The Set-Up The town council of Feldspar has hired you to investigate frightening goings-on that have closed mining operations. The disturbances started with strange noises and shouts in an unknown tongue. The source of these sounds could not be determined. A few days ago, the situation went from eerie to deadly. Four miners were found slain, their bodies punctured and bruised repeatedly in a most horrible fashion. The cause of the injuries remains a mystery, although one of the town healers did extract several lumps of grayish metal from various punctures.
Found near one of the bodies was the only other clue, one that raises more questions than answers, namely a dagger, the hilt of which is emblazoned with a peculiar sign:
Rested and equipped, you have arrived at the mine just outside Feldspar. The imposing Dragon's Teeth foothills dominate the view. At the moment, at least, all is quiet. The path down into the mine awaits.
Can you solve this mystery?
Characters
I'm looking for four players who can each create a 2nd-level character using the Pathfinder Beta rules with these additional considerations:
1. Use the racial option described under "Designer Notes: Starting Hit Points" and use Invisible Castle to roll hit points for 2nd level.
2. You get 900 gp for starting equipment. Approved sources for equipment are the Pathfinder Beta only.
3. We're using the Medium XP column for level advancement. Each character starts with 4,750 XP.
4. Each character receives 5d4+5 points to spend on increasing his basic attributes, bought according to Table 2-1: Ability Score Costs. Use Invisible Castle for this roll as well.
5. Good-aligned characters only.
Special Considerations
The party has discovered that the pull of gravity is less than normal for them. The following game effects should be remembered: +5 Str for carrying capacity, +2 on CMB checks, +2 on Acrobatics, Climb, and Swim checks, and +10 feet base speed. If applicable, work these into your posts, to include your characters' reactions to the effects.
What's better than D&D? Why, D&D with evil nazis of course! Though I suppose you could be using the swastica emblem in its traditional teutonic symbolism; that of the god Thunor/Thor's lightning/hammer. Sounds interesting either way.
So is character creation limited solely to Pathfinder RPG Beta or are you allowing any other 3.5 sourcebooks?
Total weight 72 Money (44.58gp) 2pp, 22gp, 25sp, 8cp
Light Load < 50lbs Medium Load 51-100lbs Heavy Load 101-150lbs
Background
Piedro's (born Sturm Cantero) father was a shift supervisor in the Mindspin copper mines. Growing up, Sturm came to hate the mines and was always arguing with his father, who wanted Sturm to join him in the mines. Eventually, tiring of the constant arguments, Sturm adopted the name Piedra Odio and run off with a clan of the Shriikirri-Quah Shoanti. Piedra took to the open air like a duck takes to water and quickly acquired the Shoanti tracking and survival skills.
Last edited by ghostcat; 11th May 2009 at 03:40 PM..
Reason: Updated for 3rd Level
I'm interested, been wanting to try Pathfinder... but it looks like you have your 4. If someone drops out, let me know... I've got an idea for a gnome druid. I'll type up more if you need another player...
__________________
"If you can't be a good example, then you'll just have to be a horrible warning."
-- Catherine Aird
Looking for players for a mid-level game in the Indianapolis, Indiana area. See my user profile for details.
I'm interested, been wanting to try Pathfinder... but it looks like you have your 4. If someone drops out, let me know... I've got an idea for a gnome druid. I'll type up more if you need another player...
Can do easy. Keep on eye on this thread, I guess, and we'll see what happens.
Jon Tomes, male human rogue 2 / fighter 1, AL CG, 5200 xp
move 30', init +2, BAB +2, CMB +4
AC 19 (+4 armor, +4 dex, +1 dodge), touch 15, ff 14
saves Fort +1, Reflex +7, Will -1
hp 6 + 8 + 1d10 + 1d8 - 3 (con) + 2 (favored class) = 24
http://invisiblecastle.com/roller/view/2065104/
score cost
str 14 5
dex 18 10 (+2 racial)
con 8 -2
int 13 3
wis 8 -2
cha 11 1
feats:
point blank shot, combat expertise, improved feint, dodge (rogue talent), precise shot
skills (ranks/total): 24 pts (10 + 4), * = w/acp, & = w/MW tools
bluff 3/6, climb 3/7*, disable device 3/11*&, disguise 2/5, linguistics 1/5, perception 3/5, sleight of hand 3/9*,
stealth 3/9*, swim 1/5*, use magic device 2/5
class features:
trapfinding, sneak attack +1d6 (ranged: within 30')
evasion
rogue talent: combat feat: dodge
combat options:
improved feint: as move action: (-4 vs nonhumanoid, -8 vs animal, can't vs -- Int)
bluff +5 vs DC (10 + opponent's BAB + opponent's Wis modifier) or (10 + opponent's Sense Motive bonus)
to deny opponent dex to AC; SA +1d6
combat expertise: in melee, can choose +1 AC, -1 to hit
attacks
greatsword +5 melee (2d6+3, crit 19/x2)
longbow +6 ranged (1d8+1, crit 20/x3, range inc 110')
PBS: within 30' add +1 to hit and damage
equipment (900 gp):
MW greatsword, 2d6, 19/x2, 350 gp
composite longbow (+1 str),1d8, 20/x3, 110' inc.,200 gp
MW chain shirt, -1 acp, 250 gp
MW thieves' tools, +2 dd, 100 gp
20 arrows, 1 gp
debt to Sam, -1 gp
Description:
Jon is a 6' tall red-haired man. He ran away from home as a child, and fell in with a gang of thieves, where he learned many of the skills he now relies on. However, he regretted his life of crime, and became an adventurer hoping to make amends. He helped a town fight off orc raids, and learned more traditional fighting skills from the other fighters there. Now he is hoping to help solve the mysterious murders of the miners.
Darn those whacky Nazi occultists. Man would it feel good to fireball some Nazis.
Are you full up? I seem to note a lack of healing... I could take a cleric or bard if you see the need. *wanders off to brush up on pathfinder clerics*
__________________ -Andor
"Congratulations. You just invented 'negligent regicide.'" - Schlock Mercenary