Appearance: Plavin is a human(elan) about 5’6, weighing about 125 lbs with green eyes and brown skin.
Plavin was born to rich parents. When Ragnesia invaded his parents were killed, and all records that proved his parents ownership of various assets throughout the city were also done away with. Even though there were people that had the power to restore the possessions to him as an inheritance they took advantage of the missing records, and split everything between themselves.
Eventually it was decided the best thing to do was to tie up all loose ends. Plavin’s caretakers got wind of the plan, and escaped to Ostalin. For most of his human life he struggled to survive in this country. Shortly after his 21st birthday his struggle almost came to an end, not because he came into wealth, but the nobles from Gate Pass had found where he had been hidden. Assassins killed his foster parents and left him for dead.
For a period of time before the attack took place he was being watched. A group of people he had never seen before were standing over him when he awoke. They told him the fate of his family, but they had no answers as to who the attackers were. He lived with them for a while before he was asked if he would like to have a new life. Not exactly understanding the nature of the question, he asked for an explanation. It was at this time the people revealed to him that they were Elans, a theoretically immortal race. He accepted the invitation, and was taught how to harness psionic powers. Sometimes people try to ignore a hard truth, embrace the truth is sometimes the only way to cleanse the soul. He knew what he had to do. They did not want him to go, but he would never be at peace until he knew the details of his previous life. Not knowing what dangers would arise if he was discovered he decided to keep to himself once he got to Gate Pass.
At this point in the story he has met a few people, but has not made a lot of progress as to the reason for previous events in his life. One day he gets an invitation from the resistance, not really wanting to get involved, but knowing his “magic abilities” might lead to him being hunted, he decides it is best to at least heat them out.
Still here, still interested in playing an arcane caster...but as noted it will be mid-next week before I have a PC together, since I am out of town.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
It's been a week and we have 7 people who expressed some interest, so I'm going to close recruiting. This thread is now for OOC discussion!
Jemal: Rashelle looks fine.
concerro: Plavin looks good, except for a couple things. First, his bonus feat - what's "Expanded Psionics"? Second, you should post your total power points.
renau1g: Straight swordsage works. Or you could start as swordsage 2 and then start taking rogue levels. Build whichever you want. I don't like fractional BAB (or saves, etc.).
With Rhun not being able to get a character together until sometime next week, we'll wait until at least then before we get started. In the meantime, I'll start an IC thread and start posting different PC's hooks.
As far has which PCs will be playing, I'm planning on starting with everyone who's expressed interest, which is:
Arkhandus - male elven crusader Liiros Tivaniel
magic_gathering2001 - femal human commander Illiana Vresk
Lucien505 - air goblin binder/warlock
renau1g - human rogue/swordsage
concerro - male elan psion Plavin
Jemal - femal human favored soul Rashelle
Rhun - wizard
renau1g is reworking his PC so that he won't be terrible at level 2. Rhun is out of town and should have something in the middle of the coming week. The only person I haven't really heard anything from is Lucien505.
Hmmmm......well I've got two ideas now. 1 is the original, but modified slightly so that the PC is trying to get into the Knighthood. The other would be that he started off in the knights and received the martial training first, with a goal of becoming an "infiltrator"
Hmmmm......well I've got two ideas now. 1 is the original, but modified slightly so that the PC is trying to get into the Knighthood. The other would be that he started off in the knights and received the martial training first, with a goal of becoming an "infiltrator"
Either one of those is fine. There's at least one other knight in the party, so they could induct you if you don't want to start out a knight. Don't worry about the fitting into the mod - WotBS is written how it's written. I'll adjust it as I can to fit the characters, but I'll only be able to change it so much.
My attitude on building characters is that you either have a personality you want to play and you manage the stats to facilitate playing that character, or you have a build you want to play and you design the personality so the build is fun to roleplay. If you like both personalities the same, pick the build that'll be more fun.
