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Old 11th March 2009, 07:58 PM   #41 (permalink)
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Hafrogman, instead of using the Roll Stats screen, use the Roll Dice one and use the text above with Number of Rolls = 7. Though it looks like you need to do 4d6.minroll(2).takeHighest(3). See my stats below as an example:

Stats for Archon Adept's Dungeon a day game (13, 15, 13, 13, 12, 11, 12)

Thats 15, 13, 13, 13, 12, 12 for me.
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Old 11th March 2009, 08:02 PM   #42 (permalink)
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Originally Posted by hafrogman View Post
Talk about your depressingly phrophetic.

The rolls.

Str 12
Dex 13
Con 10
Int 14
Wis 9
Cha 11

... Although now I look at the results, I'm not sure if it worked correctly. I used the roll dice, cause I couldn't see how to get seven rolls out of the stat set up.
It looks to me like you did it right. I know those aren't stats to get excited about, but I don't think they're horrible.

EDIT: I bow to the superior wisdom of Erekose13. hafrogman, you can roll again.

Last edited by Archon Adept; 11th March 2009 at 08:09 PM..
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Old 11th March 2009, 08:10 PM   #43 (permalink)
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i couldn't get the roll dice option to work for me so i threw in the towel and just used the roll stats option:

Stat Roll

i just did one set and stuck with them.

STR 18, DEX 14, CON 16, INT 13, WIS 13, CHA 10
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Old 11th March 2009, 08:17 PM   #44 (permalink)
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Originally Posted by Sir Osis of Liver View Post
i couldn't get the roll dice option to work for me so i threw in the towel and just used the roll stats option:

Stat Roll

i just did one set and stuck with them.

STR 18, DEX 14, CON 16, INT 13, WIS 13, CHA 10
Well, you came out pretty well that way, so I'd say it worked for ya.
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Old 11th March 2009, 08:19 PM   #45 (permalink)
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Quote:
Originally Posted by Archon Adept View Post
Well, you came out pretty well that way, so I'd say it worked for ya.
I'm happy with them.
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Old 11th March 2009, 08:19 PM   #46 (permalink)
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I'd like it if each of you uses a different color font for his character's speech.
BOLD for me.
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Old 11th March 2009, 08:30 PM   #47 (permalink)
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I'll be using this color.

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Old 11th March 2009, 08:31 PM   #48 (permalink)
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First try copying from the roll command example above was an error Roll Lookup

After comparing succesful ones I think I didn't capitalize the "H"

This results in 17, 15, 11, 11, 10, 10.

Hmm, BoEMII/CBoEM has the alt bard and sorcerer and BoIM has that construct race. BoHM has alt clerics, druids, rangers and paladins. I don't have the BoRL which has those thief variants. I'm considering the bard variant with the spellsongs. I'm currently playing pretty much every core class except barbarian, bard, and monk.
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Old 11th March 2009, 08:35 PM   #49 (permalink)
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Quote:
Originally Posted by Archon Adept View Post
EDIT: I bow to the superior wisdom of Erekose13. hafrogman, you can roll again.
Well, I actually used the same method as Erekose said already. I guess honestly, my confusion stems a little bit from the opaque nature of Invisible Castle. It only shows us three rolls, we assume it dropped the forth. I'd have kind of liked to see all four, though.

Tossing around the statistics in excel, it just seems strange that my and erekose's results are actually more in line with 3d6, reroll ones (avg. 12, stdv ~2.5) than 4d6, drop lowest, reroll ones (avg. ~13.7, stdv ~2.4). But then this could all be dice roller's paranoia.

I can run with the stats that I've got though.

edit: I did some more testing with larger samples. It's just paranoia. The averages work out about right with larger sample sizes. So I'm good.
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Old 11th March 2009, 08:42 PM   #50 (permalink)
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I can run with the stats that I've got though.
Don't worry, when...err, I mean... if your character dies, you can make a new one.
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Old 11th March 2009, 08:45 PM   #51 (permalink)
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I'm gonna go with a human fighter, and possibly take some marshal levels(if that class is cool wit u.) or possibly Druid.


