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Old 15th May 2009, 06:16 PM   #361 (permalink)
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Jemal.... question... How do you as a DM handle crits?... just weapon damage is doubled?.... weapon damage + mods are double.... roll twice for damage if crit is confirmed?... just wondering so I know how to roll accordingly in the future...
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Old 15th May 2009, 06:33 PM   #362 (permalink)
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Question for the Factotum's dropping of SR... does that apply to everyone or only to the Factotum character when he uses that ability? I thought it was only to that character.

Myth - if you want to hit someone with a meteor swarm, then make sure you target 1 creature with all of them, that way they get no saving throws (SR still applies). But remember that there is a burst effect on the fire damage...
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Old 15th May 2009, 06:34 PM   #363 (permalink)
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Any damage other than 'precision' damage (Sneak Attack, Skirmish, etc) Or special enhancements (Vicious, Merciful, Flaming, etc).

For the most complicated example, lets use this:
say you have a +1 Flaming Longsword, Weapon Specialization, 1d6 sneak attack, and a strength of 18.
Your normal longsword damage is 1d8+1d6+7, with an additional 1d6 when you sneak attack. If you roll a crit, the 1d8 is doubled, as is the +7. the 1d6 fire and the 1d6 sneak attack are not.
Make sense?
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Old 15th May 2009, 06:38 PM   #364 (permalink)
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ALSO, a note to everybody: please do NOT edit your rogue's gallery character sheets unless you are making a permanent change that has been approved by me. I don't like seeing character sheets getting edited on a daily basis.

Once your character is 'done', I don't want to see anymore edits
For this reason, if you need to denote used spell/day, damage, etc, keep them in the combat textblock at the end of your posts.
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Old 15th May 2009, 06:44 PM   #365 (permalink)
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woah wait.... another question... I realize that Arineil would not know spells not being a caster and all but how the HECK did the bear move to Sebastian and mr. feral looking take his place without moving???... did the bear thing just wink out and appear next to Seb?... or did it move?....
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Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
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Old 15th May 2009, 06:51 PM   #366 (permalink)
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Without looking at the Spellcraft sblocks my guess would've been one of the two Transposition spells from Spell Compendium. Most likely culprit being Benign Transposition.

My first Epic encounter I roll a 1 on initiative and spend my first action escaping a grapple. Welcome to the big leagues.
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Old 15th May 2009, 06:55 PM   #367 (permalink)
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even to a non spellcaster the instantaneous movement is obviousy either a teleportation effect of some kind, or an illusion.

ALSO, to those who are grappled: Don't forget that attempting to break free from a grapple is an attack action. If you have multiple attacks per round due to BAB, you can make multiple attempts to get out as a full-attack action. (Haste grants you an additional attempt just like it does for an additional attack, but things like dual-wielding wouldn't). You would take the appropriate penalties for sucessive attacks (-5 for the second grapple attempt, -10 for the third, a haste attack would be at your 'normal' grapple bonus).
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Old 15th May 2009, 06:58 PM   #368 (permalink)
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My first jaunt into PbP Epic playing Grapples were the BANE of my half water elemental cleric.... I got grappled in the first round of the first encounter and nearly died.. I learned my lesson and bought a ring of freedom of movement hehehe.... I don't know that spell at all.... but then again Arineil wouldn't either... I was just wondering if it moved physically in lew of an AoO.. bit if it didn't then play on as Arineil wouldn't know crap about crap about it heh
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Sek the Tiefling Shaman 1 in The Ultimate Dungeon.
Gendel Holylight the Shifter Cleric 1 in A Paid Trip to Spellhold.
Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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Old 15th May 2009, 07:01 PM   #369 (permalink)
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Two questions: If Sila takes a 5 foot step westward, will she be able to avoid triggering an AOO from the feral?

Dragon Magic: i didn't know it had EVEN MORE spells to wade trough.. Will i be able to purchase some scrolls at some point during the adventure, if i find a spell i really like?

On shapechange: My caster level is 22 right now, so i can shapechange in any and all 22HD creature i chose (if i decide to go melee instead of caster at some point). When i shapechange i keep the damage that has been dealt to me right? Can i shapechange in things like Dragons (an Adlult is 21 HD i think), Illithid, oozes, plants etc? If i shapechange in to a Mind Flayer will i get it's psionic special attacs etc? If i do that will i still be able to cast my Wizard spells?

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Old 15th May 2009, 07:02 PM   #370 (permalink)
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And sorry for the bad luck, Ethandrew - I'm not TRYING to pick on you, It just kinda happened.