My attitude on building characters is that you either have a personality you want to play and you manage the stats to facilitate playing that character, or you have a build you want to play and you design the personality so the build is fun to roleplay. If you like both personalities the same, pick the build that'll be more fun.
I knew I liked you Exactly the direction I come from.
Also, how detailed do you like gear lists to be? Do i need to list each individual piece of gear (crowbar, 200' silk rope, grappling hook, etc) or would you be ok with a more generalized "50GP adventuring gear"? (This is what I currently have on the sheet, which is why I'm asking)
Also, how detailed do you like gear lists to be? Do i need to list each individual piece of gear (crowbar, 200' silk rope, grappling hook, etc) or would you be ok with a more generalized "50GP adventuring gear"? (This is what I currently have on the sheet, which is why I'm asking)
"50gp of adventuring gear" is fine in general. However, one person's adventuring gear is another's superfluous weight. I'm the final arbiter of what you could have in your kit. I have no problem with torches, food, water, bedrolls, and some sort of pack to carry it in. I'm sure there's other stuff in there, too, but I don't know what. So if there's anything you really want to make sure that your PC has other than what I listed, buy it and list it explicitly.
The first IC post is Liiros' plot hook. Once I have everyone's posted, I'll move the game to the Poison Apple, and we can start the game proper. Until then, feel free to interact with what happened in your plot hook. Keep it short, though, because I don't want to wait on moving to the Poison Apple to wrap up prelude-related RP.
Background:
Rashelle(pronounced RA-Shell) is a proud servant of Heironeous. Though young, she served Ragesia's military loyally since she was old enough to don her armour and mount her horse. Her faith in the Emperor Coaltongue's wisdom never wavered, but her feelings on the new emperor are.. less than flattering. Once the Inquisitor started taking over, Rashelle could no longer support Ragesia's actions, and chose to offer her services to Gate Pass, in protest against Leska's ideas of war.
Glad to have someone with both martial skill and divine power join them, the guards readily accepted her and she has endeavoured to maintain friendly terms with them.
Apologies for not posting there yesterday or earlier today. I play in a Saturday night D&D game, and DM on Sunday and Monday nights, so I was particularly busy and didn't notice this on my quick check of EN World yesterday or this morning.
Edit: I'm not certain what I'm to do after leaving the Staret. Obviously I'll be heading for the Poison Apple the next day, but......
Concerro, your character wasn't introduced in the prelude scene yet....only Liiros was meeting with Vilina.
Last edited by Arkhandus; 24th March 2009 at 10:16 AM..
The first IC post is Liiros' plot hook. Once I have everyone's posted, I'll move the game to the Poison Apple, and we can start the game proper. Until then, feel free to interact with what happened in your plot hook. Keep it short, though, because I don't want to wait on moving to the Poison Apple to wrap up prelude-related RP.
I did not know you were going character by character. I will undo my post.
Here's my Crunch, I'll post the fluff shortly, in short though he comes from a military noble family, entered the knights, but due to his stature, never could become a frontline warrior.
