lb.]


Feats:

Artist (+2 bonus on all Perform checks and on checks with one Craft skill that involves art)


Appraise +3
Balance +2 (-1 with current load)
Bluff +8
Climb 0 (-3 with current load)
Concentration +3
Craft +3
Craft (Draw) +5
Diplomacy +8
Disguise +8
Escape Artist +2 (-1 with current load)
Forgery +3
Gather Information +8
Heal -1
Hide +2 (-1 with current load)
Intimidate +4
Jump 0 (-3 with current load)
Knowledge (history) +7
Listen +1
Move Silently +2 (-1 with current load)
Perform (Stringed Instruments) +10
Perform (Dance) +10
Ride +2
Search +5
Spot +1
Sense Motive +3
Survival -1
Swim +0 (-6 with current load)
Use Rope +2


Zero-level Bard spells: 2 per day

Spells known: four 0 level

0 level spells: Prestidigitation, Daze, Mending, Message

Sun Elf



* +2 Intelligence, –2 Constitution.
* Humanoid (Elf)
* Medium: As Medium creatures, sun elves have no special bonuses or penalties due to their size.
* Sun elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision: A sun elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* Weapon Proficiency: Sun elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* +2 racial bonus on Listen, Search, and Spot checks. A sun elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. Bonus Languages: Auran, Celestial, Chondathan, Draconic, Gnome, Halfling, Illuskan, Sylvan.
* Favored Class: Wizard. A multiclass sun elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
* Level Adjustment: +0


Bard

* Bardic Knowledge
* Bardic Music
* Can know only limited numbers of spells
* High charisma gains bonus spells daily



Abrielle Elaéyadar's Equipment:


Longsword 15 gp 4 lb
Shortbow 30 gp 2lb
Masterwork Studded Leather (bonus) 20 lb
Potion of Cure Light Wounds x 3 (bonus) 3/10 lb
Musical instrument (Fiddle) 5 gp 3 lb
Arrows 2 quivers 2 gp 6 lb
Backpack 2 gp 2 lb
Mirror 10 gp 1/2 lb
Flint & Steel 1 gp
Waterskins x1 1 gp 4 lb
Blanket, winter 5 sp 3 lb
Sewing needle 5 SP
Soap 5 SP 1 lb
Bedroll 1 sp 5 lb
Trail rations x 3: 1 gp 5 sp, 3 lb
Spell component pouch 2 lb

_____
Total: 71 gp and 1 sp ; 57.3 lb

GP on person: 88 gp, 8 sp, 10 cp

HP:

Lvel 1: 5


More about Abrielle Elaéyadar:

Abrielle was born on the island of Evermeet, home of the Sun Elves and one of the great bastions for Elven power on Toril. She lived in the capital city of Leuthilspar, and is the daughter of Lysanthir Elaéyadar, a Mage of some renown and avid researcher of the arcane arts, and Chasianna Elaéyadar, a devout priestess of Corellon Larethian. Abrielle was taught to worship and love the patron of the Elven pantheon by her mother, even though she was never devout enough to the religious practices to show promise as a Cleric.

Growing up on Evermeet was not as fun as one might think, for Abrielle's unusually cheerful demeanor and taste for song, dance and arts were not common amongst her people, and her family in particular. Her parents had been steering her in what they deemed the right direction, and wanted her to harness her innate power as a Sorceress. As soon as she was old enough to wander around, Abrielle started exploring the island in search of entertainment and new friends. Her father's associates however, all serious and stern Mages, knew her and frequently escorted her back home before she could get "distracted from her important studies".

It wasn't long before the young Elven girl taught herself how to disguise her appearance, so she could elude her mentors and frequent inns and taverns where she could practice the arts of music and dance. She avoided places like Throleatha's Public House and in stead enjoyed establishments that had a myriad of races as their patrons. Abrielle befriended some of the entertainers in her favorite taverns and honed her skills with the fiddle and dance.

Out of her lessons she only paid attention to the history of Faerun and it's noble houses, dreaming of the life of an adventurer or the exciting political intrigue of a high court.

As she grew in to the Elvish adolescence, Abrielle became a beautiful female with flowing hair the colour of molten copper and bright green eyes, that contrasted with her light brown skin. Her slender body and delicate features gathered the attention of both lads and men alike. However the rules of Sun Elven courtship were all too pompous and boring for her, and in time the girl learned how to lead her potential suitors by the nose with charm and wit alone.

