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Old 16th April 2009, 02:01 AM   #21 (permalink)
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Added your VERY long post of the consolidated rules to the first post of this thread phoenix and made sure to quote it under you in case they throw the book at us... errr.. I mean to give credit where credit is due *ducks* LOL :P.... you did such a great job on it I want it as a show peice at the top of the thread.... kudos to you my good friend
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Old 17th April 2009, 06:53 PM   #22 (permalink)
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So, anyone up for a fight, playtest or otherwise?
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Old 17th April 2009, 11:23 PM   #23 (permalink)
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I could go for a knock down drag out speed match with you Knight Otu.... can we get a judge please???
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Old 18th April 2009, 12:54 AM   #24 (permalink)
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You've got a judge. Patch is back in town and ready to observe a good scrap... Somebody go ahead and start the fight thread in 'Playing the Game' and I'll pop in after the insults have been hurled.
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Old 18th April 2009, 04:06 AM   #25 (permalink)
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you wanna start it or me Knight?
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Old 18th April 2009, 06:44 PM   #26 (permalink)
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It's probably best if you start it as I need to know what character level to use if this acts as another playtest fight. I would assume normal commoner, though.
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Old 18th April 2009, 07:37 PM   #27 (permalink)
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So to start a character I would just need a name, since the description is completely open? The apprentice rank is all that matters as a starting point, since we don't pick a path until after that? Do we actually start with a specialty or is that not until after we win our first match?
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Old 18th April 2009, 11:23 PM   #28 (permalink)
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Vertexx69: Not until you AFTER you win your first match.. before that you are a commoner with no special powers or anything until you win your first match and move into a path.... this insures EVERYONE who starts playing this game starts off just as those before them did...

Knight Otu: Ok.. will do start it and why not start off as commoners and just actually start the game as opposed to another playtest... it looks like we might have some interest after all
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Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
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Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
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Old 18th April 2009, 11:30 PM   #29 (permalink)
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Knight Otu: .... challenge thread is here...
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Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!?
You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Games I DM:
Rathan's Problem Down Under: IC, OOC, RG

Games I Play In:

Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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Old 19th April 2009, 12:28 AM   #30 (permalink)
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Just wanted to add...

This is a sick project!

Amazing all the work that has gone down on this. Im truly amazed.
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Old 19th April 2009, 03:49 AM   #31 (permalink)
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Rathan and Knight Otu (and any others), what is stopping us from actually starting this for real? If Vertexx69 is interested and perhaps Drowned Hero as well, is there any reason why we can't get this show on the road for real? I'd hate to keep doing playtests and have people who are interested now lose interest because they are waiting for it to get started for real. Or maybe if they would like to fight in a playtest fight as well at the very least instead of just watching you two? What do you folks say Vertexx69 and Drowned Hero? I can judge another playtest fight if nothing else. Unless the others agree that we can jump straight into doing this for real.

And if there are things that need done or discussed before starting this for real, can we make a list of what needs done so we know when we get there? A checklist, if you will. Because so far I've seen no discussion on the rules themselves. Anybody have any other questions or concerns?

Edit: And Drowned Hero: Thanks for the compliment but most of this is just copy and paste from the last version of YB that some of us played and loved from back in 2001. So most of the credit goes to those who came before us. Rathan is responsible for the initial push for resurrecting the game today. I just cleaned up the old rules some and posted them.

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Old 19th April 2009, 03:55 AM   #32 (permalink)
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I just had a thought myself. Do we leave Yen distribution total up to the generator? Or could we build in earning 1 Yen per rank or tier or something? Don't know how much influence we want the items to have, but relying on the generator could leave some with yen enough to get good stuff while others are unlucky enough to afford nothing. Just a thought I thought I'd share.
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Old 19th April 2009, 04:24 PM   #33 (permalink)
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I don't see why I couldn't just get started right now as opposed to a playtest. Since the judge determines which move is better, there is literally no learning curve ;p but I do have another question; What if the style we want to specialize in doesn't come up in our fight? I have something kind of specific in mind, but if insect style doesn't drop from the random menu its kind of debunked right out of the gate...

