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Old 24th March 2009, 05:32 AM   #1 (permalink)
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Mark Chance Goblin Sharpshooter (Lvl 2)
[OOC - Pathfinder] The Fog of War

The Set-Up
The town council of Feldspar has hired you to investigate frightening goings-on that have closed mining operations. The disturbances started with strange noises and shouts in an unknown tongue. The source of these sounds could not be determined. A few days ago, the situation went from eerie to deadly. Four miners were found slain, their bodies punctured and bruised repeatedly in a most horrible fashion. The cause of the injuries remains a mystery, although one of the town healers did extract several lumps of grayish metal from various punctures.

Found near one of the bodies was the only other clue, one that raises more questions than answers, namely a dagger, the hilt of which is emblazoned with a peculiar sign:


Rested and equipped, you have arrived at the mine just outside Feldspar. The imposing Dragon's Teeth foothills dominate the view. At the moment, at least, all is quiet. The path down into the mine awaits.

Can you solve this mystery?


Characters
I'm looking for four players who can each create a 2nd-level character using the Pathfinder Beta rules with these additional considerations:

1. Use the racial option described under "Designer Notes: Starting Hit Points" and use Invisible Castle to roll hit points for 2nd level.

2. You get 900 gp for starting equipment. Approved sources for equipment are the Pathfinder Beta only.

3. We're using the Medium XP column for level advancement. Each character starts with 4,750 XP.

4. Each character receives 5d4+5 points to spend on increasing his basic attributes, bought according to Table 2-1: Ability Score Costs. Use Invisible Castle for this roll as well.

5. Good-aligned characters only.

Special Considerations

The party has discovered that the pull of gravity is less than normal for them. The following game effects should be remembered: +5 Str for carrying capacity, +2 on CMB checks, +2 on Acrobatics, Climb, and Swim checks, and +10 feet base speed. If applicable, work these into your posts, to include your characters' reactions to the effects.
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Last edited by Mark Chance; 19th November 2009 at 03:30 AM..
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Old 24th March 2009, 06:40 AM   #2 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
Mmm...crossover...with Nazis...

My interest is piqued. I'm thinking some form of sorceror...possibly an elemental affinity or fey affinity one... I like the idea of guns vs magic.

21 attribute points by Invis Castle... Roll Lookup

I'll wait to roll HP until I'm sure I know what sort of character I want and have gotten into the game fer real.
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Old 24th March 2009, 12:56 PM   #3 (permalink)
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Quote:
Originally Posted by Shayuri View Post
I'll wait to roll HP until I'm sure I know what sort of character I want and have gotten into the game fer real.
You're in as long as you promise on Bruce Campbell's chin not to flake out on the game.

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Old 24th March 2009, 02:59 PM   #4 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
I'll probably regret asking this, but is that aimed at me in particular, or is it a generic thing you ask all your players?
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Old 24th March 2009, 04:29 PM   #5 (permalink)
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What's better than D&D? Why, D&D with evil nazis of course! Though I suppose you could be using the swastica emblem in its traditional teutonic symbolism; that of the god Thunor/Thor's lightning/hammer. Sounds interesting either way.

So is character creation limited solely to Pathfinder RPG Beta or are you allowing any other 3.5 sourcebooks?
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Old 24th March 2009, 05:44 PM   #6 (permalink)
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Quote:
Originally Posted by Shayuri View Post
I'll probably regret asking this, but is that aimed at me in particular, or is it a generic thing you ask all your players?
I thought it was a very common oath. Hmm....

Quote:
Originally Posted by Ambrus View Post
So is character creation limited solely to Pathfinder RPG Beta or are you allowing any other 3.5 sourcebooks?
Just PF Beta, please. I'm curious to get a feel for how PF looks without make-up and accessories.

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Old 24th March 2009, 05:58 PM   #7 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
Hehe, I've never been asked to promise I wouldn't flake before. I guess I just took it too personally.
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Old 24th March 2009, 06:35 PM   #8 (permalink)
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Originally Posted by Shayuri View Post
Hehe, I've never been asked to promise I wouldn't flake before. I guess I just took it too personally.
No problema. I very seldom mean to cause offense.
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Old 24th March 2009, 10:02 PM   #9 (permalink)
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ghostcat Goblin Sharpshooter (Lvl 2)
I am definitely interested. I'll brew up a character tomorrow, if that's OK with you.
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Old 24th March 2009, 10:17 PM   #10 (permalink)
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Quote:
Originally Posted by ghostcat View Post
I am definitely interested. I'll brew up a character tomorrow, if that's OK with you.
Works for me.
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Old 25th March 2009, 05:36 PM   #11 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Interested ... I think I'll try a fighter/rogue.
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Old 25th March 2009, 11:15 PM   #12 (permalink)
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See below

Last edited by ghostcat; 25th March 2009 at 11:21 PM.. Reason: Double post.
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Old 25th March 2009, 11:19 PM   #13 (permalink)
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ghostcat Goblin Sharpshooter (Lvl 2)
Piedra Odio

58 year old Dwarven Male. Ranger 3
Height 4'1"; Weight 154lbs; Eyes Brown; Hair Black; crew-cut.