Four years before her entry in to Sun Elven adulthood, Abrielle took a bold move and while accompanying one one of her mentors to the mainland, she abandoned her boring life and took up the profession of a traveling Bard. Abrielle had escaped with the clothes on her back, some money and a few magical trinkets that had been on her person at the time, and purchased the rest of her equipment from the first merchant she encountered. Her parents had tried locating her several times trough divination magic and had sent mercenaries to retrieve her, but so far Abrielle has been lucky enough to avoid them. Currently she has just arrived in Harrowdale Town, hoping to evade her father's men by going so far up North.

Last edited by Myth and Legend; 23rd April 2009 at 05:21 PM..
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Old 6th March 2009, 01:55 AM   #8 (permalink)
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Lythari? What's that, and what source is it from? I don't recognize it off-hand.

Last edited by Arkhandus; 6th March 2009 at 02:48 AM..
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Old 6th March 2009, 02:03 AM   #9 (permalink)
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Page 93 of Monsters of Faerun (left column, directly under the shark illustration). Chaotic Good elven werewolves (with no hybrid form).
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Old 6th March 2009, 02:26 AM   #10 (permalink)
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Oh sorry i used the help of a char generator for some of this stuff Lingering Song is in Song and Silence (and in Icewind Dale II where i first saw it). I can always get another feat though if that's not allowed no problem Regarding the gold and weight - i did the whole char creation while i was at work, and i was constantly distracted by the phone.. I also added some things, removed things, added other things so i might have messed that up in the end. Please let me know exactly what must be changed. I think i fixed the racial skill bonuses, if not let me know as well

One more thing, i changed her instrument from Lute to Fiddle, i hope that's ok. The lute was too serious for her. Plus, i think subconsciously i might have had this video as inspiration for the character: [ame="http://www.youtube.com/watch?v=aIxUXjJL4mk"]YouTube - Celtic Woman - A New Journey - Reels[/ame] That's for anyone that doubts the use of two perform checks simoltaneously

Oh, also, i use this site a lot when i reference: http://www.d20srd.org/index.htm

Last edited by Myth and Legend; 6th March 2009 at 03:01 AM..
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Old 6th March 2009, 02:59 AM   #11 (permalink)
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Monkey can provide the reference check on Lingering Song.

Source: Song and Silence page 40

Prerequisite: Bardic music ability

Benefit: If you use bardic music to inspire competence, inspire courage, or inspire greatness, the effects last twice as long as they otherwise would.

3.5 Updated Source: Complete Adventurer page 111

Prerequisite: Bardic music

Benefit: If you use bardic music to inspire courage, inspire greatness, or inspire heroics, the effect lasts for 1 minute after an inspired ally stops hearing you play.
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Old 6th March 2009, 03:20 AM   #12 (permalink)
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Abrielle has a few minor errors. HP should be 5 (6 base, -1 Con), Fortitude should be -1 (+0 base, -1 Con), her racial skill bonuses aren't factored in yet, and I'm not sure where Lingering Song comes from, but it's not in the books I listed. I suppose I'll allow that feat, but I would like a source noted and verified by someone.

You need to decide her Patron Deity (I forgot to mention this in the first post, but I'll include it now, since it's required in FR), and her Home Region (which must be listed on the sheet). Her home region would be either Evermeet, or Sun Elf (for purposes of regional feat access and regional bonus equipment). She needs an appearance description as well.

Checking the FRCS, Evermeet has Bard as a preferred class, allows selection of the Artist, Courteous Magocracy, or Education regional feats (they aren't bonus feats), and provides a choice between A) a Scroll of Knock and a Quall's Feather Token (Tree), or B) masterwork studded leather armor and 3 Potions of Cure Light Wounds, or C) a masterwork longsword or a masterwork longbow.

Choosing Sun Elf for her home region (odd as it is) also has Bard as a preferred class, allows selection of the Discipline, Education, Mind Over Body, or Strong Soul regional feats (they aren't bonus feats), and provides a choice between A) a masterwork longsword or longbow or longspear, or B) a Scroll of Invisibility and a Scroll of Levitate, or C) a Wand of Color Spray with 20 charges remaining. These generally represent hand-me-downs or familial gifts.

Note that Color Spray, Knock, and Levitate aren't Bard spells, so the scrolls or wands of those spells would be unusable to you unless you invest ranks in the Use Magic Device skill (preferably 4 or more ranks). UMD is a class skill for you, at least.

She has a medium load carried at least, if not more, so that will reduce her speed to 20 feet and change her total armor check penalty to -3.

Equipment-wise, her armor's check penalty isn't factored into appropriate skills, and her masterwork instrument's +2 bonus on Perform (Stringed Instruments) checks isn't factored in yet (which, BTW, is what Music: Lute should be on her skill list). However, you spent way too much gold at first; bards get 160 GP max at 1st-level.