As for the money thing, maybe give every player a potion of greed when they hit the apprentice tier, as a kind of "finding your path gift"? Just so every is assured a little cash? I rolled around a bit on the roll generator and it took over 30 rolls before a move with yen came up, thats not very cool especially with my luck. 30 moves could literally mean I was warrior or even knight before a single yen move dropped. Maybe adding some kind of cumulative percentage chance of like 20% per roll, so that a yen is garaunteed to come up at least every 5 rolls, that resets after it does drop? I don't know how involved that would be to do, as I am failing my C++ class right now
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Old 19th April 2009, 04:58 PM   #34 (permalink)
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Vertexx69, as for the generator and changing the percentage chances I'm afraid its not possible currently. The generator and old rules are all on Midknights old website from years ago and none of us have access. I don't even know if it could be duplicated elsewhere without LOTS of work. So changing it isn't an option at this time. This is why I wondered about building a regular Yen gift into the advancement rules. I don't think it would add too much complication to the rules but wanted to see what others thought.

As for starting up a regular fight for you and anyone else, obviously I'm in favor of throwing the switch and getting this going for real but again wanted to at least hear from the other former players if they had anything else in mind that needed discussion before doing so.

As for your style it says in the first paragraph of 'Advancement and Ranks' that when you win your first fight and pick which of the three paths you wish to follow, you get to pick your first signature style or signature location from among any of them. So you could take insect style as long as you became an Honored One or a Pathwalker. Any styles/locations you gain after the first one are picked from the styles/locations that were used during the fight which led to the character gaining the new Tier.

Woops: Just went and looked at the list of sig styles and noticed that there is no Insect style. There is Mantis and Grasshopper style which are both under the insect subheading. So you couldn't take insect itself as a style but could take Mantis or Grasshopper.
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Old 19th April 2009, 07:11 PM   #35 (permalink)
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Quote:
Originally Posted by Phoenix8008 View Post
Rathan and Knight Otu (and any others), what is stopping us from actually starting this for real?
Nothing really, and it's my understanding that Rathan wants this to be a real fight. Then again, I don't see a reason to exclude interested parties from playtest fights if we were inclined to continue them (which doesn't appear to be the case).
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Old 19th April 2009, 09:17 PM   #36 (permalink)
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Sweet then I'll be heading towards a mantis pathwalker as soon as I get an opponent and a judge for a style match ;p
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Old 19th April 2009, 10:01 PM   #37 (permalink)
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Rathan and Knight Otu, your judge has arrived!

I'd be happy to fight Vertexx69 if one of you two would like to judge. Unless there is another interested party to fight instead? Drowned Hero or Shayuri interested in a fight? Or anybody else?

EDIT: I sent a PM to Shayuri and Drowned Hero to offer them the chance to fight Vertexx69 first. If nobody else wants in on it though I'd be happy to take him on.

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Old 19th April 2009, 10:03 PM   #38 (permalink)
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To Start a fight.... basically all that's needed is a challenge thread in 'Playing the Game' something to the effect of

(YB!) _________ Sets forth a Challenge of Battle!

The (YB!) lets people know what game this thread is for and makes it easier for a judge or opponent to see it and answer your challenge or offer there judge services...

Other than that it's a waiting game on an opponent and a judge!

So yea... with even this much interest lets get this started....

As for the yen.... I like the idea so I'll leave some suggestions here... and we'll see what the consensus says..

Option One:

Gain 5 Yen instantly once attaining a new tier...

Option 2:

Gain 2 Yen every other rank... (i.e. Rank 1, 3, and 5)

Option 3:

Gain 1 Yen at each new rank...

You of course would not gain yen for dropping in rank.. but could gain yen if you dropped lets say from Knight 3 to Knight 2.... Then back up to Knight 3 again with a win.... you would still gain a yen....

I wanted to make items rather expensive as I don't want six thousand and three of them out and about at one time.... I want them to be semi rare but I do agree randomness to yen is nice... but having a bit here and there as you advance is more than fair and a VERY good suggestion

Vertexx69: As for the style you want... unfortunately it IS random and that's half the fun of game really.. the complete randomness of it... so if you don't get exactly what you want I hope that you aren't discouraged by this and can work something another way with your character concept if you don't get mantis.... I mean your character can still be an insectoid type... that just happened to learn to Lion style martial art or something if you happen to get lion as one of your choices for a sig style etc.... the game is VERY vast and completely what you make of it... so try and make it FUN for yourself and others alike
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Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
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Old 19th April 2009, 10:15 PM   #39 (permalink)
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Option 1 seems to be the cleanest and easiest to implement, and that's one of our primary concerns, isn't it?
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Old 19th April 2009, 10:21 PM   #40 (permalink)
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As I proposed it I will not be voting unless there is a tie.... so far we have

Option One: 1 Vote

Option 2: No Votes

Option 3: No Votes

Keep up the votes guys!
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Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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