For anyone who might be discouraged by what's happened so far, don't be. Each of these characters has been designed using the same rule system as you, with a few add-ons, so they're a group of slightly OP level 20 characters designed by me to challenge a group of PCs that outnumbers them 3 to 1. Don't expect a short or easy fight. (In fact, that last sentence applies to most combats I DM.)
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Old 15th May 2009, 07:04 PM   #371 (permalink)
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Jemal, I'll adjust my post accordingly, though I fear after Invisible Castle gave me the proverbial shaft on my rolls that it's a moot point anyway.
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Old 15th May 2009, 07:15 PM   #372 (permalink)
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Myth -
5'steps never provoke AoO's.
If you're asking about Feral threatening Silv's spellcasting, then yes that move would make you safe assuming he doesn't have reach.
You could also try to Cast Defensively (See the concentration skill).

re: Dragon Magic/Scrolls - Sure, but as with any non-core material, you'd have to find it in game (Wouldn't be very difficult, but you can't just walk into a random shop in X town and say "scroll of Arcane Spell Surge, please"

Re: Shapechange - You need to read the spell, there's a lot of little nuances that would take too long to explain via text. As far as what creatures you can turn into - Any creature in the Monsters Manual of 22HD or less that you know about. (Either something you've seen or can make a knowledge check to identify).
For example if you wanted to turn into a Greater Earth Elemental, you'd have to make a Knowledge:Planes check DC 31(10+21 HD). For an Adult Green Dragon you'd need a Knowledge: Arcana DC 30(10+20hd). You can take 20 on these checks.

I allow non-monsters manual creatures only if you see them in Game.
(BTW, no you cannot use Templates on the creatures you change into)



Also to everybody - when asking questions about your characters could you guys please include their name? It's hard to keep 10 Characters's straight with the right player. *L*
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Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

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Old 16th May 2009, 12:21 AM   #373 (permalink)
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I've seen a few posts asking about the Factotum's ability to negate SR. This ONLY applies to the factotum. Also, in case anyone was wondering about this ability, it also allows the factotum to ignore DR.
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Old 16th May 2009, 12:26 AM   #374 (permalink)
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Excuse my belatedness. Been busy, as I mentioned earlier. Don't have time to post or anything, but I figured I'll try and answer some of the Factotum-esque questions pitched.

Yes, the Bear's SR is down until the start of the next round (or the start of Sabastian's next round, if Jemal is looking at more of a full-spectrum point-of-view) and will continue to auto-fail Spell Resistance-based things. Its DR is also nil till' the start of the next turn, so have at it.

As per Sabastian's next turn, he'll attempt to escape the grapple via Escape Artist if possible. If not, he'll draw steel and wail on the furry fiend till' it lets go or kills him.
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Old 16th May 2009, 01:22 AM   #375 (permalink)
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Roronoa - For how long do those effects affect?
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Old 16th May 2009, 01:36 AM   #376 (permalink)
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The ignoring SR and DR lasts for one round. But once again, its not useful to anyone else since is only effects that factotum's spells and attacks.
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Old 16th May 2009, 02:18 AM   #377 (permalink)
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I just wanted to let you know Jemal that I will not be around sat. past noonish... I may be able to get a post in if I need to have one in before noon sat. but my night is spoken for..... mmmm LARP.... hehe I should be back laaate sat. night or sunday afternoon....
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Arineil Silverwing the Human Fighter10/Barbarian10 in Jemals Legends.
Terrance Hawthorne the Human Cleric of Boccob 2 in Jemals School of Hard Knocks.
Lazarius the Gray Elf Wizard 12 inLeif's been SHANGHAIED!
L4W Character Patronis the Human Warlock 1 is currently in The Jade Frontier.
Dremis Lightfoot the Halfling Rogue 6 in Paths of Legend: Paths of Madness.
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Old 16th May 2009, 02:53 AM   #378 (permalink)
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I was referencing the effects that Ozok gave to the party. The AC for attack and the BAB up to 20.
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Old 16th May 2009, 03:11 AM   #379 (permalink)
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Just looked at the Factotum entry, and Roronoa appears to be correct, the cunning breach ONLY applies to the factotum, it says "YOU ignore the targets DR/SR, and it gets no SR check against YOUR spells"

Hmm... that last part is rather redundant.. if you ignore its SR, then why does it have to state that it automatically fails the SR check against your spells? *shrug*


Ethandrew - Oroz's buff lasts so long as as you remain within 60' of him and can hear him, plus 5 rounds after. (Assuming he maintains it, which I do not believe requires any action, just making sound.)



*EDIT:
Just waiting on Myth to post Siliv's attempts to break free.
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!

Last edited by Jemal; 16th May 2009 at 03:40 AM..
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Old 16th May 2009, 03:25 AM   #380 (permalink)
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ER, Shayuri, I just noticed the Freedom of Movement thing - Just a note, don't hate me, but Freedom of Movement only works on MAGICAL paralysis.

Quote:
Originally Posted by SRD
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
It has three effects: Immunity to grapple, move normally under water, ignore magical movement impeeding effects.

The reason I bring this up is b/c the monk is using an extraordinary paralyzing attack (The feat "Freezing the Lifeblood" from Complete Warrior).

Fortunately the falling damage will be negated by your DR.
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Of course I'm paranoid, Everyone's Trying to Kill me!

Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.

Eagles may soar, but Weasels don't get sucked into jet engines.

This isn't evil! You're just a bunch of NERDS!

Last edited by Jemal; 16th May 2009 at 03:29 AM..
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