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Old 30th April 2009, 06:17 PM   #181 (permalink)
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Depends on which rules you're talking about using to create your 'mobile fortress'. It'd have to be something permanent to count for Leadership (IE not Daerns instant fortress or Mord's Mansion-style ability)

-- No, I'd be using Stronghold Builder, most likely. The stronghold would be a permanent structure that was capable of movement, though probably not FAST movement, so that Siggy and the Fey still have incentive to leave and go explore and adventure.

For Feats, How about Thick Skinned? (From Savage Species) It would up your DR to 7/cold iron, which is fairly respectable.

-- It is, but really 5/cold iron is also respectable. It's unlikely at these levels that 2 DR more or less will help much. Plus, I could also take Fey Skin from Complete Mage to get the same benefit, that would increase as I took more Fey Heritage feats in the future.

Or, Supernatural Transformation (Also savage species). It's been 'officially' erratad that only racial SLA's count, but I've always disagreed and felt that warlock invocations should be considered innate. and I'm the DM, so :P. Hell, take supernatural transformation: Eldritch blast and you now have a supernatural eldritch blast that overcomes SR (Though it would become an SLA if you used any invocations on it, unless they were also supernatural)

-- Whoa.

You sure about that? Su abilities are pretty swank. Not just because they ignore SR (though they do), but also because they don't draw AoO's, and they can't be dispelled or countered. That said, if this is something you're comfortable with, I gleefully accept the kind offer.

As for items...I was thinking of making Sigil's rod, Grimbich, an intelligent item. The little dragon on it could talk and have a personality, for example. Though if her blast is Su, then I wouldn't need Vitrolic anymore... Hmm!

I will think on this...
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Old 30th April 2009, 08:03 PM   #182 (permalink)
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Because the bonuses are Un-named they stack unless the source SPECIFICALLY states they do not. However, Rpgramen was wrong about
Quote:
as well as passing your Weapon Focus and Weapon Specialization feats on to all Slashing weapons with which you're proficient with.
There's nothing in the feat that says this. It REQUIRES that you have focus/specialization in A weapon of the appropriate damage type (bludgeoning, piercing, or slashing), and gives a flat +2 atk/dmg to all weapons of that damage type you wield. If you took weapon focus/spec with multiple weapons, then you could get the stacking bonuses on those.

EX 1: You have w.focus/spec with long sword. You take melee weapon mastery: Slashing. You would then have +3 atk/+4 damage with the long sword, and +2 atk/dmg with all other slashing weapons.
EX 2: a character with w.focus/spec long sword and weapon focus greatsword would have +3 atk/+4 damage with the long sword, +3 atk/+2 dmg with the greatsword, and +2atk/dmg with all other slashing weapons.)


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I've playtested supernatural invocations with a couple groups. Unlike spells, there's a lot less sources to draw broken powers from, hence it's not overpowered, so I'm sure.

As far as Fey Skin - Don't know why I didn't suggest that one.. heck, I've used it on several warlocks. (Including one of the NPCs in this ga.. er disregard that...)

As far as not needing Vitriolic - Ignoring SR aint all its good for. Sometimes, it's useful to have acid. (Destroying a metal door for example), and don't discount the persistant damage, at your lvl it's an additional 2d6/round for 4 rounds, or 8d6 extra damage.
Also, if you apply any essences/shapes to it (Such as Spear to increase the distance), it still counts as an SLA unless you take supernatural on THAT invocation as well.
ALSO if it's a supernatural ability, you can't use things like empower/maximize/quicken spell-like ability or Sudden metamagic feats.

Supernatural transformation isn't god-mode. There's always a catch.

As for the intelligent rod - I think that'd be awesome. Why not change it to a warlock's scepter(Complete arcane) if you don't want the extra blast essence?
Also, her personality would have to be that of a grim.. well, I think you get it.
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Old 30th April 2009, 08:25 PM   #183 (permalink)
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I've playtested supernatural invocations with a couple groups. Unlike spells, there's a lot less sources to draw broken powers from, hence it's not overpowered, so I'm sure.

-- That is a good point. Excellent!

