actually the most common cheese for it is "I'm immune to all magic effects, but all of MY buffs and gear still work b/c the field is shaped around me. I walk up to opponent, and now that he is essentially naked due to the field suppressing all of his items/buffs, I shank him to death with a pointy stick."
To be fair, even a shaped antimagic field is a 2 way blade. Simply speaking, if you attack an opponent affected by the antimagic field, your weapon won't be considered magical because its attacking into the field. As well, when they are attacking you, their magical enhancements will function because the weapon is hitting you out of the antimagic field.
This said though, I think adding the shaped antimagic field in this fashion would cause problems, because the DM would have to tailer his encounters to negate your character Voidrazer. Your forcing him to make the choice between not being able to affect you at all, or destroying you.
The last problem for you would be your spellcasting would become useless for anything but personal buffs, since the field blocks you from the enemy. If you put holes to shoot through, you encounter 2 issues. The first is that they can shoot spells back into the holes, and the second is there isn't really any rules coverage to state the holes would manuever with you, making targeting through then much more complicated.
I don't know though. I've always liked to see antimagic field as a you are or you aren't type spell. Adding halfway situations just gives everyone a headache.
To me anti-magic field is and will always be just as it states in the book.. you can hang doilies and ribbons and rainbow off it and it's still will always be good ole' reliable anti-magic field.... the spell is badass enough as it is.... I think allowing people to screw with something that isn't already broken is a baaaddd idea heh.... those are just my two cents though.....
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I had to delay the start a little bit, but I should be putting the IC thread up soon.
You will be able to post as soon as your character is deemed 'ready to go' (See my last post for a list of what needs to be fixed/added to certain characters).
Sigh... looks like i'll actually have to create my empire... i'll be replacing elusive target with leadership and using my followers as my employees spead across the world, my cohort will stay behind to mind "shop" when we leave. but it does give me an extr source of income... no matter how slight it is....
also will go back and fix the errors you pointed out but will wait on the gear section till i figure out how i messed up and what i'm doing to fix it
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Location: Beijing, China...and Santa Barbara, Cali
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I'm curious what you would use to shape an AMF that would allow it to be a "bubble" around a character of magic, but then the rest in the AMF?
EDIT - if it's Mastery of Shaping then I would say it should probably work like the cheese RAW, but any magic weapons or arrows that hit will still have all their magic properties on them, just no buffs on the melee type against you. I think it's pretty clever, but I'm not the DM
Jemal/Rathan/rpgramen - Chevik's background is up on the rogues gallery
__________________ ”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”
--William Wordsworth (1770-1850)
Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%
I'm curious what you would use to shape an AMF that would allow it to be a "bubble" around a character of magic, but then the rest in the AMF?
EDIT - if it's Mastery of Shaping then I would say it should probably work like the cheese RAW, but any magic weapons or arrows that hit will still have all their magic properties on them, just no buffs on the melee type against you. I think it's pretty clever, but I'm not the DM
Yep, that's what I had in mind. Its far from unbeatable, and there are any number of strategies that would render a 'hole in the middle' AMF ineffective, without being particularly strong against the other players (i.e. a tiny opponent could just fly into my character's space, or worse, an Arcane Archer could use Imbue Arrow to hit my character with spell effect without mine being able to return the favor.
Anyway, I'm thinking of bagging the idea since other players are uncomfortable with it. Also, getting into Archmage would eat up a bunch of feats.
Yep, that's what I had in mind. Its far from unbeatable, and there are any number of strategies that would render a 'hole in the middle' AMF ineffective, without being particularly strong against the other players (i.e. a tiny opponent could just fly into my character's space, or worse, an Arcane Archer could use Imbue Arrow to hit my character with spell effect without mine being able to return the favor.
Anyway, I'm thinking of bagging the idea since other players are uncomfortable with it. Also, getting into Archmage would eat up a bunch of feats.
I'm not saying your antimagic field trick isn't beatable, I'm saying that by using it you force the DM to change every encounter to deal with it or have them all be pretty much useless. Just because 5 things can beat you doesn't mean you negate another 100. There are 20th level characters that can defeat Great Prismatic Wyrms, that doesn't mean its fair to send that dragon against a party of level 20 characters. Besides, the DM did state no cheap tricks in his origional post, and as much as I am not saying you are trying to abuse the system here, and as much as the concept is amusing, thats basically what it is.
Last edited by Roronoa; 13th May 2009 at 03:20 AM..
Oh Jemal i know i wasn't supposed to post yet (as i haven't picked all of my spells and i still have to pay the price for the scrolls and deduct it from the gold) but i figured that i don't need to know what spells Sila has memorized right now as we are RPing the initial encounter between party members (and there will not be any combat as of right now). I hop that's ok, i am so hooked on this game i will pick out the spells today while at work (I start work at 6am california time, so there will be some time for me to do it while the USA sleeps ) Also, i'm thinkin of filling her bag of holding with good old mundane items. One never knows... Oh, and i have to pick the 5 high arcanas, one will be mastery of shaping obviously, the other one or two will be 9th level spells castable as spell like abilities. I'll make up the rest by today though.
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Instant Refuge:Teleport me to the Tower if: Dying, Unconscious, Reduced to 10% HP (18HP as of now), Imprisoned (spell), Level Drained to 1/4 Character level (lvl 5 as of now), Grappled/Pinned for more than 10 rounds
Jemal do you agree to these conditions for the spell (listed in the Spell Compendium, it seems to be a lightweight Elminster's Evasion)
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Last edited by Myth and Legend; 13th May 2009 at 07:08 PM..
Location: Beijing, China...and Santa Barbara, Cali
Posts: 421
ishalleatyourflesh - I think your hide check is 1 off: 1+61-5-20= 37
Not a big deal, but could be significant if any of them get a 36...
__________________ ”Neither evil tongues, Rash judgments, nor the sneers of selfish men, Nor greetings where no kindness is, nor all The dreary intercourse of daily life, Shall e’er prevail against us.”
--William Wordsworth (1770-1850)
Chaotic Good Human Fighter
S:9 D:14 C:10 I:14 W: 11 Ch: 11
Tactician 75%, Power Gamer 67%, Story Teller 67%, Butt-Kicker 58%, Specialist 58%, Method Actor 58%, Casual Gamer 17%
Myth, the only problem you might run into with your instant refuge spell is that Jemal put a restriction on teleportation magic, meaning he might not even allow that spell.
as to my hide being one off the original number counts the 1 that it rolled. if nat ones are -20 are they -20 to the result or does the 1 count as a -20 if it is -20 to the roll then yes i am off but if the -20 replaces the one rolled then no i'm not. it would actually be -21.
__________________ Panic... Mayhem... Blood... Gore...
This is all that is in store.
Myth - As Rorona said, I'm trying to keep teleportation to a minimum, so I'm gonna have to veto instant refuge.
Also as it looks like combat is rather likely at this point, please refrain from posting anything combat related (Such as initiative, buffs, actions, etc) until your character is finished.
Salth/Flesh - Flesh is correct, the -20 replaces the 1 rolled for skill checks.
Jemal- no one has volunteered yet... so I may end up losing those items. Do I need an entire background or just for the ring? I was alittle confused by that part.
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Shorrin stat block
Shorrin- Male Dragonborn Fighter 1
Passive Perception: 11, Passive Insight: 11
AC:20, Fort:16, Ref:13, Will:11 -- Speed:5
HP:33, Bloodied:16, Surge Value:12, Surges Per-Day 13
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Reaping Strike, Tide of Iron, Spinning Sweep,Dragon Breath, Villian's Menace