OOC
Code:
Name: Sir Reginald Talingard III aka Korrin
Class: Swordsage 2 Starting Level: 2
Race: Human
Size: Medium
Gender: Male
Alignment: CG
Deity: n/a
Str: 12 +1 (04p.) Level: 2 XP: 1000
Dex: 14 +2 (06p.) BAB: +1 HP: 15/15
Con: 12 +1 (04p.) Grapple: +2
Int: 14 +2 (06p.) Speed: 30' Stat Increases:Wis: 14 +2 (06p.) Init: +3 Spell Save: n/a
Cha: 10 +0 (00p.) ACP: -0 Spell Fail: X%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +4 +1 +2 +0 +0 +0 17
Touch: 12 Flatfooted: 15
Spell Res: None
Dmg Red: None
BAB: +1
Total Base Mod MiscFort: +1 +0 +1 --
Ref: +5 +3 +2 --
Will: +5 +3 +2 --
Notes:Weapon Attack Damage Critical Range
Falchion +4 2d4+1 18-20/x2
Sling +2 1d4+1 x2 50ft
Languages: Common, Elven, Dwarven
Abilities:
Maneuver's Known: 7
Quick to Act: +1 to Init
Discipline Focus - Desert Fire
Weapon Focus - Scimitar, Light Mace, Light Pick, Spear, & Falchion
Stances Known: 2
Feats:
Desert Wind Dodge (1st)
Extra Readied Maneuver (B-human)
Thieves’ Guild Sympathizer [Gate Pass]
Maneuver's Known 7 - Burning Blade, Burning Brand, Fire Riposte, Hatchling's Flames, Cloak of Deception, Shadow Blade Technique, Stone Bones
Maneuver's Prepared 5 - Burning Blade, Fire Riposte, Hatchling's Flames, Cloak of Deception, Shadow Blade Technique
Stances 2 - Flame's Blessing, Child of Shadow
Skill Points: 30 Max Ranks: 10/7
Skill Name Key
Ability Skill Modifier Ability Modifier Ranks Misc.Modifier
Appraise Int 2 = +2
Balance Dex* 3 = +2 +2 [tumble]-1
Bluff Cha 5 = +0 +5
Climb Str* 0 = +1 -1
Concentration Con 1 = +1
Diplomacy Cha 2 = +0 +2 [sense motive]
Disable Device Int 3 = +2 +1
Disguise Cha 0 = +0
Escape Artist Dex* 1 = +2 -1
Forgery Int 2 = +2
Gather Information Cha 0 = +0
Heal Wis 2 = +2
Hide Dex* 6 = +2 +5 -1
Intimidate Cha 4 = +0 +4
Jump Str* 2 = +1 +2 [tumble] -1
Knowledge (history) Int 4 = +2 +2
Knowledge (local) Int 4 = +2 +2
Knowledge (nature) Int 4 = +2 +2
Knowledge (nobility) Int 3 = +2 +1
Listen Wis 7 = +2 +5
Move Silently Dex* 6 = +2 +5 -1
Open Lock Dex 3 = +2 +1
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis 7 = +2 +5
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** -1 = +1 -2
Tumble Dex* 6 = +2 +5 -1
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Notes:Equipment: Cost Weight
Masterwork Falchion 375 8lbs
Masterwork Chain Shirt 250 25lbs
Sling - 0lbs
Bullets (10) 1sp 5lbs
Darkwood Buckler 205 2.5lbs
Total Weight: 40.5 Money: 70 gp
Lgt Med Hvy Lift PushMax Weight: 43 86 130 260 650
Age: 22
Height: 5'6"
Weight: 175 lbs
Eyes: Blue
Hair: Brown, Red
Skin: Tan
Background
Sir Reginald Talingard III, or Korrin as he's known to those outside the Knights, comes from noble birth. His father was a minor whose family estate lies on the famed Summer's Hill. Reginald was expected to enter politics, much like his father, and father's father before him, but the young man had no desire for the political arena and spent much of his youth hanging around the seedier parts of town. He went by the name Korrin and quickly fell in with a crowd of thieves. Korrin lived for the moment, but always returned home smelling like cheap whiskey at all hours of the night. His parents grew more worried at Reginald's constant disappearances, but when confronting him led to a near-violent argument. Leaving the estate, young Korrin noticed a familiar face entering the complex, one of his acquantences from the slums. Thankfully, he hadn't been noticed yet and followed the other man as he entered the home and waited in the study for his father. Korrin stayed out of sight until his father arrived and saw the man give his father a small wrapped item, which was a bar of gold after his father removed the cloth.
Upon this realization, Korrin left the estate, vowing never to return when he was approached by a cloaked figure who invited him to join the Knights of the Aquiline Cross. The group desired to take advantage of the youths abilities of infiltration to use against their enemies. They first needed to ensure Korrin would be able to survive a confrontation that might ensue during his endaevors and trained him in the ways of the semi-mythical Swordsage, one who could strike and move like the wind.