As far as Fey Skin - Don't know why I didn't suggest that one.. heck, I've used it on several warlocks. (Including one of the NPCs in this ga.. er disregard that...)

-- Hehe, Sigil's original build used Fey Skin, and she had DR 9/cold iron...which I was very happy with. But I wound up needing all those feats for Extra Invocations, so I could qualify for Eldritch Sculptor (essential for epic warlocks) as early as possible. That said, it might be one of the few nonepic feats worth epic slots for, since she doesn't have the Con for the Damage Reduction epic feat.

As far as not needing Vitriolic - Ignoring SR aint all its good for. Sometimes, it's useful to have acid. (Destroying a metal door for example), and don't discount the persistant damage, at your lvl it's an additional 2d6round for 4 rounds, or 8d6 extra damage.

-- Yar, that's why I have to think about it. Vitriolic Blast is nice for several reasons. And that extra damage is happymaking...

ALSO if it's a supernatural ability, you can't use things like empower/maximize/quicken spell-like ability or Sudden metamagic feats.

-- Oh good, I was going to ask about that. Cool, that means I don't need that Quicken SLA feat...

As for the intelligent rod - I think that'd be awesome. Why not change it to a warlock's scepter(Complete arcane) if you don't want the extra blast essence?

-- Because I think the Warlock Scepter, as presented in Complete Arcane, is a waste of money. 50 charges, man, then it's just a +1 light mace. The MIC version is better. Besides, I'm far from ruling out keeping Vitriolic Blast.

Also, her personality would have to be that of a grim.. well, I think you get it.

-- We are on the same page there then.

Edit - Wait, I can't make it intelligent. That raises the cost, and I'm out of crafting exp. Perhaps next level!
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Old 30th April 2009, 08:31 PM   #184 (permalink)
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That's what I've always been lead to believe according to the description of the feat:

Melee Weapon Mastery Description
"When you select this feat, choose bludgeoning, piercing, or slashing. You must have Weapon Focus and Weapon Specialization with a melee weapon that deals this type of damage. When using any melee weapon that has the damage type you selected, you gain a +2 bonus on Attack Rolls and a +2 Bonus on Damage Rolls."


EDIT: Boy that was belated. Totally missed Jemal's post >.>
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Old 30th April 2009, 09:19 PM   #185 (permalink)
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I've updated my character sheet with the addition of Weapon Mastery Slashing and Greater Weapon Spec: Falchion in place of Blind Fighting and Quick Draw.... just thought I would note that....

Also does anyone have permanency, Darkvision, and See Invisibility as spells they know so I can pay the cost in xp to have them cast upon my character... if not I can just flavor text it to say I bought the scrolls and had Chevik cast them on me... I'd rather do it the non cheese way and actually have someone know them..... again this depends on if Jemal doesn't have a problem having me have perm'ed spells cast upon my character....
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Old 30th April 2009, 09:46 PM   #186 (permalink)
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Originally Posted by Shayuri View Post
I've playtested supernatural invocations with a couple groups. Unlike spells, there's a lot less sources to draw broken powers from, hence it's not overpowered, so I'm sure.

-- That is a good point. Excellent!

As far as Fey Skin - Don't know why I didn't suggest that one.. heck, I've used it on several warlocks. (Including one of the NPCs in this ga.. er disregard that...)

-- Hehe, Sigil's original build used Fey Skin, and she had DR 9/cold iron...which I was very happy with. But I wound up needing all those feats for Extra Invocations, so I could qualify for Eldritch Sculptor (essential for epic warlocks) as early as possible. That said, it might be one of the few nonepic feats worth epic slots for, since she doesn't have the Con for the Damage Reduction epic feat.

As far as not needing Vitriolic - Ignoring SR aint all its good for. Sometimes, it's useful to have acid. (Destroying a metal door for example), and don't discount the persistant damage, at your lvl it's an additional 2d6round for 4 rounds, or 8d6 extra damage.

-- Yar, that's why I have to think about it. Vitriolic Blast is nice for several reasons. And that extra damage is happymaking...

ALSO if it's a supernatural ability, you can't use things like empower/maximize/quicken spell-like ability or Sudden metamagic feats.