Ability Score = 5d4+5=17

Stat Base Race Score Mod Points
STR 13 0 13 (+1) 3
DEX 16 0 16 (+3) 10
CON 12 2 14 (+2) 2
INT 10 0 10 (+0) 0
WIS 12 2 14 (+2) 2
CHA 10 -2 8 (-1) 0

AL CG
Move 20 ft.
Initiative +3 (+3 Dex)

Armor Class 17 (10 base + 3 Armor, + 3 Dex, +1 Two Weapon Defence)

Hit points 30 ((HD 10 + 2 (con mod) + 8 (Dwarf) + 2nd Level Hit Points (1d10=1) + 2 (con mod)) + 3rd Level Hit Points (1d10=5) + 2 (con mod))
BAB +3, melee +4, ranged +6, Grapple +4
CMB +4

Fort +5 (base +3, mod +2)
Reflex +6 (base +3, mod +3)
Will +3 (base +1, mod +2)

Languages Common,dwarven

Racial Traits
Darkvision (60 ft.)

Skills 18 (6 per level)
Climb 2 (1 rank +1 str)
Heal 8 (3 rank +2 wis +3 class)
Knowledge (Nature) 6 (3 rank +0 int +3 class)
Perception 8 (3 rank +2 wis +3 class)
- Notice unusual stonework 10 (3 rank +2 wis +3 class +2 dwarf)
- Perception (Taste) 10 (3 rank +2 wis +3 class +2 dwarf)
- Perception (Touch) 10 (3 rank +2 wis +3 class +2 dwarf)
Ride 5 (2 rank +3 dex)
Stealth 6 (3 rank +3 dex)
Survival 8 (3 rank +2 wis +3 class)
- Follow/identify tracks 9 (3 rank +2 wis +3 class +1 ranger)

Feats
Combat Reflexes
Armor Proficiency (Light)
Endurance
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency
Two-Weapon Fighting
Two-Weapon Defence

SPECIAL QUALITIES
Defensive Training (Ex)
Favored Terrain (Plains) (Ex)
Greed (Ex)
Hatred (Ex)
Hearty (Ex)
Keen Senses (Ex)
Stability (Ex)
Steady (Ex)
Stonecunning (Ex)
Track (Ex)
Weapon Familiarity (Ex)
Wild Empathy (Ex)

Unarmed Strike +4 Melee (1d3+1, 20/x2)
Crossbow, Light +6 ranged (1d8, 80 ft., 19-20/x2)
Dagger -6 Melee (1d4+1, 19-20/x2)
Dagger (Thrown) +6 ranged (1d4, 10 ft., 19-20/x2)
Mace, Light +2 Melee (1d6, 20/x2)
Masterwork Waraxe (Dwarven) +3 Melee (1d10+1, 20/x3)

Equipment
Masterwork Studded Leather Armor 20Ilbs
Bolts (Crossbow/10) 1Ilbs
Mace (Light) 4Ilbs
Masterwork Waraxe (Dwarven) 8Ilbs
Outfit (Explorer's) 8Ilbs
Backpack (24 lbs.) 2Ilbs
- Blanket (Winter) 3Ilbs
- Oil (1 Pint Flask) 1Ilbs
- Oil (1 Pint Flask) 1Ilbs
- 7 days Rations 7Ilbs
- Waterskin 4Ilbs
- Waterskin 4Ilbs
- Tanglefoot Bag 4Ilbs
Bedroll 5Ilbs
Crossbow (Light) 4Ilbs
Pouch (Neck) 0.5Ilbs
- Coins 1Ilbs
Pouch (Belt) (1 lbs.) 0.5Ilbs
- Chalk (1 Piece) 0
- Fishhook 0
- Flint and Steel 0
- Thunderstone 1Ilbs

Horse (Warhorse/Light) (276 lbs.)
- Saddle (Militry) 30Ilbs
- Barding (Leather/Large) 8Ilbs
- Piedra 158Ilbs
- Equipment 80Ilbs

Total weight 72
Money (44.58gp) 2pp, 22gp, 25sp, 8cp

Light Load < 50lbs
Medium Load 51-100lbs
Heavy Load 101-150lbs

Background
Piedro's (born Sturm Cantero) father was a shift supervisor in the Mindspin copper mines. Growing up, Sturm came to hate the mines and was always arguing with his father, who wanted Sturm to join him in the mines. Eventually, tiring of the constant arguments, Sturm adopted the name Piedra Odio and run off with a clan of the Shriikirri-Quah Shoanti. Piedra took to the open air like a duck takes to water and quickly acquired the Shoanti tracking and survival skills.