Last edited by renau1g; 25th March 2009 at 11:11 PM..
I am back, and hope to have my PC posted tonight. Standby.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Rashelle's prelude is up, revealing a little bit more of what you'll be doing.
I'm having relatives over this weekend, so the next couple of preludes may not be as long as the previous ones. I'll put up something for each PC, because I want everyone to know who got them involved in the adventure.
I hope to move to the Poison Apple by the end of March at the latest.
In progres...I still need to spend some cash. Also, I swear I saw something in one of my books about alternate familiars, and a tiny fire elemental would be ideal for this PC. Does anyone know what book that was in?
Hollister Avendri (Avendri of the Flame, Hollister the Sanguine)
Appearance
Hollister is a handsome, athletic man of some six feet in height, weighing around 12 stone. He has seen perhaps twenty five winters. He has smokey grey eyes, and pleasant (if a bit stern) features. His hair is auburn in color, and worn long. While he dresses simply in loose, comfortable clothes, said clothing is always well-crafted of fine materials...Hollister enjoys his silks and samites. He is always well groomed, with clean, manicured nails and well-trimmed beard/mustache, and he always smells faintly of perfume and pipe smoke. Interestingly, Hollister's skin is always hot to the touch; not enough to burn, but enough to startle the unwary...some say it is from his close attunement to his chosen element. He generally goes armed only with his spells and an ivory hilted dagger, set with red stone, its blade forged of cold iron (a gift from his first master).
Personality
Hollister is not what you would call a people person. He is arrogant, quite convinced of his own superiority, and given to showing off his superior intellect. Most just associate this attitude with the fact that he attends Gabal's School, but in truth, he was like this before he ever even set foot into Gate Pass. While not very pious, Hollister does rever Boccob, and shows some deference to Joramy.
Brief History
Hollister hails from the village of Burnham in southern Ragesia. Always a smart youth, it was his intelligence that allowed him to get an apprenticeship with the wizard Ninuarn that lived in the nearby hills. After just a few short years he had learned much, but knew it was only a matter of time before his master's anti-Ragessian opinions led to trouble. When Ninuarn was slain by a Ragesian Inquisitor, Hollister fled.
Having heard of Gabal's School in Gate Pass, the young mage made his way there. Hollister now attends Gabal's School, learning what he can from the famed evoker. Thus far, he has proven an apt pupil.
Neutral Good Human Male
Wizard (Fire Domain [SRD]) 2
XPs: 1000
Stats
Str 12 (+1) (4 points)
Dex 14 (+2) (6 points)
Con 14 (+2) (6 points)
Int 16 (+3) (10 points)
Wis 10 (+0) (2 points)
Cha 08 (-1) (0 points)
General
HP: 11 (4 + 3 + 4 CON)
AC: 12 (10 base + 2 dex)
Initiative: +2
Move: 30’ base
Adar, weasel familiar (Familiar, 100gp)
Adar (Old ragessian for "Fire") is Hollister's weasel familiar. The familiar has fiery eyes and an orangish-red tint to its fur, almost the color of flame...certainly caused by its master's aptitude for fire.
Adar's Stats
Size/Type: Tiny Magical Beast
Hit Dice: 2 (5 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 natural armor), touch 14, flat-footed 13
Base Attack/Grapple: +2/-10
Attack: Bite +4 melee (1d3-4)
Full Attack: Bite +4 melee (1d3-4)
Space/Reach: 2˝ ft./0 ft.
Special Attacks: Attach
Special Qualities: Low-light vision, scent, alertness, improved evasion, share spells, empathic link
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Skills: Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3
Feats: Agile, Weapon FinesseB
- 5pp, 58gp, 27sp, 25cp
Encumberance: 29.7lb (Light)
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 30th March 2009 at 04:18 PM..
In progres...I still need to spend some cash. Also, I swear I saw something in one of my books about alternate familiars, and a tiny fire elemental would be ideal for this PC. Does anyone know what book that was in?