-- Oh good, I was going to ask about that. Cool, that means I don't need that Quicken SLA feat...

As for the intelligent rod - I think that'd be awesome. Why not change it to a warlock's scepter(Complete arcane) if you don't want the extra blast essence?

-- Because I think the Warlock Scepter, as presented in Complete Arcane, is a waste of money. 50 charges, man, then it's just a +1 light mace. The MIC version is better. Besides, I'm far from ruling out keeping Vitriolic Blast.

Also, her personality would have to be that of a grim.. well, I think you get it.

-- We are on the same page there then.

Edit - Wait, I can't make it intelligent. That raises the cost, and I'm out of crafting exp. Perhaps next level!
If Jemal has no qualms with it, you can use Sabastian's crafting experience. He's still got the full 10,000xp, so if our resident Master of Dungeoneering isn't opposed to a "donation" then by all means, feel free to use it to fluff out your fancy scepter-thingy-ma-bob

EDIT: Sabastian can cast See Invisibility since it's an Arcane Spell, but you'd need to either procure a Scroll of Permenency or find another willing to cast it.
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Old 30th April 2009, 09:52 PM   #187 (permalink)
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I'd prefer no scrolls of permanency, but if you can find a PC to cast it on you, feel free.

As to the XP donation, sure why not.

Shayuri - I usually use it for the +2 to ranged touch attack rolls, and save the charges for the big boss battles.
(And it's a +2 mace, not a +1. :P)

and now i realy need to get myself to bed..
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Old 30th April 2009, 09:58 PM   #188 (permalink)
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Jemal - Any idea of what you think about the Paragnostic/Complete Champion stuff?

Thanks
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Old 30th April 2009, 10:01 PM   #189 (permalink)
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I couldn't ummm.. trouble anyone to take the permanency spell could I to make my wildest dreams become possible... ok not wildest.... but at least the dreams of me having a way to see in the dark and to see things invisable :P

OR.. if Jemal allows it I can purchase a 'scroll' and one of you can copy the spell into your spell book that way you always have it.. (I would of course purchase the scroll myself and give it to a mage as I am the one afterall needing the spell cast).. would this be more preferable?
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Old 30th April 2009, 10:17 PM   #190 (permalink)
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Rpgramen, lets work that out in-game. I don't mind the rod being non-intelligent in the beginning. Or perhaps I can 'uncraft' some other stuff I made just to save money, to free up the exp needed.

Unless your character has ties to Faerie, or is among the first people Sigil met on returning to the world, it's unlikely they know each other well enough to be donating exp.

Void, I know I brought this up once before and then let it drop as I got deep into the mechanics, but lets work that link out.

You'd suggested that Sigil be a sort of rambunctious wild child, contrasted with your more serious character, which I think is cool. You'd also be the only living person who knows her mortal name, which is also cool.

As for relationship, I'm thinking close friendship might be preferable to actual familial ties...though I'm open to the idea. What do you think?
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Old 30th April 2009, 10:28 PM   #191 (permalink)
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Old 30th April 2009, 10:29 PM   #192 (permalink)
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Shayuri: Hrm. Probably not direct contact with the Fae in any way, as I don't think they populate any singular Plane of Existence Sabastian would have visited whilst... erm... Livingly Challenged. Therefore, I concede to your point, as it wouldn't really make much sense any other way

On the other hand, perhaps crafting in and of itself is simply easier for Sigil in her "native" realm, or perhaps she has assitants to aid her in her artisan-esque task. After all, "Experience" is rather subjective... perhaps it's actually the NPC's or Assistants in question's XP, and it's just mechanically-speaking Sabastians. But this is neither here nor there, and nobody wants to hear (or read, as it were) me ramble about philosophical definitions of "experience" in a fantasy role-playing game

But I digress. The first part likely being the case for simplicity, we'll call it as-is.