I'm gonna use etools to make my life easier and post a stat blok. That work for you?
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Old 11th March 2009, 08:51 PM   #52 (permalink)
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I'm gonna go with a human fighter, and possibly take some marshal levels(if that class is cool wit u.) or possibly Druid.


I'm gonna use etools to make my life easier and post a stat blok. That work for you?
I'm okay with the marshal class, Sir Osis. If said character is going to multiclass into druid, that would be fine, but it should be supported through good role-playing. I'm not a fan of multi-classing done solely for the sake of the mechanical benefit. It needs to make sense with the PC's personality and history.

EDIT: I feel very much the same about Prestige Classes, fyi.

Does etools allow you to paste the stat block into our rogue's gallery thread? If so, it should be okay. I'd prefer not to have to link elsewhere to see the character sheet, though.

And, if the stat block isn't too detailed, I might ask you to add some things. But, go ahead and give it a try.

Last edited by Archon Adept; 11th March 2009 at 08:54 PM..
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Old 11th March 2009, 08:52 PM   #53 (permalink)
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Don't worry, when...err, I mean... if your character dies, you can make a new one.
Really. . .

Elf it is, then.

7 con should help me out nicely. . .
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Old 11th March 2009, 09:15 PM   #54 (permalink)
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Nice work hafrog...

C'mon 18's (4d6.takeHighest(3).minroll(2)=17, 4d6.takeHighest(3).minroll(2)=11, 4d6.takeHighest(3).minroll(2)=8, 4d6.takeHighest(3).minroll(2)=11, 4d6.takeHighest(3).minroll(2)=14, 4d6.takeHighest(3).minroll(2)=14, 4d6.takeHighest(3).minroll(2)=10) Well not bad, not bad at all... no penalties, I like
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Old 11th March 2009, 09:21 PM   #55 (permalink)
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Quote:
Originally Posted by Archon Adept View Post
I'm okay with the marshal class, Sir Osis. If said character is going to multiclass into druid, that would be fine, but it should be supported through good role-playing. I'm not a fan of multi-classing done solely for the sake of the mechanical benefit. It needs to make sense with the PC's personality and history.

EDIT: I feel very much the same about Prestige Classes, fyi.

Does etools allow you to paste the stat block into our rogue's gallery thread? If so, it should be okay. I'd prefer not to have to link elsewhere to see the character sheet, though.

And, if the stat block isn't too detailed, I might ask you to add some things. But, go ahead and give it a try.

Sounds fine. If i decide to try and multi-class i'd prefur to pick up some mashal levels, and i really have no intrest in PrCs for this character. I want him to very much be a freelance soldier, i think the marshal levels would renforce the idea that he's had some formal training as a soldier. Just to make him a little different then someone who's just good at fighting stuff with his big sword.
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Old 11th March 2009, 09:26 PM   #56 (permalink)
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Here's a player introduction handout for y'all to enjoy.

Player Introduction

Maybe you first heard the name in a tavern well after closing time, as two old adventurers, well past their prime, spoke of it in hushed tones. Maybe it was from your own mother, who swore she'd send you there when you misbehaved. Perhaps you read the name in an ancient tome of history and lore illuminated by flickering candlelight late at night as the wind howled outside. Wherever you first heard of the place, you have long heard tales of Dragon's Delve.

A vast underground dungeon of labyrinths and catacombs, built perhaps by dwarves or perhaps by wizards--or maybe even dragons--Dragon's Delve is infamous among treasure-hunters and monster-slayers. Filled with deadly danger and ancient treasures, the dungeon offers both risk and reward in equal amounts, each growing more intense the deeper one goes. How much peril is worth risking for how much return? It's all up to those brave enough to try.