Her rapier is 20 GP and weighs 2 pounds (a longsword would be 15 GP and weigh 4 pounds, and better for her to start with),
her longbow is 75 GP and 3 pounds (a shortbow at 30 GP and 2 pounds or a light crossbow at 35 GP and 4 pounds would be better to start with),
her chain shirt is 100 GP and 25 pounds (probably worth it for her, given her low Constitution, but studded leather for 25 GP and 20 pounds or scalemail for 50 GP and 30 pounds would be more cost-effective to start with, given her various other equipment purchases),
her MW instrument is 100 GP and 3 pounds (should most certainly be just a common instrument to start with, for 5 GP instead of 100, though still 3 pounds),
her arrows are off (each quiver holds 20 arrows, costs 1 GP, and weighs 3 pounds, but if she gets a crossbow, their bolts come in packs of 10 for 1 GP and 1 pound),
her backpack is 2 GP and weighs 2 pounds,
her bedroll is 1 SP and weighs 5 pounds,
her blanket is 5 SP and weighs 3 pounds,
her map case is 1 GP and weighs 1/2 pound,
her entertainer's outfit would be a free starting outfit per the Clothing section of the PHB (and as her worn outfit, it wouldn't count towards her carried load, though it weighs 4 pounds for all other intents and purposes),
her ink vial is 8 GP and has no notable weight (effectively 0 pounds),
her ink pen is 1 SP and also has no notable weight,
her hooded lantern is 7 GP and weighs 2 pounds,
her mirror costs 10 GP and weighs 1/2 pound,
her mug is 2 CP and has no notable weight (it only weighs 1 pound when filled with liquid),
her 2 oil flasks are 1 SP each and 1 pound each,
her 5 paper sheets are 4 SP each and have no notable weight,
her silk rope is 10 GP and weighs 5 pounds,
her sewing needle is 5 SP and has no notable weight,
her soap is 5 SP and weighs 1 pound,
her 2 waterskins are 1 GP each and 4 pounds each (when filled with water, as they presumably are),
and her spell component pouch is 5 GP and 2 pounds.

So, she's spent...... 346 GP and 4 SP and 2 CP (this is counting the 50 arrows, which are two-and-a-half quivers' worth; and this is counting the fact that every 10 SP is equal to 1 GP). That puts her 346.42 - 160 = 186.42 GP (in other words, 186 GP, 4 SP, and 2 CP) over the limit (before counting bonus equipment for home region, which may replace some of her current items or be sold off to cover the excess spent).

And she's carrying..... 160.5 pounds (not counting the outfit, since it's worn). Way too much, and that's not even counting the weight of whatever bonus equipment she gets. If enough stuff isn't sold off to bring that weight down to a decent amount, she may need to pay for a mule with bit, bridle, pack saddle, and one or two days' worth of feed.


It would just be a good idea to have at least 1 or 2 trail rations (5 SP and 1 pound each) along to go with the waterskins (perhaps also buying more waterskins, if you can afford to haul the extra weight). Flint & Steel (1 GP and no notable weight) is also a must for any traveler who can't just start campfires with magic. Other PCs may carry torches, so you probably don't need one (and probably wouldn't have a hand free for it anyway, since you'd be wielding your bow fairly often).

Remember that you'd be carrying various stuff (perhaps your waterskins, rations, bedroll, and such) in your backpack, so you could ditch the backpack before any fight (or at the start of a fight) to lower your carried load (if it would be enough to give you just a light load; otherwise, don't bother).

I'd recommend ditching a few items and replacing some others, as mentioned above, with cheaper ones until you've only spent the 160 GP alloted your 1st-level Bard. Factor in your bonus gear from your home region, and then determine whether or not you want to sell any of that bonus gear for half value to help afford the stuff you've already purchased (though you'd probably still have to ditch some of that purchased stuff for lack of enough gold).


Soooooo............there's the stuff Abrielle needs to change/go over again.

Last edited by Arkhandus; 6th March 2009 at 04:27 AM..
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Old 6th March 2009, 03:58 AM   #13 (permalink)
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Quote:
Originally Posted by crazy_monkey1956 View Post
Page 93 of Monsters of Faerun (left column, directly under the shark illustration). Chaotic Good elven werewolves (with no hybrid form).
Alright, I checked the book and found it. Wood elven werewolves, that transmit their lycanthropy only through a ritual with another willing elf. Unfortunately, given the likely short nature of this game, you wouldn't get enough levels before we finished to cover any Level Adjustment or Savage Species progression from lycanthropic benefits. Though it's possible this game may go on beyond 3rd-level, it's not my current expectation.

