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Old 11th April 2009, 05:09 PM   #41 (permalink)
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ian,

I'll get to the adventure as soon as I've finished planning a party, but to get a spoiler block, type in (sblock) hidden text here (/sblock) but change the ( to [.

For more detailed BB Code go here
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Old 11th April 2009, 06:26 PM   #42 (permalink)
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The code is ["sblock"], then ["/sblock"] to close (remove the quotes for it to work).
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Old 11th April 2009, 07:41 PM   #43 (permalink)
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Alright, so now that my exam is over with, time to get on with this backstory, then maybe some RPing in the actual thread.

Spoiler:


Bharash Odeyar was born deep in the Dwarf's Beard Mountains, in the Moonscale clan's village. Like all youths of the Moonscale clan, he was taught of the importance of honor, and especially how to defend that honor. He was taught the way of the axe and the shield, the ancestral armaments of his clan, and made to understand when to use them.

The year before Bharash became an adult, his village was attacked by a force of bandits while many of the adults were out hunting and working the fields. Gathering his fellow youths, Bharash led the defense against the bandits, defeating the bandit leader himself and protecting the village. Because of his work defending the village, when Bharash became an adult, he was allowed to join the Order of the Silver Scale, a paladin order which follows Bahamut and whose members are mainly Dragonborn. It was in the Order that he learned to harness the powers granted by Bahamut, and where he was branded with the Order's symbol; a single platinum scale, fused to his forearm.

When his training in the Order was complete, Bharash was sent out into the Maldwyn to protect those in need. Making his way through Lujek towards the capital, Camenty. From there, he made his way to Briezel, where he decided the best use of his power was to have the Adventurer's Guild guide him to where he needed to be. He has been working in the Guild ever since that time...

----

Height: 6'5"
Weight: 230 lbs
Age: 27

Bharash is about average sized for a Dragonborn, and almost middle aged. He has mostly brown scales, with occasional white scales interspersed among them. He sports a holy symbol in the shape of a dragon's head, showing his allegiance to Bahamut. He wears black plate armor, with the forearm guard on his right side partially removed to reveal a single platinum scale fused to his arm. The armor is enchanted to glow red as if heated during battle. He is commonly seen with a battleaxe and a large shield strapped to his back. In battle, he carries his shield in his right hand and his axe in his left.

Last edited by Grescheks; 12th April 2009 at 02:23 AM.. Reason: Added physical description
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Old 11th April 2009, 08:50 PM   #44 (permalink)
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Additionally, if you ever have questions about anyone's coding, you can "quote" them and it'll come up with all the coding they used.

Edit:
Ian,

Are you going to set-up a Rogue's Gallery to post the PC's in or do you prefer to just keep them yourself?

http://www.enworld.org/forum/plots-places/

is the forum where they are set-up, if you desire.

Last edited by renau1g; 11th April 2009 at 09:12 PM..
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Old 12th April 2009, 01:00 AM   #45 (permalink)
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Zed, the Eladrin Wizard multiclass Ranger
Narcissist
Zed believes he is perfectly himself
Illusionist
so perfect he can even fool himself
,
Gambler
so perfect he can enjoy losing, even to himself.


The first born in an Eladrin family of four, Zed grew up in a corner of the fey wilds. Carrying multiple odd jobs, refereeing for childrens party games, making fey wine, handing out samples of fruits in the market, hunting monsters on the perimeter.

Zed reached the age of maturity, and began making friends. Lady Friends. Lady Friends who knew each other, and went to lunch together, to talk about Zed.

When Zed was finally taught of Vecna a career path hit him.
Due to the inevitable undead army led by a great undead wizard, the best combat would be a living army led by a perfect living wizard!

Zed the wizard had a ring to it. More than that, Zed supreme being of wizardry. No wait... Zed.

Then if anyone asks "Who is Zed?" everyone else will repond, "Zed is."

Zed made a few new Lady Friends. Lady Friends who practiced arcane arts in secret places, while talking about Zed.

They taught Zed much, however little of it was arcane in nature. Zed instead learned how to be silent about his comings, and goings, when his Lady Friends fathers slept. Zed also learned how important flexibility and balance are while having a Lady Friend slumber party.

Realizing the few moments of arcane study his Lady Friends accomplished, Zed decided to learn from more accomplished mistresses. Off to Adventure Inc. with a few minor cantrips, a few illusions, and some parting gifts from his Lady Friends.

Those gifts included an amulet with a mirror on it, so that Zed could look at himself any time day or night. A wand to illuminate the mirror for dark places. Lastly a robe that allowed Zed to see himself all the time.

On his way out of his feywild home, Zed's father gave him the family pet, Sardonyx the dog.

Applying and being accepted to Adventure Inc. took no time at all. Zed went to his room and took an early evening trance. Then decorated and unpacked. Got his adventuring supplies ready. Prepared for a full tomorrow, and began searching out his new Lady Friends. That night and on into the next morning Zed got well acquainted with his new mistress of studies.
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Old 12th April 2009, 05:02 AM   #46 (permalink)
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Quote:
Originally Posted by renau1g View Post
Ian,

Are you going to set-up a Rogue's Gallery to post the PC's in or do you prefer to just keep them yourself?