On another note, I'll have a re-worked Sabastian sheet -- yes, yes, it'll have a finished background this time, Jemal -- up today, which will be the final draft pending final approval, as it were.
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Old 30th April 2009, 10:47 PM   #193 (permalink)
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Quote:
Originally Posted by Rathan View Post
I couldn't ummm.. trouble anyone to take the permanency spell could I to make my wildest dreams become possible... ok not wildest.... but at least the dreams of me having a way to see in the dark and to see things invisable :P

OR.. if Jemal allows it I can purchase a 'scroll' and one of you can copy the spell into your spell book that way you always have it.. (I would of course purchase the scroll myself and give it to a mage as I am the one afterall needing the spell cast).. would this be more preferable?
Rathan - you could buy Goggles of Night for 12k gp to gain Darkvision 60' or a belt of Dwarvenkind for 14900 gp that gives Darkvision 60' plus some other goodies.

If Jemal is allowing donation of XP pool, then I will gladly take you up on the offer of your remaining XP as a reward for helping you craft items
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Old 30th April 2009, 10:52 PM   #194 (permalink)
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that solves my problem of darkvision as I bought lenses of Night [as Goggles of Night] for 12K now I really could use See Invis permanently cast on me.... do divine casters get permanency at all?
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Old 30th April 2009, 11:17 PM   #195 (permalink)
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They can duplicate it through Miracle since it's a spell of 5th Level, albeit at 5000xp per casting.

EDIT: Excuse my stupidity. It doesn't cost 5000xp per casting, though you do need to pay every other bit of the prerequisite XP or GP from the spell in question, assuming it has any at all.

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Old 1st May 2009, 12:02 AM   #196 (permalink)
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I have the free 1000xp to have see invis cast on me through miracle.... it would leave 1660 xp left for Salthorae to craft things for himself with from my pool as he wanted....
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Old 1st May 2009, 12:05 AM   #197 (permalink)
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Quote:
Originally Posted by rpgramen View Post
They can duplicate it through Miracle since it's a spell of 5th Level, albeit at 5000xp per casting.

EDIT: Excuse my stupidity. It doesn't cost 5000xp per casting, though you do need to pay every other bit of the prerequisite XP or GP from the spell in question, assuming it has any at all.
Wow, not sure how I failed to remember that!

Rathan, I will only use up enough of your remaining XP pool so you have 1000xp to cover it and cast Miracle (Permancy) - See Invis on you (which will leave you with 0xp pool)...

Ok?

[EDIT: we posted near same time Rathan, so I think we're in agreement on this!]
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Old 1st May 2009, 12:11 AM   #198 (permalink)
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I have 1660 xp left for you to spend Salthorae.... and I've indicated on my sheet on the page before this how I got See Invis permanently and how much I spent on this....

It wouldn't be a bad idea to get a good idea jotted out guys as well as to what you might like to make/buy/craft next level as well as we get 10500 xp next level to create more stuff... or at least that is what I gathered from how Jemal explained it is how his xp for crafting is going to work...
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Old 1st May 2009, 12:18 AM   #199 (permalink)
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I have 1660 xp left for you to spend Salthorae.... and I've indicated on my sheet on the page before this how I got See Invis permanently and how much I spent on this....
Seeing as Shayuri is more inclined to utilize Experience-Sharing In-Character due to lack of association, that pretty much means there won't be much crafting going on between Sigil and Sabastian till' next level anyway. As such, Sabastian's current pool of 10,000xp is still open for use amongst you other fine fellows. I won't be using it, since I don't think Sabastian really needs any sort of perma-buffs or unique items in his repertoire, so feel free to negotiate that amongst yourselves if you so see fit.

And yeah, if you have anything left over from this level, you'll lose it when you hit 21 and procure (Level x 500) Crafting XP in its place.
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Old 1st May 2009, 12:26 AM   #200 (permalink)
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You should try to tie Sabastian into your background Salthorae as well as me to get more xp's if you need use of them Salthorae... as a character of great knowledge... it's more than feasible to have more than one of us intertwined into your background as I'm sure being as heroic as we all are.. we're more than likely well renowned heh....
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Ashes to Ashes, Dust to Dust....... ok who casted disintegrate!?
You Bastard! Has Returned! Check Us Out! Players Wanted!!!
Games I DM:
Rathan's Problem Down Under: IC, OOC, RG

Games I Play In:

Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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