The tales of Dragon's Delve teem with contradictions and unbelievable anecdotes of impossible encounters and bizarre monstrosities. And yet, some of it all must be true. Do demonic cultists really use Dragon's Delve as a secret base? Is there truly some kind of ambient magic seeping up through the place? Did wizards of old hoard away powerful artifacts in the dungeon's vaults? Do gateways to remote lands and even other planes of existence really lie somewhere in Dragon's Delve? Does the prince of all dragonkind really hold court in the deepest reaches of the subterranean stronghold? No one knows for certain, but those that could find the answers to even some of these questions, or learn even a few of the dungeon's other secrets, might earn for themselves notoriety and wealth beyond imagining.

If they survive.

Dragon's Delve lies in a remote corner of a long-forsaken wilderness that people once called the Duchy of Chordille. Yet a hundred years ago or more, the folk of the surrounding lands took up arms against Chordille. They razed the keep and slew the duke. It's hard now to find someone who knows the real reason why this happened. A few speak of evil intent on the part of the duke, who had plans for conquest. Others, however, say that the duke's actions were always benevolent, and that the conflict arose from misunderstanding, or perhaps deception on the part of some mysterious third party.

All that is known for certain is that folks call that remote realm the Fallen Duchy. It boasts no ruler and little population. Wilderness reclaimed Chordille, and it is now a land of dangers.

People in Brindenford, a small town just two miles to the north, claim that murderous humanoid creatures prowl those ruins. Goblins? Orcs? Worse? No one seems to know for sure, and eyewitness accounts are few, and always contradictory. They also claim that the place is both haunted and cursed.

So many questions. So many secrets.

If you dare to brave this ancient dungeon, go well equipped. Be ready for anything. Keep your eyes open, and search everywhere. Any passage or door you find could lead to wealth enough for you to retire. Or it could lead to certain doom.

But that's what being an adventurer is all about, right? This isn't an undertaking that you'll finish in one foray or even a dozen. This is the challenge of a lifetime. As someone thrilled at the prospect of exploring the unknown, incredible challenges, and the promise of gold and magic, Dragon's Delve is exactly where you've always wanted to go.


When we begin the IC thread, we'll assume that the PCs met at the Lost Shepherd Inn in Brindenford, and then made their way south to the ruins of Chordile Keep, where lies the entrance to Dragon's Delve. The game will start right at the dungeon.
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Old 11th March 2009, 09:58 PM   #57 (permalink)
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Ok, baring anything unforseen i just need to find a pic for him and i'm done.
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Old 11th March 2009, 10:42 PM   #58 (permalink)
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Ok, baring anything unforseen i just need to find a pic for him and i'm done.
Sir Osis, mechanically Clip looks just fine! As you said, we'll just need an image to use for him on the maps.

Everyone, when you get your PCs done, I'll throw you a rumor you heard about Dragon's Delve during your stay in Brindenford. Might be true, might be false...you know the drill.

Clip's Rumor
There is only so far down that a human can travel in Dragon's Delve before they die-only inhuman creatures can reach the bottom.
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Old 11th March 2009, 11:01 PM   #59 (permalink)
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Sir Osis, mechanically Clip looks just fine! As you said, we'll just need an image to use for him on the maps.

Everyone, when you get your PCs done, I'll throw you a rumor you heard about Dragon's Delve during your stay in Brindenford. Might be true, might be false...you know the drill.

Clip's Rumor
There is only so far down that a human can travel in Dragon's Delve before they die-only inhuman creatures can reach the bottom.
Cool, i'm working on a pic. You'd be surprised how hard it is to find a human fighter with a greatsword.
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Old 11th March 2009, 11:06 PM   #60 (permalink)
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Cool, i'm working on a pic. You'd be surprised how hard it is to find a human fighter with a greatsword.
You could always just go with a headshot, if you'd rather.

Another alternative would be to use a pic of a miniature (I'll probably be doing this for some monsters). I'd bet that there's got to be a nice mini of a human fighter with a greatsword on Reaper's site.
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