I'll get to the adventure as soon as I've finished planning a party, but to get a spoiler block, type in (sblock) hidden text here (/sblock) but change the ( to [.
Alright, so now that my exam is over with, time to get on with this backstory, then maybe some RPing in the actual thread.
Spoiler:
Bharash Odeyar was born deep in the Dwarf's Beard Mountains, in the Moonscale clan's village. Like all youths of the Moonscale clan, he was taught of the importance of honor, and especially how to defend that honor. He was taught the way of the axe and the shield, the ancestral armaments of his clan, and made to understand when to use them.
The year before Bharash became an adult, his village was attacked by a force of bandits while many of the adults were out hunting and working the fields. Gathering his fellow youths, Bharash led the defense against the bandits, defeating the bandit leader himself and protecting the village. Because of his work defending the village, when Bharash became an adult, he was allowed to join the Order of the Silver Scale, a paladin order which follows Bahamut and whose members are mainly Dragonborn. It was in the Order that he learned to harness the powers granted by Bahamut, and where he was branded with the Order's symbol; a single platinum scale, fused to his forearm.
When his training in the Order was complete, Bharash was sent out into the Maldwyn to protect those in need. Making his way through Lujek towards the capital, Camenty. From there, he made his way to Briezel, where he decided the best use of his power was to have the Adventurer's Guild guide him to where he needed to be. He has been working in the Guild ever since that time...
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Height: 6'5"
Weight: 230 lbs
Age: 27
Bharash is about average sized for a Dragonborn, and almost middle aged. He has mostly brown scales, with occasional white scales interspersed among them. He sports a holy symbol in the shape of a dragon's head, showing his allegiance to Bahamut. He wears black plate armor, with the forearm guard on his right side partially removed to reveal a single platinum scale fused to his arm. The armor is enchanted to glow red as if heated during battle. He is commonly seen with a battleaxe and a large shield strapped to his back. In battle, he carries his shield in his right hand and his axe in his left.
Last edited by Grescheks; 12th April 2009 at 02:23 AM..
Reason: Added physical description
The first born in an Eladrin family of four, Zed grew up in a corner of the fey wilds. Carrying multiple odd jobs, refereeing for childrens party games, making fey wine, handing out samples of fruits in the market, hunting monsters on the perimeter.
Zed reached the age of maturity, and began making friends. Lady Friends. Lady Friends who knew each other, and went to lunch together, to talk about Zed.
When Zed was finally taught of Vecna a career path hit him.
Due to the inevitable undead army led by a great undead wizard, the best combat would be a living army led by a perfect living wizard!
Zed the wizard had a ring to it. More than that, Zed supreme being of wizardry. No wait... Zed.
Then if anyone asks "Who is Zed?" everyone else will repond, "Zed is."
Zed made a few new Lady Friends. Lady Friends who practiced arcane arts in secret places, while talking about Zed.
They taught Zed much, however little of it was arcane in nature. Zed instead learned how to be silent about his comings, and goings, when his Lady Friends fathers slept. Zed also learned how important flexibility and balance are while having a Lady Friend slumber party.
Realizing the few moments of arcane study his Lady Friends accomplished, Zed decided to learn from more accomplished mistresses. Off to Adventure Inc. with a few minor cantrips, a few illusions, and some parting gifts from his Lady Friends.
Those gifts included an amulet with a mirror on it, so that Zed could look at himself any time day or night. A wand to illuminate the mirror for dark places. Lastly a robe that allowed Zed to see himself all the time.
On his way out of his feywild home, Zed's father gave him the family pet, Sardonyx the dog.
Applying and being accepted to Adventure Inc. took no time at all. Zed went to his room and took an early evening trance. Then decorated and unpacked. Got his adventuring supplies ready. Prepared for a full tomorrow, and began searching out his new Lady Friends. That night and on into the next morning Zed got well acquainted with his new mistress of studies.
The DM thinks player's are automatically going to interact with his "special" NPC's that showed no interest in us at all, and we had no logical reason to care and then throws a internet symbol that means WE'RE idiots?
I thought that my PC would be used to other adventurers antics and knew that tensions would be high amongst these job seekers. He'd do his best to not get drawn into any conflict, it doesn't mean he didn't take notice, just that he didn't want to get into a fight with the volatile half-orc.
Annnd two of the NPCs that were going to be re-occurring just came and went without anyone really taking notice... *facepalm* :P
Hey, I noticed...I noticed them come in, shove people out of the way, and leave :P. They had nothing to do with me, so I left them alone...besides, they can always be worked back into the story somehow if they're really important. Bharash might even remember them (maybe) if he runs into them again.
The DM thinks player's are automatically going to interact with his "special" NPC's that showed no interest in us at all, and we had no logical reason to care and then throws a internet symbol that means WE'RE idiots?
*facepalm*
Dude, I'm not implying any of you are idiots. I was just making a comment.
I am unsure if your still recruiting or not (noticed your recruitment post in the main GM / Player thread). I would be very interested in this type of game.
(Currently at work) I can post a character if needed tonight or tomorrow as I will need to consult the books (not as versed in 4.0 as i was in 3.5). Will create one, and have him ready, will check back on this thread tonight or early tomorrow to see, and post the character if recruitment is still open.
Would like playing ranger (but if im not mistaken you already have one)
I can also pick up party healer/buffer or bard if needed. Class doesnt matter so much to me, if you need something specific lemme know, i can easily make a character that will fit any roll needed.
So guys, what do we reckon will be our mission time? If there's 9 of us in total, I can speed us up by a third, which I guess we'll save for a swift return incase we're running out of time.
Anything else we need to discuss before we go?
__________________ In every real man a child is hidden that wants to play
Well, if we're talking in-game time (and I assume you are), then it's 3 days travel (if not aided by magic), then I figure 2-3 days tracking the bandits, subduing them, and collecting rewards (the bandits won't be too far away from their source of "income", so there shouldn't be too much travel time involved in tracking them). So unaided, we're talking 8-9 days. On the other hand, if the job postings go up in the Guild Hall on Mondays, then that means if any of us want work for the next week, then we need to complete the job in a week. Any longer and we'd be out of work for the next week.
And Bharash is ready to leave at any time, so nothing for me to discuss before hand.