Last edited by ghostcat; 11th May 2009 at 03:40 PM.. Reason: Updated for 3rd Level
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Old 26th March 2009, 03:07 AM   #14 (permalink)
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Goddess FallenAngel Goblin Sharpshooter (Lvl 2)
I'm interested, been wanting to try Pathfinder... but it looks like you have your 4. If someone drops out, let me know... I've got an idea for a gnome druid. I'll type up more if you need another player...
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Old 26th March 2009, 12:54 PM   #15 (permalink)
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Mark Chance Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by ghostcat View Post
Stat Base Race Score Mod Points
CON 12 2 14 (+2) 2

Hit points 21 ((HD 10 + 2 (con mod) + 8 (Dwarf) + 2nd Level Hit Points (1d10=1))
ghostcat: I think you missed adding your Con modifier to the second d10.

Everyone else: Let's get those characters posted.

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Old 26th March 2009, 12:56 PM   #16 (permalink)
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Mark Chance Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Goddess FallenAngel View Post
I'm interested, been wanting to try Pathfinder... but it looks like you have your 4. If someone drops out, let me know... I've got an idea for a gnome druid. I'll type up more if you need another player...
Can do easy. Keep on eye on this thread, I guess, and we'll see what happens.
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Old 26th March 2009, 03:53 PM   #17 (permalink)
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kinem Goblin Sharpshooter (Lvl 2)
Code:
Jon Tomes, male human rogue 2 / fighter 1, AL CG, 5200 xp

move 30', init +2, BAB +2, CMB +4
AC 19 (+4 armor, +4 dex, +1 dodge), touch 15, ff 14
saves Fort +1, Reflex +7, Will -1

hp 6 + 8 + 1d10 + 1d8 - 3 (con) + 2 (favored class) = 24
http://invisiblecastle.com/roller/view/2065104/

	score	cost
str 	14	5
dex 	18	10	(+2 racial)
con 	8	-2
int 	13	3
wis 	8	-2
cha 	11	1

feats:
point blank shot, combat expertise, improved feint, dodge (rogue talent), precise shot

skills (ranks/total):	24 pts (10 + 4), * = w/acp, & = w/MW tools
bluff 3/6, climb 3/7*, disable device 3/11*&, disguise 2/5, linguistics 1/5, perception 3/5, sleight of hand 3/9*,
stealth 3/9*, swim 1/5*, use magic device 2/5

class features:
trapfinding, sneak attack +1d6 (ranged: within 30')
evasion
rogue talent: combat feat: dodge


combat options:
improved feint: as move action: (-4 vs nonhumanoid, -8 vs animal, can't vs -- Int)
bluff +5 vs DC (10 + opponent's BAB + opponent's Wis modifier) or (10 + opponent's Sense Motive bonus)
to deny opponent dex to AC; SA +1d6

combat expertise: in melee, can choose +1 AC, -1 to hit

attacks
greatsword +5 melee (2d6+3, crit 19/x2)

longbow +6 ranged (1d8+1, crit 20/x3, range inc 110')
PBS: within 30' add +1 to hit and damage

equipment (900 gp):
MW greatsword, 2d6, 19/x2, 350 gp
composite longbow (+1 str),1d8, 20/x3, 110' inc.,200 gp
MW chain shirt, -1 acp, 250 gp
MW thieves' tools, +2 dd, 100 gp

20 arrows, 1 gp
debt to Sam, -1 gp
Description:
Jon is a 6' tall red-haired man. He ran away from home as a child, and fell in with a gang of thieves, where he learned many of the skills he now relies on. However, he regretted his life of crime, and became an adventurer hoping to make amends. He helped a town fight off orc raids, and learned more traditional fighting skills from the other fighters there. Now he is hoping to help solve the mysterious murders of the miners.

Last edited by kinem; 11th May 2009 at 04:20 AM..
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Old 26th March 2009, 04:10 PM   #18 (permalink)
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Shayuri Hobgoblin Soldier (Lvl 3)
Working up a pair of builds...a human air sorceror (storm theme) and a gnome fey sorceror.

Right now I'm leaning towards the gnome, but I'll see which turns out better and get some mechanics up tonight.
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Old 26th March 2009, 09:49 PM   #19 (permalink)
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ghostcat Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Mark Chance View Post
ghostcat: I think you missed adding your Con modifier to the second d10.
Thanks for picking that up. I have updated my original character sheet.

Also, I have changed the Leather Armor for Studded Leather Armor.
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Old 27th March 2009, 03:38 AM   #20 (permalink)
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Andor Orc Berserker (Lvl 4)
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Darn those whacky Nazi occultists. Man would it feel good to fireball some Nazis.

Are you full up? I seem to note a lack of healing... I could take a cleric or bard if you see the need. *wanders off to brush up on pathfinder clerics*
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