STILL, if you really want your PC to become a lythari, we can have the transformation start during play, assuming that he/she either already met a lythari and performed the ritual with them, or that he or she meets one during play and undergoes the ritual. It will hold back your class level/HP/etc. advancement though past 1st-level, since you'll start acquiring a Level Adjustment from the Savage Species progression.

Afflicted werewolves have a +2 LA and 2 bonus HD, which I would turn into an LA+1, HD+1, LA+2, HD+2 Savage Species progression. I may or may not ditch the second point of LA since Lythari have some drawbacks. Still......... You'd miss out on your 2nd-level HD, and your 3rd-level HD would be the first wolf HD instead of a normal class level.

If you want to start with the ritual already completed, I'll give you a +1 LA to start with and the associated benefits as I'll determine them for Lythari savage progression level 1. Which would probably just be the Shapechanger subtype, Low-Light Vision (which the elf would already have, anyhow), Alternate Form (but without the animal's bonus HD yet), the chaotic good alignment, and the standard Lythari good looks, along with Control Shape as a class skill. His or her first transformation would have already occured before play, if starting with the "affliction" of a Lythari, so he or she would be able to try CS checks for controlled transformations.

Damage Reduction, Scent, Lycanthropic Empathy, and the Wisdom bonus would be delayed for the later LA and HD increases from the Savage Species progression. You would still gain Scent in wolf form since all wolves have it regardless, but wouldn't have it in elf-form yet. Wolf form would have its normal Str/Dex/Con bonuses regardless.
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Old 6th March 2009, 04:18 AM   #14 (permalink)
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Myth and Legend:

Actually, it just looks like you originally spent 2 skill points each on Listen and Search, but I forgot Search isn't a Bard class skill. So instead, you just forgot to apply your +2 racial bonus on Spot checks, and still have 4 skill points left to spend.

I'll finish looking over your character's background in just a moment, but what I've skimmed over so far looks good. Also, checking Monkey's post on Lingering Song, I'm going to go with the 3.0 version for your Bard, since I have Song & Silence (just haven't used it in quite a while). So it'll double the duration of Inspire Courage, Inspire Competence, and Inspire Greatness, as described there.

Also, note that I moved and expanded my examination of Abrielle's sheet, moving it to another post just above my response to Monkey about Lythari. I don't mind the errors, I understand, I'm just pointing them out so they can be fixed before the In-Character thread begins. This thread will become the Out of Character thread once recruiting is complete.

Crazy Monkey:

See response in the post above. Also, you should pick up some things from RPGNow for GM's Day super-cheap. I bought myself tons. ^_^
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Old 6th March 2009, 04:24 AM   #15 (permalink)
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Would it be ok if I join? I was thinking of a Calimshan wizard with djinni bloodline.
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Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

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Old 6th March 2009, 04:32 AM   #16 (permalink)
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Sure, you can join!

But what do you mean to use for representing his djinni bloodline? I don't remember any regional feats or the like for it (just Bloodline of Fire, a regional feat for having an efreeti bloodline).
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Old 6th March 2009, 04:37 AM   #17 (permalink)
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Genie lore and mind over body for example. I was delirating about playing a monster race. I was reading Savage species and found the Djinn progresion, what do you think about it? What to DM Shazam? ^^
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 6th March 2009, 05:00 AM   #18 (permalink)
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Monkey thinks maybe monster progression is not such a good idea for short term campaign.

I'll just go with the wood elf cleric of Selune and have the lythari bit be background (and maybe something to multiclass into later on if the campaign does end up lasting longer than 3rd level).

Character sheet should be up and running some time tomorrow (maybe tonight).
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Old 6th March 2009, 05:12 AM   #19 (permalink)
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Arkhandus thank you very much for the patience and sorry to be such a bother I beleive i fixed all my mistakes (I really don't know how i ended up with 160 lbs of stuff lol). I took Artist instead of Lingering Song, as Artist is my regional feat, it fits the character background and can only be gotten at level 1. Please let me know if there is anything else that i have missed.

Oh and i understnad that Faerun and 3.5 both are not as popular in these forums, but if we start having fun it would be great to have it run past level three
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Old 6th March 2009, 05:26 AM   #20 (permalink)
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You are right CM. I'll stuck with the Cali sorcerer. As for the feat I found this:
http://realmshelps.dandello.net/cgi-...l?Jinnbond,all thanks to WD.
A Djinni would be fine I think.
__________________
English is NOT my native language!


Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
Voda Vosa is offline   Reply With Quote


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