Plots & Places - EN World D&D / RPG News

is the forum where they are set-up, if you desire.
Well, I am quite greedy, so I think I shall keep them to myself. At least for now.
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Old 13th April 2009, 12:28 AM   #47 (permalink)
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Well, I am quite greedy, so I think I shall keep them to myself. At least for now.
hehehe
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Old 15th April 2009, 01:17 AM   #48 (permalink)
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Annnd two of the NPCs that were going to be re-occurring just came and went without anyone really taking notice... *facepalm* :P
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Old 15th April 2009, 02:12 AM   #49 (permalink)
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Originally Posted by Ian.Fleming View Post
Annnd two of the NPCs that were going to be re-occurring just came and went without anyone really taking notice... *facepalm* :P
Zed isn't for noticing things... Outside himself.
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Old 15th April 2009, 03:14 AM   #50 (permalink)
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Damn PCs, eh? I think we were all a little too taken with the dancing Eladrin!
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Old 15th April 2009, 03:43 AM   #51 (permalink)
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The DM thinks player's are automatically going to interact with his "special" NPC's that showed no interest in us at all, and we had no logical reason to care and then throws a internet symbol that means WE'RE idiots?

*facepalm*
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Old 15th April 2009, 04:16 AM   #52 (permalink)
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I thought that my PC would be used to other adventurers antics and knew that tensions would be high amongst these job seekers. He'd do his best to not get drawn into any conflict, it doesn't mean he didn't take notice, just that he didn't want to get into a fight with the volatile half-orc.
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Old 15th April 2009, 04:19 AM   #53 (permalink)
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Annnd two of the NPCs that were going to be re-occurring just came and went without anyone really taking notice... *facepalm* :P
Hey, I noticed...I noticed them come in, shove people out of the way, and leave :P. They had nothing to do with me, so I left them alone...besides, they can always be worked back into the story somehow if they're really important. Bharash might even remember them (maybe) if he runs into them again.
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Old 15th April 2009, 07:28 AM   #54 (permalink)
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My computer screen is cracked, I'm sending it in for the next few days to get checked out and fixed. Take any actions necessary.
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Old 15th April 2009, 11:43 AM   #55 (permalink)
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The DM thinks player's are automatically going to interact with his "special" NPC's that showed no interest in us at all, and we had no logical reason to care and then throws a internet symbol that means WE'RE idiots?

*facepalm*
Dude, I'm not implying any of you are idiots. I was just making a comment.
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Old 15th April 2009, 12:08 PM   #56 (permalink)
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I thought they were going to be recurring NPC in the manner of "the ones we always beat to the point". The half orc has definitely left an impression.

EDIT: And do you think CaBaNa's screen has cracked from Zed looking into it too much?
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Last edited by RavenBlackthorne; 15th April 2009 at 12:09 PM.. Reason: Witty banter!
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Old 15th April 2009, 02:00 PM   #57 (permalink)
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Originally Posted by RavenBlackthorne View Post
I thought they were going to be recurring NPC in the manner of "the ones we always beat to the point". The half orc has definitely left an impression.

EDIT: And do you think CaBaNa's screen has cracked from Zed looking into it too much?
Haha! Quite possibly...
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Old 18th April 2009, 07:29 PM   #58 (permalink)
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I am unsure if your still recruiting or not (noticed your recruitment post in the main GM / Player thread). I would be very interested in this type of game.

(Currently at work) I can post a character if needed tonight or tomorrow as I will need to consult the books (not as versed in 4.0 as i was in 3.5). Will create one, and have him ready, will check back on this thread tonight or early tomorrow to see, and post the character if recruitment is still open.

Would like playing ranger (but if im not mistaken you already have one)

I can also pick up party healer/buffer or bard if needed. Class doesnt matter so much to me, if you need something specific lemme know, i can easily make a character that will fit any roll needed.

Thanks
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Old 22nd April 2009, 09:11 AM   #59 (permalink)
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So guys, what do we reckon will be our mission time? If there's 9 of us in total, I can speed us up by a third, which I guess we'll save for a swift return incase we're running out of time.

Anything else we need to discuss before we go?
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Old 22nd April 2009, 10:20 PM   #60 (permalink)
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Well, if we're talking in-game time (and I assume you are), then it's 3 days travel (if not aided by magic), then I figure 2-3 days tracking the bandits, subduing them, and collecting rewards (the bandits won't be too far away from their source of "income", so there shouldn't be too much travel time involved in tracking them). So unaided, we're talking 8-9 days. On the other hand, if the job postings go up in the Guild Hall on Mondays, then that means if any of us want work for the next week, then we need to complete the job in a week. Any longer and we'd be out of work for the next week.

And Bharash is ready to leave at any time, so nothing for me to discuss before hand.
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