So we want a quick, efficient mission with no unexpected disruptions. Yep, that's a usual adventure!
I agree that we should try to get back for Mon for another job, however, I think we should probably tell Sylvester that we'll be back in 9 days - 3 for travel there, 3 for "sorting things out" and 3 back - otherwise if we run into complications they'll be sending a group out to take 60% of our well earned money! (and you can bet it'll be the half orc )
My Traveller's Chant will add +2 to the speed of us all, meaning 3 days travel will be 2, so we can afford a little disruption there. I also want to try and convince the caravan people to pay us for our services there. Cheeky, I know, but I reckon it could be done. Geffin and Richard seem to be making quite a good fast talkin' team!We also have to try and convince them to leave today, otherwise Monday's target slips very quickly away.
So, to summarise: we'll tell the gnome 9 days, but aim for 7 so we can be back for a new job (and beat the half orc and goliath again). We'll try and convince the caravan owners to leave today and pay us for the privilage! Sound like fun?!
__________________ In every real man a child is hidden that wants to play
Well, Time to decide how we shall proceed, guys. Cabana is still out of commission, hopefully for not much longer. Nothing in my games are ever fixed, so I'll have little problem adjusting the encounters if you all want to keep a smaller group, or I can send invitations down the waiting list.
Small group or large, both options are fine with me, happy to be adventuring.
Can I retrain some of Zed for the new Arcane Power? There are so many options that fit him! That may also change his implement, and he may pick up a familiar feat instead of improved initiative. However we haven't seen combat so no real character discrepancy should occur.
Losing a player is enough sudden change for now. I'll stick to the Rules As Written and allow you to retrain one feat or ability or skill selection etc per level in addition to receiving the normal benefits.
Would you mind sending me at the very least a list of your powers? I just realised it'll help me tremendously in my role if I know what you all can do! Especially since I sense an ambush on the way to Epinyard!
__________________ In every real man a child is hidden that wants to play
At Will: Veto action, Undo Action, Fudge Roll
Encounter: Award XP/Loot, Screw Over a Character, Deux Ex Machina
Daily: Summon Flying Spaghetti Monster, MacGuffin
Utility: Create/Destroy World (Daily), HomeBrew (Encounter)
Skills: All
Feats: All