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Old 15th April 2009, 10:02 AM   #21 (permalink)
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My dwarf will just move behind the warforged.
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Old 16th April 2009, 09:09 AM   #22 (permalink)
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Once we get a map, I'll give a post. It could be as late a Friday morning.
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Old 16th April 2009, 02:03 PM   #23 (permalink)
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Mew. Mei will take a position just behind the meatsh...er, the two stalwart warriors!
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Old 27th April 2009, 08:51 PM   #24 (permalink)
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Walking Dad, are you still in this game? If not, Camelot might want to recruit a replacement.
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Old 23rd May 2009, 10:19 PM   #25 (permalink)
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Hey, I'm back on the board. May I rejoin (hope!!)?
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Hi I'm a comic and rpg nerd. Don't hurt me, please.

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Old 26th May 2009, 01:43 PM   #26 (permalink)
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Of course! I'm glad it wasn't permanent. =)
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Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 26th May 2009, 05:47 PM   #27 (permalink)
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YAY! WD is back!

Wow, EN World has been a serious pain lately. I hope my not being able to access it hasn't forced everyone to wait too long.
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Old 26th May 2009, 10:04 PM   #28 (permalink)
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Do blasts and burst function in 3-d? For example: Is a blast 3 a 3x3x3 cube? Or just a 3x3 square on the floor?

Bihlbo, I could be wrong, but since you have the first strike ability you can apply your 2d6 SA to your crossbow damage.
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Old 27th May 2009, 12:58 AM   #29 (permalink)
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Common sense says yes, Blast 3 should be 3x3x3.

However, recently over in the 4E forum, someone posted a response from WotC Customer Service that blasts/bursts are infinitely tall columns....
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Old 27th May 2009, 03:42 AM   #30 (permalink)
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Either way suits my purpose, as long as Camelot agrees.
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Old 29th May 2009, 12:08 AM   #31 (permalink)
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I try using common sense when the rules aren't exactly clear, and infinitely tall columns (no offense to anyone, of course) makes absolutely no sense. I think of "squares" as "cubes" when determining blasts and bursts and also cover. For example, f you want to use a ranged attack on the kobolds, they have cover, because if you draw a line from any corner of your cube (a cube having eight corners) to every corner of the kobold's cube, at least two will be going through the platform, so they have cover (two out of eight is the same as one out of four, which is enough for cover in 2D squares). Also, if you want to blast them, you can choose any origin cube that you have line of effect to (any cube that at least one line of your cube can connect to any corner of that cube) and it expands from there.

Sorry if I make things more complicated that it really is, but in a nutshell...yeah, bursts and blasts are cubes, not infinite columns nor flat explosions.
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Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 29th May 2009, 12:09 AM   #32 (permalink)
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Oh, and Boldo can apply his Sneak Attack to his first attack because his First Strike gives him combat advantage. So, yes, +2d6!
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Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 29th May 2009, 06:18 PM   #33 (permalink)
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Re: Virtue of Valor

Unless the power specifically says otherwise, I believe that you're allowed to target yourself with powers that target allies, so Thomas should be able to grant himself TempHP. (however, he'd have to grant them to himself, not Mei Ying unless he waits to use the power until she bloodies/drops an opponent)
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Old 29th May 2009, 11:43 PM   #34 (permalink)
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Unless the power specifically says otherwise, I believe that you're allowed to target yourself with powers that target allies, so Thomas should be able to grant himself TempHP. (however, he'd have to grant them to himself, not Mei Ying unless he waits to use the power until she bloodies/drops an opponent)
Really? I thought it was the opposite: "Allies" doesn't include you, unless noted otherwise. I think there is a warlord power in MP that lets you count as your own ally for effects.

In my head, I had Mei attacking the minions, so she would gain the temp hp. I Morgran bloodies somebody, he can have it instead.
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Old 30th May 2009, 05:15 PM   #35 (permalink)
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Mei did hit a minion, and he did die. In the Scorching Burst.
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Old 2nd June 2009, 12:27 AM   #36 (permalink)
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If you look at any of the leaders' healing powers (the bard's Majestic Word, for example), the target is "You or one ally in burst," implying that "one ally" does not include you. There are other powers, too, that make the distinction, like the paladin's Lay on Hands. There is even a feature, the warlord's combat leader feature, that says "you and each ally within 10 squares of you." If ally also meant you, that would just confuse too many people. It's best to take 4e at face value.

For our purposes, "ally" does not include yourself, so Thomas can not grant himself temp hp with virtue of valor.
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Gotta catch 'em all? Help me work on my 4e_Pokemon_RPG!

Take a look at Althai, my D&D 4e campaign setting, and The_Heroes of Althai, the dramedy of the heroes who did and will affect Althai. (Both on the backburner for now.)
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Old 2nd June 2009, 11:55 PM   #37 (permalink)
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Originally Posted by Shayuri View Post
Mei did hit a minion, and he did die. In the Scorching Burst.
Assuming nobody is in dire need, you can have the next set.
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Old 13th July 2009, 06:07 PM   #38 (permalink)
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Is there a reason why Thomas didn't use Shout of Triumph on the kobold slingers to knock them back into their room? I tried suggesting that in-character but maybe it's not possible. Wouldn't Mei Ying's Thunderwave do the same thing?

Regardless, I obviously need to get a pdf of the rules. I can only post from work, and can't bring my book here, which means that when I'm posting I am without reference materials. It's not ideal. I'll see what I can find.
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Old 13th July 2009, 10:39 PM   #39 (permalink)
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Originally Posted by Camelot
Yeah, Battleragers have been toned down a bit, but if you don't take damage after getting temp HP, which is quite possible given your high defense, or you only take a little bit of damage so you still have temp HP left, then you still have a good chance of getting the bonus to damage. Besides, it's only +2...though I guess that does build up a bit.
Keep in mind that my defenses (16/16/11/11) really aren't that high; the damage bonus is the trade-off for only wearing Chain instead of stepping up to Scale or Plate.

When I'm wearing Chain, and staring down 2+ opponents the odds of my still having TempHP left at the start of my turn are very, very small.

When my options are +2 AC (from switching to Plate) or +2 damage about one round in four, Plate suddenly starts to look a lot more attractive.
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Old 14th July 2009, 02:03 PM   #40 (permalink)
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Is there a reason why Thomas didn't use Shout of Triumph on the kobold slingers to knock them back into their room? I tried suggesting that in-character but maybe it's not possible. Wouldn't Mei Ying's Thunderwave do the same thing?
We didn't take a short rest, and I used it last encounter so it didn't get refreshed.
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